TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login

    HRE Practice Game for malmessi

    Scheduled Pinned Locked Moved Play By Forum
    11 Posts 2 Posters 110 Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M
      malmessi @beelee
      last edited by

      @beelee

      JUST A TEST, SOMETHING LIKE THAT ???

      Game History
      Round: 1

          Purchase Units - Germans
              Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body>
              Note to players Germans:   IMPORTANT  Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed.  Do Not Land or Fly Over Friendly Neutral Territories Activated t....
              Note to players Germans:   Mid Battle Game Save  The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse.
              Trigger BuyLMs: buyMine_Unarmed added to productionGermans
              Trigger BuyLMs: buyMine_Unarmed added to productionRussians
              Trigger BuyLMs: buyMine_Unarmed added to productionJapanese
              Trigger BuyLMs: buyMine_Unarmed added to productionAmericans
              Trigger BuyLMs: buyMine_Unarmed added to productionBritish
              Trigger BuyLMs: buyMine_Unarmed added to productionItalians
              Trigger BuyLMs: buyMine_Unarmed added to productionANZAC
              Trigger BuyLMs: buyMine_Unarmed added to productionFrench
              Trigger SubPen: buySubPen added to productionGermans
              Trigger BuyFortifications: buyFortification added to productionJapanese
              Trigger BuyFortifications: buyFortification added to productionAmericans
              Trigger BuyFortifications: buyFortification added to productionBritish
              Trigger BuyFortifications: buyFortification added to productionANZAC
              Trigger GermansNavalMines: buyNavalMine added to productionGermans
              Trigger GermansNavalMines: buyNavalMine added to productionJapanese
              Trigger GermansNavalMines: buyNavalMine added to productionAmericans
              Trigger GermansNavalMines: buyNavalMine added to productionBritish
              Trigger GermansNavalMines: buyNavalMine added to productionANZAC
              Trigger GermansNavalMines: buyNavalMine added to productionItalians
              Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
              Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
              Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
              Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
              Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
              Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
              Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
              Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
              Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
              Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
              Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
              Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
              Trigger Me 109T: buyMe_109T added to productionGermans
              Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese
              Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans
              Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans
              Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese
              Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans
              Trigger BuyAirTrprt: buyAir_Transport added to productionRussians
              Trigger BuyAirTrprt: buyAir_Transport added to productionBritish
              Trigger BuyAirTrprt: buyAir_Transport added to productionItalians
              Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC
              Trigger BuyAirTrprt: buyAir_Transport added to productionFrench
              Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans
              Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese
              Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans
              Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians
              Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer
              Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa
              triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group
              Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island
              Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands
              triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer
              Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa
              triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre
              Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea
              triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank
              triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank
              Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas
              Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain
              triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North
              Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska
              triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South
              Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima
              Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji
              Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen
              triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank
              triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer
              triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen
              Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico
              triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 usa_fighterAFs and 6 usa_tactical_bomberAFs placed in Overflow
              Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet
              triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer
              triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps
              Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines
              triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer
              Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet
              triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group
              Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes
              Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima
              triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert
              Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten
              Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa
              Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa
              triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group
              triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps
              triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank
              Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands
              Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina
              Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands
              triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert
              Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands
              Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea
              Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam
              Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands
              triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps
              triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert
              triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits
              Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten
              Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan
              Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo
              Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas
              Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten
              Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden
              triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps
              Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska
              Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway
              triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank
              Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands
              Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway
              triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South
              triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group
              Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea
              triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer
              Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island
              Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen
              Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile
              triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert
              Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands
              triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert
              triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre
              triggerAttachmenOverflow: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 3 Soviet_Commisar_3s, 2 Tank_General3s, 6 fighterAFs and 6 tactical_bomberAFs placed in Overflow
              triggerAttachmenGermanFlow: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderMe_262s, 3 GAirCommanderTacs, 6 GfighterAFs, 6 Gtactical_bomberAFs, 6 Me_262AFs, 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow
              Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet
              Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam
              Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen
              Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island
              Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands
              triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer
              Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen
              triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North
              triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps
              triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group
              triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen
              triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert
              triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps
              Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island
              Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen
              Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal
              Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon
              Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands
              triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank
              Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey
              Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands
              triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank
              Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico
              Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa
              Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland
              Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet
              triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank
              triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank
              triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank
              Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines
              Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela
              triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group
              Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen
              Germans buy 2 armour; Remaining resources: 20 PUs; 
      
