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    Qualifier for Wiking-Con 2027 - Game No. 1

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    • T
      Trout @beelee
      last edited by

      @beelee Yeah, the defense read their press clippings too much. We played Buffalo last year in Houston and received alot of cred for having 8 sacks of Josh. But I saw the game, and it was alot of sacks but it's not like we totally shut down their offense. Bills would have won if not for those sacks. Anyway, they got their revenge. Best thing for us is that CJ only sucked a little. For Texans to go further in the playoffs than one win, they will need D to lead the way. We are not elite on offense anywhere except having one stud WR named Nico Collins. Everything else about the O is mediocre.

      Quiet turn for the spaghetti-lovers. Not enough power to do much except be an irritant or a threat.

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 1 Escort, 1 bomber and 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
              1 infantry moved from Southern France to Normandy Bordeaux
              2 fighters moved from France to Normandy Bordeaux
      
          Combat - Italians
              Battle in Normandy Bordeaux
                  Italians attack with 2 fighters and 1 infantry
                  British defend with 1 harbour, 1 uk_para and 1 uk_paraBoost
                  Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3,1,3
                  British roll dice for 1 uk_para and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 1
                  Italians win with 2 fighters remaining. Battle score for attacker is 1
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 uk_para and 1 uk_paraBoost
              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Italians
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bessarabia
              2 fighters moved from Normandy Bordeaux to Southern Italy
              1 infantry moved from Northern Italy to Southern France
              2 armour, 1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
              1 infantry moved from Eastern Poland to Bessarabia
              1 bomber moved from Greece to Southern Italy
              1 transport moved from 95 Sea Zone to 94 Sea Zone
              1 mech_infantry moved from Tunisia to 94 Sea Zone
              1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
              1 mech_infantry moved from 95 Sea Zone to Northern Italy
              1 Europe_Rail and 1 infantry moved from Southern Italy to Bessarabia
      
          Place Units - Italians
              1 Escort placed in 95 Sea Zone
              1 bomber and 1 infantry placed in Southern Italy
              1 infantry placed in Northern Italy
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Italians to 92 Sea Zone: 1 Escort
              EDIT: Removing units owned by Italians from 95 Sea Zone: 1 Escort
              EDIT: Turning off Edit Mode
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 16 PUs
              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 19 Optional[PUs]
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
      

      tourney--trout-vs-beelee-i6.tsvg

      B 1 Reply Last reply Reply Quote 0
      • B
        beelee @Trout
        last edited by

        @Trout

        Good Evening

        Game History

        Round: 6
        
            Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
        
            Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
        
            Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 elite and 1 infantry
                        ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 elite and 1 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 elite and 1 infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 elite in Java, round 4 : 0/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 elite in Java, round 5 : 2/2 hits, 0.67 expected hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win with 1 elite remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 Escort_Convoy moved from 54 Sea Zone to 45 Sea Zone
        
            Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
        
            Turn Complete - ANZAC
                Trigger ANZAC RemoveANZACConvoySZ45: has removed 1 Escort_Convoy owned by ANZAC in 45 Sea Zone
                Trigger ANZAC RemoveANZACConvoySZ45: ANZAC has 1 Escort placed in 45 Sea Zone
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs]
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
        
            Purchase Units - French
                Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
        
            Combat Move - French
                1 fighter moved from United Kingdom to 92 Sea Zone
        
            Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter; Americans loiter and taunt
                    Italians defend with 1 Escort
                        French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Italians roll dice for 1 Escort in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the French lost in 92 Sea Zone
                        1 Escort owned by the Italians lost in 92 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is -3
                    Casualties for French: 1 fighter
                    Casualties for Italians: 1 Escort
                Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - French
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        Italians regular : 0.67
        French regular : 0.50
        Japanese regular : -0.33
        ANZAC regular : -1.17
        

        Trout Tourney Game 1 F 6 .tsvg

        T 2 Replies Last reply Reply Quote 0
        • T
          Trout @beelee
          last edited by

          @beelee Good morning. Germany started their research this turn. 🙂
          Game History

          Round: 7
          
              Research Technology - Germans
          
              Purchase Units - Germans
                  Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                  Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                  Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                  Note to players Germans: <body><b>It is Early 1943 and Germany has Started Research on the Atomic Bomb !<br>Refer to Game Notes<b></body>
                  Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                  Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                  Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                  Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                  Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                  Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
                  Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                  Trigger WaffenPara: buyWaffen_Para added to productionGermans
                  Trigger WaffenPara: buyGerman_Para2 added to productionGermans
                  Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                  Trigger AtomicBombLevel1G: buyAtomicLevel1 added to productionGermans
                  Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                  Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
                  triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                  triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                  triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                  Germans buy 2 Atlantic_Walls, 1 AtomicLevel1, 1 ElitePanzer, 1 Elitewaffen_panzer, 1 Escort, 1 GermanUBoat, 6 TotalWar_Tanks, 1 Waffen_Para, 1 destroyer, 1 elite, 3 infantry and 1 waffen_panzer; Remaining resources: 0 PUs; 
          
