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    Qualifier for Wiking-Con 2027 - Game No. 1

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    • T
      Trout @beelee
      last edited by

      @beelee Good evening. Over to the Allies
      Game History

      Round: 6
      
          Purchase Units - Japanese
              Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !      Banzai Attacks are Now Possible.
              Japanese buy 2 Escorts, 1 air_transport, 2 armour, 1 elite, 1 factory_major, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Banzai: Japanese has 1 Banzai placed in Japan
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
              1 fighter moved from Caroline Islands to 46 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
              1 fighter moved from 35 Sea Zone to 55 Sea Zone
              1 fighter moved from 35 Sea Zone to 42 Sea Zone
              1 infantry moved from French Indo China to Shan State
              1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
              1 artillery and 1 infantry moved from Szechwan to Yunnan
              1 infantry moved from Kweichow to Yunnan
              1 mech_infantry moved from Kweichow to Yunnan
              1 artillery moved from Kweichow to Yunnan
              4 armour moved from Kweichow to Yunnan
              1 tactical_bomber moved from Kweichow to Shan State
              1 fighter moved from Kweichow to Shan State
              1 JPNbomber moved from Kweichow to Shan State
              3 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
      
          Combat - Japanese
              Battle in 46 Sea Zone
                  Japanese attack with 1 fighter and 1 tactical_bomber
                  ANZAC defend with 1 destroyer
                  Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 5,6
                  ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 6
                  Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1,3
                  ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 3
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 destroyer
              Battle in 55 Sea Zone
                  Japanese attack with 1 fighter and 1 tactical_bomber
                  ANZAC defend with 1 Escort
                  Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3,3
                  ANZAC roll dice for 1 Escort in 55 Sea Zone, round 2 : 2
                  Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 fighter
                  Casualties for ANZAC: 1 Escort
              Battle in Yunnan
                  Japanese attack with 4 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                  British defend with 2 mech_infantrys
                  Japanese roll dice for 4 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3,3,1,5,1,5,1,5,3,2,2,5,4,6,3,3,6
                  Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 3,6
                  Japanese win, taking Yunnan from Chinese with 4 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for British: 2 mech_infantrys
              Battle in 42 Sea Zone
                  Japanese attack with 2 fighters and 1 tactical_bomber
                  ANZAC defend with 2 transports
                  Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5,3,2
                  ANZAC roll dice for 2 transports in 42 Sea Zone, round 2 : 2,6
                  Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for ANZAC: 2 transports
              Battle in Shan State
                  Japanese attack with 1 JPNbomber, 1 fighter, 1 infantry and 1 tactical_bomber
                  British defend with 1 uk_armour
                  Japanese roll dice for 1 JPNbomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2,6,1,2
                  British roll dice for 1 uk_armour in Shan State, round 2 : 5
                  Japanese win, taking Shan State from British with 1 JPNbomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for British: 1 uk_armour
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Japanese
              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in French Indo China
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
              1 aaGun moved from Kweichow to Yunnan
              1 armour moved from Shantung to Kweichow
              1 armour moved from Kiangsu to Kweichow
              1 Escort moved from 6 Sea Zone to 16 Sea Zone
              1 fighter moved from 46 Sea Zone to Caroline Islands
              1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
              2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
              1 fighter moved from Yunnan to 35 Sea Zone
              1 artillery moved from Malaya to 37 Sea Zone
              1 air_transport and 1 elite moved from Japan to Caroline Islands
              1 air_transport moved from Philippines to Japan
              2 transports moved from 35 Sea Zone to 6 Sea Zone
              2 Japan_Engineers moved from Japan to 6 Sea Zone
              2 Japan_Engineers moved from 6 Sea Zone to Korea
              1 transport moved from 20 Sea Zone to 19 Sea Zone
              2 infantry moved from Shantung to 19 Sea Zone
              2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              1 Japan_destroyer, 1 artillery, 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 37 Sea Zone to 35 Sea Zone
              1 artillery moved from 35 Sea Zone to Philippines
              1 JPNbomber, 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
              3 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
              1 J_Rail and 1 infantry moved from Kiangsu to French Indo China
              1 J_Rail and 1 infantry moved from Kiangsu to Kwangsi
              1 japanese_para moved from Tsinghai to Suiyuyan
              1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone
      
