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    Qualifier for Wiking-Con 2027 - Game No. 1

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    • T
      Trout @beelee
      last edited by

      @beelee On another topic, looks like ANZAC really wants to take Java!

      B 1 Reply Last reply Reply Quote 0
      • B
        beelee @Trout
        last edited by beelee

        @Trout

        heh heh stupid CA

        Oh yea there's been an update to the A-Bomb or a clarification.

        Screenshot from 2026-09-15 09-19-19.png

        I asked if levels 1-5 are removed after the Bomb goes into production or if they stay on the board for the rest of the game. Haven't heard back yet.

        Anyway, we'll just have to handroll and edit. I'll do another update once I hear from him and we can use it for Game 2 and going forward.

        Game History

        Round: 7
        
            Purchase Units - Russians
                Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                Russians buy 3 Mass_Tankss, 1 Soviet_Commisar, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
        
            Combat Move - Russians
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                1 elite moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 fighter, 3 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
                1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
                1 fighter moved from Caucasus to Ukraine
        
            Combat - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Libya from Italians to Russians
                EDIT: Turning off Edit Mode
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/5 hits, 1.67 expected hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 1.67 expected hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 3.00 expected hits
                        Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Ukraine
                        2 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 2 infantry
                Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
        
            Non Combat Move - Russians
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Caucasus
                1 armour moved from Tobruk to Libya
                1 armour moved from Libya to Tobruk
                1 fighter moved from Ukraine to Caucasus
                2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
                1 guard_infantry moved from Russia to Belarus
                2 Russian_Rails and 2 guard_infantrys moved from Russia to Caucasus
                1 R_Europe_Rail moved from Russia to Urals
                1 R_Europe_Rail and 1 armour moved from Urals to Bryansk
                1 Russian_Engineer, 3 armour, 1 elite and 3 guard_infantrys moved from Russia to Bryansk
                1 infantry moved from Timguska to Urals
                1 infantry moved from Yenisey to Timguska
                1 aaGun moved from Buryatia to Yakut S.S.R.
                1 2ndCorps moved from Smolensk to Bryansk
                EDIT: 1 1stTankArmy and 1 2ndCorps moved from Bryansk to 1st Army Group
                EDIT: 2 Russian_Engineers, 4 armour, 1 elite and 3 guard_infantrys moved from Bryansk to 1st Army Group
                EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk
                1 infantry moved from Archangel to Smolensk
        
            Place Units - Russians
                3 Mass_Tankss, 1 Soviet_Commisar, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
        
            Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs
        

        Combat Hit Differential Summary :

        Italians regular : -0.67
        Germans regular : 0.33
        Russians regular : -2.33
        

        Trout Tourney Game 1 R 7 .tsvg

        T 1 Reply Last reply Reply Quote 0
        • T
          Trout @beelee
          last edited by Trout

          @beelee Okay, got it. That seems to be way too complicated to automate in Triple A. Believe hand rolling and edit will be the way to go for it. Yes, good idea to defer to Game 2, etc. as that changes the whole production planning for Germany starting around Turn 4 or 5.

          I think this is another one of those House Rules for game play purposes. Believe that during the war, there was very little intelligence about how the other side was progressing with regards to A-Bomb research or where it was taking place - let alone how/where to bomb it. Even V1/V2 intel was not very good but the Allies did have some levels of intel for that.

          B 1 Reply Last reply Reply Quote 1
          • B
            beelee @Trout
            last edited by beelee

            @Trout

            Yea what I'll do for triplea is have each level be able to be bombed 10 more each time, so it'll still just have the one token. Right now you can't bomb them. Sadly there's no way to turn of the AA for Infrastructure so it'll be same as a Hvy Bmbr getting shot down.

            Also, the Attacker has to declare what it's bombing, so if he sends two Bmbrs at 2 different levels, then the Interceptors can be vectored to each one. Triplea just rolls them all at once. I'll make a request for Victory. I have a couple others but I just like to do one at a time with him.

            Actually it should benefit the Allies the most. It will require the Luftwaffe to defend Berlin. Hvys can reach from London. Highly unlikely Washington gets bombed at all.

