TripleA Design
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Synchronous doesn’t mean both players move at the same instant.
To be clear, I'm not much against the term "asynchronous" itself but actually against the phrase "asynchronous play".
I think the term has been hijacked out of its proper meaning to indicate that kind of play when you are not simultaneously present at the board, but being simultaneously present and playing simultaneously are two different things.
I think that, under the definition of what asynchronous means, every Turn-Based Play, however done, is Asynchronous Play.
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@Cernel actually i didnt tel it to to do that but i was kind of thinking that is the only thing that would make sense in terms of grouping those 2 very related play modes
live play is not asynchronous in a true sense bc even if you aren't paying attention or playing at all time u are ostensibly observing when you are not playing.
w/e we call them i think there 3 basic umbrella modes of game play
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@Cernel lol i think we are in basic agreement here

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To be clear, I would say that Chess (as being turn based) is never "synchronous play", no matter if you are simultaneously present. The same for a TripleA game.
If you would say "synchronous Chess", that would make sense to me only if you are playing some sort of Chess variant where both players write their moves in secret and are then revealed and somehow happens at the same time. Of course, that would not be Chess and would need additional rules for when two pieces move to the same square and other things, like eliminating each other or whatever.
Even that, I would rather call it "simultaneous Chess" because "synchronous" is more like when two or more persons intentionally do stuff at the same time (synchronizing themselves).
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Altough i really like the coloring of the Factions! We could use that.
I'm mixed on that. It is helpful, but I don't really like it much. I would prefer if they are grouped under headers, like having in selection
Axis
Germany
JapanAllies
Russia
Britain
AmericaThat way, we can have a select all of the alliance on the header instead of the weird practice of clicking on one of the multiple repeated alliances names on the right.
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