          Place Units - Japanese
              1 factory_major placed in Korea
              2 Escorts and 1 submarine placed in 6 Sea Zone
              1 armour and 1 infantry placed in Kiangsu
              1 armour and 1 infantry placed in Shantung
              1 air_transport, 1 elite and 3 infantry placed in Japan
      
          Turn Complete - Japanese
              Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
              Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
              Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
              Japanese collect 60 PUs; end with 61 PUs
              Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 Optional[PUs]; end with 60 Optional[PUs]
              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 61 Optional[PUs]
              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 64 Optional[PUs]
              Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 65 Optional[PUs]
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 73 Optional[PUs]
              Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
      

      tourney--trout-vs-beelee-j6.tsvg

      B 1 Reply Last reply Reply Quote 0
      • B
        beelee @Trout
        last edited by beelee

        @Trout

        Good Morning

        AA Fire at Para

        Screenshot from 2026-09-14 06-04-03.png

        Game History

        Round: 6
        
            Purchase Units - Americans
                Trigger AtomicBombLevel1NoBuy: buyAtomicLevel1 removed from productionAmericans
                Trigger AtomicBombLevel2: buyAtomicLevel2 added to productionAmericans
                Americans buy 1 AirCommander, 2 ArmoredInfantrys, 1 AtomicLevel2, 1 Escort, 1 SP_ArtilleryUSA, 1 carrier, 1 destroyer, 1 elite, 2 transports and 1 usa_fighter; Remaining resources: 0 PUs; 
        
            Place Units - Americans
                Units in Eastern United States being upgraded or consumed: 1 AtomicLevel1
                1 AtomicLevel2 placed in Eastern United States
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                2 usa_fighters moved from Eastern United States to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 usa_fighter moved from Gibraltar to 92 Sea Zone
                1 usa_fighter moved from 91 Sea Zone to 92 Sea Zone
                1 USAbomber moved from United Kingdom to 110 Sea Zone
                1 usa_fighter moved from 91 Sea Zone to 104 Sea Zone
                1 usa_fighter moved from 91 Sea Zone to 92 Sea Zone
                1 elite moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                3 usa_fighters moved from Hawaiian Islands to 16 Sea Zone
                1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 marine moved from 43 Sea Zone to Borneo
        
            Combat - Americans
                Battle in Borneo
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 1 submarine and 3 usa_fighters
                    Germans defend with 1 GermanUBoat
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                    Americans win, taking Borneo from Japanese with 1 destroyer, 1 submarine and 3 usa_fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 GermanUBoat
                Battle in 110 Sea Zone
                    Americans attack with 1 USAbomber and 1 submarine
                    Germans defend with 1 Escort
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 USAbomber in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                        Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 USAbomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        Germans roll dice for 1 Escort in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 Escort owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 USAbomber and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Escort
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine and 3 usa_fighters
                    Italians defend with 1 Escort
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Italians roll dice for 1 Escort in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Escort owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 submarine and 3 usa_fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 Escort
                Battle in 16 Sea Zone
                    Americans attack with 1 submarine, 4 usa_fighters and 1 usa_tactical_bomber
                    Japanese defend with 1 Escort
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Escort owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 submarine, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 Escort
                Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Americans
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                4 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 Escort and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 Escort moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 elite moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                2 ArmoredInfantrys and 2 SP_ArtilleryUSAs moved from Central United States to 101 Sea Zone
                2 ArmoredInfantrys, 1 Escort_Convoy, 2 SP_ArtilleryUSAs, 1 elite, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Morocco to Algeria
                2 ArmoredInfantrys and 2 SP_ArtilleryUSAs moved from 91 Sea Zone to Morocco
                1 usa_fighter moved from Gibraltar to United Kingdom
                1 USAbomber moved from 110 Sea Zone to Gibraltar
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 usa_fighter moved from 92 Sea Zone to Tobruk
                3 usa_fighters moved from 104 Sea Zone to 91 Sea Zone
                1 usa_fighter moved from 91 Sea Zone to Gibraltar
                2 usa_fighters moved from 92 Sea Zone to Gibraltar
                1 artillery moved from Central United States to Western United States
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 Rail and 1 aaGun moved from Eastern United States to Alaska
                1 infantry moved from Western United States to Central United States
        
            Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 AirCommander, 1 elite and 1 usa_fighter placed in Eastern United States
                2 ArmoredInfantrys and 1 SP_ArtilleryUSA placed in Central United States
                1 Escort, 1 carrier and 1 transport placed in 10 Sea Zone
        
            Turn Complete - Americans
                Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                Americans collect 52 PUs; end with 52 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs]
                Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 67 Optional[PUs]
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs]
                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 63 Optional[PUs]
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 6 PUs; 
        
            Combat Move - Chinese
        
            Combat - Chinese
                Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Chinese
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        
            Turn Complete - Chinese
                Chinese collect 0 PUs; end with 6 PUs
        
            Purchase Units - British
                British buy 1 AirLL, 1 NavyLL, 8 infantry, 3 mine_unarmeds, 4 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 2 AirLendLease; 2 NavyLendLease; 
        
            Place Units - British
                1 NavyLL placed in 109 Sea Zone
                1 AirLL placed in United Kingdom
        
            Combat Move - British
                Trigger British RemoveLendLeaseFeeAir: has removed 1 AirLL owned by British in United Kingdom
                Trigger British RemoveLendLeaseFeeNavy: has removed 1 NavyLL owned by British in 109 Sea Zone
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 1 usa_fighter
                EDIT: Adding units owned by British to United Kingdom: 1 uk_fighter
                EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 elite moved from United Kingdom to Normandy Bordeaux
                2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State
                1 infantry moved from Burma to Shan State
                EDIT: 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
        
            Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 elite
                    Germans defend with 1 harbour; Italians defend with 1 aaGun
                        British roll dice for 1 elite in Normandy Bordeaux, round 2 : 1/2 hits, 0.33 expected hits
                        Germans roll dice for 1 aaGun in Normandy Bordeaux, round 2 : 0/0 hits, 0.00 expected hits
                        1 aaGun owned by the Italians lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 elite remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in Shan State
                    British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Shan State
                        1 infantry owned by the Japanese lost in Shan State
                    British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Tobruk
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                2 uk_fighters moved from Gibraltar to Egypt
                1 uk_fighter moved from Egypt to Caucasus
                1 mech_infantry and 2 uk_armours moved from Iraq to Caucasus
                1 artillery and 1 uk_armour moved from Alexandria to Tobruk
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Trans-Jordan to Iraq
                2 uk_armours moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                2 Rails moved from Union of South Africa to Belgian Congo
                2 Rails and 2 infantry moved from Belgian Congo to Tobruk
                2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to India
                1 infantry and 3 mine_unarmeds moved from India to Burma
                1 transport moved from 91 Sea Zone to 87 Sea Zone
                1 aaGun and 1 infantry moved from French West Africa to 87 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
        
            Place Units - British
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from Normandy Bordeaux: 1 elite
                EDIT: Removing units owned by British from United Kingdom: 1 uk_para
                EDIT: Adding units owned by British to Normandy Bordeaux: 1 uk_para
                EDIT: Adding units owned by British to United Kingdom: 1 elite
                EDIT: Turning off Edit Mode
                1 uk_para placed in United Kingdom
                4 infantry, 3 mine_unarmeds and 1 uk_armour placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Burma: 3 mine_unarmeds
                EDIT: Adding units owned by Changer to Burma: 3 uk_mine_Burma_Yunnans
                EDIT: Turning off Edit Mode
                3 uk_armours placed in Egypt
                4 infantry placed in Union of South Africa
        
            Turn Complete - British
                Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                British collect 48 PUs; end with 48 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 54 Optional[PUs]
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs
        

        Combat Hit Differential Summary :

        Americans regular : 1.00
        Japanese regular : 0.33
        Italians regular : -0.33
        Germans regular : -0.67
        British regular : -0.17
        

        Trout Tourney Game 1 UK 6 .tsvg

        I forgot to send a DD to the 104 attack so just started the turn over. And I sent the Elite instead of the Para to NORM hence the edit at turn end.

