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    Qualifier for Wiking-Con 2027 - Game No. 1

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    • B
      beelee @Trout
      last edited by beelee

      @Trout

      Good Morning

      AA Fire at Para

      Screenshot from 2026-09-14 06-04-03.png

      Game History

      Round: 6
      
          Purchase Units - Americans
              Trigger AtomicBombLevel1NoBuy: buyAtomicLevel1 removed from productionAmericans
              Trigger AtomicBombLevel2: buyAtomicLevel2 added to productionAmericans
              Americans buy 1 AirCommander, 2 ArmoredInfantrys, 1 AtomicLevel2, 1 Escort, 1 SP_ArtilleryUSA, 1 carrier, 1 destroyer, 1 elite, 2 transports and 1 usa_fighter; Remaining resources: 0 PUs; 
      
          Place Units - Americans
              Units in Eastern United States being upgraded or consumed: 1 AtomicLevel1
              1 AtomicLevel2 placed in Eastern United States
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
              2 usa_fighters moved from Eastern United States to 104 Sea Zone
              1 submarine moved from 91 Sea Zone to 92 Sea Zone
              1 usa_fighter moved from Gibraltar to 92 Sea Zone
              1 usa_fighter moved from 91 Sea Zone to 92 Sea Zone
              1 USAbomber moved from United Kingdom to 110 Sea Zone
              1 usa_fighter moved from 91 Sea Zone to 104 Sea Zone
              1 usa_fighter moved from 91 Sea Zone to 92 Sea Zone
              1 elite moved from Morocco to Algeria
                    Americans take Algeria from Italians
              1 submarine moved from 25 Sea Zone to 16 Sea Zone
              1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
              3 usa_fighters moved from Hawaiian Islands to 16 Sea Zone
              1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
              1 artillery and 1 marine moved from 43 Sea Zone to Borneo
      
          Combat - Americans
              Battle in Borneo
              Battle in 104 Sea Zone
                  Americans attack with 1 destroyer, 1 submarine and 3 usa_fighters
                  Germans defend with 1 GermanUBoat
                      Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                  Americans win, taking Borneo from Japanese with 1 destroyer, 1 submarine and 3 usa_fighters remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 GermanUBoat
              Battle in 110 Sea Zone
                  Americans attack with 1 USAbomber and 1 submarine
                  Germans defend with 1 Escort
                      Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 USAbomber in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 USAbomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 Escort in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 Escort owned by the Germans lost in 110 Sea Zone
                  Americans win with 1 USAbomber and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 Escort
              Battle in 92 Sea Zone
                  Americans attack with 1 submarine and 3 usa_fighters
                  Italians defend with 1 Escort
                      Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Escort in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Escort owned by the Italians lost in 92 Sea Zone
                  Americans win with 1 submarine and 3 usa_fighters remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 Escort
              Battle in 16 Sea Zone
                  Americans attack with 1 submarine, 4 usa_fighters and 1 usa_tactical_bomber
                  Japanese defend with 1 Escort
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Escort owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 submarine, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 Escort
              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
              4 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
              1 Escort and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 Escort moved from 26 Sea Zone to 46 Sea Zone
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
              1 elite moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              2 ArmoredInfantrys and 2 SP_ArtilleryUSAs moved from Central United States to 101 Sea Zone
              2 ArmoredInfantrys, 1 Escort_Convoy, 2 SP_ArtilleryUSAs, 1 elite, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar
              1 mech_infantry moved from Morocco to Algeria
              2 ArmoredInfantrys and 2 SP_ArtilleryUSAs moved from 91 Sea Zone to Morocco
              1 usa_fighter moved from Gibraltar to United Kingdom
              1 USAbomber moved from 110 Sea Zone to Gibraltar
              1 destroyer moved from 106 Sea Zone to 109 Sea Zone
              1 usa_fighter moved from 92 Sea Zone to Tobruk
              3 usa_fighters moved from 104 Sea Zone to 91 Sea Zone
              1 usa_fighter moved from 91 Sea Zone to Gibraltar
              2 usa_fighters moved from 92 Sea Zone to Gibraltar
              1 artillery moved from Central United States to Western United States
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 Rail and 1 aaGun moved from Eastern United States to Alaska
              1 infantry moved from Western United States to Central United States
      