          Place Units - Germans
              2 armour placed in Western Germany
      
          Combat Move - Germans
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              2 armour, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to France
              2 bombers and 1 tactical_bomber moved from Germany to France
              3 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to France
      
          Combat - Germans
              Battle in France
                  Germans attack with 5 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry, 4 mech_infantrys and 4 tactical_bombers
                  British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      French roll AA dice in France : 1/3 hits, 0.50 expected hits
                      1 fighter owned by the Germans lost in France
                      Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 4 tactical_bombers in France, round 2 : 10/27 hits, 10.83 expected hits
                      French roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 uk_armour in France, round 2 : 3/11 hits, 4.33 expected hits
                      3 infantry owned by the Germans lost in France
                      1 aaGun owned by the French, 1 artillery owned by the British, 6 infantry owned by the French, 1 uk_armour owned by the British and 1 artillery owned by the French lost in France
                      Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 2 fighters, 4 infantry, 4 mech_infantrys and 4 tactical_bombers in France, round 3 : 9/24 hits, 10.33 expected hits
                      French roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits, 1.17 expected hits
                      1 infantry owned by the Germans lost in France
                      1 armour owned by the French and 1 fighter owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 5 armour, 3 artilleries, 2 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 29
                  Casualties for Germans: 1 fighter and 4 infantry
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 artillery and 1 uk_armour
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
              1 armour moved from Slovakia Hungary to Western Germany
              2 bombers, 2 fighters and 4 tactical_bombers moved from France to Western Germany
      
          Turn Complete - Germans
              Germans collect 34 PUs; end with 73 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs]
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs]
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUs
      

      Combat Hit Differential Summary :

      French regular : -1.50
      Germans regular : -2.17
      French AA : 0.50
      

      2026-9-17-Global-40-Expansion-UHD-Boxes.tsvg

      B 2 Replies Last reply Reply Quote 1
      • B
        beelee @malmessi
        last edited by

        @malmessi

        yep you got it πŸ™‚

        🍻

        1 Reply Last reply Reply Quote 0
        • B
          beelee @malmessi
          last edited by beelee

          @malmessi

          Game: Global 40 Expansion UHD Boxes
          Starting Date: September 17th 2026

          Axis: barnee
          Allies: malmessi

          Game version 2.61
          Triplea version 15774

          Game Options
          Off German Type XXI U-boats
          Off Air Fleet Commander
          Off Naval Commander
          Off Kamikaze
          Off Self Propelled Artillery AA
          Off Atomic Bomb
          Off Total Victory

          Game History

          Round: 1
          
              Activate Technology - Changer
                  Note to players Changer:   Welcome to Global 40 Expansion UHD Boxes This is Version 2.61  It was Uploaded on 8/30/2026.   Make sure All Players have the Same Version.  NOTE  Version 2.4 Saves Will Not Work with 2.5 ....
          
              Purchase Units - Changer
                  Note to players Changer:  Links Can be Copied at Beginning of Game Notes  FREE Hand Painted Game Pieces for Games Played ! More Information here:   https://www.axisandallies.org/forums/topic/40751/g40-award-winning-....
                  Note to players Changer:   NOTE   It is Suggested to set "Map Zoom" to 60-80 and Unit Size to 1.25. It can be adjusted under "View" top left of screen  or by Holding Control and Scrolling. Control and + - will also ....
                  Note to players Changer:   NOTE   If Using The Basic Rules, Turn Off "Expanded Pacific Ocean" "National Guard" and "Total War" in Map Options Before Game Start.   Triplea Will Ask if you want to Continue with Purcha....
          