        That was quite the game. Too bad your Texans ended up on the losing end. I got up at 1 and watched the rest of it. The guy who did the fair catch at the 46 with 10 yards of open space messed up. Coulda got a FG out of that if he had a good return.

        That and the dropped interception. Can't give those guys extra chances. They're too good.

        Vikings Packers was entertaining as well. Thought the Vikes were toast. Made my Alaska buddy happy lol

        See how the Donkeys do tonight.

        We're under another Flood Watch. I gotta build up the berm a little higher

        T 1 Reply Last reply Reply Quote 0
        • T
          Trout @beelee
          last edited by

          @beelee Yeah, the defense read their press clippings too much. We played Buffalo last year in Houston and received alot of cred for having 8 sacks of Josh. But I saw the game, and it was alot of sacks but it's not like we totally shut down their offense. Bills would have won if not for those sacks. Anyway, they got their revenge. Best thing for us is that CJ only sucked a little. For Texans to go further in the playoffs than one win, they will need D to lead the way. We are not elite on offense anywhere except having one stud WR named Nico Collins. Everything else about the O is mediocre.

          Quiet turn for the spaghetti-lovers. Not enough power to do much except be an irritant or a threat.

          Game History

          Round: 6
          
              Purchase Units - Italians
                  Italians buy 1 Escort, 1 bomber and 2 infantry; Remaining resources: 2 PUs; 
          
              Combat Move - Italians
                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                  1 infantry moved from Southern France to Normandy Bordeaux
                  2 fighters moved from France to Normandy Bordeaux
          
              Combat - Italians
                  Battle in Normandy Bordeaux
                      Italians attack with 2 fighters and 1 infantry
                      British defend with 1 harbour, 1 uk_para and 1 uk_paraBoost
                      Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3,1,3
                      British roll dice for 1 uk_para and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 1
                      Italians win with 2 fighters remaining. Battle score for attacker is 1
                      Casualties for Italians: 1 infantry
                      Casualties for British: 1 uk_para and 1 uk_paraBoost
                  Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - Italians
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bessarabia
                  2 fighters moved from Normandy Bordeaux to Southern Italy
                  1 infantry moved from Northern Italy to Southern France
                  2 armour, 1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
                  1 infantry moved from Eastern Poland to Bessarabia
                  1 bomber moved from Greece to Southern Italy
                  1 transport moved from 95 Sea Zone to 94 Sea Zone
                  1 mech_infantry moved from Tunisia to 94 Sea Zone
                  1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
                  1 mech_infantry moved from 95 Sea Zone to Northern Italy
                  1 Europe_Rail and 1 infantry moved from Southern Italy to Bessarabia
          
              Place Units - Italians
                  1 Escort placed in 95 Sea Zone
                  1 bomber and 1 infantry placed in Southern Italy
                  1 infantry placed in Northern Italy
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by Italians to 92 Sea Zone: 1 Escort
                  EDIT: Removing units owned by Italians from 95 Sea Zone: 1 Escort
                  EDIT: Turning off Edit Mode
          
              Turn Complete - Italians
                  Italians collect 14 PUs; end with 16 PUs
                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 19 Optional[PUs]
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
          

          tourney--trout-vs-beelee-i6.tsvg

          B 1 Reply Last reply Reply Quote 0
          • B
            beelee @Trout
            last edited by

            @Trout

            Good Evening

            Game History

            Round: 6
            
                Purchase Units - ANZAC
                    ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
            
                Combat Move - ANZAC
                    1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                    1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                    1 artillery and 1 infantry moved from 42 Sea Zone to Java
            
                Combat - ANZAC
                    Battle in Java
                        ANZAC attack with 1 artillery and 1 infantry
                        Japanese defend with 1 elite and 1 infantry
                            ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                            ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                            Japanese roll dice for 1 elite and 1 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                            1 infantry owned by the ANZAC lost in Java
                            ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                            Japanese roll dice for 1 elite and 1 infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
                            1 infantry owned by the Japanese lost in Java
                            ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                            Japanese roll dice for 1 elite in Java, round 4 : 0/2 hits, 0.67 expected hits
                            ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
                            Japanese roll dice for 1 elite in Java, round 5 : 2/2 hits, 0.67 expected hits
                            1 artillery owned by the ANZAC lost in Java
                        Japanese win with 1 elite remaining. Battle score for attacker is -4
                        Casualties for ANZAC: 1 artillery and 1 infantry
                        Casualties for Japanese: 1 infantry
                    Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - ANZAC
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                    2 infantry moved from New South Wales to Queensland
                    1 Escort_Convoy moved from 54 Sea Zone to 45 Sea Zone
            
