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    EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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    • Panzerstahl-Helm 0P
      Panzerstahl-Helm 0
      last edited by

      @beelee

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 air_transport, 1 carrier and 1 italian_para; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
              1 artillery and 1 infantry moved from Algeria to Morocco
              1 bomber moved from Southern Italy to Alexandria
              2 infantry moved from Tobruk to Alexandria
              1 submarine moved from 93 Sea Zone to 98 Sea Zone
              2 fighters moved from Southern Italy to 98 Sea Zone
              1 artillery moved from Tunisia to 94 Sea Zone
              1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
              1 infantry moved from Tobruk to 96 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
              1 artillery and 1 infantry moved from 99 Sea Zone to Syria
              1 transport moved from 95 Sea Zone to 97 Sea Zone
              2 infantry moved from Albania to 97 Sea Zone
              2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
              2 infantry moved from 99 Sea Zone to Syria
              1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
              1 mech_infantry moved from Tunisia to Morocco
              1 armour moved from Tunisia to 94 Sea Zone
              1 armour, 1 battleship, 1 cruiser and 1 transport moved from 94 Sea Zone to 96 Sea Zone
              1 artillery moved from Tobruk to 96 Sea Zone
              1 armour, 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 96 Sea Zone to 99 Sea Zone
              1 armour and 1 artillery moved from 99 Sea Zone to Syria
      
          Combat - Italians
              Italians creates battle in territory British Somaliland
              Battle in Morocco
                  Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits, 0,83 expected hits
                      French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0,83 expected hits
                      French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 4 : 1/3 hits, 0,83 expected hits
                      French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the French lost in Morocco
                  Italians win, taking British Somaliland from British, taking Morocco from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
              Battle in 98 Sea Zone
                  Italians attack with 2 fighters and 1 submarine
                  British defend with 1 destroyer
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the British lost in 98 Sea Zone
                  Italians win, taking 98 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                  Casualties for British: 1 destroyer
              Battle in Alexandria
                  Italians attack with 1 bomber and 2 infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 0/3 hits, 1,00 expected hits
                      British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 3 : 1/3 hits, 1,00 expected hits
                      British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Alexandria
                      1 infantry owned by the British lost in Alexandria
                  Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Syria
                  Italians attack with 1 armour, 2 artilleries and 3 infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 1/3 hits, 1,67 expected hits
                      French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the French lost in Syria
                  Italians win, taking Syria from French with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
      
          Non Combat Move - Italians
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
              2 fighters moved from 98 Sea Zone to Greece
              1 bomber moved from Alexandria to Greece
              2 infantry moved from Northern Italy to Southern Italy
              1 Europe_Rail moved from Southern Italy to Albania
              1 Europe_Rail and 1 armour moved from Albania to Southern Italy
              1 armour and 1 infantry moved from Albania to Greece
              EDIT: 1 italian_para moved from Southern Italy to Syria
              1 aaGun moved from Southern France to Normandy Bordeaux
              1 aaGun moved from France to Southern France
      
          Place Units - Italians
              1 carrier placed in 95 Sea Zone
              1 air_transport and 1 italian_para placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 14 PUs
              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 17 Optional[PUs]
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      French regular : -1,33
      Italians regular : -2,50
      British regular : 0,00
      

      exp-game-11-dr.strangelove-it2.tsvg

      B 1 Reply Last reply Reply Quote 0
      • B
        beelee @Panzerstahl-Helm 0
        last edited by beelee

        @Panzerstahl-Helm-0

        Hallo

        Game History

        Round: 2
        
            Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - ANZAC
        
            Combat - ANZAC
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                1 infantry and 1 mine_unarmed moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
        
            Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
        
            Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs]
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 17 Optional[PUs]
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
        
            Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
        
            Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 submarine
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                    French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
        
            Non Combat Move - French
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        Italians regular : -0.17
        French regular : 0.67
        

        exp-game-11-dr.strangelove-F2.tsvg

        Edit
        Cheese and Rice ! I forgot to move the ANZC DD to block. 😞

        exp-game-11-dr.strangelove-F2edit.tsvg

        Edit 2
        oh did you mean the Purchase window for triplea to be lighter ? If so, Idk if that's possible or not, I don't think so. It's connected to the LookAndFeel I believe but Victory would know. I can ask him if that's what you meant.

        1 Reply Last reply Reply Quote 0
        • Panzerstahl-Helm 0P
          Panzerstahl-Helm 0
          last edited by

          @beelee

          Oh boy,

          that battle in SZ110 was ugly for the Brits last round.
          Not their finest hour...

          Game History

          Round: 3
          
              Research Technology - Germans
          
              Purchase Units - Germans
                  triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                  triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                  triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  Germans buy 3 GermanUBoats, 1 German_Heavy_BB, 1 Repair_BB, 1 elite, 7 infantry, 6 mine_unarmeds and 3 waffen_infantrys; Remaining resources: 0 PUs; 
          
              Place Units - Germans
                  1 Repair_BB placed in 110 Sea Zone
                  Units in Germany being upgraded or consumed: 3 infantry
                  3 waffen_infantrys placed in Germany
          
              Combat Move - Germans
                  Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                  1 unit repaired.
                  Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 110 Sea Zone
                  1 GermanUBoat moved from 110 Sea Zone to 104 Sea Zone
                  2 bombers moved from Western Germany to 104 Sea Zone
                  1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone
                  2 bombers moved from Western Germany to 98 Sea Zone
          
              Combat - Germans
                  Battle in 98 Sea Zone
                      Germans attack with 1 GermanUBoat and 2 bombers
                      French defend with 1 destroyer
                          Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                          1 destroyer owned by the French lost in 98 Sea Zone
                      Germans win, taking 98 Sea Zone from French with 1 GermanUBoat and 2 bombers remaining. Battle score for attacker is 7
                      Casualties for French: 1 destroyer
                  Battle in 104 Sea Zone
                      Germans attack with 1 GermanUBoat and 2 bombers
                      British defend with 1 destroyer
                          Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                          1 destroyer owned by the British lost in 104 Sea Zone
                      Germans win with 2 bombers remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 GermanUBoat
                      Casualties for British: 1 destroyer
          