              Combat Move - Changer
                  triggerAttachmenLate1940RedFlakTowerTT: Changer has 1 FlakTowerTT placed in Late 1940
                  triggerAttachmenEarly1942RedJapanDD: Changer has 1 DestroyerTransport placed in Early 1942
                  triggerAttachmenEarly1944RedMe 262: Changer has 1 Me262 placed in Early 1944
                  triggerAttachmenLate1942RedLuftwaffeAndFtrAce: Changer has 1 LuftwaffeAce placed in Late 1942
                  triggerAttachmenLate1943RedUSAHeavyTransport: Changer has 1 USAHeavyTransport placed in Late 1943
                  triggerAttachmenEarly1940RedEngineer: Changer has 1 USA_Engineer placed in Early 1940
                  triggerAttachmenLate1941RedElitePanzers: Changer has 1 Elitearmour and 1 Elitewaffen_panzer placed in Early 1943
                  triggerAttachmenLate1941RedElitePanzers: Changer has 1 ElitePanzer placed in Late 1941
                  triggerAttachmenLate1941RedElitePanzers: Changer has 1 Eliteusa_armour placed in Late 1944
                  triggerAttachmenLate1942RedAtlanticWall: Changer has 1 Atlantic_Wall placed in Late 1942
                  triggerAttachmenEarly1940RedNavalMines: Changer has 1 NavalMine placed in Early 1940
                  triggerAttachmenEarly1942RedWaffenPnzrGrndr: Changer has 1 WaffenPnzrGrndr placed in Early 1942
                  triggerAttachmenEarly1943RedHeavyCV: Changer has 1 Hvycarrier placed in Early 1943
                  triggerAttachmenLate1942RedWaffenPG: Changer has 1 waffen_PG placed in Late 1942
                  triggerAttachmenLate1941RedRockets: Changer has 1 German_Rockets placed in Early 1943
                  triggerAttachmenLate1941RedRockets: Changer has 1 Russian_Rockets placed in Late 1941
                  triggerAttachmenLate1941RedUSA LendLeaseUK: Changer has 1 USA_LendLeaseUK placed in Late 1941
                  triggerAttachmenEarly1942RedFrenchInUK: Changer has 1 FrenchUK placed in Early 1942
                  triggerAttachmenEarly1940Red: Changer has 1 DevelopWeapons, 1 Early1943, 1 TotalWar and 1 Waffen_Para placed in Early 1943
                  triggerAttachmenEarly1940Red: Changer has 1 DDayEurope and 1 Early1944 placed in Early 1944
                  triggerAttachmenEarly1940Red: Changer has 1 Early1940_red, 1 Soviet_Commisar, 1 WaffenArty, 1 commando, 1 marine and 1 waffen_infantry placed in Early 1940
                  triggerAttachmenEarly1940Red: Changer has 1 Early1941, 1 Tank_General, 1 Tankograd and 1 USADOW placed in Early 1941
                  triggerAttachmenEarly1940Red: Changer has 1 EuropeDOW, 1 Late1941, 1 MayAttack and 1 guard_infantry placed in Late 1941
                  triggerAttachmenEarly1940Red: Changer has 1 Late1940, 1 Panzer_General, 1 UK_TankGeneral and 1 Waffen_Oberst placed in Late 1940
                  triggerAttachmenEarly1940Red: Changer has 1 Early1942 and 1 USA_TankGeneral placed in Early 1942
                  triggerAttachmenEarly1940Red: Changer has 1 Late1943 and 1 TakeOverItalyTT placed in Late 1943
                  triggerAttachmenEarly1940Red: Changer has 1 Late1942, 1 Mass_Tanks and 1 waffen_panzer placed in Late 1942
                  triggerAttachmenEarly1940Red: Changer has 1 Late1944 placed in Late 1944
                  triggerAttachmenEarly1942RedSP Artillery: Changer has 1 SP_Artillery placed in Early 1942
                  triggerAttachmenLate1942RedTankDestroyers: Changer has 1 WaffenPnzrJagerFS placed in Early 1944
                  triggerAttachmenLate1942RedTankDestroyers: Changer has 1 PanzerJagerFS and 1 TankDestroyerFS placed in Late 1943
                  triggerAttachmenLate1942RedTankDestroyers: Changer has 1 USATankDestroyerFS placed in Late 1942
                  triggerAttachmenLate1941RedEscortAndConvoy: Changer has 1 EscortAndConvoy placed in Late 1941
                  triggerAttachmenEarly1944RedKing Tiger: Changer has 1 King_Tiger placed in Early 1944
                  triggerAttachmenEarly1944RedKing Tiger: Changer has 1 Waffen_Hvy_Tank placed in Late 1944
                  triggerAttachmenLate1940RedWaffenPioneer: Changer has 1 WaffenPioneer placed in Late 1940
                  triggerAttachmenEarly1940RedSubPen: Changer has 1 SubPen placed in Early 1940
                  triggerAttachmenLate1943RedUSAHeavyBombers: Changer has 1 HeavyBombers placed in Late 1943
                  triggerAttachmenLate1942RedBanzai: Changer has 1 Banzai placed in Late 1942
                  triggerAttachmenEarly1942RedRedArmyConscript: Changer has 1 RedArmyConscript placed in Early 1942
                  triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 BBandTransport placed in Early 1943
                  triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 CruiserAndSub placed in Early 1942
                  triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 2Destroyers placed in Late 1943
                  triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 Carrier2FTRS placed in Late 1942
                  triggerAttachmenLate1941RedSoviet Partisan: Changer has 1 Soviet_Partisan placed in Late 1941
          