                Place Units - ANZAC
                    1 destroyer and 1 transport placed in 54 Sea Zone
                    1 artillery placed in Queensland
            
                Turn Complete - ANZAC
                    Trigger ANZAC RemoveANZACConvoySZ45: has removed 1 Escort_Convoy owned by ANZAC in 45 Sea Zone
                    Trigger ANZAC RemoveANZACConvoySZ45: ANZAC has 1 Escort placed in 45 Sea Zone
                    ANZAC collect 10 PUs; end with 10 PUs
                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs]
                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            
                Purchase Units - French
                    Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
            
                Combat Move - French
                    1 fighter moved from United Kingdom to 92 Sea Zone
            
                Combat - French
                    Battle in 92 Sea Zone
                        French attack with 1 fighter; Americans loiter and taunt
                        Italians defend with 1 Escort
                            French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                            Italians roll dice for 1 Escort in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                            1 fighter owned by the French lost in 92 Sea Zone
                            1 Escort owned by the Italians lost in 92 Sea Zone
                        Italians win with no units remaining. Battle score for attacker is -3
                        Casualties for French: 1 fighter
                        Casualties for Italians: 1 Escort
                    Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - French
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
            
                Turn Complete - French
            

            Combat Hit Differential Summary :

            Italians regular : 0.67
            French regular : 0.50
            Japanese regular : -0.33
            ANZAC regular : -1.17
            

            Trout Tourney Game 1 F 6 .tsvg

            T 2 Replies Last reply Reply Quote 0
            • T
              Trout @beelee
              last edited by

              @beelee Good morning. Germany started their research this turn. 🙂
              Game History

              Round: 7
              
                  Research Technology - Germans
              
                  Purchase Units - Germans
                      Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                      Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                      Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                      Note to players Germans: <body><b>It is Early 1943 and Germany has Started Research on the Atomic Bomb !<br>Refer to Game Notes<b></body>
                      Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                      Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                      Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                      Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                      Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                      Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
                      Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                      Trigger WaffenPara: buyWaffen_Para added to productionGermans
                      Trigger WaffenPara: buyGerman_Para2 added to productionGermans
                      Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                      Trigger AtomicBombLevel1G: buyAtomicLevel1 added to productionGermans
                      Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                      Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
                      triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                      triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                      triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                      Germans buy 2 Atlantic_Walls, 1 AtomicLevel1, 1 ElitePanzer, 1 Elitewaffen_panzer, 1 Escort, 1 GermanUBoat, 6 TotalWar_Tanks, 1 Waffen_Para, 1 destroyer, 1 elite, 3 infantry and 1 waffen_panzer; Remaining resources: 0 PUs; 
              
                  Place Units - Germans
                      Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 armour and 1 german_para
                      1 Elitewaffen_panzer, 1 Waffen_Para and 1 waffen_panzer placed in Germany
                      1 AtomicLevel1 placed in Germany
              
                  Combat Move - Germans
                      Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                      1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                      1 bomber moved from Western Germany to 105 Sea Zone
                      1 infantry moved from Bessarabia to Ukraine
                      1 infantry moved from Western Ukraine to Ukraine
                      1 tactical_bomber moved from Western Ukraine to Ukraine
                      1 fighter moved from Western Ukraine to Ukraine
                      1 bomber moved from Western Germany to Ukraine
                      1 bomber moved from Germany to Ukraine
                      1 infantry moved from France to Normandy Bordeaux
                            Germans take Normandy Bordeaux from British
              
