TripleA Design
-
@xxXEddieXxx i dont think the side panel needs to change necessarily, just the main panel would change after you click one fo the main options. i believe the user guide and help button is sufficient for new player but it also be separated into its own category like how local play stands alone in that mockup.
i think could possibly extend the color coding thing to the team selection player assignment screen as well to indicate which side any individual faction is on.
regarding how we populate the ness i think those would be messages set by the devs but it was just an idea that might be more generally useful than the recently updated files or forum which may have limited value for some players
-
@xxxeddiexxx the ai went little off the rails on this version and i cant really wrangle it as each time it sort of gets worse but here is a decent representation of what i was talking about with the assignment screen


-
Am I the only one who does not like the phrase "Asynchronous Play" to indicate PbFand PbE? (As I said, I think the game-play of a turn-based game is asynchronous by definition.)
-
@ubernaut
The screen feels a bit overloaded. The main issue is visual hierarchy. After I click Start Local Game, hosting, email play, and map creator tools still get a whole sidebar, while the thing I came to do, pick a side, Map and game options are buried in a table.If I want to play Axis against the computer, I have to work out how Use, Type, and Set All To relate to that one decision. Play Axis makes it one choice. The table is still there if I want to change who controls Germany or Japan. Maybe look a bit into https://www.uilaws.com/law/hick’s-law
we want to give the user space, so he can orient himself better in this software.Remember we all know how TripleA behaves and what the buttons do. But the more Info at once a new player gets the more likley he/she is to quit the game before even starting.
Altough i really like the coloring of the Factions! We could use that.
@Cernel
Take chess. In a live match, the players move one at a time, but they’re both present for the same session. In correspondence chess, one player can make a move, leave, and get a reply the next day. The rules and turn order are identical.Waiting for your turn makes chess turn-based. It’s also synchronous because both players are at the board for the same session. Synchronous doesn’t mean both players move at the same instant.
What makes the second mode asynchronous is that playing together doesn’t require being there together. That fits the quoted definition. The activity happening at different times is each player’s participation in the match.
-
@xxXEddieXxx this examples uses TWW as the example it has a lot of teams this is normal and not a map for beginners
-
Synchronous doesn’t mean both players move at the same instant.
To be clear, I'm not much against the term "asynchronous" itself but actually against the phrase "asynchronous play".
I think the term has been hijacked out of its proper meaning to indicate that kind of play when you are not simultaneously present at the board, but being simultaneously present and playing simultaneously are two different things.
I think that, under the definition of what asynchronous means, every Turn-Based Play, however done, is Asynchronous Play.
-
@Cernel actually i didnt tel it to to do that but i was kind of thinking that is the only thing that would make sense in terms of grouping those 2 very related play modes
live play is not asynchronous in a true sense bc even if you aren't paying attention or playing at all time u are ostensibly observing when you are not playing.
w/e we call them i think there 3 basic umbrella modes of game play
-
@Cernel lol i think we are in basic agreement here

-
To be clear, I would say that Chess (as being turn based) is never "synchronous play", no matter if you are simultaneously present. The same for a TripleA game.
If you would say "synchronous Chess", that would make sense to me only if you are playing some sort of Chess variant where both players write their moves in secret and are then revealed and somehow happens at the same time. Of course, that would not be Chess and would need additional rules for when two pieces move to the same square and other things, like eliminating each other or whatever.
Even that, I would rather call it "simultaneous Chess" because "synchronous" is more like when two or more persons intentionally do stuff at the same time (synchronizing themselves).
-
Altough i really like the coloring of the Factions! We could use that.
I'm mixed on that. It is helpful, but I don't really like it much. I would prefer if they are grouped under headers, like having in selection
Axis
Germany
JapanAllies
Russia
Britain
AmericaThat way, we can have a select all of the alliance on the header instead of the weird practice of clicking on one of the multiple repeated alliances names on the right.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login