              Combat - Changer
          
              Non Combat Move - Changer
          
              Turn Complete - Changer
          

          EXP Practice Game 1 malmessi Changer 1.tsvg

          I will go over some helpful stuff and then do G 1. The in Game Notes under "Help" top bar have extensive explanations on how triplea works with the mod.

          Edit
          I recommend having "Show Map Blends" on

          Screenshot from 2026-09-17 10-34-22.png

          It's not quit as neon πŸ™‚ when off

          Screenshot from 2026-09-17 10-34-35.png

          obviously just a preference thing πŸ™‚

          Depending on monitor size, I think I'm hooked up to a 24", I roll with 50-60% zoom and will hit 40 sometimes to checkout the Pacific.

          Units should be at 125% and are by default. For font I'm rolling with 28 but my eyes ain't what they used to be lol Another preference thing.
          Unless you're like Herr Panzer that has the Curved Big Screen that shows the entire map πŸ™‚

          The triplea in Game Notes you'll want to read the introduction. Most of it is up to date. The Units basically are in the order the rulebook has them. Anyway, it'll be a good reference tool to use but basically ask and I will explain it.

          But if you're not sure how Landmines or Paratroopers work, you can look them up in the Game Notes and get a pretty good idea and as stated above, they're in the order the Captain's rulebook has them. Still kind of a pita to find them sometimes πŸ™‚

          Edit 2
          Here's some basic strategies or things to be aware of anyway πŸ™‚

          Paratroopers and Landing Craft, LCVs, are two of the biggest impact units. You probably aware as I'm pretty sure TWW uses them too but the Soviets need to defend Caucasus heavily. LandMines, LM, are good against LCV attacks and AA guns against Paras.

          Your Rail movement is also key, which TWW also has but the Captain does it a little different. Basically can go anywhere it's allowed as long as it had an uninterrupted GroundLineOfCommunication, GLOC, at turn start. Triplea will let you move through newly conquered TTys, so you have to PlayerEnforce, PE, not too.

          Boosting Minor Fctrys to 4 builds, Heavy Industry, are nice for ANZC and S Africa.

          The 20 PU only build in India is PE, so you gotta pay attention to that. I usually start my build in India and work my way back to London. Same with placement just to keep track of it better πŸ™‚

          Anyway best way to learn is to just play and I will point out things to do or consider anyway until you get up to speed on stuff.

          G 1 coming up

          Oh yea Air Trprts can be pretty badass too, as well as Engineers moving Fctrys, although that's just for the Axis. Yanks will use A Trprts too though and ANZC.

          Here's G 1 build

          Screenshot from 2026-09-17 11-31-40.png

          The SS lads, called Waffen, will place in the 1st Place Phase and be able to attack this turn. Everything else will be normal OOB place at End Turn.

          Scramble 110 or 111 ?

          I like to post a screenshot and a save so you can see all my attacks and build

          Screenshot from 2026-09-17 11-39-22.png

          EXP Practice Game 1 malmessi G1 Scramble.tsvg

          Also, one of the big things you'll see, is that Trprts can be taken as casualties. You have to take them only after everything else is dead. Starting in Rd 4, Late 1941, they will defend at 1 but you still have to take them as hits only after everything else has been destroyed. That's a PE.

          Edit
          Oh yea this a Big difference from OOB. The UK Objective for original TTys is only for those that have a PU value

          Screenshot from 2026-09-17 12-13-31.png

          so it takes some stuff out of play like Crete but it was for balance the Captain said and I can see why, it just wasn't hilighted so we didn't realize it was different until 3 or 4 games in lol

          Victory spotted it πŸ™‚

          M 2 Replies Last reply Reply Quote 0
          • M
            malmessi @beelee
            last edited by

            @beelee ok, let's start with questions

            LCV = transport ?