              Non Combat Move - Germans
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                  Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 110 Sea Zone
                  Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 93 Sea Zone
                  Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                  2 bombers moved from 104 Sea Zone to Western Germany
                  2 infantry moved from Western Germany to 112 Sea Zone
                  2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                  2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  EDIT: 2 WaffenPioneers and 1 factory_minor moved from France to Yugoslavia
                  1 infantry moved from France to Southern France
                  2 infantry moved from Western Germany to Holland Belgium
                  1 aaGun moved from Western Germany to Holland Belgium
                  2 artilleries moved from Western Germany to Germany
                  1 mech_infantry moved from Yugoslavia to Southern France
                  1 armour moved from Yugoslavia to Southern France
                  1 armour moved from Western Germany to Normandy Bordeaux
                  1 mech_infantry moved from Germany to Holland Belgium
                  1 fighter moved from Northern Italy to 95 Sea Zone
                  1 fighter moved from Western Germany to 95 Sea Zone
                  1 fighter moved from Western Germany to Southern Italy
                  1 fighter moved from Western Germany to Southern Italy
                  1 tactical_bomber moved from Western Germany to Denmark
                  1 elite moved from Germany to Western Germany
                  1 waffen_infantry moved from Germany to Holland Belgium
                  1 waffen_infantry moved from Germany to Western Germany
                  2 waffen_infantrys moved from Germany to Western Germany
                  1 german_para moved from Germany to Western Germany
                  1 german_para moved from Germany to Romania
                  1 G_Rail and 1 German_LCV moved from Germany to Romania
                  1 fighter moved from Western Germany to Syria
                  2 tactical_bombers moved from Western Germany to Syria
                  1 Waffen_Arty moved from Germany to Western Germany
                  4 armour moved from Germany to Slovakia Hungary
                  1 artillery moved from France to Normandy Bordeaux
                  2 GermanUBoats moved from 93 Sea Zone to 95 Sea Zone
                  1 tactical_bomber moved from Southern Italy to Syria
                  1 mech_infantry moved from Germany to Romania
                  5 mine_unarmeds moved from Germany to Poland
                  1 waffen_infantry moved from Western Germany to Germany
                  2 infantry moved from Germany to Western Germany
                  1 infantry moved from Germany to Poland
                  1 waffen_infantry moved from Western Germany to Denmark
                  4 infantry moved from Finland to Norway
                  1 infantry moved from Finland to Norway
                  2 bombers moved from 98 Sea Zone to Southern Italy
          
              Place Units - Germans
                  2 GermanUBoats and 1 German_Heavy_BB placed in 110 Sea Zone
                  1 GermanUBoat placed in 112 Sea Zone
                  1 elite and 6 mine_unarmeds placed in Germany
                  3 infantry placed in Western Germany
                  4 infantry placed in Germany
                  Germans undo move 5.
                  4 infantry placed in Germany
                  Germans undo move 5.
                  2 infantry placed in Southern France
                  2 infantry placed in Germany
          
              Turn Complete - Germans
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Germans collect 46 PUs; end with 46 PUs
                  Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 58 Optional[PUs]
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 63 Optional[PUs]
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
          

          Combat Hit Differential Summary :

          French regular : -0,33
          Germans regular : 1,33
          British regular : 0,67
          

          exp-game-11-dr.strangelove-G3t.tsvg

          B 1 Reply Last reply Reply Quote 0
          • B
            beelee @Panzerstahl-Helm 0
            last edited by beelee

            @Panzerstahl-Helm-0

            Yep RAF is no more 😞 Got pissed off and sent that Bmbr when I shoulda pulled back lol

            Game History

            Round: 3
            
                Purchase Units - Russians
                    Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                    Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                    Trigger TankGeneral: buyTank_General added to productionRussians
                    Russians buy 1 Tank_General, 3 armour, 1 elite, 1 infantry and 10 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
            
                Combat Move - Russians
                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
            
                Combat - Russians
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            
                Non Combat Move - Russians
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bryansk
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Novgorod
                    1 russian_para moved from Russia to Novgorod
                    1 russian_para moved from Russia to Caucasus
                    6 mine_unarmeds moved from Volgograd to Caucasus
                    2 Russian_Engineers moved from Volgograd to Russia
                    1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
                    1 aaGun, 1 elite and 4 mine_unarmeds moved from Bryansk to Belarus
                    1 elite and 10 mine_unarmeds moved from Russia to Bryansk
                    1 Russian_Rail moved from Russia to Urals
                    1 Russian_Rail and 1 armour moved from Urals to Bryansk
                    1 Russian_Rail moved from Russia to Buryatia
                    1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus
                    1 submarine moved from 123 Sea Zone to 125 Sea Zone
            
                Place Units - Russians
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds
                    EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_EPOLs
                    EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds
                    EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s
                    EDIT: Turning off Edit Mode
                    1 infantry placed in Ukraine
                    3 armour placed in Novgorod
                    1 Tank_General, 1 elite and 10 mine_unarmeds placed in Russia
            
                Turn Complete - Russians
                    Russians collect 37 PUs; end with 37 PUs
            

            Combat Hit Differential Summary :

            exp-game-11-dr.strangelove R 3.tsvg

            Not the start Tommy was looking for πŸ™‚

            Edit
            In my test game

            I found an error. If USA and I assume G as well, don't buy a A-Bomb thing every turn, it then won't give the option to buy it the next turn after it was skipped.

            This is gonna be a minor nightmare to fix, as it was a pita just to get it to work in the first place.

            Well, we'll just have to roll with edit for now. I'll look at it but basically you have to allow for every possible scenario of skipping a build, then build or skip 2 or etc ...

            So, I imagine most times you'll build every turn but if you get hammered, especially G and need the dough for something else that turn, it won't show in the Purchase window the next turn.

            And my guess is it won't for the rest of the build as the different levels are all connected to what turn they come up.

            Maybe I can fix it with a simple condition. It already requires the previous A-Bomb build before the next one will activate so, I guess I'll look at it even though I don't really want to lol

            Edit 2
            OK I think I see the problem. I have all the Atomic levels listed in a single condition and I need to have them in their own condition. At least I'm pretty sure that's the problem. I've thought that before though lol

            But I have a condition that checks for Atomic level 2 and turn 8 and above and if both those conditions are met, Atomic level 3 is unavailable for purchase, so ... I got some work to do πŸ™‚

            At least my mind has started to work again. Still not as sharp as before the mold. W/e F it πŸ™‚

            Edit 3
            Actually I do have them in separate conditions already but I'm using the all inclusive one for them to buy the next one. I'm to burnt to fix tonight but I'll try and bust it out tomorrow so it'll work correctly for the Tournament.

            1 Reply Last reply Reply Quote 0
            • B
              beelee
              last edited by beelee

              @panzerstahl-helm-0

              Guten Tag Herr Panzer

              Just got your mail. I think the colors are to identify the player. I don't think they're necessary other than bringing some color to the page but you have already done that πŸ™‚

              Also, we'll run out of colors at some point πŸ™‚ so I wouldn't use them. I added my last game with Trout to Victorys. Idk if you want us to post the results in a thread and ping you so you can add them ?

              Too many cooks in the kitchen type thing is my concern πŸ™‚ although I don't mind hand editing the turn into the year if it can't be automated.

              Anyway, let me know how you want to handle that. I'll try and get A-Bomb fixed today.

              Yea in map properties you can change the color of the Players. The ocean is more difficult to do and may be a more permanent change. I can't remember. Elk has it in one of his player help guides.

              I think it was in this thread or the multi where I replied about the color. I'll see if I can find it.

              Edit
              It was in the multi https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer/321?page=17 and also a few posts up in this one.

              Screenshot from 2026-08-29 12-57-03.png

              Edit 2
              A-Bomb is fixed. Won't work on our game but that's OK. We can edit if needed. I pinged everyone at the map thread, so just make sure everyone on 2.6 before starting any Tourney games.