          Place Units - Americans
              1 destroyer and 1 transport placed in 101 Sea Zone
              1 AirCommander, 1 elite and 1 usa_fighter placed in Eastern United States
              2 ArmoredInfantrys and 1 SP_ArtilleryUSA placed in Central United States
              1 Escort, 1 carrier and 1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
              Americans collect 52 PUs; end with 52 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs]
              Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 67 Optional[PUs]
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs]
              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 63 Optional[PUs]
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 6 PUs; 
      
          Combat Move - Chinese
      
          Combat - Chinese
              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 1 AirLL, 1 NavyLL, 8 infantry, 3 mine_unarmeds, 4 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 2 AirLendLease; 2 NavyLendLease; 
      
          Place Units - British
              1 NavyLL placed in 109 Sea Zone
              1 AirLL placed in United Kingdom
      
          Combat Move - British
              Trigger British RemoveLendLeaseFeeAir: has removed 1 AirLL owned by British in United Kingdom
              Trigger British RemoveLendLeaseFeeNavy: has removed 1 NavyLL owned by British in 109 Sea Zone
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from United Kingdom: 1 usa_fighter
              EDIT: Adding units owned by British to United Kingdom: 1 uk_fighter
              EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
              EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 elite moved from United Kingdom to Normandy Bordeaux
              2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State
              1 infantry moved from Burma to Shan State
              EDIT: 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
      
          Combat - British
              Battle in Normandy Bordeaux
                  British attack with 1 elite
                  Germans defend with 1 harbour; Italians defend with 1 aaGun
                      British roll dice for 1 elite in Normandy Bordeaux, round 2 : 1/2 hits, 0.33 expected hits
                      Germans roll dice for 1 aaGun in Normandy Bordeaux, round 2 : 0/0 hits, 0.00 expected hits
                      1 aaGun owned by the Italians lost in Normandy Bordeaux
                  British win, taking Normandy Bordeaux from Germans with 1 elite remaining. Battle score for attacker is 5
                  Casualties for Italians: 1 aaGun
              Battle in Shan State
                  British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                      1 infantry owned by the Japanese lost in Shan State
                  British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Tobruk
              1 destroyer moved from 109 Sea Zone to 91 Sea Zone
              2 uk_fighters moved from Gibraltar to Egypt
              1 uk_fighter moved from Egypt to Caucasus
              1 mech_infantry and 2 uk_armours moved from Iraq to Caucasus
              1 artillery and 1 uk_armour moved from Alexandria to Tobruk
              1 infantry moved from Egypt to Alexandria
              1 infantry moved from Trans-Jordan to Iraq
              2 uk_armours moved from Egypt to Iraq
              1 infantry moved from Egypt to Trans-Jordan
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Egypt
              2 Rails moved from Union of South Africa to Belgian Congo
              2 Rails and 2 infantry moved from Belgian Congo to Tobruk
              2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to India
              1 infantry and 3 mine_unarmeds moved from India to Burma
              1 transport moved from 91 Sea Zone to 87 Sea Zone
              1 aaGun and 1 infantry moved from French West Africa to 87 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
              1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - British
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by British from Normandy Bordeaux: 1 elite
              EDIT: Removing units owned by British from United Kingdom: 1 uk_para
              EDIT: Adding units owned by British to Normandy Bordeaux: 1 uk_para
              EDIT: Adding units owned by British to United Kingdom: 1 elite
              EDIT: Turning off Edit Mode
              1 uk_para placed in United Kingdom
              4 infantry, 3 mine_unarmeds and 1 uk_armour placed in India
              Turning on Edit Mode
              EDIT: Removing units owned by British from Burma: 3 mine_unarmeds
              EDIT: Adding units owned by Changer to Burma: 3 uk_mine_Burma_Yunnans
              EDIT: Turning off Edit Mode
              3 uk_armours placed in Egypt
              4 infantry placed in Union of South Africa
      
          Turn Complete - British
              Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
              British collect 48 PUs; end with 48 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 54 Optional[PUs]
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.00
      Japanese regular : 0.33
      Italians regular : -0.33
      Germans regular : -0.67
      British regular : -0.17
      

      Trout Tourney Game 1 UK 6 .tsvg

      I forgot to send a DD to the 104 attack so just started the turn over. And I sent the Elite instead of the Para to NORM hence the edit at turn end.