            Edit
            Here's another clarification/update

            Screenshot from 2026-09-15 12-29-40.png

            So basically Gotta keep some Ftrs in Berlin, which is Historical and nobody is gonna get bombed πŸ™‚

            On second thought, Allies can get Escorts from Norway or 112, so it's not completely unfeasible. Haven't seen it in a long time but the Allies used to focus there quite a bit.

            Have to neuter Italy first or they get too big it seems. Idk. We need more Players πŸ™‚

            Oh yea, I forgot to blitz in and back to Libya, hence the edit.

            Edit
            Reading it again, so levels 1-4 can be bombed anytime they're on the board. Once level 5 is achieved, they can't be bombed anymore. You just need to repair any damage done to them before you can start producing A-Bombs.

            So you can still buy a new level even if your previous one is damaged ? Hmm ... I guess I better ask that too lol

            T 2 Replies Last reply Reply Quote 0
            • T
              Trout @beelee
              last edited by

              @beelee Agree that’s the net effect. Will be interesting to find out how the Danish Mafia addresses A-Bomb. Cap keeps insisting the game is determined after 10 or less turns. If so, then when our champion plays them, he should not see any A-Bomb research being conducted 😊

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              • T
                Trout @beelee
                last edited by

                @beelee No fighter escorts can reach so theoretically 3-4 Luftwaffe should be enough cover but that’s still money that could have gone elsewhere

                B 2 Replies Last reply Reply Quote 0
                • B
                  beelee @Trout
                  last edited by

                  @Trout

                  Wow I'm not getting notifications from you when you post. Anyway, I edited a couple above ones.

                  1 Reply Last reply Reply Quote 0
                  • B
                    beelee @Trout
                    last edited by beelee

                    @Trout

                    Yea but I like the fact that Berlin needs to be defended. It's Historical and slows the Reich a bit, although they need an AB there to launch the A-Bomb anyway.

                    London gonna take a beating lol

                    Edit
                    So with an AB you can still hit NORM and shuck the W GER ones to Berlin

                    Edit 2
                    Yea no point in going to London. The Reich will just Bomb it and UK can't fix it before the Yanks go. Have to be NORM or S Italy most likely.

                    Idk looks as if it's gonna be a lot easier for the Reich to bomb London and Moscow than for Uncle Sam to hit Tokyo and Berlin.

                    T 1 Reply Last reply Reply Quote 0
                    • T
                      Trout @beelee
                      last edited by

                      @beelee I think it would be good to start talking about this a bit now so that I fully understand when the bombs start dropping. For the London example, I believe how it would play out is:

                      1. If I attack the Industrial Area, the only thing that happens is 20 damage points to the factory (assuming Underground), lose heavy industry upgrade (so costs 3 to restore that), 6 damage points for naval base, 6 damage points to airbase. So UK could stay upright if they just spend $20 for repairs each turn. Attacking the front line would require a Sea Lion so assume that can be defended without too much trouble.

                      2. Same for Moscow except a $20 hit is alot for them.

                      3. So I think it's not an instant death, just a devastating punch. Do I have that right??

                      But you are correct that USA would need to attack Berlin from a US territory since G could bomb a UK territory such as London and then the airbase could not be repaired until after the USA turn is finished.

                      Am I missing anything here??

                      B 1 Reply Last reply Reply Quote 0
                      • B
                        beelee @Trout
                        last edited by beelee

                        @Trout

                        OK I think I got the final word on it

                        Screenshot from 2026-09-15 14-48-22.png

                        I'll have to check on the Damage. I can't remember.

                        Yep I think you got it. Just have to remember can only move 4 and any other Planes using that AB don't get the Bonus.

                        So Tokyo and London can both be hit RD 12 and Berlin Moscow Rd 13. Germany only has 2 Bmbrs but the Americans logistic train is longer so I can see why he did it the way he did but I still think it'll be easier for the Reich.

                        Maybe that's why he made the Research levels bombable to balance it out a bit because Yanks ain't getting bombed πŸ™‚

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