              Edit 3
              I am unable to reply or edit my post on the Tournament thread. Here is the updated New 2.61 save

              Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg

              Edit 4
              Playing my test game on the lobby lol

              Screenshot from 2026-08-31 01-37-13.png

              Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 1
              • Panzerstahl-Helm 0P
                Panzerstahl-Helm 0 @beelee
                last edited by Panzerstahl-Helm 0

                @beelee said:

                @panzerstahl-helm-0

                Guten Tag Herr Panzer

                Just got your mail. I think the colors are to identify the player. I don't think they're necessary other than bringing some color to the page but you have already done that πŸ™‚

                Also, we'll run out of colors at some point πŸ™‚ so I wouldn't use them. I added my last game with Trout to Victorys. Idk if you want us to post the results in a thread and ping you so you can add them ?

                Best practice is that the defeated party posts the game result I guess. Need to see how that works out.

                Too many cooks in the kitchen type thing is my concern πŸ™‚ although I don't mind hand editing the turn into the year if it can't be automated.

                I think I can add that to the file so it posts the year instead the turn number.
                Furthermore I will protect the sheet and only give edit rights to certain cells and columns to avoid overwriting or else.

                Yea in map properties you can change the color of the Players. The ocean is more difficult to do and may be a more permanent change. I can't remember. Elk has it in one of his player help guides.

                I think it was in this thread or the multi where I replied about the color. I'll see if I can find it.

                Edit
                It was in the multi https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer/321?page=17 and also a few posts up in this one.

                Screenshot from 2026-08-29 12-57-03.png

                Excellent! I will work upon here and see if I can have different colors and fonts. I am not a big programmer, but AI may help.

                Edit 2
                A-Bomb is fixed. Won't work on our game but that's OK. We can edit if needed. I pinged everyone at the map thread, so just make sure everyone on 2.6 before starting any Tourney games.

                Fair anough. CanΒ΄t wait to throw some A-bombs on Stalins head!

                Edit 4
                Playing my test game on the lobby lol

                Hopefully we can test this together soon! My girls are looking for some places to go. Meanwhile I have been notified, that I will go on a business trip to the US end of October for about a 1 week near Philadelphia and Daleware.
                I will keep you updated.
                ....and one mor thing:

                Game History

                Round: 3
                
                    Purchase Units - Japanese
                        Japanese buy 1 Heavy_BB, 1 Japan_destroyer, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                
                    Combat Move - Japanese
                        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                        2 infantry moved from Chahar to Suiyuyan
                        1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan
                        1 artillery and 1 infantry moved from Hopei to Suiyuyan
                        2 infantry moved from Kweichow to Shensi
                        3 infantry moved from Yunnan to Szechwan
                        1 fighter and 1 tactical_bomber moved from Hunan to Shensi
                        2 JPNbombers moved from Kwangsi to Szechwan
                        1 artillery and 1 infantry moved from Yunnan to Shan State
                        1 infantry moved from Siam to Shan State
                        1 infantry and 1 mech_infantry moved from Yunnan to Shan State
                        1 infantry moved from French Indo China to Shan State
                        1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                        1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                        1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                        1 submarine moved from 37 Sea Zone to 55 Sea Zone
                        1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
                        1 artillery, 1 elite and 2 infantry moved from Japan to 6 Sea Zone
                        1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                        1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                              Japanese take 35 Sea Zone from Americans
                        1 carrier moved from 6 Sea Zone to 35 Sea Zone
                        1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                        1 artillery, 1 elite and 2 infantry moved from 35 Sea Zone to Philippines
                        1 armour and 1 infantry moved from Java to 42 Sea Zone
                        1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                        1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                        1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
                        1 carrier moved from 42 Sea Zone to 35 Sea Zone
                        1 battleship moved from 42 Sea Zone to 35 Sea Zone
                        1 Japan_destroyer moved from 42 Sea Zone to 45 Sea Zone
                        2 fighters moved from Caroline Islands to 45 Sea Zone
                        1 tactical_bomber moved from Hunan to Suiyuyan
                        1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                        3 fighters moved from Japan to 16 Sea Zone
                
                    Combat - Japanese
                        Battle in Suiyuyan
                            Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
                            Chinese defend with 3 infantry
                                Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 2/7 hits, 2,67 expected hits
                                Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits
                                1 infantry owned by the Japanese lost in Suiyuyan
                                2 infantry owned by the Chinese lost in Suiyuyan
                                Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 2/6 hits, 2,50 expected hits
                                Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                                1 infantry owned by the Japanese lost in Suiyuyan
                                1 infantry owned by the Chinese lost in Suiyuyan
                            Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                            Casualties for Japanese: 2 infantry
                            Casualties for Chinese: 3 infantry
                        Battle in 16 Sea Zone
                            Japanese attack with 1 Japan_destroyer and 3 fighters
                            Americans defend with 1 submarine
                                Japanese roll dice for 1 Japan_destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                1 submarine owned by the Americans lost in 16 Sea Zone
                            Japanese win with 1 Japan_destroyer and 3 fighters remaining. Battle score for attacker is 6
                            Casualties for Americans: 1 submarine
                        Battle in Szechwan
                            Japanese attack with 2 JPNbombers and 3 infantry
                            Chinese defend with 1 infantry
                                Japanese roll dice for 2 JPNbombers and 3 infantry in Szechwan, round 2 : 2/5 hits, 1,83 expected hits
                                Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                                1 infantry owned by the Chinese lost in Szechwan
                            Japanese win, taking Szechwan from Chinese with 2 JPNbombers and 3 infantry remaining. Battle score for attacker is 3
                            Casualties for Chinese: 1 infantry
                        Battle in Philippines
                            Changer loiter and taunt; Japanese attack with 1 armour, 1 artillery, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers
                            Changer defend; Americans defend with 1 Fortification, 1 aaGun and 4 infantry
                                Americans roll AA dice in Philippines : 1/3 hits, 0,50 expected hits
                                1 fighter owned by the Japanese lost in Philippines
                                Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1,83 expected hits
                                Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 3/10 hits, 3,83 expected hits
                                Americans roll dice for 1 Fortification, 1 aaGun and 4 infantry in Philippines, round 2 : 1/4 hits, 1,50 expected hits
                                1 infantry owned by the Japanese lost in Philippines
                                1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Philippines
                                Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 2 tactical_bombers in Philippines, round 3 : 2/9 hits, 3,67 expected hits
                                Americans roll dice for 1 Fortification and 1 infantry in Philippines, round 3 : 0/1 hits, 0,50 expected hits
                                1 Fortification owned by the Americans and 1 infantry owned by the Americans lost in Philippines
                            Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                            Casualties for Japanese: 1 fighter and 1 infantry
                            Casualties for Americans: 1 Fortification, 1 aaGun and 4 infantry
                        Battle in Sumatra
                            Japanese attack with 1 artillery and 1 infantry
                            British defend with 1 aaGun and 1 infantry
                                Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits
                                Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                                British roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                                1 aaGun owned by the British lost in Sumatra
                                Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0,67 expected hits
                                British roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                                1 infantry owned by the British lost in Sumatra
                            Japanese win, taking Sumatra from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                            Casualties for British: 1 aaGun and 1 infantry
                        Battle in 55 Sea Zone
                            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                            Americans defend with 1 destroyer
                                Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                                Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                1 destroyer owned by the Americans lost in 55 Sea Zone
                            Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
                            Casualties for Americans: 1 destroyer
                        Battle in Shan State
                            Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
                            British defend with 1 infantry
                                Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/6 hits, 1,33 expected hits
                                British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                                1 infantry owned by the Japanese lost in Shan State
                                1 infantry owned by the British lost in Shan State
                            Japanese win, taking Shan State from British with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                            Casualties for Japanese: 1 infantry
                            Casualties for British: 1 infantry
                        Battle in 45 Sea Zone
                            Japanese attack with 1 Japan_destroyer and 2 fighters
                            ANZAC defend with 1 destroyer
                                Japanese roll dice for 1 Japan_destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                                ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                1 Japan_destroyer owned by the Japanese lost in 45 Sea Zone
                                1 destroyer owned by the ANZAC lost in 45 Sea Zone
                            Japanese win with 2 fighters remaining. Battle score for attacker is 0
                            Casualties for Japanese: 1 Japan_destroyer
                            Casualties for ANZAC: 1 destroyer
                        Battle in Shensi
                            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                            Chinese defend with 1 infantry
                                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,50 expected hits
                                Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                                1 infantry owned by the Japanese lost in Shensi
                                1 infantry owned by the Chinese lost in Shensi
                            Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                            Casualties for Japanese: 1 infantry
                            Casualties for Chinese: 1 infantry
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                
                    Non Combat Move - Japanese
                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
                        2 JPNbombers moved from Szechwan to Hunan
                        1 elite moved from Kwangsi to Yunnan
                        1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                        2 J_Rails and 2 infantry moved from Kiangsu to Yunnan
                        2 infantry moved from Anhwe to Kweichow
                        1 infantry moved from Kiangsu to Anhwe
                        1 artillery and 3 infantry moved from Korea to Manchuria
                        2 infantry moved from Manchuria to Jehol
                        1 infantry moved from Kwangsi to Kwangtung
                        1 infantry moved from Kwangsi to Yunnan
                        1 transport moved from 44 Sea Zone to 20 Sea Zone
                        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                        1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                        1 tactical_bomber moved from Philippines to 35 Sea Zone
                        2 fighters moved from 45 Sea Zone to Celebes
                        1 carrier moved from 43 Sea Zone to 35 Sea Zone
                        1 Japan_destroyer moved from 43 Sea Zone to 41 Sea Zone
                        1 air_transport moved from Kwangsi to Japan
                        EDIT: 1 Japanese_LCV moved from Korea to Japan
                        EDIT: 1 Japanese_LCV and 1 aaGun moved from Japan to Korea
                        3 fighters moved from 16 Sea Zone to Japan
                        1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
                        1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                        1 tactical_bomber moved from Suiyuyan to Hopei
                
