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    Total World War: December 1941 (BETA) 2.8.0.5

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @Ondis
      last edited by

      @ondis In general, the total amount matters more than percent increase. Now that target attacks hit every round, adding it with the standard defense and terrain modifiers gives you the total amount its rolling against. The targeted attack portion is usually a bit more valuable but gives you a ballpark. Comparing that to the previous first round only target attack and previous defense should give an idea of balance. Terrain effects should essentially be the same.

      @General_Zod Yeah, in the XML and properties it would be very difficult to rename and its a mess. Though how we discuss it as players and in manual/notes could use better terms which maybe some day make it back into the XML.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      HeppsH 1 Reply Last reply Reply Quote 1
      • S Offline
        spartan
        last edited by spartan

        @Hepps Thumbs up, glad to have the tech tab back and thanks for implementing the train changes. Especially curious, how US changes would effectuate.

        In addition: I liked your proposal about disabled tracks for captured territories you uttered the other day - may be something to add to your list?

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @redrum
          last edited by

          @redrum Yes I was referring to the terminology I/we use to describe it more so than attempting to change the code anytime soon. From what I remember from past conversations is that the code is a quagmire. (and not the good kind of giggidy Quagmire)

          "A joyous heart sours with the burden of expectation"
          Hepster

          General_ZodG 1 Reply Last reply Reply Quote 1
          • General_ZodG Offline
            General_Zod Moderators @Hepps
            last edited by

            @hepps Giggidy 🙂

            1 Reply Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators @spartan
              last edited by

              @spartan Yes. There is a new feature request (much to Reds chagrin) relating to the damage of infrastructure on capture. I didn't add it to the list of new features within the game since it seems a little presumptuous to assume that just because I mentioned it, it will be done. However, that being said, if this feature is developed it will be implemented about 15 minutes after it is added to the engine. 😃

              "A joyous heart sours with the burden of expectation"
              Hepster

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Hepps
                last edited by

                @hepps 15 minutes! Can I hold you to that?

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                HeppsH prastleP 2 Replies Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @redrum
                  last edited by

                  @redrum You may. If the feature ends up being worded the way its suggested.... I could go as low as 45 seconds. 😃

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators
                    last edited by

                    Well I've got some good news and some bad news...

                    The good news is all my changes are operational.

                    the bad news is I am out of new features to add to this further. 😉

                    0_1518558144663_df584c7d-61c3-4f58-9070-d8aef336b4e3-image.png

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    General_ZodG 1 Reply Last reply Reply Quote 0
                    • prastleP Offline
                      prastle Moderators Admin @redrum
                      last edited by

                      @redrum hehe

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators
                        last edited by

                        Sorry ran into a bit of a snag.

                        Would anyone know why this is returning an error?

                        <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                          <option name="trigger" value="conditionAttachmentDummyCondition"/>
                          <option name="unitType" value="germanAirTransport"/>
                          <option name="unitProperty" value="isInfrastructure" count="false"/>
                          <option name="unitProperty" value="attack" count="1"/>
                          <option name="when" value="before:germanyCombatMove"/>
                        </attachment>
                        <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                          <option name="trigger" value="conditionAttachmentDummyCondition"/>
                          <option name="unitType" value="germanAirTransport"/>
                          <option name="unitProperty" value="isInfrastructure" count="true"/>
                          <option name="unitProperty" value="destroyedWhenCapturedFrom" count="Germany"/>
                          <option name="unitProperty" value="attack" count="0"/>
                          <option name="when" value="after:germanyNonCombatMove"/>
                        </attachment>
                        

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Hepps
                          last edited by

                          @hepps What error are you seeing?