              Place Units - Germans
                  Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 armour and 1 german_para
                  1 Elitewaffen_panzer, 1 Waffen_Para and 1 waffen_panzer placed in Germany
                  1 AtomicLevel1 placed in Germany
          
              Combat Move - Germans
                  Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                  1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                  1 bomber moved from Western Germany to 105 Sea Zone
                  1 infantry moved from Bessarabia to Ukraine
                  1 infantry moved from Western Ukraine to Ukraine
                  1 tactical_bomber moved from Western Ukraine to Ukraine
                  1 fighter moved from Western Ukraine to Ukraine
                  1 bomber moved from Western Germany to Ukraine
                  1 bomber moved from Germany to Ukraine
                  1 infantry moved from France to Normandy Bordeaux
                        Germans take Normandy Bordeaux from British
          
              Combat - Germans
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  Germans creates battle in territory 97 Sea Zone
                  Battle in Ukraine
                      Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                      Russians defend with 2 infantry
                      Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1,3,3,1,2,5
                      Russians roll dice for 2 infantry in Ukraine, round 2 : 4,5
                      Germans win, taking 97 Sea Zone from British, taking Ukraine from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Russians: 2 infantry
                  Battle in 105 Sea Zone
                      Germans attack with 1 bomber and 1 destroyer
                      Russians defend with 1 submarine
                      Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1,1
                      Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 5
                      Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 submarine
                  Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
          
              Non Combat Move - Germans
                  Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                  Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone
                  Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                  Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                  1 bomber moved from 105 Sea Zone to Western Germany
                  1 elite moved from Novgorod to Karelia
                  1 elite moved from Eastern Poland to Bessarabia
                  1 infantry moved from Yugoslavia to Romania
                  EDIT: 1 factory_minor moved from Yugoslavia to Romania
                  2 WaffenPioneers moved from Yugoslavia to Romania
                  1 ArmyGroupCentre, 1 Waffen_Arty, 2 aaGuns, 1 infantry and 1 waffen_infantry moved from Western Ukraine to Eastern Poland
                  1 bomber moved from Ukraine to Eastern Poland
                  1 bomber moved from Ukraine to Eastern Poland
                  2 infantry moved from Western Ukraine to Bessarabia
                  1 waffen_panzer moved from Germany to Eastern Poland
                  1 Panzer_Grndrs moved from Germany to Eastern Poland
                  1 armour moved from Germany to Eastern Poland
                  1 Waffen_Para moved from Germany to Eastern Poland
                  1 elite moved from Poland to Eastern Poland
                  2 infantry moved from Poland to Eastern Poland
                  1 Elitewaffen_panzer moved from Germany to Eastern Poland
                  1 elite moved from Germany to Poland
                  1 mech_infantry moved from Germany to Eastern Poland
                  1 infantry moved from Western Germany to France
                  1 infantry moved from Western Germany to 112 Sea Zone
                  1 infantry moved from 112 Sea Zone to Norway
                  1 G_Rail and 1 infantry moved from Germany to Western Ukraine
                  1 tactical_bomber moved from Ukraine to Eastern Poland
                  1 fighter moved from Ukraine to Eastern Poland
                  1 fighter moved from Southern Italy to Western Germany
                  1 German_Engineer moved from Germany to Eastern Poland
                  1 infantry moved from Germany to Poland
                  1 infantry moved from Germany to Slovakia Hungary
                  1 GermanUBoat moved from 114 Sea Zone to 112 Sea Zone
                  7 GermanUBoats moved from 97 Sea Zone to 95 Sea Zone
                  1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone
          
              Place Units - Germans
                  1 ElitePanzer, 6 TotalWar_Tanks and 1 elite placed in Germany
                  1 Escort, 1 GermanUBoat and 1 destroyer placed in 112 Sea Zone
                  1 Atlantic_Wall placed in Holland Belgium
                  1 Atlantic_Wall placed in Norway
                  1 infantry placed in Romania
                  2 infantry placed in Western Germany
                  Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                  Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
          
              Turn Complete - Germans
                  Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone
                  Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone
                  Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                  Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone
                  Germans collect 52 PUs; end with 52 PUs
                  Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 64 Optional[PUs]
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 69 Optional[PUs]
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
          

          tourney--trout-vs-beelee-g7.tsvg

          1 Reply Last reply Reply Quote 0
          • T
            Trout @beelee
            last edited by

            @beelee On another topic, looks like ANZAC really wants to take Java!