                    Place Units - Japanese
                        1 factory_minor placed in French Indo China
                        1 Heavy_BB, 1 Japan_destroyer and 2 submarines placed in 6 Sea Zone
                        3 infantry placed in Kiangsu
                
                    Turn Complete - Japanese
                        Japanese collect 58 PUs; end with 58 PUs
                        Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 59 Optional[PUs]
                        Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs]
                        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 70 Optional[PUs]
                        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                

                Combat Hit Differential Summary :

                Chinese regular : 1,00
                Americans regular : -1,50
                Japanese regular : -2,67
                Americans AA : 0,50
                ANZAC regular : 0,67
                British regular : 0,00
                

                exp-game-11-dr.strangelove-J-3.tsvg

                B 1 Reply Last reply Reply Quote 0
                • B
                  beelee @Panzerstahl-Helm 0
                  last edited by beelee

                  @Panzerstahl-Helm-0

                  Guten Abend

                  Right on. Make sure "Map Blends" is on. I think it is by default but IDK. That provides a lighter look from the original neon vibe he originally went with.

                  Screenshot from 2026-09-01 14-49-52.png

                  Yea, I am unable to post at the Tournament thread https://forums.triplea-game.org/topic/4394/exp-global40-tournament-qualifier-for-wiking-con-2027/10

                  you can see there is no reply option

                  Screenshot from 2026-09-01 14-53-44.png

                  So idk how to post the results other than pinging you directly at the game thread. The Tournament save should be posted there too so we all use the same one for Game starts.

                  Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg

                  Game History

                  Round: 3
                  
                      Purchase Units - Americans
                          Americans buy 1 ArmoredInfantry, 1 Fortification, 2 artilleries, 3 carriers, 3 destroyers, 1 elite, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
                  
                      Combat Move - Americans
                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                          1 ArmoredInfantry moved from Central United States to 101 Sea Zone
                          1 artillery moved from Eastern United States to 101 Sea Zone
                          1 ArmoredInfantry, 1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                          1 elite and 1 infantry moved from Gibraltar to 91 Sea Zone
                          1 USAbomber and 3 usa_fighters moved from Gibraltar to Morocco
                          1 ArmoredInfantry, 1 artillery, 1 elite and 1 infantry moved from 91 Sea Zone to Morocco
                          1 submarine moved from 26 Sea Zone to 16 Sea Zone
                          1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                          1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
                          1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
                          1 artillery and 1 usa_armour moved from Hawaiian Islands to 26 Sea Zone
                          1 artillery, 1 transport and 1 usa_armour moved from 26 Sea Zone to 22 Sea Zone
                          1 artillery and 1 usa_armour moved from 22 Sea Zone to Marianas
                  
                      Combat - Americans
                          Battle in Morocco
                              Americans attack with 1 ArmoredInfantry, 1 USAbomber, 1 artillery, 1 elite, 1 infantry and 3 usa_fighters
                              Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                                  Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                                  Americans roll dice for 1 ArmoredInfantry, 1 USAbomber, 1 artillery, 1 elite, 1 infantry and 3 usa_fighters in Morocco, round 2 : 5/9 hits, 3.50 expected hits
                                  Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1.00 expected hits
                                  1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
                                  1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                              Americans win, taking Morocco from Italians with 1 ArmoredInfantry, 1 USAbomber, 1 elite and 3 usa_fighters remaining. Battle score for attacker is 4
                              Casualties for Americans: 1 artillery and 1 infantry
                              Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                          Battle in 16 Sea Zone
                              Americans attack with 1 submarine, 3 usa_fighters and 1 usa_tactical_bomber
                              Japanese defend with 1 Japan_destroyer
                                  Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                  1 submarine owned by the Americans lost in 16 Sea Zone
                                  1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                              Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 1
                              Casualties for Americans: 1 submarine
                              Casualties for Japanese: 1 Japan_destroyer
                          Battle in Marianas
                              Changer loiter and taunt; Americans attack with 1 artillery and 1 usa_armour
                              Changer defend; Japanese defend with 1 infantry
                                  Americans roll dice for 1 artillery and 1 usa_armour in Marianas, round 2 : 0/2 hits, 0.83 expected hits
                                  Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits
                                  Americans roll dice for 1 artillery and 1 usa_armour in Marianas, round 3 : 1/2 hits, 0.83 expected hits
                                  Japanese roll dice for 1 infantry in Marianas, round 3 : 1/1 hits, 0.33 expected hits
                                  1 artillery owned by the Americans lost in Marianas
                                  1 infantry owned by the Japanese lost in Marianas
                              Americans win, taking Marianas from Japanese with 1 usa_armour remaining. Battle score for attacker is -1
                              Casualties for Americans: 1 artillery
                              Casualties for Japanese: 1 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  
                      Non Combat Move - Americans
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central United States
                          3 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                          1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                          1 Heavy_BB and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
                          1 usa_fighter moved from Alaska to Eastern United States
                          1 Rail moved from Eastern United States to Alaska
                          1 Rail and 1 mech_infantry moved from Alaska to Central United States
                          1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                          1 usa_fighter moved from Eastern United States to 91 Sea Zone
                          1 USAbomber moved from Morocco to United Kingdom
                          3 usa_fighters moved from Morocco to Gibraltar
                          1 Rail and 1 elite moved from Eastern United States to Alaska
                  
