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    Bugs in World War I

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    • wc_sumptonW
      wc_sumpton @RogerCooper
      last edited by

      @RogerCooper said:

      It seems strange to not build anything.

      I understand this. The first problem was that the AI player was not purchasing anything. Now the AI can purchase. Will the AI make a purchase, depends now on the AI logic.

      Cheers...

      RogerCooperR 1 Reply Last reply
      Reply Quote 2
      • RogerCooperR
        RogerCooper @wc_sumpton
        last edited by

        @wc_sumpton I tested this to the end of the game. No one builds anything.

        wc_sumptonW 1 Reply Last reply
        Reply Quote 0
        • wc_sumptonW
          wc_sumpton @RogerCooper
          last edited by

          @RogerCooper

          Without see more of the xml that is causing the problems, and more information on how the map was tested, which players are AI. Then there is not much more that I can say.

          The issue is still open on GitHub.

          Cheers...

          RogerCooperR 1 Reply Last reply
          Reply Quote 1
          • RogerCooperR
            RogerCooper @wc_sumpton
            last edited by

            @wc_sumpton I tried all players as AI using the World War I Improved map.

            wc_sumptonW 1 Reply Last reply
            Reply Quote 1
            • wc_sumptonW
              wc_sumpton @RogerCooper
              last edited by

              @RogerCooper

              To test, I updated TripleA to version 2026-9.16.15785. Uninstalled and reinstalled world-war-i-1914-improved, which included both World War I 1914 Improved and World War I 1914 Tournament Rules.
              Using Fast-AI for all players the game ended at round 8 with the Allied Powers declared as the winner. The AI made no purchases during the game.
              Using Hard-AI for all players the game ended at round 11 with the Central Powers declared as the winner. The AI made no purchases during the game.
              Inside the xml there are 9 occurrences of " placeNoAirCheck" which were replaced with "place".
              After reloading World War I 1914 Improved, Fast-AI was selected for all players. Round 1 the Austro Hungarians purchased 6 infantry and 2 artillery. Russians purchased 3 infantry and 4 artillery. The game was stopped after 15 rounds with no one declared as the winner. All AI players made purchases during the game.
              Using Hard-AI for all players, the game was again stopped at round 15 with no winners. Austro Hungarians made their first purchase in round 2 with 10 infantry and 6 artillery. Russians purchased 20 infantry and 3 artillery on round 3, having made no purchases during rounds 1 and 2. During the game all AI players made purchases.

              Cheers...

              TheDogT 1 Reply Last reply
              Reply Quote 2
              • TheDogT
                TheDog @wc_sumpton
                last edited by TheDog

                @wc_sumpton
                Would your super-dupa placementAnyTerritory fix,
                https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread/1005?page=51

                aid the AI into purchasing?

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                wc_sumptonW 1 Reply Last reply
                Reply Quote 3
                • wc_sumptonW
                  wc_sumpton @TheDog
                  last edited by

                  @TheDog said:

                  Would your super-dupa placementAnyTerritory fix

                  Thanks for the thought. This hack helps with the placement of factory/construction type units which were not placed by the AI's normal purchase-placement routine. Here the problem is with purchasing, which the AI is not doing because the AI does not find when to start a simulated purchase. Without creating a purchase, there is nothing to place.
                  For my testing, replacing "placeNoAirCheck" with "place" does allow the AI to make purchases but this does not seem to work for @rogercooper. I'm not replacing the delegate "NoAirCheckPlaceDelegate" with the "PlaceDelegate" as there would be no change in my testing. So maybe @rogercooper could test if changing both the name and delegate makes any difference.

                  Cheers...

                  RogerCooperR 1 Reply Last reply
                  Reply Quote 2
                  • RogerCooperR
                    RogerCooper @wc_sumpton
                    last edited by

                    @wc_sumpton I got around to testing this out and I by getting rid of placeNoAirCheck and using placementAny Territory the AI builds correctly.

                    I am not sure about the next step. Should I create AI versions of the scenarios and add to the mod?

                    wc_sumptonW 1 Reply Last reply
                    Reply Quote 0
                    • wc_sumptonW
                      wc_sumpton @RogerCooper
                      last edited by

                      @RogerCooper said:

                      I am not sure about the next step. Should I create AI versions of the scenarios and add to the mod?

                      Not sure what is being asked. The AI makes purchases, that was all that I understood was needed.

                      Cheers...

                      RogerCooperR 1 Reply Last reply
                      Reply Quote 2
                      • RogerCooperR
                        RogerCooper @wc_sumpton
                        last edited by

                        @wc_sumpton I created a new xml with the suggested changes and it works. Now, should I change the XML for the mod in the repository or upload a new XML so the users can play an "AI" version while retaining the original scenario?

                        wc_sumptonW VictoryFirstV 2 Replies Last reply
                        Reply Quote 2
                        • wc_sumptonW
                          wc_sumpton @RogerCooper
                          last edited by

                          @RogerCooper

                          Ha... Okay, now I understand. These maps, World War I 1914 Balanced, World War I 1914 Improved and World War I 1914 Tournament Rules belong to @victoryfirst. He will have to decide.

                          Cheers...

                          1 Reply Last reply
                          Reply Quote 0
                          • VictoryFirstV
                            VictoryFirst @RogerCooper
                            last edited by

                            @RogerCooper What is the exact change? I lost track of all this. If it does not affect the rest of the game, I'd be OK with making any changes.

                            RogerCooperR 1 Reply Last reply
                            Reply Quote 1
                            • RogerCooperR
                              RogerCooper @VictoryFirst
                              last edited by

                              @VictoryFirst I replaced all references to "placeNoAir" to "place" and added

                              <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player">
                              	    <option name="placementAnyTerritory" value="true"/>
                              </attachment>	
                              
                              
                              1 Reply Last reply
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