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    TWW 2.7.7.2 - lalapalooza & redrum (Allies) vs wirkey (Axis)

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    • wirkeyW Offline
      wirkey Moderators
      last edited by

      TripleA Turn Summary: Italy round 20

      TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

      Game History

      Round: 20
      
          Research Technology - Italy
              Trigger italianaTAD: Italy gains access to AdvancedDestroyers
                  Italy rolls : 1/1 hits, 0,00 expected hits
              Italy removing all Technology Tokens after successful research.
              Italy discover AdvancedDestroyers
      
          Combat Move - Italy
              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
              1 italianAirTransport and 1 italianParatrooper moved from Western Egypt to Anglo Egyptian Sudan
              4 italianFighters moved from Western Egypt to Central Egpyt
              2 italianStrategicBombers and 2 italianTacticalBombers moved from Western Egypt to Central Egpyt
              1 italianInfantry moved from Western Egypt to Central Egpyt
              1 italianInfantry moved from Western Egypt to Central Egpyt
              3 italianSubmarines moved from 135 Sea Zone to 132 Sea Zone
      
          Combat - Italy
              Italy lands units in Anglo Egyptian Sudan
              Italy creates battle in territory Anglo Egyptian Sudan
              Battle in Central Egpyt
                  Italy attack with 4 italianFighters, 2 italianInfantrys, 2 italianStrategicBombers and 2 italianTacticalBombers
                  Egypt defend with 1 Flagpole; Britain defend with 1 britishInfantry
                      Italy roll dice for 4 italianFighters, 2 italianInfantrys, 2 italianStrategicBombers and 2 italianTacticalBombers in Central Egpyt, round 2 : 4/1 hits, 3,67 expected hits
                      Egypt roll dice for 1 britishInfantry in Central Egpyt, round 2 : 0/1 hits, 0,25 expected hits
                      1 britishInfantry owned by the Britain lost in Central Egpyt
                  Italy win, taking Anglo Egyptian Sudan from Egypt, taking Central Egpyt from Egypt with 4 italianFighters, 2 italianInfantrys, 2 italianStrategicBombers and 2 italianTacticalBombers remaining. Battle score for attacker is 3
                  Casualties for Britain: 1 britishInfantry
      
          Non Combat Move - Italy
              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
              Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
              Trigger italianProd: Italy has 1 Material placed in Rome
              1 italianHeavyArtillery, 3 italianInfantrys and 4 italianMech.Infantrys moved from Western Egypt to Anglo Egyptian Sudan
              6 italianTanks moved from Western Egypt to Anglo Egyptian Sudan
              1 italianAirTransport moved from Anglo Egyptian Sudan to Western Egypt
              4 italianFighters, 2 italianStrategicBombers and 1 italianTacticalBomber moved from Central Egpyt to Western Egypt
              1 italianArtillery, 1 italianHeavyArtillery, 2 italianInfantrys and 3 italianMarines moved from Al Kufrah to Western Egypt
              1 italianDestroyer moved from 48 Sea Zone to 51 Sea Zone
              2 italianTransports moved from 48 Sea Zone to 46 Sea Zone
              3 italianInfantrys moved from Southern Italy to 46 Sea Zone
              1 italianInfantry moved from Rome to 46 Sea Zone
              1 italianTransport moved from 48 Sea Zone to 46 Sea Zone
              2 italianInfantrys moved from Rome to 46 Sea Zone
              6 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
              6 italianInfantrys moved from 48 Sea Zone to Cyrenaica
              1 italianArtillery and 9 italianInfantrys moved from Cyrenaica to Al Kufrah
              1 italianArtillery moved from Northern Italy to Rome
              1 italianInfantry moved from Rome to Southern Italy
              1 italianTacticalBomber moved from Central Egpyt to Western Egypt
              1 Material and 1 italianAirTransport moved from Rome to Gibraltar
              3 italianInfantrys moved from Stalingrad to Volgarod
              2 italianInfantrys and 2 italianMech.Infantrys moved from Astrakhan to Volgarod
              1 Truck moved from Caucasus to Astrakhan
              1 Truck moved from Stalingrad to Astrakhan
              2 Trucks and 2 italianInfantrys moved from Astrakhan to Volgarod
              1 italianArtillery and 1 italianMech.Infantry moved from Caucasus to Southern Caucasus
              1 italianArtillery moved from Caucasus to Southern Caucasus
              1 italianAlpineInfantry, 2 italianArtillerys, 1 italianCombatEngineer, 2 italianHeavyArtillerys, 10 italianInfantrys, 5 italianMobileArtillerys and 4 italianTanks moved from Astrakhan to Southern Caucasus
              1 Truck moved from Western Ukraine to Stalingrad
              3 Trucks moved from Romania to Kharkov
      