                      Place Units - Americans
                          1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                          1 elite placed in Eastern United States
                          1 ArmoredInfantry and 1 artillery placed in Central United States
                          1 artillery placed in Western United States
                          2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
                          1 Fortification placed in Wake Island
                  
                      Turn Complete - Americans
                          Americans collect 51 PUs; end with 51 PUs
                          Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 65 Optional[PUs]
                          Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 66 Optional[PUs]
                          Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs]
                          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                          Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                  
                      Purchase Units - Chinese
                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                          Chinese buy 3 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - Chinese
                          Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                          1 fighter and 1 infantry moved from Tsinghai to Shensi
                  
                      Combat - Chinese
                          Battle in Shensi
                              Chinese attack with 1 fighter and 1 infantry
                              Japanese defend with 1 infantry
                                  Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                                  Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                  1 infantry owned by the Chinese lost in Shensi
                                  1 infantry owned by the Japanese lost in Shensi
                              Chinese win with 1 fighter remaining. Battle score for attacker is 0
                              Casualties for Chinese: 1 infantry
                              Casualties for Japanese: 1 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  
                      Non Combat Move - Chinese
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                          1 fighter moved from Shensi to Tsinghai
                  
                      Place Units - Chinese
                          3 infantry placed in Tsinghai
                  
                      Turn Complete - Chinese
                          Chinese collect 3 PUs; end with 3 PUs
                          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
                  
                      Purchase Units - British
                          British buy 1 Hvy_Ind_1, 1 UndrgroundFctry, 1 demo_harbour, 1 elite, 6 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                  
                      Place Units - British
                          Units in India being upgraded or consumed: 1 factory_major
                          1 UndrgroundFctry placed in India
                          Units in Union of South Africa being upgraded or consumed: 1 factory_minor
                          1 Hvy_Ind_1 placed in Union of South Africa
                  
                      Combat Move - British
                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                          1 infantry, 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Alexandria
                          2 uk_fighters and 1 uk_tactical_bomber moved from India to 41 Sea Zone
                  
                      Combat - British
                          Battle in 41 Sea Zone
                              British attack with 2 uk_fighters and 1 uk_tactical_bomber
                              Japanese defend with 1 Japan_destroyer, 1 cruiser, 1 submarine and 1 transport
                              1 submarine owned by the Japanese submerged
                                  British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                                  Japanese roll dice for 1 Japan_destroyer, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                                  1 Japan_destroyer owned by the Japanese lost in 41 Sea Zone
                                  British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in 41 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                                  Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                                  1 uk_fighter owned by the British lost in 41 Sea Zone
                                  1 cruiser owned by the Japanese lost in 41 Sea Zone
                                  British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in 41 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                                  Japanese roll dice for 1 transport in 41 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
                                  1 transport owned by the Japanese lost in 41 Sea Zone
                              British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 13
                              Casualties for Japanese: 1 Japan_destroyer, 1 cruiser and 1 transport
                              Casualties for British: 1 uk_fighter
                          Battle in Alexandria
                              British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                              Italians defend with 1 infantry
                                  British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Alexandria, round 2 : 2/3 hits, 1.33 expected hits
                                  Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Italians lost in Alexandria
                              British win, taking Alexandria from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                              Casualties for Italians: 1 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  
                      Non Combat Move - British
                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                          1 uk_fighter and 1 uk_tactical_bomber moved from Alexandria to Egypt
                          1 infantry moved from Anglo Egyptian Sudan to Egypt
                          1 uk_armour moved from Iraq to Egypt
                          1 artillery moved from Iraq to Persia
                          1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                          2 Rails and 2 infantry moved from Union of South Africa to Egypt
                          1 uk_fighter and 1 uk_tactical_bomber moved from 41 Sea Zone to India
                          1 uk_armour moved from India to Eastern Persia
                          1 uk_fighter moved from Gibraltar to United Kingdom
                          1 elite moved from United Kingdom to Scotland
                          1 transport moved from 91 Sea Zone to 101 Sea Zone
                          1 artillery, 2 infantry and 1 uk_armour moved from Quebec to Eastern United States
                  
                      Place Units - British
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          4 infantry placed in India
                          Units in Malaya being upgraded or consumed: 1 harbour
                          1 demo_harbour placed in Malaya
                          2 infantry and 2 uk_armours placed in Union of South Africa
                          1 elite, 1 uk_fighter and 1 uk_para placed in United Kingdom
                  
                      Turn Complete - British
                          Total Cost from Convoy Blockades: 1
                              Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                          British collect 40 PUs (1 lost to blockades); end with 40 PUs
                          Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 46 Optional[PUs]
                          Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
                  

                  Combat Hit Differential Summary :

                  Chinese regular : 1.33
                  Americans regular : 2.00
                  Japanese regular : 1.33
                  Italians regular : 0.67
                  British regular : 0.17
                  

                  exp-game-11-dr.strangelove UK3.tsvg

                  lol forgot JPN had already attacked. Was trying to figure out what was going on πŸ™‚

                  Prost.png

                  Edit
                  Wow I totally missed the 2 Yank Ftrs in NG. I don't even know where they came from lol Musta been PHI I guess. Queensland if it's alright with you πŸ™‚

                  Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                  • Panzerstahl-Helm 0P
                    Panzerstahl-Helm 0 @beelee
                    last edited by

                    @beelee

                    Thanks for the hint.
                    I changed the UI layout and this is what I was looking for. Not quite the style, but its getting close.

                    I contacted Panther regarding the issue with the posting.
                    Lets see what he comes up with.
                    And Game 4 of the qualifier is on between young Mussolini and me.

