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    Question about trenches domination 1914 no mans land

    Scheduled Pinned Locked Moved Map Making
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    • R
      Ramon @wc_sumpton
      last edited by

      @wc_sumpton

      Hi WC,

      Thanks a lot for your response!

      If i understand correctly this forces the japanese player to buy 6 dice for 20 ipc each round right?

      Is it possible to give the player a choice? either buy 6 dice or dont buy any?

      Cheers!

      wc_sumptonW 1 Reply Last reply Reply Quote 0
      • R
        Ramon @VictoryFirst
        last edited by

        @VictoryFirst

        Hi Victory,

        Thanks for your response!

        Is disallowing the flying boats to attack and land on land altogether relatively easy? If so how can this be done?

        B wc_sumptonW VictoryFirstV 3 Replies Last reply Reply Quote 1
        • B
          beelee @Ramon
          last edited by

          @Ramon

          The other option would be to disallow the Flying Boat to enter land altogether.

          yea that's what I was trying to suggest, I just can't remember how to do it 🙂

          1 Reply Last reply Reply Quote 0
          • wc_sumptonW
            wc_sumpton @Ramon
            last edited by

            @Ramon said:

            Is disallowing the flying boats to attack and land on land altogether relatively easy? If so how can this be done?

            Using "unitsNotAllowed" in territoryEffect.

            Cheers...

            1 Reply Last reply Reply Quote 1
            • VictoryFirstV
              VictoryFirst @Ramon
              last edited by VictoryFirst

              @Ramon I think the best way to do this is to add a territoryEffect called "Land", add the territory effect to every land territory in the game, then create a territoryEffectAttachment for "Land" with the option "unitsNotAllowed", as WC said above.

              First specify this after relationshipTypes and before gamePlay

              <territoryEffectList>
                  <territoryEffect name="Land"/>
              </territoryEffectList>
              

              Then add this to every territoryAttachment of land territories. You can probably use AI to speed up this process.

              <attachment name="territoryAttachment" attachTo="Albania" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                  ...
                  <option name="territoryEffect" value="Land"/>
                  ...
              </attachment>
              

              Lastly, add this:

              <attachment name="territoryEffectAttachment" attachTo="Land" javaClass="TerritoryEffectAttachment" type="territoryEffect">
                    <option name="unitsNotAllowed" value="FlyingBoat"/>
              </attachment>
              
              B R 3 Replies Last reply Reply Quote 3
              • B
                beelee @VictoryFirst
                last edited by

                @VictoryFirst said:

                <property name="Movement By Territory Restricted" value="true" editable="false">
                <boolean/>
                </property>

                there it is. I knew I'd remember if I just saw it again lol.

                Good luck Ramon. You have the A Team helping you. If those guys can't figure it out, then it can't be done.

                Then they will have to make engine changes 🙂

                R 1 Reply Last reply Reply Quote 0
                • B
                  beelee @VictoryFirst
                  last edited by

                  @VictoryFirst said:

                  <property name="Movement By Territory Restricted" value="true" editable="false">
                  <boolean/>
                  </property>

                  there it is. I knew I'd remember if I just saw it again lol.

                  Good luck Ramon. You have the A Team helping you. If those guys can't figure it out, then it can't be done.

                  Then they will have to make engine changes 🙂

                  1 Reply Last reply Reply Quote 1
                  • wc_sumptonW
                    wc_sumpton @Ramon
                    last edited by wc_sumpton

                    @Ramon said:

                    Is it possible to give the player a choice? either buy 6 dice or dont buy any?

                    Create it as a purchasable item:

                        <productionRule name="buyTechTokens">
                          <cost resource="PUs" quantity="20"/>
                          <result resourceOrUnit="techTokens" quantity="6"/>
                        </productionRule>
                    

                    and add to the production of each player. The triggers are not needed when doing this.
                    "userActions" can be used:

                        <attachment name="userActionAttachment_Japanese_Purchase_6TT" attachTo="Japanese" javaClass="UserActionAttachment" type="player">
                          <option name="conditions" value="conditionAttachment_Is_Japanese_Not_AI"/>
                          <option name="activateTrigger" value="triggerAttachment_Give_Japanese_6_techTokens"/>
                          <option name="activateTrigger" value="triggerAttachment_Take_20_PUs_From_Japanese"/>
                          <option name="text" value="Japanese_6TT"/>
                          <option name="attemptsPerTurn" value="1"/>
                        </attachment>
                    

                    Then the actionstext.properties:

                    Japanese_6TT.BUTTON=[Purchase]
                    Japanese_6TT.DESCRIPTION=Purchase 6 techTokens for 20 PUs.
                    Japanese_6TT.NOTIFICATION_SUCCESS=You have purchased 6 techTokens for 20 PUs.
                    Japanese_6TT.OTHER_NOTIFICATION_SUCCESS=The Japanese have purchased 6 techTokens for 20 PUs.
                    

                    There are 2 problems with this approach. The AI does not use "userActions". This can be checked by using "isAI":

                        <attachment name="conditionAttachment_Is_Japanese_AI" attachTo="Japanese" javaClass="RulesAttachment" type="player">
                          <option name="isAI" value="true"/>
                        </attachment>
                        <attachment name="conditionAttachment_Is_Japanese_Not_AI" attachTo="Japanese" javaClass="RulesAttachment" type="player">
                          <option name="conditions" value="conditionAttachment_Is_Japanese_AI"/>
                          <option name="invert" value="true"/>
                        </attachment>
                         <attachment name="triggerAttachment_Japanese_Purchase_6TT" attachTo="Japanese" javaClass="TriggerAttachment" type="player"> 
                    		<option name="conditions" value="conditionAttachment_Is_Japanese_AI"/>
                    		<option name="chance" value="3:6"/>
                    		<option name="chanceIncrementOnFailure" value="1"/>
                    		<option name="chanceDecrementOnSuccess" value="1"/>
                    		<option name="notification" value="Japanese_6TT"/>
                    		<option name="when" value="before:JapaneseTech"/>
                    		<option name="players" value="@All-Players@"/>
                          <option name="activateTrigger" value="triggerAttachment_Give_Japanese_6_techTokens"/>
                          <option name="activateTrigger" value="triggerAttachment_Take_20_PUs_From_Japanese"/>
                    	</attachment> 
                    

                    The other problem is there is no way to test if Japanese have the 20PUs, they will always be able to purchase the 6 techTokens.

                    Cheers...

                    R 1 Reply Last reply Reply Quote 1
                    • R
                      Ramon @VictoryFirst
                      last edited by

                      @VictoryFirst

                      Hi Victory!

                      Thanks a lot for the suggestion! It works perfectly!

                      Cheers!

                      1 Reply Last reply Reply Quote 0
                      • R
                        Ramon @beelee
                        last edited by

                        @beelee

                        They are indeed the best! I greatly appreciate all the help from you guys!

                        Cheers!

                        1 Reply Last reply Reply Quote 1
                        • R
                          Ramon @wc_sumpton
                          last edited by

                          @wc_sumpton

                          Thanks a lot for your response!

                          So if i understand correctly with this trigger there is no way for the engine to check if the Japanese have 20PU's?

                          Meaning they can always buy tech?

                          Cheers!

                          wc_sumptonW 1 Reply Last reply Reply Quote 1
                          • wc_sumptonW
                            wc_sumpton @Ramon
                            last edited by

                            @Ramon said:

                            So if i understand correctly with this trigger there is no way for the engine to check if the Japanese have 20PU's?

                            Meaning they can always buy tech?

                            Yes

                            Cheers...

                            1 Reply Last reply Reply Quote 1

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