          Purchase Units - Italy
              Italy buy 3 italianArtillerys, 1 italianEntrenchment and 10 italianInfantrys; Remaining resources: 0 techTokens; 1 PUs; 
      
          Place Units - Italy
              Units in Gibraltar being upgraded or consumed: 1 Material
              1 italianEntrenchment placed in Gibraltar
              3 italianInfantrys placed in Southern Italy
              4 italianInfantrys placed in Rome
              2 italianArtillerys placed in Caucasus
              3 italianInfantrys placed in Stalingrad
              1 italianArtillery placed in Northern Italy
      
          Activate Technology - Italy
              Italy activating AdvancedDestroyers
      
          Turn Complete - Italy
              Italy collect 42 PUs; end with 43 PUs
              Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
              Units generate 12 techTokens; Italy end with 12 techTokens
      

      Combat Hit Differential Summary :

      Italy rolls : : 1,00
      Egypt : -0,25
      Italy : 0,33
      

      Savegame

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Usa round 20

        TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

        Game History

        Round: 20
        
            Research Technology - Usa
                Trigger americanaTASB: Usa gains access to AdvancedStrategicBombers
                Trigger americanaTATB: Usa gains access to AdvancedTacticalBombers
                Usa spend 0 on tech rolls
                Usa removing all Technology Tokens after successful research.
                Usa discover AdvancedStrategicBombers
        
            Combat Move - Usa
                Trigger americanITBR5: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to spanishAirfield
                Trigger americanITBR7: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to turkishAirfield
                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger americanITBR4: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to brazilianAirfield
                Trigger americanITBR8: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to chineseAirfield
                Trigger americanITBR6: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to swedishAirfield
                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                2 americanInfantrys moved from 96 Sea Zone to Hong Kong
                2 americanDestroyers moved from 96 Sea Zone to 98 Sea Zone
                4 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 96 Sea Zone to Shantung
                2 americanAdvancedNavalFighters moved from 96 Sea Zone to Shantung
                3 americanAdvancedFighters moved from Luzon to Hong Kong
                1 americanNavalFighter moved from Luzon to Hong Kong
                2 americanNavalFighters moved from Luzon to Hong Kong
                5 americanAdvancedNavalFighters moved from 96 Sea Zone to 98 Sea Zone
        
            Combat - Usa
                Battle in Hong Kong
                    Usa attack with 3 americanAdvancedFighters, 2 americanInfantrys and 3 americanNavalFighters
                    Japan defend with 1 Flagpole and 2 japaneseParatroopers
                    Usa win, taking Hong Kong from Japan with 3 americanAdvancedFighters, 1 americanInfantry and 3 americanNavalFighters remaining. Battle score for attacker is 5
                    Casualties for Usa: 1 americanInfantry
                    Casualties for Japan: 2 japaneseParatroopers
                Battle in Shantung
                    Usa attack with 6 americanAdvancedNavalFighters and 1 americanNavalFighter
                    Japan defend with 1 Flagpole and 2 japaneseInfantrys
                    Usa win with 6 americanAdvancedNavalFighters remaining. Battle score for attacker is -5
                    Casualties for Usa: 1 americanNavalFighter
                    Casualties for Japan: 2 japaneseInfantrys
                Battle in 98 Sea Zone
                    Usa attack with 5 americanAdvancedNavalFighters and 2 americanDestroyers
                    Japan defend with 1 japaneseSubmarine
                    Usa win, taking 98 Sea Zone from Neutral with 5 americanAdvancedNavalFighters and 2 americanDestroyers remaining. Battle score for attacker is 7
                    Casualties for Japan: 1 japaneseSubmarine
        