            B 1 Reply Last reply Reply Quote 0
            • B
              beelee @Trout
              last edited by beelee

              @Trout

              heh heh stupid CA

              Oh yea there's been an update to the A-Bomb or a clarification.

              Screenshot from 2026-09-15 09-19-19.png

              I asked if levels 1-5 are removed after the Bomb goes into production or if they stay on the board for the rest of the game. Haven't heard back yet.

              Anyway, we'll just have to handroll and edit. I'll do another update once I hear from him and we can use it for Game 2 and going forward.

              Game History

              Round: 7
              
                  Purchase Units - Russians
                      Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                      Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                      Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                      Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                      Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                      Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                      Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                      Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                      Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                      Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                      Russians buy 3 Mass_Tankss, 1 Soviet_Commisar, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      1 elite moved from Belarus to Baltic States
                            Russians take Baltic States from Germans
                      1 fighter, 3 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
                      1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
                      1 fighter moved from Caucasus to Ukraine
              
                  Combat - Russians
                      Turning on Edit Mode
                      EDIT: Changing ownership of Libya from Italians to Russians
                      EDIT: Turning off Edit Mode
                      Battle in Western Ukraine
                          Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                          Germans defend with 1 infantry
                              Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/5 hits, 1.67 expected hits
                              Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                              Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 1.67 expected hits
                              Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Germans lost in Western Ukraine
                          Russians win, taking Western Ukraine from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                          Casualties for Germans: 1 infantry
                      Battle in Ukraine
                          Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                          Germans defend with 2 infantry
                              Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 3.00 expected hits
                              Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                              1 infantry owned by the Russians lost in Ukraine
                              2 infantry owned by the Germans lost in Ukraine
                          Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 2 infantry
                      Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
              
                  Non Combat Move - Russians
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                      Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Caucasus
                      1 armour moved from Tobruk to Libya
                      1 armour moved from Libya to Tobruk
                      1 fighter moved from Ukraine to Caucasus
                      2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
                      1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
                      1 guard_infantry moved from Russia to Belarus
                      2 Russian_Rails and 2 guard_infantrys moved from Russia to Caucasus
                      1 R_Europe_Rail moved from Russia to Urals
                      1 R_Europe_Rail and 1 armour moved from Urals to Bryansk
                      1 Russian_Engineer, 3 armour, 1 elite and 3 guard_infantrys moved from Russia to Bryansk
                      1 infantry moved from Timguska to Urals
                      1 infantry moved from Yenisey to Timguska
                      1 aaGun moved from Buryatia to Yakut S.S.R.
                      1 2ndCorps moved from Smolensk to Bryansk
                      EDIT: 1 1stTankArmy and 1 2ndCorps moved from Bryansk to 1st Army Group
                      EDIT: 2 Russian_Engineers, 4 armour, 1 elite and 3 guard_infantrys moved from Bryansk to 1st Army Group
                      EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk
                      1 infantry moved from Archangel to Smolensk
              
                  Place Units - Russians
                      3 Mass_Tankss, 1 Soviet_Commisar, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                      Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                      Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                      Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                      Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
              
                  Turn Complete - Russians
                      Russians collect 36 PUs; end with 36 PUs
                      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs
              

              Combat Hit Differential Summary :

              Italians regular : -0.67
              Germans regular : 0.33
              Russians regular : -2.33
              

              Trout Tourney Game 1 R 7 .tsvg

              T 1 Reply Last reply Reply Quote 0
              • T
                Trout @beelee
                last edited by Trout

                @beelee Okay, got it. That seems to be way too complicated to automate in Triple A. Believe hand rolling and edit will be the way to go for it. Yes, good idea to defer to Game 2, etc. as that changes the whole production planning for Germany starting around Turn 4 or 5.

                I think this is another one of those House Rules for game play purposes. Believe that during the war, there was very little intelligence about how the other side was progressing with regards to A-Bomb research or where it was taking place - let alone how/where to bomb it. Even V1/V2 intel was not very good but the Allies did have some levels of intel for that.

                B 1 Reply Last reply Reply Quote 1
                • B
                  beelee @Trout
                  last edited by beelee

                  @Trout

                  Yea what I'll do for triplea is have each level be able to be bombed 10 more each time, so it'll still just have the one token. Right now you can't bomb them. Sadly there's no way to turn of the AA for Infrastructure so it'll be same as a Hvy Bmbr getting shot down.

