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    Total World War: December 1941 (BETA) 2.8.0.5

    Maps & Mods
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    • Hepps
      Hepps Moderators last edited by

      Icons and Icon Property list done.

      Here is how I feel about this kind of work...

      0_1530930750545_No more icon properties.png

      1 Reply Last reply Reply Quote 3
      • Hepps
        Hepps Moderators last edited by

        Well the results are mixed... while the icons will be very beneficial to games with tech advancements that don't necessarily create a new unit... it is still going through some teething issues.

        I am in the process of tweeking the game to make this ideal as well as fix some of the ordering issues I did while designing it. But overall once I get these just right... it should be an awesome addition.

        Here is a view of a tech heavy Japan...

        0_1530979448485_06df6799-6cc8-4e6f-a383-10f9cdddcc99-image.png

        1 Reply Last reply Reply Quote 1
        • Hepps
          Hepps Moderators last edited by

          Hey @Redrum any idea why this happens

          0_1531017343034_1a36842f-42b7-48d5-a02d-9703eb9a2758-image.png

          If you notice for some reason the Advanced Hulls icon gets rendered over top of the Improved Gunlaying and Advanced Gunlaying icons even though they are first in the Icon Properties file.

          Stranger yet... it only happens on the BB but is correct on the CC.

          redrum 1 Reply Last reply Reply Quote 0
          • redrum
            redrum Admin @Hepps last edited by

            @hepps Can you post the latest properties file/images so I can test it?

            Hepps 1 Reply Last reply Reply Quote 0
            • Hepps
              Hepps Moderators @redrum last edited by Hepps

              @redrum Sure. I have only formaly fixed Germany so far. So use them in your tests.

              0_1531018764492_unit_icons.properties

              1 Reply Last reply Reply Quote 0
              • Hepps
                Hepps Moderators last edited by

                I also toned down the icons in size for everything but the capital ships.

                0_1531018883909_58489c9a-69de-45c0-806a-e08ff5d24409-image.png

                General_Zod 1 Reply Last reply Reply Quote 1
                • Hepps
                  Hepps Moderators last edited by

                  And here are the revised icons as well.

                  0_1531019249909_unitIcons.zip

                  1 Reply Last reply Reply Quote 0
                  • General_Zod
                    General_Zod Moderators @Hepps last edited by General_Zod

                    @hepps Looks better smaller. I think you can even go smaller, just has to be indentifiable and functional.

                    I was wondering if a standard location for such information should be given. Maybe right under the nation flags/roundels.

                    Hepps 1 Reply Last reply Reply Quote 0
                    • Hepps
                      Hepps Moderators @General_Zod last edited by Hepps

                      @general_zod I tested smaller and wasn't happy with the results. This was the sweet spot for the map. Bear in mind that the screen shot is at 100 zoom which is not what I generally play at. So when you factor in zooming out... this was where I settled.

                      The fixed location is actually the top right corner of the unit image. I tailored the icons for both left and right facing units. So that the location is uniform over the entire map relative to which way the unit faces.

                      1 Reply Last reply Reply Quote 0
                      • Hepps
                        Hepps Moderators last edited by

                        @redrum this is going to make you laugh... Same techs.... ordered the same way in the properties file... same nation.... rendered 2 different ways... 😃

                        0_1531063940912_76142e3b-bdd8-4695-a9d7-4328d079fd4d-image.png

                        Look at the British BB and the British CC.

                        LMFAO!

                        1 Reply Last reply Reply Quote 0
                        • Hepps
                          Hepps Moderators last edited by Hepps

                          Now that I am back to working on TWW/GD development I wanted to gauge the temperament of those who play the game.

                          To that end there is a poll on the first post of this thread. If you play this game and have an opinion... please weigh-in and let me know how you feel as it will determine whether I use TWW as a testing ground for my new concepts on ASW.

                          The poll is scheduled to end at the end of the month, so I will basing my decision on the results at that point.

                          Thank you in advance,

                          Guardian

                          1 Reply Last reply Reply Quote 0
                          • CrazyG
                            CrazyG Moderators last edited by

                            I voted yes in the poll, I'm happy to try the new system, but couldn't you just put two XMLs in the folder so players have both?

                            Hepps B 2 Replies Last reply Reply Quote 0
                            • Hepps
                              Hepps Moderators @CrazyG last edited by

                              @crazyg Yup... I just want to know whether people will play with the option.

                              There is no issue with having both options... I just don't want to go through the process of making an option available only to have it ignored.

                              that and there are already 2 versions... I don't really want to start getting into having 5 and 6 versions of a game like there are with other maps.

                              1 Reply Last reply Reply Quote 0
                              • B
                                beelee @CrazyG last edited by

                                @crazyg keeping two xmls in sync is a lot more work. I don't play ( brain can't comprehend it all 🙂 ) so I didn't vote.

                                Don't know what changes heppester is doing but maybe one could add a tech that would activate the changes and keep it at one xml

                                Hepps 1 Reply Last reply Reply Quote 0
                                • Hepps
                                  Hepps Moderators last edited by

                                  @redrum 0_1531077935607_Icon test.tsvg

                                  1 Reply Last reply Reply Quote 0
                                  • Hepps
                                    Hepps Moderators @beelee last edited by

                                    @beelee Based on the changes a trigger will not work.

                                    B 1 Reply Last reply Reply Quote 0
                                    • B
                                      beelee @Hepps last edited by

                                      @hepps right on. what are the changes ?

                                      Hepps 1 Reply Last reply Reply Quote 0
                                      • Hepps
                                        Hepps Moderators @beelee last edited by

                                        @beelee Proprietary secret. 😃

                                        B 1 Reply Last reply Reply Quote 0
                                        • B
                                          beelee @Hepps last edited by

                                          @hepps 🙂

                                          prastle 1 Reply Last reply Reply Quote 0
                                          • prastle
                                            prastle Moderators Admin @beelee last edited by

                                            @beelee gigglez he is anal like that 🙂

                                            B 1 Reply Last reply Reply Quote 0
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