      That was quite the game. Too bad your Texans ended up on the losing end. I got up at 1 and watched the rest of it. The guy who did the fair catch at the 46 with 10 yards of open space messed up. Coulda got a FG out of that if he had a good return.

      That and the dropped interception. Can't give those guys extra chances. They're too good.

      Vikings Packers was entertaining as well. Thought the Vikes were toast. Made my Alaska buddy happy lol

      See how the Donkeys do tonight.

      We're under another Flood Watch. I gotta build up the berm a little higher

      T 1 Reply Last reply Reply Quote 0
      • T
        Trout @beelee
        last edited by

        @beelee Yeah, the defense read their press clippings too much. We played Buffalo last year in Houston and received alot of cred for having 8 sacks of Josh. But I saw the game, and it was alot of sacks but it's not like we totally shut down their offense. Bills would have won if not for those sacks. Anyway, they got their revenge. Best thing for us is that CJ only sucked a little. For Texans to go further in the playoffs than one win, they will need D to lead the way. We are not elite on offense anywhere except having one stud WR named Nico Collins. Everything else about the O is mediocre.

        Quiet turn for the spaghetti-lovers. Not enough power to do much except be an irritant or a threat.

        Game History

        Round: 6
        
            Purchase Units - Italians
                Italians buy 1 Escort, 1 bomber and 2 infantry; Remaining resources: 2 PUs; 
        
            Combat Move - Italians
                Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                1 infantry moved from Southern France to Normandy Bordeaux
                2 fighters moved from France to Normandy Bordeaux
        
            Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 2 fighters and 1 infantry
                    British defend with 1 harbour, 1 uk_para and 1 uk_paraBoost
                    Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3,1,3
                    British roll dice for 1 uk_para and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 1
                    Italians win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 uk_para and 1 uk_paraBoost
                Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Italians
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bessarabia
                2 fighters moved from Normandy Bordeaux to Southern Italy
                1 infantry moved from Northern Italy to Southern France
                2 armour, 1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                1 bomber moved from Greece to Southern Italy
                1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from Tunisia to 94 Sea Zone
                1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from 95 Sea Zone to Northern Italy
                1 Europe_Rail and 1 infantry moved from Southern Italy to Bessarabia
        
            Place Units - Italians
                1 Escort placed in 95 Sea Zone
                1 bomber and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 92 Sea Zone: 1 Escort
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 Escort
                EDIT: Turning off Edit Mode
        
            Turn Complete - Italians
                Italians collect 14 PUs; end with 16 PUs
                Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 19 Optional[PUs]
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
        

        tourney--trout-vs-beelee-i6.tsvg

        B 1 Reply Last reply Reply Quote 0
        • B
          beelee @Trout
          last edited by

          @Trout

          Good Evening

          Game History

          Round: 6
          
              Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
          
              Combat Move - ANZAC
                  1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                  1 artillery and 1 infantry moved from 42 Sea Zone to Java
          
              Combat - ANZAC
                  Battle in Java
                      ANZAC attack with 1 artillery and 1 infantry
                      Japanese defend with 1 elite and 1 infantry
                          ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                          ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                          Japanese roll dice for 1 elite and 1 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                          1 infantry owned by the ANZAC lost in Java
                          ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                          Japanese roll dice for 1 elite and 1 infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
                          1 infantry owned by the Japanese lost in Java
                          ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                          Japanese roll dice for 1 elite in Java, round 4 : 0/2 hits, 0.67 expected hits
                          ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
                          Japanese roll dice for 1 elite in Java, round 5 : 2/2 hits, 0.67 expected hits
                          1 artillery owned by the ANZAC lost in Java
                      Japanese win with 1 elite remaining. Battle score for attacker is -4
                      Casualties for ANZAC: 1 artillery and 1 infantry
                      Casualties for Japanese: 1 infantry
                  Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - ANZAC
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  2 infantry moved from New South Wales to Queensland
                  1 Escort_Convoy moved from 54 Sea Zone to 45 Sea Zone
          