                    BR

                    Game History

                    Round: 3
                    
                        Purchase Units - Italians
                            Italians buy 1 carrier and 5 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - Italians
                            Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya
                            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            EDIT: 1 italian_para moved from Syria to Persia
                            1 bomber moved from Greece to Persia
                            1 artillery and 1 infantry moved from Syria to Iraq
                            1 fighter moved from Greece to Iraq
                            1 infantry moved from Syria to Iraq
                            1 fighter moved from Greece to Iraq
                    
                        Combat - Italians
                            Battle in Persia
                                Italians attack with 1 bomber and 1 italian_para
                                British defend with 1 artillery
                                    Italians roll dice for 1 bomber and 1 italian_para in Persia, round 2 : 1/2 hits, 0,83 expected hits
                                    British roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits
                                    1 artillery owned by the British lost in Persia
                                Italians win, taking Persia from British with 1 bomber and 1 italian_para remaining. Battle score for attacker is 4
                                Casualties for British: 1 artillery
                            Battle in Iraq
                                Italians attack with 1 artillery, 2 fighters and 2 infantry
                                British defend with 1 infantry
                                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 : 0/5 hits, 1,83 expected hits
                                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Iraq, round 3 : 4/5 hits, 1,83 expected hits
                                    British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                                    1 infantry owned by the British lost in Iraq
                                Italians win, taking Iraq from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                                Casualties for British: 1 infantry
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    
                        Non Combat Move - Italians
                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                            2 fighters moved from Iraq to Syria
                            1 bomber moved from Persia to Syria
                            2 transports moved from 99 Sea Zone to 97 Sea Zone
                            3 infantry moved from Southern Italy to 97 Sea Zone
                            1 aaGun moved from Southern Italy to 97 Sea Zone
                            1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                            1 aaGun and 3 infantry moved from 99 Sea Zone to Syria
                            1 armour and 1 infantry moved from Greece to 99 Sea Zone
                            1 armour and 1 infantry moved from 99 Sea Zone to Syria
                            1 armour moved from Southern Italy to Yugoslavia
                            1 air_transport and 1 infantry moved from Southern Italy to Syria
                            EDIT: 1 italian_para moved from Southern Italy to Syria
                            1 carrier and 2 fighters moved from 95 Sea Zone to 99 Sea Zone
                            1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland
                    
                        Place Units - Italians
                            1 carrier placed in 95 Sea Zone
                            3 infantry placed in Southern Italy
                            2 infantry placed in Northern Italy
                    
                        Turn Complete - Italians
                            Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                            Italians collect 17 PUs; end with 17 PUs
                            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 20 Optional[PUs]
                            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
                            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                    

                    Combat Hit Differential Summary :

                    Italians regular : 0,50
                    British regular : -1,00
                    

                    1788298287489-exp-game-11-dr.strangelove-it3.tsvg

                    B 1 Reply Last reply Reply Quote 1
                    • B
                      beelee @Panzerstahl-Helm 0
                      last edited by beelee

                      @Panzerstahl-Helm-0 said:

                      And Game 4 of the qualifier is on between young Mussolini and me.

                      Sweet !

                      I didn't want him feeling left out πŸ™‚

                      I will remind Trout to update triplea in case he didn't see the notification in maps and mods. I guess I should tell Alex too.

                      Edit
                      Oh boy This isn't the start the Allies were looking for lol

                      Game History

                      Round: 3
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 Hvy_Ind_1, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
                      
                          Place Units - ANZAC
                              Units in New South Wales being upgraded or consumed: 1 factory_minor
                              1 Hvy_Ind_1 placed in New South Wales
                      
                          Combat Move - ANZAC
                              2 infantry moved from Queensland to 54 Sea Zone
                              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                              2 infantry moved from 42 Sea Zone to Java
                              1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                              3 fighters moved from Queensland to 55 Sea Zone
                      
                          Combat - ANZAC
                              Battle in Java
                              Battle in 55 Sea Zone
                                  ANZAC attack with 1 destroyer and 3 fighters
                                  Japanese defend with 1 submarine
                                      ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                                      Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                      1 submarine owned by the Japanese lost in 55 Sea Zone
                                  ANZAC win, taking Java from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                                  Casualties for Japanese: 1 submarine
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                              3 fighters moved from 55 Sea Zone to Queensland
                              1 artillery and 1 infantry moved from New South Wales to South Australia
                      
                          Place Units - ANZAC
                              1 destroyer and 1 transport placed in 62 Sea Zone
                              1 artillery and 1 infantry placed in New South Wales
                      
                          Turn Complete - ANZAC
                              ANZAC collect 14 PUs; end with 14 PUs
                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 16 Optional[PUs]
                              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 21 Optional[PUs]
                              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                      
                          Combat Move - French
                      
                          Combat - French
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                      
                          Non Combat Move - French
                              Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      
                          Turn Complete - French
                      

                      Combat Hit Differential Summary :

                      Japanese regular : -0.17
                      ANZAC regular : -0.83
                      

                      exp-game-11-dr.strangelove F 3.tsvg

                      1 Reply Last reply Reply Quote 0
                      • Panzerstahl-Helm 0P
                        Panzerstahl-Helm 0
                        last edited by

                        @beelee

                        Guten Abend,

                        I have not figured out yet the plan of Germany.... πŸ™‚
                        But surely the FΓΌhrer know.

                        BR

                        Game History

                        Round: 1
                        
                            Purchase Units - Germans
                                Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body>
                                Note to players Germans:   IMPORTANT  Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed.  Do Not Land or Fly Over Friendly Neutral Territories Activated t....
                                Note to players Germans:   Mid Battle Game Save  The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse.
                                Trigger TotalVictoryMinorHvy1: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_1
                                Trigger TotalVictoryMajorHvy2: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_2
                                Trigger TotalVictoryMajor: Setting maxDamage to 999 for unitAttachment attached to factory_major
                                Trigger TotalVictoryMinor: Setting maxDamage to 999 for unitAttachment attached to factory_minor
                                Trigger BuyLMs: buyMine_Unarmed added to productionGermans
                                Trigger BuyLMs: buyMine_Unarmed added to productionRussians
                                Trigger BuyLMs: buyMine_Unarmed added to productionJapanese
                                Trigger BuyLMs: buyMine_Unarmed added to productionAmericans
                                Trigger BuyLMs: buyMine_Unarmed added to productionBritish
                                Trigger BuyLMs: buyMine_Unarmed added to productionItalians
                                Trigger BuyLMs: buyMine_Unarmed added to productionANZAC
                                Trigger BuyLMs: buyMine_Unarmed added to productionFrench
                                Trigger BuyFortifications: buyFortification added to productionJapanese
                                Trigger BuyFortifications: buyFortification added to productionAmericans
                                Trigger BuyFortifications: buyFortification added to productionBritish
                                Trigger BuyFortifications: buyFortification added to productionANZAC
                                Trigger Me 109T: buyMe_109T added to productionGermans
                                Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese
                                Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans
                                Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans
                                Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese
                                Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans
                                Trigger BuyAirTrprt: buyAir_Transport added to productionRussians
                                Trigger BuyAirTrprt: buyAir_Transport added to productionBritish
                                Trigger BuyAirTrprt: buyAir_Transport added to productionItalians
                                Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC
                                Trigger BuyAirTrprt: buyAir_Transport added to productionFrench
                                Trigger SP ArtilleryAA: buySP_ArtilleryAA added to productionGermans
                                Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans
                                Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese
                                Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans
                                Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians
                                Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer
                                Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa
                                triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group
                                Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island
                                Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands
                                triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer
                                Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa
                                triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre
                                Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea
                                triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank
                                triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank
                                Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas
                                Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain
                                triggerAttachmenGermanFlowAC: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderMe_262s, 3 GAirCommanderTacs, 6 GfighterAFs, 6 Gtactical_bomberAFs and 6 Me_262AFs placed in GermanFlow
                                triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North
                                Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska
                                triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South
                                Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima
                                Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji
                                Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen
                                triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank
                                triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer
                                triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen
                                Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico
                                triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 usa_fighterAFs and 6 usa_tactical_bomberAFs placed in Overflow
                                Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet
                                triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer
                                triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps
                                Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines
                                triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer
                                Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet
                                triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group
                                Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes
                                Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima
                                triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert
                                Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten
                                Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa
                                Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa
                                triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group
                                triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps
                                triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank
                                Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands
                                Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina
                                Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands
                                triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert
                                Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands
                                Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea
                                Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam
                                Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands
                                triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps
                                triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert
                                triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits
                                Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten
                                Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan
                                Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo
                                Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas
                                Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten
                                Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden
                                triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps
                                Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska
                                Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway
                                triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank
                                Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands
                                Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway
                                triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South
                                triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group
                                Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea
                                triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer
                                Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island
                                Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen
                                Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile
                                triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert
                                Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands
                                triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert
                                triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre
                                triggerAttachmenOverflow: Russians has 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow
                                triggerAttachmenGermanFlow: Germans has 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow
                                Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet
                                Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam
                                Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen
                                Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island
                                triggerAttachmenOverflowAC: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 fighterAFs and 6 tactical_bomberAFs placed in Overflow
                                Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands
                                triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer
                                Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen
                                triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North
                                triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps
                                triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group
                                triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen
                                triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert
                                triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps
                                Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island
                                Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen
                                Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal
                                Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon
                                Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands
                                triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank
                                Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey
                                Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands
                                triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank
                                Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico
                                Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa
                                Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland
                                Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet
                                triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank
                                triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank
                                triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank
                                Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines
                                Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela
                                triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group
                                Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen
                                Germans buy 2 GermanUBoats, 2 Waffen_Artys, 1 carrier, 1 elite and 3 waffen_infantrys; Remaining resources: 0 PUs; 
                        
