Total World War: December 1941 (BETA) 2.8.0.5
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@ondis In most cases the combat efficiency of units with AA type attacks and defenses has been reduced to compensate for the infinite rounds of AA. So far the balance changes have been negligible. In fact so far it appears as though the changes make the intended use for the specialized units more pronounced and reinforced their situational benefits.
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Just added a small note as you wrote yours. It seems balanced on a first glance but there might be some things to consider in terms of terrain advantage.
@hepps. Yup. Liked that aspect of it. You may now be able to switch the strategic plan by changing the purchasing patterns to better exploit weaknesses in the enemy composition.
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@redrum Also all the AAgun related global game properties are linked to it. And it uses separate rolls and even dice.
It's actually kind of messy as is.
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@ondis In general, the total amount matters more than percent increase. Now that target attacks hit every round, adding it with the standard defense and terrain modifiers gives you the total amount its rolling against. The targeted attack portion is usually a bit more valuable but gives you a ballpark. Comparing that to the previous first round only target attack and previous defense should give an idea of balance. Terrain effects should essentially be the same.
@General_Zod Yeah, in the XML and properties it would be very difficult to rename and its a mess. Though how we discuss it as players and in manual/notes could use better terms which maybe some day make it back into the XML.
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@Hepps Thumbs up, glad to have the tech tab back and thanks for implementing the train changes. Especially curious, how US changes would effectuate.
In addition: I liked your proposal about disabled tracks for captured territories you uttered the other day - may be something to add to your list?
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@redrum Yes I was referring to the terminology I/we use to describe it more so than attempting to change the code anytime soon. From what I remember from past conversations is that the code is a quagmire. (and not the good kind of giggidy Quagmire)
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@hepps Giggidy

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@spartan Yes. There is a new feature request (much to Reds chagrin) relating to the damage of infrastructure on capture. I didn't add it to the list of new features within the game since it seems a little presumptuous to assume that just because I mentioned it, it will be done. However, that being said, if this feature is developed it will be implemented about 15 minutes after it is added to the engine.

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@hepps 15 minutes! Can I hold you to that?
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@redrum You may. If the feature ends up being worded the way its suggested.... I could go as low as 45 seconds.

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Well I've got some good news and some bad news...
The good news is all my changes are operational.
the bad news is I am out of new features to add to this further.


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@redrum hehe
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Sorry ran into a bit of a snag.
Would anyone know why this is returning an error?
<attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentDummyCondition"/> <option name="unitType" value="germanAirTransport"/> <option name="unitProperty" value="isInfrastructure" count="false"/> <option name="unitProperty" value="attack" count="1"/> <option name="when" value="before:germanyCombatMove"/> </attachment> <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentDummyCondition"/> <option name="unitType" value="germanAirTransport"/> <option name="unitProperty" value="isInfrastructure" count="true"/> <option name="unitProperty" value="destroyedWhenCapturedFrom" count="Germany"/> <option name="unitProperty" value="attack" count="0"/> <option name="when" value="after:germanyNonCombatMove"/> </attachment> -
@hepps What error are you seeing?
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@hepps Haha, what about the tech model tests? Maybe it can turn into a companion mod for those whos dislike dumb luck deciding the direction of the game.

At worst you will have proven what model would work for GD before mass production.

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@redrum TripleA engine version 1.9.0.0.8505
Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
java.lang.IllegalStateException: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:76)
at games.strategy.engine.data.DefaultAttachment.getRawPropertyString(DefaultAttachment.java:113)
at games.strategy.triplea.attachments.TriggerAttachment.triggerUnitPropertyChange(TriggerAttachment.java:1932)
at games.strategy.triplea.attachments.TriggerAttachment.fireTriggers(TriggerAttachment.java:229)
at games.strategy.triplea.attachments.TriggerAttachment.collectAndFireTriggers(TriggerAttachment.java:168)
at games.strategy.triplea.delegate.BaseTripleADelegate.triggerWhenTriggerAttachments(BaseTripleADelegate.java:90)
at games.strategy.triplea.delegate.BaseTripleADelegate.end(BaseTripleADelegate.java:59)
at games.strategy.triplea.delegate.AbstractMoveDelegate.end(AbstractMoveDelegate.java:50)
at games.strategy.triplea.delegate.MoveDelegate.end(MoveDelegate.java:188)
at games.strategy.engine.framework.ServerGame.endStep(ServerGame.java:454)
at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:418)
at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:266)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:58)
at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalStateException: No such Property Field: destroyedWhenCapturedFrom
at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:58)
at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:53)
at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:101)
at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:81)
at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:69)
... 14 more -
@hepps I have a feeling that you can't use destroyedWhenCapturedFrom in a trigger. Can you try using destroyedWhenCapturedBy instead?
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@Hepps @redrum
Why is the m_ in there?@hepps said in Total World War: December 1941 Trains (BETA) 2.8.0.1:
@redrum TripleA engine version 1.9.0.0.8505
Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
java.lang.IllegalStateException: No such Property Field named:m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment -
@redrum I'll try.
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@general_zod Yes I also wondered that. I searched the entire XML for an instance of either; m_destroyedWhenCapturedFrom, as well as m destroyedWhenCapturedFrom... and yielded no results.
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