              Place Units - ANZAC
                  1 destroyer and 1 transport placed in 54 Sea Zone
                  1 artillery placed in Queensland
          
              Turn Complete - ANZAC
                  Trigger ANZAC RemoveANZACConvoySZ45: has removed 1 Escort_Convoy owned by ANZAC in 45 Sea Zone
                  Trigger ANZAC RemoveANZACConvoySZ45: ANZAC has 1 Escort placed in 45 Sea Zone
                  ANZAC collect 10 PUs; end with 10 PUs
                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs]
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
          
              Purchase Units - French
                  Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
          
              Combat Move - French
                  1 fighter moved from United Kingdom to 92 Sea Zone
          
              Combat - French
                  Battle in 92 Sea Zone
                      French attack with 1 fighter; Americans loiter and taunt
                      Italians defend with 1 Escort
                          French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                          Italians roll dice for 1 Escort in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          1 fighter owned by the French lost in 92 Sea Zone
                          1 Escort owned by the Italians lost in 92 Sea Zone
                      Italians win with no units remaining. Battle score for attacker is -3
                      Casualties for French: 1 fighter
                      Casualties for Italians: 1 Escort
                  Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - French
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
          
              Turn Complete - French
          

          Combat Hit Differential Summary :

          Italians regular : 0.67
          French regular : 0.50
          Japanese regular : -0.33
          ANZAC regular : -1.17
          

          Trout Tourney Game 1 F 6 .tsvg

          T 2 Replies Last reply Reply Quote 0
          • T
            Trout @beelee
            last edited by

            @beelee Good morning. Germany started their research this turn. 🙂
            Game History

            Round: 7
            
                Research Technology - Germans
            
                Purchase Units - Germans
                    Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                    Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                    Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                    Note to players Germans: <body><b>It is Early 1943 and Germany has Started Research on the Atomic Bomb !<br>Refer to Game Notes<b></body>
                    Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                    Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                    Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                    Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                    Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                    Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
                    Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                    Trigger WaffenPara: buyWaffen_Para added to productionGermans
                    Trigger WaffenPara: buyGerman_Para2 added to productionGermans
                    Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                    Trigger AtomicBombLevel1G: buyAtomicLevel1 added to productionGermans
                    Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                    Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
                    triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                    triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                    triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                    Germans buy 2 Atlantic_Walls, 1 AtomicLevel1, 1 ElitePanzer, 1 Elitewaffen_panzer, 1 Escort, 1 GermanUBoat, 6 TotalWar_Tanks, 1 Waffen_Para, 1 destroyer, 1 elite, 3 infantry and 1 waffen_panzer; Remaining resources: 0 PUs; 
            
                Place Units - Germans
                    Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 armour and 1 german_para
                    1 Elitewaffen_panzer, 1 Waffen_Para and 1 waffen_panzer placed in Germany
                    1 AtomicLevel1 placed in Germany
            
                Combat Move - Germans
                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                    1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                    1 bomber moved from Western Germany to 105 Sea Zone
                    1 infantry moved from Bessarabia to Ukraine
                    1 infantry moved from Western Ukraine to Ukraine
                    1 tactical_bomber moved from Western Ukraine to Ukraine
                    1 fighter moved from Western Ukraine to Ukraine
                    1 bomber moved from Western Germany to Ukraine
                    1 bomber moved from Germany to Ukraine
                    1 infantry moved from France to Normandy Bordeaux
                          Germans take Normandy Bordeaux from British
            