                  Combat - Germans
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                      Germans creates battle in territory 97 Sea Zone
                      Battle in Ukraine
                          Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                          Russians defend with 2 infantry
                          Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1,3,3,1,2,5
                          Russians roll dice for 2 infantry in Ukraine, round 2 : 4,5
                          Germans win, taking 97 Sea Zone from British, taking Ukraine from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                          Casualties for Russians: 2 infantry
                      Battle in 105 Sea Zone
                          Germans attack with 1 bomber and 1 destroyer
                          Russians defend with 1 submarine
                          Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1,1
                          Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 5
                          Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                          Casualties for Russians: 1 submarine
                      Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
              
                  Non Combat Move - Germans
                      Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine
                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone
                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                      Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                      1 bomber moved from 105 Sea Zone to Western Germany
                      1 elite moved from Novgorod to Karelia
                      1 elite moved from Eastern Poland to Bessarabia
                      1 infantry moved from Yugoslavia to Romania
                      EDIT: 1 factory_minor moved from Yugoslavia to Romania
                      2 WaffenPioneers moved from Yugoslavia to Romania
                      1 ArmyGroupCentre, 1 Waffen_Arty, 2 aaGuns, 1 infantry and 1 waffen_infantry moved from Western Ukraine to Eastern Poland
                      1 bomber moved from Ukraine to Eastern Poland
                      1 bomber moved from Ukraine to Eastern Poland
                      2 infantry moved from Western Ukraine to Bessarabia
                      1 waffen_panzer moved from Germany to Eastern Poland
                      1 Panzer_Grndrs moved from Germany to Eastern Poland
                      1 armour moved from Germany to Eastern Poland
                      1 Waffen_Para moved from Germany to Eastern Poland
                      1 elite moved from Poland to Eastern Poland
                      2 infantry moved from Poland to Eastern Poland
                      1 Elitewaffen_panzer moved from Germany to Eastern Poland
                      1 elite moved from Germany to Poland
                      1 mech_infantry moved from Germany to Eastern Poland
                      1 infantry moved from Western Germany to France
                      1 infantry moved from Western Germany to 112 Sea Zone
                      1 infantry moved from 112 Sea Zone to Norway
                      1 G_Rail and 1 infantry moved from Germany to Western Ukraine
                      1 tactical_bomber moved from Ukraine to Eastern Poland
                      1 fighter moved from Ukraine to Eastern Poland
                      1 fighter moved from Southern Italy to Western Germany
                      1 German_Engineer moved from Germany to Eastern Poland
                      1 infantry moved from Germany to Poland
                      1 infantry moved from Germany to Slovakia Hungary
                      1 GermanUBoat moved from 114 Sea Zone to 112 Sea Zone
                      7 GermanUBoats moved from 97 Sea Zone to 95 Sea Zone
                      1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone
              
                  Place Units - Germans
                      1 ElitePanzer, 6 TotalWar_Tanks and 1 elite placed in Germany
                      1 Escort, 1 GermanUBoat and 1 destroyer placed in 112 Sea Zone
                      1 Atlantic_Wall placed in Holland Belgium
                      1 Atlantic_Wall placed in Norway
                      1 infantry placed in Romania
                      2 infantry placed in Western Germany
                      Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                      Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
              
                  Turn Complete - Germans
                      Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone
                      Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone
                      Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                      Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone
                      Germans collect 52 PUs; end with 52 PUs
                      Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 64 Optional[PUs]
                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 69 Optional[PUs]
                      Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
              

              tourney--trout-vs-beelee-g7.tsvg

              1 Reply Last reply Reply Quote 0
              • T
                Trout @beelee
                last edited by

                @beelee On another topic, looks like ANZAC really wants to take Java!

                B 1 Reply Last reply Reply Quote 0
                • B
                  beelee @Trout
                  last edited by beelee

                  @Trout

                  heh heh stupid CA

                  Oh yea there's been an update to the A-Bomb or a clarification.

                  Screenshot from 2026-09-15 09-19-19.png

                  I asked if levels 1-5 are removed after the Bomb goes into production or if they stay on the board for the rest of the game. Haven't heard back yet.

                  Anyway, we'll just have to handroll and edit. I'll do another update once I hear from him and we can use it for Game 2 and going forward.