                            Place Units - Germans
                                Units in Germany being upgraded or consumed: 2 artilleries and 3 infantry
                                2 Waffen_Artys and 3 waffen_infantrys placed in Germany
                        
                            Combat Move - Germans
                                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                                1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone
                                1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone
                                1 GermanUBoat moved from 103 Sea Zone to 110 Sea Zone
                                1 fighter moved from Norway to 111 Sea Zone
                                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                                1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
                                3 armour moved from Holland Belgium to France
                                1 artillery and 1 infantry moved from Holland Belgium to France
                                2 mech_infantrys moved from Western Germany to Southern France
                                1 armour moved from Greater Southern Germany to France
                                1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
                                1 fighter moved from Holland Belgium to 110 Sea Zone
                                2 bombers moved from Germany to 110 Sea Zone
                                1 fighter moved from Slovakia Hungary to Southern France
                                2 Waffen_Artys and 3 waffen_infantrys moved from Germany to France
                                1 tactical_bomber moved from Germany to 110 Sea Zone
                                2 armour moved from Greater Southern Germany to France
                                1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone
                                1 GermanUBoat moved from 118 Sea Zone to 106 Sea Zone
                                1 bomber moved from 110 Sea Zone to 111 Sea Zone
                                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                        
                            Combat - Germans
                                Battle in 111 Sea Zone
                                    Germans attack with 1 GermanUBoat, 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber
                                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                                    Germans roll dice for 1 GermanUBoat in 111 Sea Zone, round 2 : 6
                                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1,3,6,3
                                    Units damaged: 1 battleship owned by the British
                                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2,3,3
                                    Units damaged: 1 battleship owned by the Germans
                                    1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                                    1 battleship owned by the Germans retreated to 112 Sea Zone
                                    British win with 1 battleship remaining. Battle score for attacker is 12
                                    Casualties for Germans: 1 GermanUBoat
                                    Casualties for British: 1 cruiser and 1 destroyer
                                Battle in Yugoslavia
                                    Germans attack with 2 artilleries and 6 infantry
                                    Neutral_Allies defend with 5 infantry
                                    Germans roll dice for 2 artilleries and 6 infantry in Yugoslavia, round 2 : 5,3,6,5,6,6,5,6
                                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 4,4,6,6,4
                                    Germans roll dice for 2 artilleries and 6 infantry in Yugoslavia, round 3 : 1,5,3,2,3,2,5,1
                                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 3 : 6,6,3,1,6
                                    Germans roll dice for 2 artilleries and 5 infantry in Yugoslavia, round 4 : 4,3,5,3,1,2,4
                                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 4 : 5,1
                                    Germans roll dice for 2 artilleries and 4 infantry in Yugoslavia, round 5 : 6,6,5,5,3,3
                                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 5 : 5
                                    2 artilleries owned by the Germans and 4 infantry owned by the Germans retreated to Greater Southern Germany
                                    Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 6
                                    Casualties for Germans: 2 infantry
                                    Casualties for Neutral_Allies: 4 infantry
                                Battle in Normandy Bordeaux
                                    Germans attack with 1 artillery and 3 infantry
                                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                                    Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 3,5,2,4
                                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 5,4
                                    Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 2,5,1,4
                                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 3,3
                                    Germans win, taking Normandy Bordeaux from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                                    Casualties for French: 1 artillery and 1 infantry
                                Battle in 110 Sea Zone
                                    Germans attack with 2 GermanUBoats, 1 bomber, 3 fighters and 3 tactical_bombers
                                    British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                                    Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 3,2
                                    Units damaged: 1 battleship owned by the British
                                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6,1,4,5,4,1,5
                                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 4,5,2
                                    Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25
                                    Casualties for Germans: 2 GermanUBoats
                                    Casualties for French: 1 cruiser
                                    Casualties for British: 1 battleship and 1 cruiser
                                Battle in France
                                    Germans attack with 2 Waffen_Artys, 6 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 3 waffen_infantrys
                                    British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                                    Germans roll dice for 2 Waffen_Artys, 6 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 3 waffen_infantrys in France, round 2 : 6,3,3,5,6,6,6,5,5,1,2,1,5,3,3,2,4,6,1
                                    French roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 uk_armour in France, round 2 : 4,2,3,6,2,6,2,3,3,5,6
                                    Germans roll dice for 2 Waffen_Artys, 6 armour, 2 artilleries, 1 mech_infantry and 3 waffen_infantrys in France, round 3 : 5,5,2,5,1,1,4,4,5,4,6,4,6,1
                                    French roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 uk_armour in France, round 3 : 6,3,4,3,5,2
                                    Germans roll dice for 2 Waffen_Artys, 6 armour, 1 artillery and 3 waffen_infantrys in France, round 4 : 1,1,5,2,3,1,5,2,6,3,2,5
                                    French roll dice for 1 armour and 1 fighter in France, round 4 : 4,6
                                    Germans captures 19PUs while taking French capital
                                    Germans converts factory_major into different units
                                    Germans win, taking France from French with 2 Waffen_Artys, 6 armour and 3 waffen_infantrys remaining. Battle score for attacker is 22
                                    Casualties for Germans: 2 artilleries, 4 infantry and 2 mech_infantrys
                                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                                    Casualties for British: 1 artillery and 1 uk_armour
                                Battle in Southern France
                                    Germans attack with 1 fighter and 2 mech_infantrys
                                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                                    Germans roll dice for 1 fighter and 2 mech_infantrys in Southern France, round 2 : 2,6,5
                                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 3,6
                                    Germans roll dice for 1 fighter and 2 mech_infantrys in Southern France, round 3 : 1,2,6
                                    French roll dice for 1 artillery in Southern France, round 3 : 5
                                    Germans win, taking Southern France from French with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
                                    Casualties for French: 1 artillery and 1 infantry
                                Battle in 106 Sea Zone
                                    Germans attack with 2 GermanUBoats
                                    British defend with 1 destroyer and 1 transport
                                    Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 6,3
                                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 4
                                    Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 3 : 2,6
                                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 4
                                    Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 4 : 2,1
                                    Germans win, taking 106 Sea Zone from Neutral with 2 GermanUBoats remaining. Battle score for attacker is 13
                                    Casualties for British: 1 destroyer and 1 transport
                                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
                        