                Combat - Germans
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                    Germans creates battle in territory 97 Sea Zone
                    Battle in Ukraine
                        Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                        Russians defend with 2 infantry
                        Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1,3,3,1,2,5
                        Russians roll dice for 2 infantry in Ukraine, round 2 : 4,5
                        Germans win, taking 97 Sea Zone from British, taking Ukraine from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                        Casualties for Russians: 2 infantry
                    Battle in 105 Sea Zone
                        Germans attack with 1 bomber and 1 destroyer
                        Russians defend with 1 submarine
                        Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1,1
                        Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 5
                        Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                        Casualties for Russians: 1 submarine
                    Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
            
                Non Combat Move - Germans
                    Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone
                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                    1 bomber moved from 105 Sea Zone to Western Germany
                    1 elite moved from Novgorod to Karelia
                    1 elite moved from Eastern Poland to Bessarabia
                    1 infantry moved from Yugoslavia to Romania
                    EDIT: 1 factory_minor moved from Yugoslavia to Romania
                    2 WaffenPioneers moved from Yugoslavia to Romania
                    1 ArmyGroupCentre, 1 Waffen_Arty, 2 aaGuns, 1 infantry and 1 waffen_infantry moved from Western Ukraine to Eastern Poland
                    1 bomber moved from Ukraine to Eastern Poland
                    1 bomber moved from Ukraine to Eastern Poland
                    2 infantry moved from Western Ukraine to Bessarabia
                    1 waffen_panzer moved from Germany to Eastern Poland
                    1 Panzer_Grndrs moved from Germany to Eastern Poland
                    1 armour moved from Germany to Eastern Poland
                    1 Waffen_Para moved from Germany to Eastern Poland
                    1 elite moved from Poland to Eastern Poland
                    2 infantry moved from Poland to Eastern Poland
                    1 Elitewaffen_panzer moved from Germany to Eastern Poland
                    1 elite moved from Germany to Poland
                    1 mech_infantry moved from Germany to Eastern Poland
                    1 infantry moved from Western Germany to France
                    1 infantry moved from Western Germany to 112 Sea Zone
                    1 infantry moved from 112 Sea Zone to Norway
                    1 G_Rail and 1 infantry moved from Germany to Western Ukraine
                    1 tactical_bomber moved from Ukraine to Eastern Poland
                    1 fighter moved from Ukraine to Eastern Poland
                    1 fighter moved from Southern Italy to Western Germany
                    1 German_Engineer moved from Germany to Eastern Poland
                    1 infantry moved from Germany to Poland
                    1 infantry moved from Germany to Slovakia Hungary
                    1 GermanUBoat moved from 114 Sea Zone to 112 Sea Zone
                    7 GermanUBoats moved from 97 Sea Zone to 95 Sea Zone
                    1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone
            
                Place Units - Germans
                    1 ElitePanzer, 6 TotalWar_Tanks and 1 elite placed in Germany
                    1 Escort, 1 GermanUBoat and 1 destroyer placed in 112 Sea Zone
                    1 Atlantic_Wall placed in Holland Belgium
                    1 Atlantic_Wall placed in Norway
                    1 infantry placed in Romania
                    2 infantry placed in Western Germany
                    Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                    Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
            
                Turn Complete - Germans
                    Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone
                    Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone
                    Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                    Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone
                    Germans collect 52 PUs; end with 52 PUs
                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 64 Optional[PUs]
                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 69 Optional[PUs]
                    Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            

            tourney--trout-vs-beelee-g7.tsvg

            1 Reply Last reply Reply Quote 0
            • T
              Trout @beelee
              last edited by

              @beelee On another topic, looks like ANZAC really wants to take Java!

              B 1 Reply Last reply Reply Quote 0
              • B
                beelee @Trout
                last edited by beelee

                @Trout

                heh heh stupid CA

                Oh yea there's been an update to the A-Bomb or a clarification.

                Screenshot from 2026-09-15 09-19-19.png

                I asked if levels 1-5 are removed after the Bomb goes into production or if they stay on the board for the rest of the game. Haven't heard back yet.

                Anyway, we'll just have to handroll and edit. I'll do another update once I hear from him and we can use it for Game 2 and going forward.