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • General_ZodG Offline
                            General_Zod Moderators @Hepps
                            last edited by General_Zod

                            @hepps Haha, what about the tech model tests? Maybe it can turn into a companion mod for those whos dislike dumb luck deciding the direction of the game. 😉

                            At worst you will have proven what model would work for GD before mass production. 🙂

                            1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @redrum
                              last edited by

                              @redrum TripleA engine version 1.9.0.0.8505
                              Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                              Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                              Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                              Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                              Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                              java.lang.IllegalStateException: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                              at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:76)
                              at games.strategy.engine.data.DefaultAttachment.getRawPropertyString(DefaultAttachment.java:113)
                              at games.strategy.triplea.attachments.TriggerAttachment.triggerUnitPropertyChange(TriggerAttachment.java:1932)
                              at games.strategy.triplea.attachments.TriggerAttachment.fireTriggers(TriggerAttachment.java:229)
                              at games.strategy.triplea.attachments.TriggerAttachment.collectAndFireTriggers(TriggerAttachment.java:168)
                              at games.strategy.triplea.delegate.BaseTripleADelegate.triggerWhenTriggerAttachments(BaseTripleADelegate.java:90)
                              at games.strategy.triplea.delegate.BaseTripleADelegate.end(BaseTripleADelegate.java:59)
                              at games.strategy.triplea.delegate.AbstractMoveDelegate.end(AbstractMoveDelegate.java:50)
                              at games.strategy.triplea.delegate.MoveDelegate.end(MoveDelegate.java:188)
                              at games.strategy.engine.framework.ServerGame.endStep(ServerGame.java:454)
                              at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:418)
                              at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:266)
                              at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:58)
                              at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
                              at java.lang.Thread.run(Unknown Source)
                              Caused by: java.lang.IllegalStateException: No such Property Field: destroyedWhenCapturedFrom
                              at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:58)
                              at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                              at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                              at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                              at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:53)
                              at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:101)
                              at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:81)
                              at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:69)
                              ... 14 more

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              redrumR General_ZodG 2 Replies Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Hepps
                                last edited by

                                @hepps I have a feeling that you can't use destroyedWhenCapturedFrom in a trigger. Can you try using destroyedWhenCapturedBy instead?

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • General_ZodG Offline
                                  General_Zod Moderators @Hepps
                                  last edited by General_Zod

                                  @Hepps @redrum
                                  Why is the m_ in there?

                                  @hepps said in Total World War: December 1941 Trains (BETA) 2.8.0.1:

                                  @redrum TripleA engine version 1.9.0.0.8505
                                  Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                                  Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                                  Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                                  Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                                  Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                                  java.lang.IllegalStateException: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @redrum
                                    last edited by

                                    @redrum I'll try.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @General_Zod
                                      last edited by

                                      @general_zod Yes I also wondered that. I searched the entire XML for an instance of either; m_destroyedWhenCapturedFrom, as well as m destroyedWhenCapturedFrom... and yielded no results.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      redrumR 2 Replies Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Hepps
                                        last edited by

                                        @hepps This should work:

                                        <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                          <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                          <option name="unitType" value="germanAirTransport"/>
                                          <option name="unitProperty" value="isInfrastructure" count="false"/>
                                          <option name="unitProperty" value="attack" count="1"/>
                                          <option name="when" value="before:germanyCombatMove"/>
                                        </attachment>
                                        <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                          <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                          <option name="unitType" value="germanAirTransport"/>
                                          <option name="unitProperty" value="isInfrastructure" count="true"/>
                                          <option name="unitProperty" value="destroyedWhenCapturedBy" count="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
                                          <option name="unitProperty" value="attack" count="0"/>
                                          <option name="when" value="after:germanyNonCombatMove"/>
                                        </attachment>
                                        

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Hepps
                                          last edited by

                                          @hepps This should also work if you want to do the "from":

                                          <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                            <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                            <option name="unitType" value="germanAirTransport"/>
                                            <option name="unitProperty" value="isInfrastructure" count="false"/>
                                            <option name="unitProperty" value="attack" count="1"/>
                                            <option name="when" value="before:germanyCombatMove"/>
                                          </attachment>
                                          <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                            <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                            <option name="unitType" value="germanAirTransport"/>
                                            <option name="unitProperty" value="isInfrastructure" count="true"/>
                                            <option name="unitProperty" value="destroyedWhenCapturedBy" count="FROM:Germany"/>
                                            <option name="unitProperty" value="attack" count="0"/>
                                            <option name="when" value="after:germanyNonCombatMove"/>
                                          </attachment>
                                          

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          HeppsH 2 Replies Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @redrum
                                            last edited by

                                            @redrum lol

                                            I did that and was about to save.... then changed it all to what you had just suggested!

                                            😃

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            redrumR 1 Reply Last reply Reply Quote 0

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