            Yes paratroop are present in TWW and they can be very nasty, maybe here some minor rules change but I know them

            TripleA question. I always play locally and send map by mail, what should I enter here ? Is it right ?

            image.jpeg

            Basically can go anywhere it's allowed as long as it had an uninterrupted GroundLineOfCommunication
            In TWW you need rail in each territory you want to move with your train and each train has a limit of 5/6 mov.points plus a transporting capacity, rail can be damaged etc...I think here is very different
            When you say un interrupted GLOC you mean I just have adjacent territories or units like RAIL are involved like in TWW ? No rail and no train units in this game, I just can magically move units with only the following limit:
            Strategic Rail Movement Capacity:

            1. Germany: 2 in Europe and Asia.
            2. Russia: 3 in Soviet Union – one of these
              can also be used in Europe.
            3. Japan: 2 in Asia.
            4. USA: 6 in North & South America and 2 in
              Europe.
            5. China: 2 only in Chinese areas.
            6. United Kingdom: 2 in Europe, Africa and
              Asia (India can use United Kingdom’s rail
              capacity)
            7. Italy: 1 in Europe. Germany can use
              Italy’s rail capacity in Europe if Germany
              takes over Italy.
            8. ANZAC: can use United Kingdom’s rail
              capacity
            9. France: can use United Kingdom’s rail
              capacity
            M B 2 Replies Last reply Reply Quote 0
            • M
              malmessi @beelee
              last edited by

              @beelee said:

              Also, one of the big things you'll see, is that Trprts can be taken as casualties. You have to take them only after everything else is dead. Starting in Rd 4, Late 1941, they will defend at 1 but you still have to take them as hits only after everything else has been destroyed. That's a PE.

              Second part then I will stop with questions for a bit:
              Transport can be selected as casualties if I am defending and can be chosen as last ones only if I am attcking, right ?

              TripleA question, what is CHANGER turn ?
              Something happening at the beginning of the game or maybe at the beginning of each turn where TipleA activate triggers but that does not require attention from the players ?

              1 Reply Last reply Reply Quote 0
              • M
                malmessi @malmessi
                last edited by

                malmessi said:

                TripleA question. I always play locally and send map by mail, what should I enter here ? Is it right ?

                image.jpeg

                If I do so, I get this error

                An unexpected error occurred! IllegalStateException: Error, bad server response: HTTP/1.1 404 Not Found; JSON: {"path":"/v2/users/3321/tokens","title":"[[global:404.title]]","bodyClass":"page-v2 page-v2-users page-v2-3321 page-status-404 theme-persona user-guest"}

                1 Reply Last reply Reply Quote 0
                • B
                  beelee @malmessi
                  last edited by beelee

                  @malmessi

                  Good Morning or whatever time of day it happens to be where you are πŸ™‚ In the Heartland of America here, just waiting for it to start raining again lol

                  LCV = "Landing Craft Vehicle" I thought it was "Vessel" but I looked it up to make sure and wow, I already learned something today πŸ™‚

                  Page 38 https://drive.google.com/file/d/1SRDOsOwlO4Aa13cULwkWrorrXEmCmiN-/view?pli=1

                  These are heavily used in W EUR, the Mediterranean and Black Sea usually. Have same abilities as a Transport, Trprt, but are susceptible to LandMines, LMs. Can be transported by Naval Transport, same cost as a Armor unit, and be transported by rail as well. 1 Rail unit per LCV, same as other units.

                  Can be sent in empty on the attack and be used as a hit soaker. No hit on defense, so don't take as casualty until everything dead. Player Enforced, PE. Can move 2, 3 with NavalBase, NB. Can only move 1 by land, PE. Can move in NonCombatMove, NCM.

                  EDIT
                  You have to use edit "Perform Move or Other Actions" to move them across water. Explained in detail in the in Game Notes.

                  Yea, so things a little different now since the Big update back in June. I'm not entirely sure how PBF works now but use "Play By Email". Fire up the save and then hit PBEM and it'll fire up with the "Dice Server On" thing.

                  So select save, Play by Email and you'll get this with our emails listed

                  Screenshot from 2026-09-18 07-27-20.png

                  then hit Play and it'll fire up with Dice Server On in bottom right.

                  Screenshot from 2026-09-18 07-28-27.png

                  Do your turn and at the end hit "View Turn Summary" a little above "Dice Server On" hit ctrl a ctrl c in the window that pops up to copy it.

