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    Question about trenches domination 1914 no mans land

    Scheduled Pinned Locked Moved Map Making
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    • R
      Ramon @beelee
      last edited by

      @beelee

      They are indeed the best! I greatly appreciate all the help from you guys!

      Cheers!

      1 Reply Last reply
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      • R
        Ramon @wc_sumpton
        last edited by

        @wc_sumpton

        Thanks a lot for your response!

        So if i understand correctly with this trigger there is no way for the engine to check if the Japanese have 20PU's?

        Meaning they can always buy tech?

        Cheers!

        wc_sumptonW 1 Reply Last reply
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        • wc_sumptonW
          wc_sumpton @Ramon
          last edited by

          @Ramon said:

          So if i understand correctly with this trigger there is no way for the engine to check if the Japanese have 20PU's?

          Meaning they can always buy tech?

          Yes

          Cheers...

          R 1 Reply Last reply
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          • R
            Ramon @wc_sumpton
            last edited by

            @wc_sumpton

            Is it possible to give tech a dice of 4 instead of 6?

            VictoryFirstV 1 Reply Last reply
            Reply Quote 1
            • VictoryFirstV
              VictoryFirst @Ramon
              last edited by VictoryFirst

              @Ramon I believe by default tech dice use the dice sides specified on the top of the XML (by default 6). So if you want to give tech a dice of 4, you'd be changing the dice sides that regular combat units use as well.

              If you want tech to be rolled with 4 dice sides and the other rolls with 6 dice sides, I think theoretically it would possible, but would it would be insanely complicated and require the use of a user action phase with a lot of nested triggers/conditions.

              Also, some of the stuff you want to implement that is currently not possible can be made possible by making changes to the engine. So if you'd like to see this happen, feel free to post a feature request here: https://github.com/triplea-game/triplea/issues
              (click on "New Issue" and select the top option "Feature Request")

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              • R
                Ramon
                last edited by

                Hi!

                I have a question about editing the relieftiles of a map.

                Im using gimp and try to erase some lines to redraw borders with the eraser tool.
                The problem is that once i erase the original transparent pixels i get weird white pixels on my map? Do any of you have experience with this? Can i edit the relief tiles?

                image.jpeg

                image.jpeg

                RogerCooperR 1 Reply Last reply
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                • RogerCooperR
                  RogerCooper @Ramon
                  last edited by

                  @Ramon I don't the answer to the question but you normally would not edit the relief tiles individually. Instead you edit the overall image and the have the "Tile Image Breaker" create the individual tiles.

                  R 1 Reply Last reply
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                  • R
                    Ramon @RogerCooper
                    last edited by

                    @RogerCooper

                    Thanks for your reply! I'm editing the overall image and use the tile Image Breaker to create the individual tiles.

                    I'm a bit confused why my transparent eraser isn't working?

                    Do you know if i can use my base tile map to create an relief tile map?

                    B 1 Reply Last reply
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                    • B
                      beelee @Ramon
                      last edited by

                      @Ramon

                      Hi

                      In case you haven't seen it this is pretty helpful https://forums.triplea-game.org/topic/3423/a-brief-guide-for-making-a-map-relief

                      I had the same problem trying to erase a line. If I remember right, I think Elk said to paint over the existing line but I don't really know. I tried it with limited success.

                      @cernel and @victoryfirst would probably know.

                      R 1 Reply Last reply
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                      • R
                        Ramon @beelee
                        last edited by

                        @beelee

                        Thank you for your response!

                        Unfortunately i dont have original map.png for the reliefmap.

                        Do you have any idea if i can make a reliefmap based on originalmap?

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