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    Air Transports

    Scheduled Pinned Locked Moved Map Making
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    • prastleP Offline
      prastle Moderators Admin @Hepps
      last edited by

      @hepps paras cant move deep .... it becomes evil! But yes that option is there as well.

      🙂

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @prastle
        last edited by

        @prastle I'm all about evil. Was just pointing out that it is possible if the goal was to make the unit more versatile and realistic.

        But what I was really saying is that the transporting unit can always move during CM & NCM phases since it would be "isAir". You would have to add other attachments to the transporting unit if you wanted it to move only during NCM.

        "A joyous heart sours with the burden of expectation"
        Hepster

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        • B Online
          beelee @Hepps
          last edited by beelee

          @hepps Thanks eveyone ! I got kinda bummed for a minute 🙂

          hmm...isair you could have snipers target them with AA heh heh right on thanks again

          HeppsH prastleP 2 Replies Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @beelee
            last edited by

            @beelee

            <attachment name="unitAttachment" attachTo="britishAirTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
              <option name="movement" value="2"/>  (this movement range may seem low because we have airfields that give extra movement) 
              <option name="attack" value="1"/>  (We use the attack value to create an amphibious type bonus.  Otherwise Att would normally be 0)
              <option name="defense" value="0"/>
              <option name="transportCapacity" value="2"/>
              <option name="isAir" value="true"/>
              <option name="isAirTransport" value="true"/>
              <option name="requiresUnits" value="britishAircraftPlant"/>
              
                  <attachment name="unitAttachment" attachTo="britishParatrooper" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
              <option name="movement" value="1"/>
              <option name="attack" value="2"/>
              <option name="defense" value="3"/>
              <option name="isLandTransportable" value="true"/>
              <option name="isAirTransportable" value="true"/>
              <option name="transportCost" value="2"/>
              <option name="requiresUnits" value="britishBarracks"/>
              <option name="canInvadeOnlyFrom" value="none"/>
            

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • B Online
              beelee @Hepps
              last edited by

              @hepps far out ! Thank You !

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @beelee
                last edited by Hepps

                @beelee and in regards to your initial post.... the quote you provided does not mean to reflect that combat units cannot move during non combat.... but rather that Air units are the only unit that can move (within the same turn) in both phases. All non-air units are confined to moving in Combat OR Noncombat. Just not in both during the same turn. The archaic rule was just revived from original board games where doing moves in both phases lead to confusion on the board. and while it is a non-issue with our movement validation and undo ability within Triple A... purists will be purists.

                "A joyous heart sours with the burden of expectation"
                Hepster

                B 2 Replies Last reply Reply Quote 1
                • B Online
                  beelee @Hepps
                  last edited by

                  @hepps right on.
                  Guess I freaked for nothing. That was a easy fix. My brain does scramble after an all night session : )

                  HeppsH 1 Reply Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Moderators @beelee
                    last edited by

                    @beelee Been there... done that.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • prastleP Offline
                      prastle Moderators Admin @beelee
                      last edited by

                      @beelee yes bee you hit the nail on the HEAD. It means that IF the random aa shot hits the para bomber they air transport dies ... The only know glitch that is left ( that I know of) is that the bomber can continue to fly and bomb after dropping para. Which is not legal. BUT yes many wonderfull things available 🙂 Great stuff

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      HeppsH 1 Reply Last reply Reply Quote 1
                      • HeppsH Offline
                        Hepps Moderators @prastle
                        last edited by

                        @prastle That is easily correctable inside the XML. It is really just the way you guys have approached para in your game.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        prastleP 1 Reply Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Moderators Admin @Hepps
                          last edited by

                          @hepps Nope
                          also needs the move para first and control/click movement fixed
                          It shouldn't need to matter if ya do it at start of round.
                          AND it shouldn't require control movements
                          of fly pattern

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          prastleP 1 Reply Last reply Reply Quote 0
                          • prastleP Offline
                            prastle Moderators Admin @prastle
                            last edited by prastle

                            @Hepps to clarfy this occurs any game with paras and non com movement.

                            But i can say I never checked in tww

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @prastle
                              last edited by

                              @prastle Then don't know how you are saying no. Just because you have never looked for a solution.... doesn't mean one isn't available. 😃

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              prastleP 1 Reply Last reply Reply Quote 0
                              • prastleP Offline
                                prastle Moderators Admin @Hepps
                                last edited by

                                @hepps k boss i will test

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                prastleP 1 Reply Last reply Reply Quote 0
                                • prastleP Offline
                                  prastle Moderators Admin @prastle
                                  last edited by

                                  @Hepps but it doesn't mean it shouldn't be fixed for all other maps! 🙂

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @prastle
                                    last edited by

                                    @prastle Fixing things in lots of available maps is a highly subjective thing. 😉

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

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                                    • B Online
                                      beelee @Hepps
                                      last edited by beelee

                                      @hepps Ran into a retreat problem for my elite dude. He's not supposed to be able to when being air dropped. Checked POS and TWW but couldn't find how to make it happen.

                                      Know you're busy but would appreciate it if you would clue me in when you get a chance : )

                                      Thanks

                                      OK got it to kinda work. If I kill the elite and then try and retreat the transport i get "couldn't find step name germans withdraw". Still lets it retreat but I've never seen that before. I'll dick with it some more.

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @beelee
                                        last edited by

                                        @beelee To my knowledge the airdropped unit has always retained the ability to retreat if it is not taken as a casualty. I know it has always been the case in TWW.

                                        I think the only retreats that are currently blockable are amphibious assaults.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

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                                        • B Online
                                          beelee @Hepps
                                          last edited by

                                          @hepps right on. I got it set so they can "Go Deep" so maybe that's why ? It's a little confusing still. I saved before the changes when i got it not to retreat. I need to go through it all again and see exactly what's happening.

                                          A cool thing was i ran across "canInvadeOnlyFrom" which I wasn't aware of. I'll let ya know what I end up with : ) Heh heh Yanks just scored sweet. Have to take a break for a bit : )

                                          prastleP HeppsH 2 Replies Last reply Reply Quote 0
                                          • prastleP Offline
                                            prastle Moderators Admin @beelee
                                            last edited by

                                            @beelee go deep is fine
                                            as long as you don't want them to stop at first flyover of enemy ter

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                            1 Reply Last reply Reply Quote 1

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