                  Game History

                  Round: 7
                  
                      Purchase Units - Russians
                          Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                          Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                          Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                          Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                          Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                          Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                          Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                          Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                          Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                          Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                          Russians buy 3 Mass_Tankss, 1 Soviet_Commisar, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                  
                      Combat Move - Russians
                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                          1 elite moved from Belarus to Baltic States
                                Russians take Baltic States from Germans
                          1 fighter, 3 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
                          1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
                          1 fighter moved from Caucasus to Ukraine
                  
                      Combat - Russians
                          Turning on Edit Mode
                          EDIT: Changing ownership of Libya from Italians to Russians
                          EDIT: Turning off Edit Mode
                          Battle in Western Ukraine
                              Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                              Germans defend with 1 infantry
                                  Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/5 hits, 1.67 expected hits
                                  Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                                  Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 1.67 expected hits
                                  Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Germans lost in Western Ukraine
                              Russians win, taking Western Ukraine from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                              Casualties for Germans: 1 infantry
                          Battle in Ukraine
                              Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                              Germans defend with 2 infantry
                                  Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 3.00 expected hits
                                  Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                                  1 infantry owned by the Russians lost in Ukraine
                                  2 infantry owned by the Germans lost in Ukraine
                              Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                              Casualties for Russians: 1 infantry
                              Casualties for Germans: 2 infantry
                          Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                  
                      Non Combat Move - Russians
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                          Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Caucasus
                          1 armour moved from Tobruk to Libya
                          1 armour moved from Libya to Tobruk
                          1 fighter moved from Ukraine to Caucasus
                          2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
                          1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
                          1 guard_infantry moved from Russia to Belarus
                          2 Russian_Rails and 2 guard_infantrys moved from Russia to Caucasus
                          1 R_Europe_Rail moved from Russia to Urals
                          1 R_Europe_Rail and 1 armour moved from Urals to Bryansk
                          1 Russian_Engineer, 3 armour, 1 elite and 3 guard_infantrys moved from Russia to Bryansk
                          1 infantry moved from Timguska to Urals
                          1 infantry moved from Yenisey to Timguska
                          1 aaGun moved from Buryatia to Yakut S.S.R.
                          1 2ndCorps moved from Smolensk to Bryansk
                          EDIT: 1 1stTankArmy and 1 2ndCorps moved from Bryansk to 1st Army Group
                          EDIT: 2 Russian_Engineers, 4 armour, 1 elite and 3 guard_infantrys moved from Bryansk to 1st Army Group
                          EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk
                          1 infantry moved from Archangel to Smolensk
                  
                      Place Units - Russians
                          3 Mass_Tankss, 1 Soviet_Commisar, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                          Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                          Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                          Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                          Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                  
                      Turn Complete - Russians
                          Russians collect 36 PUs; end with 36 PUs
                          Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs
                  

                  Combat Hit Differential Summary :

                  Italians regular : -0.67
                  Germans regular : 0.33
                  Russians regular : -2.33
                  

                  Trout Tourney Game 1 R 7 .tsvg

                  T 1 Reply Last reply Reply Quote 0
                  • T
                    Trout @beelee
                    last edited by Trout

                    @beelee Okay, got it. That seems to be way too complicated to automate in Triple A. Believe hand rolling and edit will be the way to go for it. Yes, good idea to defer to Game 2, etc. as that changes the whole production planning for Germany starting around Turn 4 or 5.

                    I think this is another one of those House Rules for game play purposes. Believe that during the war, there was very little intelligence about how the other side was progressing with regards to A-Bomb research or where it was taking place - let alone how/where to bomb it. Even V1/V2 intel was not very good but the Allies did have some levels of intel for that.

                    B 1 Reply Last reply Reply Quote 1
                    • B
                      beelee @Trout
                      last edited by beelee

                      @Trout

                      Yea what I'll do for triplea is have each level be able to be bombed 10 more each time, so it'll still just have the one token. Right now you can't bomb them. Sadly there's no way to turn of the AA for Infrastructure so it'll be same as a Hvy Bmbr getting shot down.

                      Also, the Attacker has to declare what it's bombing, so if he sends two Bmbrs at 2 different levels, then the Interceptors can be vectored to each one. Triplea just rolls them all at once. I'll make a request for Victory. I have a couple others but I just like to do one at a time with him.