                  Screenshot from 2026-09-18 07-31-35.png

                  Then ctrl s to make a save and post both to the Game Thread. The "Post Turn Summary" thing doesn't work, so ignore it.

                  back with more in a moment.

                  Here's a detailed explanation on Rail movement https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/78?_=1789734110756

                  but basically, you click on the Rail icon and move it to where you want to pick up the unit it is going to move, then click on it and the unit to be moved and move them to their destination.

                  The Rail units themselves can only move in legal areas, triplea enforces that correctly, but it doesn't enforce the continuous line of Territories, TTy, that need to be in place at turn start.
                  So if you conquer something that turn, triplea will allow you to move through that TTy which is against the rules. So PE on that.

                  Also, triplea will let you use the Rail unit more than once, so PE on that too.

                  "I just can magically move units with only the following limit: ... "

                  Yep. Page 37

                  Screenshot from 2026-09-18 07-51-31.png

                  Transport can be selected as casualties if I am defending and can be chosen as last ones only if I am attcking, right ?

                  So you only take Trprts as casualties after all of your other units are dead. Starting turn 4, Late 1941, they will defend at 1. You still have to only take them as casualties after everything else has been killed.

                  Triplea will offer you the chance to kill them sooner and almost always will auto select them, so you have to PE and deselect and take something else until only Trprts are left.

                  "TripleA question, what is CHANGER turn ?
                  Something happening at the beginning of the game or maybe at the beginning of each turn where TipleA activate triggers but that does not require attention from the players ?"

                  Changer is a separate Player allied to all Players. He starts the game and then never has another turn. It's purpose is to allow placement of LMs in Enemy controlled TTys. It also controls the Boxes in the TimeTable and the OverFlow one as well.

                  When LMs are Armed/Dug in, you edit out the unarmed ones and add "Changer" ones. That way if/when the TTy is conquered but not all the LMs detonated, the undetonated ones are still present without triplea causing a battle.

                  The in Game Notes, under "Help" Tab top left, explains them in detail. It's toward the beginning of Notes and then explained again later in it's normal spot in the rulebook.

                  Those require a lot of edit and I will post a detailed example of how they work after bit. I'm not sure if I have a link for it or not but here's one for a few of the trickier triplea ones. Not all are up to date. I've been slacking πŸ™‚

                  https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea

                  you might have to scroll a bit to get to them.

                  Screenshot from 2026-09-18 08-13-05.png

                  M 1 Reply Last reply Reply Quote 0
                  • M
                    malmessi @beelee
                    last edited by

                    @beelee
                    Hi, I do not play in the wqeekend, so I'm back now.
                    I am a bit scared of the amount of editing required but I will try.
                    So if I understood is your turn with Ger1 ?
                    Thanks for hints and suggetsions on how to play Rus1 but I think this will be a game where I will learn rules and how/when to edit, absolutely no look at complex strategies or so....

                    B 1 Reply Last reply Reply Quote 0
                    • B
                      beelee @malmessi
                      last edited by

                      @malmessi

                      Hi malmessi

                      Yea it's not for everyone but for those of us who do play it, we found it takes about 2-3 games and then the edits start to become 2nd nature. Just makes it a bit more like a tabletop game πŸ™‚

                      Yea best way to learn is just play πŸ™‚

                      Anyway, here's the German scramble save again. Might have got lost in all the info I posted lol

                      So scramble 110 or 111 ?

                      Screenshot from 2026-09-21 13-30-35.png

                      EXP Practice Game 1 malmessi G1 Scramble.tsvg

                      M 1 Reply Last reply Reply Quote 0
                      • M
                        malmessi @beelee
                        last edited by

                        @beelee
                        Hi, full scramble in sz110

                        I have seen I can scramble 3 fig.
                        I am not used to play Global so I have to ask because G40 House Rules pdf does not mention it.

                        Fig can scramble just because I have an airfiled, right ?
                        In TWW each airport allows 2 planes to scramble and you can build a second one if you wanna scramble more that 2 planes.
                        How does it work here ?

                        Can you please link me a manual to Global40 pdf manual including all the basic rules not mentioned in the G40 House Rules pdf that I already heve ?

                        Thanks again

                        1 Reply Last reply Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better πŸ’—

                        Register Login
                        • 1 / 1
                        • First post
                          Last post
                        Powered by NodeBB Forums