                            Non Combat Move - Germans
                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Holland Belgium
                                1 bomber moved from 111 Sea Zone to Western Germany
                                1 bomber moved from 110 Sea Zone to Western Germany
                                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
                                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                                3 fighters moved from 110 Sea Zone to Western Germany
                                2 tactical_bombers moved from 110 Sea Zone to Western Germany
                                1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                                1 aaGun moved from Western Germany to Holland Belgium
                                1 tactical_bomber moved from Poland to Southern Italy
                                1 fighter moved from Southern France to Northern Italy
                                2 G_Rails and 2 infantry moved from Germany to Holland Belgium
                                3 aaGuns, 1 artillery and 6 infantry moved from Germany to Slovakia Hungary
                                2 fighters moved from Western Germany to 112 Sea Zone
                                1 infantry moved from Norway to Finland
                                      Germans take Finland from Neutral_Axis
                                1 infantry moved from Romania to Bulgaria
                                      Germans take Bulgaria from Neutral_Axis
                        
                            Place Units - Germans
                                2 GermanUBoats and 1 carrier placed in 112 Sea Zone
                                1 elite placed in Germany
                        
                            Turn Complete - Germans
                                Total Cost from Convoy Blockades: 3
                                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                                Germans collect 39 PUs (3 lost to blockades); end with 58 PUs
                                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 70 Optional[PUs]
                                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 75 Optional[PUs]
                                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                        

                        1788874603263-exp-game-11-dr.strangelove-G-4.tsvg

                        B 1 Reply Last reply Reply Quote 0
                        • B
                          beelee @Panzerstahl-Helm 0
                          last edited by beelee

                          @Panzerstahl-Helm-0

                          Guten Morgen

                          Game History

                          Round: 4
                          
                              Purchase Units - Russians
                                  Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                                  Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                                  Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                                  Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                                  Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                                  Russians buy 1 elite, 6 guard_infantrys, 1 infantry and 10 mine_unarmeds; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; 
                          
                              Politics - Russians
                                  Russians takes Political Action: Political Action Russians To War With Germans
                                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                  Russians takes Political Action: Political Action Russians To War With Italians
                                      Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
                          
                              Combat Move - Russians
                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                      Turning on Edit Mode
                                      EDIT: Russians takes Bulgaria from Germans
                                  EDIT: Turning off Edit Mode
                                  1 infantry moved from Karelia to Finland
                                        Russians take Finland from Germans
                                  EDIT: 1 russian_para moved from Caucasus to Bulgaria
                                  EDIT: 1 Soviet_Commisar moved from Caucasus to 1st Corps
                                  EDIT: 1 Soviet_Commisar_3 moved from Overflow to Caucasus
                                  EDIT: 1 Soviet_Commisar_3 moved from Caucasus to Iraq
                                  2 armour, 1 mech_infantry and 1 russian_para moved from Caucasus to Iraq
                          
                              Combat - Russians
                                  Battle in Iraq
                                      Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 1 russian_para
                                      Italians defend with 1 artillery and 2 infantry
                                          Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 1 russian_para in Iraq, round 2 : 0/7 hits, 2.50 expected hits
                                          Italians roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                                          1 russian_para owned by the Russians lost in Iraq
                                          Russians roll dice for 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry in Iraq, round 3 : 2/6 hits, 2.33 expected hits
                                          Italians roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
                                          2 infantry owned by the Italians lost in Iraq
                                          Russians roll dice for 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry in Iraq, round 4 : 1/6 hits, 2.33 expected hits
                                          Italians roll dice for 1 artillery in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                                          1 artillery owned by the Italians lost in Iraq
                                      Russians win, taking Iraq from Italians with 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                                      Casualties for Russians: 1 russian_para
                                      Casualties for Italians: 1 artillery and 2 infantry
                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                          
                              Non Combat Move - Russians
                                  Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                                  Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Caucasus
                                  2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Belarus
                                  4 mine_unarmeds moved from Bryansk to Belarus
                                  4 mine_unarmeds moved from Russia to Bryansk
                                  1 Tank_General and 1 elite moved from Russia to Bryansk
                                  2 Russian_Rails moved from Russia to Volgograd
                                  EDIT: 2 Russian_Rails and 1 russian_minor moved from Volgograd to Caucasus
                                  1 R_Europe_Rail moved from Russia to Urals
                                  1 R_Europe_Rail and 1 armour moved from Urals to Bryansk
                                  1 elite moved from Bryansk to Rostov
                                  1 artillery and 3 infantry moved from Western Ukraine to Bryansk
                                  1 artillery and 5 infantry moved from Belarus to Bryansk
                                  2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus
                                  1 aaGun, 1 artillery and 4 infantry moved from Karelia to Finland
                                  1 Soviet_Commisar, 2 armour and 1 mech_infantry moved from Novgorod to Finland
                                  3 armour moved from Novgorod to Bryansk
                                  2 infantry moved from Novgorod to Karelia
                                  4 infantry moved from Novgorod to Belarus
                          
                              Place Units - Russians
                                  1 infantry placed in Caucasus
                                  1 elite, 6 guard_infantrys and 10 mine_unarmeds placed in Russia
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Russians from Belarus: 10 mine_unarmeds
                                  EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_BALTs and 6 R_mine_Belarus_EPOLs
                                  EDIT: Removing units owned by Russians from Bryansk: 10 mine_unarmeds
                                  EDIT: Adding units owned by Changer to Bryansk: 10 R_mine_Bryansk_WUKRs
                                  EDIT: Turning off Edit Mode
                          
                              Turn Complete - Russians
                                  Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod
                                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                  Russians collect 42 PUs; end with 43 PUs
                                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 48 Optional[PUs]
                                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
                          

                          Combat Hit Differential Summary :

                          Italians regular : -1.33
                          Russians regular : -4.17
                          

                          Game 11 Strangelove R 4.tsvg

                          Uncle Joe couldnt wait so he decided to kick things off. Looks as if Donitz has the Fuhrer's ear and the Battle of the Atlantic has commenced πŸ™‚

                          Edit
                          I forgot again. Is it OK if those Yank Ftrs move to Queensland

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