                      Actually it should benefit the Allies the most. It will require the Luftwaffe to defend Berlin. Hvys can reach from London. Highly unlikely Washington gets bombed at all.

                      Edit
                      Here's another clarification/update

                      Screenshot from 2026-09-15 12-29-40.png

                      So basically Gotta keep some Ftrs in Berlin, which is Historical and nobody is gonna get bombed 🙂

                      On second thought, Allies can get Escorts from Norway or 112, so it's not completely unfeasible. Haven't seen it in a long time but the Allies used to focus there quite a bit.

                      Have to neuter Italy first or they get too big it seems. Idk. We need more Players 🙂

                      Oh yea, I forgot to blitz in and back to Libya, hence the edit.

                      Edit
                      Reading it again, so levels 1-4 can be bombed anytime they're on the board. Once level 5 is achieved, they can't be bombed anymore. You just need to repair any damage done to them before you can start producing A-Bombs.

                      So you can still buy a new level even if your previous one is damaged ? Hmm ... I guess I better ask that too lol

                      T 2 Replies Last reply Reply Quote 0
                      • T
                        Trout @beelee
                        last edited by

                        @beelee Agree that’s the net effect. Will be interesting to find out how the Danish Mafia addresses A-Bomb. Cap keeps insisting the game is determined after 10 or less turns. If so, then when our champion plays them, he should not see any A-Bomb research being conducted 😊

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                        • T
                          Trout @beelee
                          last edited by

                          @beelee No fighter escorts can reach so theoretically 3-4 Luftwaffe should be enough cover but that’s still money that could have gone elsewhere

                          B 2 Replies Last reply Reply Quote 0
                          • B
                            beelee @Trout
                            last edited by

                            @Trout

                            Wow I'm not getting notifications from you when you post. Anyway, I edited a couple above ones.

                            1 Reply Last reply Reply Quote 0
                            • B
                              beelee @Trout
                              last edited by beelee

                              @Trout

                              Yea but I like the fact that Berlin needs to be defended. It's Historical and slows the Reich a bit, although they need an AB there to launch the A-Bomb anyway.

                              London gonna take a beating lol

                              Edit
                              So with an AB you can still hit NORM and shuck the W GER ones to Berlin

                              Edit 2
                              Yea no point in going to London. The Reich will just Bomb it and UK can't fix it before the Yanks go. Have to be NORM or S Italy most likely.

                              Idk looks as if it's gonna be a lot easier for the Reich to bomb London and Moscow than for Uncle Sam to hit Tokyo and Berlin.

                              T 1 Reply Last reply Reply Quote 0
                              • T
                                Trout @beelee
                                last edited by

                                @beelee I think it would be good to start talking about this a bit now so that I fully understand when the bombs start dropping. For the London example, I believe how it would play out is:

                                1. If I attack the Industrial Area, the only thing that happens is 20 damage points to the factory (assuming Underground), lose heavy industry upgrade (so costs 3 to restore that), 6 damage points for naval base, 6 damage points to airbase. So UK could stay upright if they just spend $20 for repairs each turn. Attacking the front line would require a Sea Lion so assume that can be defended without too much trouble.

                                2. Same for Moscow except a $20 hit is alot for them.

                                3. So I think it's not an instant death, just a devastating punch. Do I have that right??

                                But you are correct that USA would need to attack Berlin from a US territory since G could bomb a UK territory such as London and then the airbase could not be repaired until after the USA turn is finished.

                                Am I missing anything here??

                                B 1 Reply Last reply Reply Quote 0
                                • B
                                  beelee @Trout
                                  last edited by beelee

                                  @Trout

                                  OK I think I got the final word on it

                                  Screenshot from 2026-09-15 14-48-22.png

                                  I'll have to check on the Damage. I can't remember.

                                  Yep I think you got it. Just have to remember can only move 4 and any other Planes using that AB don't get the Bonus.

                                  So Tokyo and London can both be hit RD 12 and Berlin Moscow Rd 13. Germany only has 2 Bmbrs but the Americans logistic train is longer so I can see why he did it the way he did but I still think it'll be easier for the Reich.

                                  Maybe that's why he made the Research levels bombable to balance it out a bit because Yanks ain't getting bombed 🙂

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