Production Order
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Latest release changed the loading order of the production menus. It was by column, now it is by row, which scrambles all the associations and organization. If this is the new and final way, then I'll update my game map. This affects all game maps so please advise.
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which release exactly ? I haven't tested a pre recently
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There seems to be much frustration with the Production Menu. Maps are getting very complex with technology advancements requiring productionFrontier changes, via trigger remove/add frontier/productionRule which annoyingly, but understandably, add to the end.
To keep tripleA a versatile toolbox for advanced map development, the Production Menu needs three changes.
- column/row initialization.
- productionNote
- column/row replacement.
The productionNote vs Rule, provides a cell image to describe techs, advancement progress, ... whatever the map designer requires. It starts off as a frontier of blanks for the initializer. With column/row table access, the exact look and operation can be easily controlled by the map designer.
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@GREGOREK
What I think after and I too, is more control over the
production_tabs.XXX.propertiesHere is an example from 1888a_steam_and_steel
production_tabs.Autocrats.propertiesIf only the tech researched units would appear in the order defined in the production_tabs file and just added to the end.
Also the Edit Mode unit display should be consistent, with
no production_tabs
with production_tabs
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