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    Simple clarification needed.

    Map Making
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    • Hepps
      Hepps Moderators last edited by

      As I am getting more and more into XML manipulation I find things that are not very clearly defined.

      Can anyone tell me what the "true" and "false" attributes govern in this example?

      	whenCapturedChangesInto				values: allows a unit to change into a different unit when captured from a specific player to a specific player.  "fromPlayer:toPlayer:transferAttributes:unitType:numberOfUnits".  accepts "any" instead of a player name. allows multiple.
      													examples: <option name="whenCapturedChangesInto" value="any:any:true:Minor_Factory:1"/> and <option name="whenCapturedChangesInto" value="Russians:Germans:false:gold:3:lumber:1"/>
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      • General_Zod
        General_Zod Moderators last edited by

        Maybe for the transfer of ability.

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        • Hepps
          Hepps Moderators last edited by

          Well the abilities of the unit it turns into are governed by how that unit is designed already within the XML. So that doesn't make any sense. If a unit turns into a factory then the XML is going to look for a factory within the XML, regardless of what the unit could do before it was captured.

          So either this is a redundancy... or I am missing something.

          General_Zod 1 Reply Last reply Reply Quote 0
          • General_Zod
            General_Zod Moderators @Hepps last edited by

            @hepps

            I never tried it personally, but it seems to imply that.

            "fromPlayer:toPlayer:transferAttributes:unitType:numberOfUnits"

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            • alkexr
              alkexr last edited by

              Transfer of hit / bombing damage, I think?

              Hepps 1 Reply Last reply Reply Quote 2
              • Hepps
                Hepps Moderators @alkexr last edited by

                @alkexr That would certainly make more sense.

                redrum 1 Reply Last reply Reply Quote 0
                • redrum
                  redrum Admin @Hepps last edited by

                  @hepps This is the same as the recently added whenDamagedChangesInto parameter. If 'true' then the new unit gets the existing units "state" so currently I believe just hit point and bombing damage.

                  Hepps 1 Reply Last reply Reply Quote 2
                  • Hepps
                    Hepps Moderators @redrum last edited by

                    @redrum @alkexr Thanks guys.

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