                Game History

                Round: 7
                
                    Purchase Units - Russians
                        Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                        Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                        Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                        Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                        Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                        Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                        Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                        Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                        Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                        Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                        Russians buy 3 Mass_Tankss, 1 Soviet_Commisar, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                
                    Combat Move - Russians
                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                        1 elite moved from Belarus to Baltic States
                              Russians take Baltic States from Germans
                        1 fighter, 3 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
                        1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
                        1 fighter moved from Caucasus to Ukraine
                
                    Combat - Russians
                        Turning on Edit Mode
                        EDIT: Changing ownership of Libya from Italians to Russians
                        EDIT: Turning off Edit Mode
                        Battle in Western Ukraine
                            Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                            Germans defend with 1 infantry
                                Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/5 hits, 1.67 expected hits
                                Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                                Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 1.67 expected hits
                                Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Germans lost in Western Ukraine
                            Russians win, taking Western Ukraine from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                            Casualties for Germans: 1 infantry
                        Battle in Ukraine
                            Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                            Germans defend with 2 infantry
                                Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 3.00 expected hits
                                Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                                1 infantry owned by the Russians lost in Ukraine
                                2 infantry owned by the Germans lost in Ukraine
                            Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                            Casualties for Russians: 1 infantry
                            Casualties for Germans: 2 infantry
                        Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                
                    Non Combat Move - Russians
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                        Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Caucasus
                        1 armour moved from Tobruk to Libya
                        1 armour moved from Libya to Tobruk
                        1 fighter moved from Ukraine to Caucasus
                        2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
                        1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
                        1 guard_infantry moved from Russia to Belarus
                        2 Russian_Rails and 2 guard_infantrys moved from Russia to Caucasus
                        1 R_Europe_Rail moved from Russia to Urals
                        1 R_Europe_Rail and 1 armour moved from Urals to Bryansk
                        1 Russian_Engineer, 3 armour, 1 elite and 3 guard_infantrys moved from Russia to Bryansk
                        1 infantry moved from Timguska to Urals
                        1 infantry moved from Yenisey to Timguska
                        1 aaGun moved from Buryatia to Yakut S.S.R.
                        1 2ndCorps moved from Smolensk to Bryansk
                        EDIT: 1 1stTankArmy and 1 2ndCorps moved from Bryansk to 1st Army Group
                        EDIT: 2 Russian_Engineers, 4 armour, 1 elite and 3 guard_infantrys moved from Bryansk to 1st Army Group
                        EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk
                        1 infantry moved from Archangel to Smolensk
                
                    Place Units - Russians
                        3 Mass_Tankss, 1 Soviet_Commisar, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                        Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                        Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                        Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                        Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                
                    Turn Complete - Russians
                        Russians collect 36 PUs; end with 36 PUs
                        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs
                

                Combat Hit Differential Summary :

                Italians regular : -0.67
                Germans regular : 0.33
                Russians regular : -2.33
                

                Trout Tourney Game 1 R 7 .tsvg

                T 1 Reply Last reply Reply Quote 0
                • T
                  Trout @beelee
                  last edited by Trout

                  @beelee Okay, got it. That seems to be way too complicated to automate in Triple A. Believe hand rolling and edit will be the way to go for it. Yes, good idea to defer to Game 2, etc. as that changes the whole production planning for Germany starting around Turn 4 or 5.

                  I think this is another one of those House Rules for game play purposes. Believe that during the war, there was very little intelligence about how the other side was progressing with regards to A-Bomb research or where it was taking place - let alone how/where to bomb it. Even V1/V2 intel was not very good but the Allies did have some levels of intel for that.

                  B 1 Reply Last reply Reply Quote 1
                  • B
                    beelee @Trout
                    last edited by beelee

                    @Trout

                    Yea what I'll do for triplea is have each level be able to be bombed 10 more each time, so it'll still just have the one token. Right now you can't bomb them. Sadly there's no way to turn of the AA for Infrastructure so it'll be same as a Hvy Bmbr getting shot down.

                    Also, the Attacker has to declare what it's bombing, so if he sends two Bmbrs at 2 different levels, then the Interceptors can be vectored to each one. Triplea just rolls them all at once. I'll make a request for Victory. I have a couple others but I just like to do one at a time with him.

