TripleA Design
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Human Multiplayer
Yes let use this. Escpecially in this time where AI is running the internet

Jokes aside, people know the terms multiplayer and singleplayer, they know if they choose one they play humans and the other is against ai. Why should we try to get another term if the mentioned is already this well established.
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@xxXEddieXxx Regarding what "they know", I can tell you that TripleA lobby's tribal knowledge would not consider a 1v1 a multiplayer. When you ask for a "multi" in the lobby, that means a 3+ (usually 4+) players game. Most would actually consider a 1v2 hardly a multi.
However, this is the old tribal knowledge, possibly gone by now. For several years TripleA has been almost only 1v1 in the lobby.
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@Cernel i like that but post is sort of confusing i think for PBEM maybe play by message or relay or something idk
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@xxXEddieXxx
i like the looks of all this you are doing here haven’t personally looked at any of what we have in ages.since we’re on the subject of mode specific changes, one thing we really need imo is some kind of play typing indicator in live play
i do think we need to be careful in getting super excited about changes until @lafayette chimes in here i know we are bit overloaded in terms of tasks already on the docket. i’m sure some of the visual things we have been talking about are probably not a big deal but some of this stuff def involves recoding and testing of things

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Human Multiplayer
i don’t think i’m following this bit
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