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    Total World War: December 1941 (BETA) 2.8.0.5

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @Ondis
      last edited by

      @ondis Yeah, that is the major change. Units with "Targeted Attacks" use them every combat round not just round 1 but most of them were made weaker per round and many of the units had their defense reduced. It seems relatively balanced for the initial test games we've played.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators @Ondis
        last edited by

        @ondis In most cases the combat efficiency of units with AA type attacks and defenses has been reduced to compensate for the infinite rounds of AA. So far the balance changes have been negligible. In fact so far it appears as though the changes make the intended use for the specialized units more pronounced and reinforced their situational benefits.

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 1
        • O Offline
          Ondis Moderators
          last edited by Ondis

          Just added a small note as you wrote yours. It seems balanced on a first glance but there might be some things to consider in terms of terrain advantage.

          @hepps. Yup. Liked that aspect of it. You may now be able to switch the strategic plan by changing the purchasing patterns to better exploit weaknesses in the enemy composition.

          redrumR 1 Reply Last reply Reply Quote 1
          • General_ZodG Offline
            General_Zod Moderators @redrum
            last edited by General_Zod

            @redrum Also all the AAgun related global game properties are linked to it. And it uses separate rolls and even dice.

            It's actually kind of messy as is.

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Ondis
              last edited by

              @ondis In general, the total amount matters more than percent increase. Now that target attacks hit every round, adding it with the standard defense and terrain modifiers gives you the total amount its rolling against. The targeted attack portion is usually a bit more valuable but gives you a ballpark. Comparing that to the previous first round only target attack and previous defense should give an idea of balance. Terrain effects should essentially be the same.

              @General_Zod Yeah, in the XML and properties it would be very difficult to rename and its a mess. Though how we discuss it as players and in manual/notes could use better terms which maybe some day make it back into the XML.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH 1 Reply Last reply Reply Quote 1
              • S Offline
                spartan
                last edited by spartan

                @Hepps Thumbs up, glad to have the tech tab back and thanks for implementing the train changes. Especially curious, how US changes would effectuate.

                In addition: I liked your proposal about disabled tracks for captured territories you uttered the other day - may be something to add to your list?

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @redrum
                  last edited by

                  @redrum Yes I was referring to the terminology I/we use to describe it more so than attempting to change the code anytime soon. From what I remember from past conversations is that the code is a quagmire. (and not the good kind of giggidy Quagmire)

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  General_ZodG 1 Reply Last reply Reply Quote 1
                  • General_ZodG Offline
                    General_Zod Moderators @Hepps
                    last edited by

                    @hepps Giggidy 🙂

                    1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @spartan
                      last edited by

                      @spartan Yes. There is a new feature request (much to Reds chagrin) relating to the damage of infrastructure on capture. I didn't add it to the list of new features within the game since it seems a little presumptuous to assume that just because I mentioned it, it will be done. However, that being said, if this feature is developed it will be implemented about 15 minutes after it is added to the engine. 😃

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Hepps
                        last edited by

                        @hepps 15 minutes! Can I hold you to that?

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        HeppsH prastleP 2 Replies Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @redrum
                          last edited by

                          @redrum You may. If the feature ends up being worded the way its suggested.... I could go as low as 45 seconds. 😃

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators
                            last edited by

                            Well I've got some good news and some bad news...

                            The good news is all my changes are operational.

                            the bad news is I am out of new features to add to this further. 😉

                            0_1518558144663_df584c7d-61c3-4f58-9070-d8aef336b4e3-image.png

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            General_ZodG 1 Reply Last reply Reply Quote 0
                            • prastleP Offline
                              prastle Moderators Admin @redrum
                              last edited by

                              @redrum hehe

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                              • HeppsH Offline
                                Hepps Moderators
                                last edited by

                                Sorry ran into a bit of a snag.

                                Would anyone know why this is returning an error?

                                <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                  <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                  <option name="unitType" value="germanAirTransport"/>
                                  <option name="unitProperty" value="isInfrastructure" count="false"/>
                                  <option name="unitProperty" value="attack" count="1"/>
                                  <option name="when" value="before:germanyCombatMove"/>
                                </attachment>
                                <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                  <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                  <option name="unitType" value="germanAirTransport"/>
                                  <option name="unitProperty" value="isInfrastructure" count="true"/>
                                  <option name="unitProperty" value="destroyedWhenCapturedFrom" count="Germany"/>
                                  <option name="unitProperty" value="attack" count="0"/>
                                  <option name="when" value="after:germanyNonCombatMove"/>
                                </attachment>
                                

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Hepps
                                  last edited by

                                  @hepps What error are you seeing?

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • General_ZodG Offline
                                    General_Zod Moderators @Hepps
                                    last edited by General_Zod

                                    @hepps Haha, what about the tech model tests? Maybe it can turn into a companion mod for those whos dislike dumb luck deciding the direction of the game. 😉

                                    At worst you will have proven what model would work for GD before mass production. 🙂

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                                    • HeppsH Offline
                                      Hepps Moderators @redrum
                                      last edited by

                                      @redrum TripleA engine version 1.9.0.0.8505
                                      Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                                      Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                                      Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                                      Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                                      Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                                      java.lang.IllegalStateException: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                                      at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:76)
                                      at games.strategy.engine.data.DefaultAttachment.getRawPropertyString(DefaultAttachment.java:113)
                                      at games.strategy.triplea.attachments.TriggerAttachment.triggerUnitPropertyChange(TriggerAttachment.java:1932)
                                      at games.strategy.triplea.attachments.TriggerAttachment.fireTriggers(TriggerAttachment.java:229)
                                      at games.strategy.triplea.attachments.TriggerAttachment.collectAndFireTriggers(TriggerAttachment.java:168)
                                      at games.strategy.triplea.delegate.BaseTripleADelegate.triggerWhenTriggerAttachments(BaseTripleADelegate.java:90)
                                      at games.strategy.triplea.delegate.BaseTripleADelegate.end(BaseTripleADelegate.java:59)
                                      at games.strategy.triplea.delegate.AbstractMoveDelegate.end(AbstractMoveDelegate.java:50)
                                      at games.strategy.triplea.delegate.MoveDelegate.end(MoveDelegate.java:188)
                                      at games.strategy.engine.framework.ServerGame.endStep(ServerGame.java:454)
                                      at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:418)
                                      at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:266)
                                      at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:58)
                                      at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
                                      at java.lang.Thread.run(Unknown Source)
                                      Caused by: java.lang.IllegalStateException: No such Property Field: destroyedWhenCapturedFrom
                                      at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:58)
                                      at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                                      at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                                      at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                                      at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:53)
                                      at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:101)
                                      at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:81)
                                      at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:69)
                                      ... 14 more

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      redrumR General_ZodG 2 Replies Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Hepps
                                        last edited by

                                        @hepps I have a feeling that you can't use destroyedWhenCapturedFrom in a trigger. Can you try using destroyedWhenCapturedBy instead?

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • General_ZodG Offline
                                          General_Zod Moderators @Hepps
                                          last edited by General_Zod

                                          @Hepps @redrum
                                          Why is the m_ in there?

                                          @hepps said in Total World War: December 1941 Trains (BETA) 2.8.0.1:

                                          @redrum TripleA engine version 1.9.0.0.8505
                                          Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                                          Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                                          Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                                          Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                                          Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                                          java.lang.IllegalStateException: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @redrum
                                            last edited by

                                            @redrum I'll try.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            1 Reply Last reply Reply Quote 0

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