                  Also, the Attacker has to declare what it's bombing, so if he sends two Bmbrs at 2 different levels, then the Interceptors can be vectored to each one. Triplea just rolls them all at once. I'll make a request for Victory. I have a couple others but I just like to do one at a time with him.

                  Actually it should benefit the Allies the most. It will require the Luftwaffe to defend Berlin. Hvys can reach from London. Highly unlikely Washington gets bombed at all.

                  Edit
                  Here's another clarification/update

                  Screenshot from 2026-09-15 12-29-40.png

                  So basically Gotta keep some Ftrs in Berlin, which is Historical and nobody is gonna get bombed 🙂

                  On second thought, Allies can get Escorts from Norway or 112, so it's not completely unfeasible. Haven't seen it in a long time but the Allies used to focus there quite a bit.

                  Have to neuter Italy first or they get too big it seems. Idk. We need more Players 🙂

                  Oh yea, I forgot to blitz in and back to Libya, hence the edit.

                  Edit
                  Reading it again, so levels 1-4 can be bombed anytime they're on the board. Once level 5 is achieved, they can't be bombed anymore. You just need to repair any damage done to them before you can start producing A-Bombs.

                  So you can still buy a new level even if your previous one is damaged ? Hmm ... I guess I better ask that too lol

                  T 2 Replies Last reply Reply Quote 0
                  • T
                    Trout @beelee
                    last edited by

                    @beelee Agree that’s the net effect. Will be interesting to find out how the Danish Mafia addresses A-Bomb. Cap keeps insisting the game is determined after 10 or less turns. If so, then when our champion plays them, he should not see any A-Bomb research being conducted 😊

                    1 Reply Last reply Reply Quote 0
                    • T
                      Trout @beelee
                      last edited by

                      @beelee No fighter escorts can reach so theoretically 3-4 Luftwaffe should be enough cover but that’s still money that could have gone elsewhere

                      B 2 Replies Last reply Reply Quote 0
                      • B
                        beelee @Trout
                        last edited by

                        @Trout

                        Wow I'm not getting notifications from you when you post. Anyway, I edited a couple above ones.

                        1 Reply Last reply Reply Quote 0
                        • B
                          beelee @Trout
                          last edited by beelee

                          @Trout

                          Yea but I like the fact that Berlin needs to be defended. It's Historical and slows the Reich a bit, although they need an AB there to launch the A-Bomb anyway.

                          London gonna take a beating lol

                          Edit
                          So with an AB you can still hit NORM and shuck the W GER ones to Berlin

                          Edit 2
                          Yea no point in going to London. The Reich will just Bomb it and UK can't fix it before the Yanks go. Have to be NORM or S Italy most likely.

                          Idk looks as if it's gonna be a lot easier for the Reich to bomb London and Moscow than for Uncle Sam to hit Tokyo and Berlin.

                          T 1 Reply Last reply Reply Quote 0
                          • T
                            Trout @beelee
                            last edited by

                            @beelee I think it would be good to start talking about this a bit now so that I fully understand when the bombs start dropping. For the London example, I believe how it would play out is:

                            1. If I attack the Industrial Area, the only thing that happens is 20 damage points to the factory (assuming Underground), lose heavy industry upgrade (so costs 3 to restore that), 6 damage points for naval base, 6 damage points to airbase. So UK could stay upright if they just spend $20 for repairs each turn. Attacking the front line would require a Sea Lion so assume that can be defended without too much trouble.

                            2. Same for Moscow except a $20 hit is alot for them.

                            3. So I think it's not an instant death, just a devastating punch. Do I have that right??

                            But you are correct that USA would need to attack Berlin from a US territory since G could bomb a UK territory such as London and then the airbase could not be repaired until after the USA turn is finished.

                            Am I missing anything here??

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                              beelee @Trout
                              last edited by beelee

                              @Trout

                              OK I think I got the final word on it

                              Screenshot from 2026-09-15 14-48-22.png

                              I'll have to check on the Damage. I can't remember.

                              Yep I think you got it. Just have to remember can only move 4 and any other Planes using that AB don't get the Bonus.

                              So Tokyo and London can both be hit RD 12 and Berlin Moscow Rd 13. Germany only has 2 Bmbrs but the Americans logistic train is longer so I can see why he did it the way he did but I still think it'll be easier for the Reich.

                              Maybe that's why he made the Research levels bombable to balance it out a bit because Yanks ain't getting bombed 🙂

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