                    Actually it should benefit the Allies the most. It will require the Luftwaffe to defend Berlin. Hvys can reach from London. Highly unlikely Washington gets bombed at all.

                    Edit
                    Here's another clarification/update

                    Screenshot from 2026-09-15 12-29-40.png

                    So basically Gotta keep some Ftrs in Berlin, which is Historical and nobody is gonna get bombed 🙂

                    On second thought, Allies can get Escorts from Norway or 112, so it's not completely unfeasible. Haven't seen it in a long time but the Allies used to focus there quite a bit.

                    Have to neuter Italy first or they get too big it seems. Idk. We need more Players 🙂

                    Oh yea, I forgot to blitz in and back to Libya, hence the edit.

                    Edit
                    Reading it again, so levels 1-4 can be bombed anytime they're on the board. Once level 5 is achieved, they can't be bombed anymore. You just need to repair any damage done to them before you can start producing A-Bombs.

                    So you can still buy a new level even if your previous one is damaged ? Hmm ... I guess I better ask that too lol

                    T 2 Replies Last reply Reply Quote 0
                    • T
                      Trout @beelee
                      last edited by

                      @beelee Agree that’s the net effect. Will be interesting to find out how the Danish Mafia addresses A-Bomb. Cap keeps insisting the game is determined after 10 or less turns. If so, then when our champion plays them, he should not see any A-Bomb research being conducted 😊

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                      • T
                        Trout @beelee
                        last edited by

                        @beelee No fighter escorts can reach so theoretically 3-4 Luftwaffe should be enough cover but that’s still money that could have gone elsewhere

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                        • B
                          beelee @Trout
                          last edited by

                          @Trout

                          Wow I'm not getting notifications from you when you post. Anyway, I edited a couple above ones.

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                          • B
                            beelee @Trout
                            last edited by beelee

                            @Trout

                            Yea but I like the fact that Berlin needs to be defended. It's Historical and slows the Reich a bit, although they need an AB there to launch the A-Bomb anyway.

                            London gonna take a beating lol

                            Edit
                            So with an AB you can still hit NORM and shuck the W GER ones to Berlin

                            Edit 2
                            Yea no point in going to London. The Reich will just Bomb it and UK can't fix it before the Yanks go. Have to be NORM or S Italy most likely.

                            Idk looks as if it's gonna be a lot easier for the Reich to bomb London and Moscow than for Uncle Sam to hit Tokyo and Berlin.

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                            • T
                              Trout @beelee
                              last edited by

                              @beelee I think it would be good to start talking about this a bit now so that I fully understand when the bombs start dropping. For the London example, I believe how it would play out is:

                              1. If I attack the Industrial Area, the only thing that happens is 20 damage points to the factory (assuming Underground), lose heavy industry upgrade (so costs 3 to restore that), 6 damage points for naval base, 6 damage points to airbase. So UK could stay upright if they just spend $20 for repairs each turn. Attacking the front line would require a Sea Lion so assume that can be defended without too much trouble.

                              2. Same for Moscow except a $20 hit is alot for them.

                              3. So I think it's not an instant death, just a devastating punch. Do I have that right??

                              But you are correct that USA would need to attack Berlin from a US territory since G could bomb a UK territory such as London and then the airbase could not be repaired until after the USA turn is finished.

                              Am I missing anything here??

                              B 1 Reply Last reply Reply Quote 0
                              • B
                                beelee @Trout
                                last edited by beelee

                                @Trout

                                OK I think I got the final word on it

                                Screenshot from 2026-09-15 14-48-22.png

                                I'll have to check on the Damage. I can't remember.

                                Yep I think you got it. Just have to remember can only move 4 and any other Planes using that AB don't get the Bonus.

                                So Tokyo and London can both be hit RD 12 and Berlin Moscow Rd 13. Germany only has 2 Bmbrs but the Americans logistic train is longer so I can see why he did it the way he did but I still think it'll be easier for the Reich.

                                Maybe that's why he made the Research levels bombable to balance it out a bit because Yanks ain't getting bombed 🙂

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