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    TripleA Design

    Scheduled Pinned Locked Moved Development
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    • ubernautU
      ubernaut Moderators Lobby Moderators @xxXEddieXxx
      last edited by

      @xxXEddieXxx i dont think the side panel needs to change necessarily, just the main panel would change after you click one fo the main options. i believe the user guide and help button is sufficient for new player but it also be separated into its own category like how local play stands alone in that mockup.

      i think could possibly extend the color coding thing to the team selection player assignment screen as well to indicate which side any individual faction is on.

      regarding how we populate the ness i think those would be messages set by the devs but it was just an idea that might be more generally useful than the recently updated files or forum which may have limited value for some players

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU
        ubernaut Moderators Lobby Moderators
        last edited by

        @xxxeddiexxx the ai went little off the rails on this version and i cant really wrangle it as each time it sort of gets worse but here is a decent representation of what i was talking about with the assignment screen

        image.jpeg

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • C
          Cernel Moderators Lobby Moderators
          last edited by

          Am I the only one who does not like the phrase "Asynchronous Play" to indicate PbFand PbE? (As I said, I think the game-play of a turn-based game is asynchronous by definition.)

          xxXEddieXxxX ubernautU 2 Replies Last reply
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          • xxXEddieXxxX
            xxXEddieXxx @Cernel
            last edited by

            @ubernaut
            The screen feels a bit overloaded. The main issue is visual hierarchy. After I click Start Local Game, hosting, email play, and map creator tools still get a whole sidebar, while the thing I came to do, pick a side, Map and game options are buried in a table.

            If I want to play Axis against the computer, I have to work out how Use, Type, and Set All To relate to that one decision. Play Axis makes it one choice. The table is still there if I want to change who controls Germany or Japan. Maybe look a bit into https://www.uilaws.com/law/hick’s-law
            we want to give the user space, so he can orient himself better in this software.

            Remember we all know how TripleA behaves and what the buttons do. But the more Info at once a new player gets the more likley he/she is to quit the game before even starting.

            Altough i really like the coloring of the Factions! We could use that.
            @Cernel
            Take chess. In a live match, the players move one at a time, but they’re both present for the same session. In correspondence chess, one player can make a move, leave, and get a reply the next day. The rules and turn order are identical.

            Waiting for your turn makes chess turn-based. It’s also synchronous because both players are at the board for the same session. Synchronous doesn’t mean both players move at the same instant.

            What makes the second mode asynchronous is that playing together doesn’t require being there together. That fits the quoted definition. The activity happening at different times is each player’s participation in the match.

            ubernautU C 3 Replies Last reply
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            • ubernautU
              ubernaut Moderators Lobby Moderators @xxXEddieXxx
              last edited by

              @xxXEddieXxx this examples uses TWW as the example it has a lot of teams this is normal and not a map for beginners

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • C
                Cernel Moderators Lobby Moderators @xxXEddieXxx
                last edited by

                @xxXEddieXxx said:

                Synchronous doesn’t mean both players move at the same instant.

                To be clear, I'm not much against the term "asynchronous" itself but actually against the phrase "asynchronous play".

                I think the term has been hijacked out of its proper meaning to indicate that kind of play when you are not simultaneously present at the board, but being simultaneously present and playing simultaneously are two different things.

                I think that, under the definition of what asynchronous means, every Turn-Based Play, however done, is Asynchronous Play.

                ubernautU 1 Reply Last reply
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                • ubernautU
                  ubernaut Moderators Lobby Moderators @Cernel
                  last edited by

                  @Cernel actually i didnt tel it to to do that but i was kind of thinking that is the only thing that would make sense in terms of grouping those 2 very related play modes

                  live play is not asynchronous in a true sense bc even if you aren't paying attention or playing at all time u are ostensibly observing when you are not playing.

                  w/e we call them i think there 3 basic umbrella modes of game play

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU
                    ubernaut Moderators Lobby Moderators @Cernel
                    last edited by ubernaut

                    @Cernel lol i think we are in basic agreement here 🙂

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • C
                      Cernel Moderators Lobby Moderators
                      last edited by

                      To be clear, I would say that Chess (as being turn based) is never "synchronous play", no matter if you are simultaneously present. The same for a TripleA game.

                      If you would say "synchronous Chess", that would make sense to me only if you are playing some sort of Chess variant where both players write their moves in secret and are then revealed and somehow happens at the same time. Of course, that would not be Chess and would need additional rules for when two pieces move to the same square and other things, like eliminating each other or whatever.

                      Even that, I would rather call it "simultaneous Chess" because "synchronous" is more like when two or more persons intentionally do stuff at the same time (synchronizing themselves).

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                      • C
                        Cernel Moderators Lobby Moderators @xxXEddieXxx
                        last edited by

                        @xxXEddieXxx said:

                        Altough i really like the coloring of the Factions! We could use that.

                        I'm mixed on that. It is helpful, but I don't really like it much. I would prefer if they are grouped under headers, like having in selection

                        Axis

                        Germany
                        Japan

                        Allies

                        Russia
                        Britain
                        America

                        That way, we can have a select all of the alliance on the header instead of the weird practice of clicking on one of the multiple repeated alliances names on the right.

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