            Non Combat Move - Usa
                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                Trigger americanProd1: Usa has 1 Material placed in Washington
                2 americanAdvancedNavalFighters, 1 americanCarrier and 2 americanDestroyers moved from 115 Sea Zone to 120 Sea Zone
                2 americanDestroyers moved from 108 Sea Zone to 120 Sea Zone
                6 americanAdvancedNavalFighters moved from Shantung to 96 Sea Zone
                5 americanAdvancedNavalFighters moved from 98 Sea Zone to 96 Sea Zone
                1 americanNavalFighter moved from Luzon to 96 Sea Zone
                3 americanAdvancedFighters and 3 americanNavalFighters moved from Hong Kong to Luzon
                1 americanNavalFighter moved from Luzon to 120 Sea Zone
                1 americanSubmarine moved from 123 Sea Zone to 120 Sea Zone
                1 americanSubmarine moved from 128 Sea Zone to 123 Sea Zone
                1 americanSubmarine moved from 128 Sea Zone to 122 Sea Zone
                1 americanDestroyer and 1 americanTransport moved from 127 Sea Zone to 96 Sea Zone
                1 americanDestroyer moved from 122 Sea Zone to 96 Sea Zone
                1 americanMarine moved from 96 Sea Zone to Formosa
                1 americanCombatEngineer moved from Luzon to 96 Sea Zone
                1 americanCombatEngineer moved from Luzon to 96 Sea Zone
                1 americanAirTransport and 1 americanCombatEngineer moved from Wake Island to Alaska
                1 Material and 1 americanAirTransport moved from Washington to Alaska
                1 americanAirTransport moved from Alaska to Washington
                1 americanAirTransport moved from Alaska to Washington
                1 Material and 1 Truck moved from Eastern Central US to San Francisco
                1 Truck moved from Detroit to Washington
                1 americanCarrier moved from 92 Sea Zone to 128 Sea Zone
                1 americanAdvancedNavalFighter and 2 americanNavalFighters moved from 92 Sea Zone to 128 Sea Zone
                1 americanHeavyStrategicBomber moved from Moscow to Central Britain
                2 americanTransports moved from 19 Sea Zone to 30 Sea Zone
                4 americanInfantrys moved from Newfoundland to 20 Sea Zone
                1 americanInfantry and 1 americanMarine moved from Central Britain to 23 Sea Zone
                1 americanInfantry and 1 americanMarine moved from 23 Sea Zone to Northern France
                5 americanTransports moved from 21 Sea Zone to 20 Sea Zone
                4 americanInfantrys and 2 americanTransports moved from 20 Sea Zone to 21 Sea Zone
                4 americanInfantrys moved from 21 Sea Zone to Central Britain
                3 americanDestroyers moved from 23 Sea Zone to 25 Sea Zone
                1 americanDestroyer moved from 23 Sea Zone to 25 Sea Zone
                1 americanNavalFighter moved from Chicago to Labrador
                2 americanAdvancedNavalFighters moved from Chicago to Alaska
                1 Material and 1 Truck moved from Washington to New York
                1 Material and 1 americanMech.Infantry moved from Washington to New York
                1 americanMech.Infantry moved from New York to Washington
                3 americanInfantrys moved from Washington to 30 Sea Zone
                1 americanCombatEngineer moved from Washington to New York
                3 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 19 Sea Zone
                3 americanInfantrys moved from 19 Sea Zone to Newfoundland
        
            Purchase Units - Usa
                Usa buy 2 americanAdvancedNavalFighters, 1 americanAirTransport, 2 americanBarrackss, 2 americanDestroyers, 7 americanInfantrys, 1 americanNavalFighter and 1 americanParatrooper; Remaining resources: 0 techTokens; 0 PUs; 
                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
        
            Place Units - Usa
                Units in New York being upgraded or consumed: 2 Materials
                1 americanBarracks placed in New York
                4 americanInfantrys placed in Washington
                2 americanAdvancedNavalFighters, 1 americanAirTransport and 1 americanNavalFighter placed in Chicago
                Units in Alaska being upgraded or consumed: 2 Materials
                1 americanBarracks placed in Alaska
                1 americanInfantry and 1 americanParatrooper placed in Wake Island
                2 americanInfantrys placed in Luzon
                2 americanDestroyers placed in 128 Sea Zone
        
            Activate Technology - Usa
                Usa activating AdvancedStrategicBombers
        
            Turn Complete - Usa
                Usa collect 81 PUs; end with 81 PUs
                Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 84 PUs
                Units generate 9 techTokens; Usa end with 9 techTokens
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • wirkeyW Offline
          wirkey Moderators
          last edited by

          TripleA Turn Summary: Finland round 21

          TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

          Game History

          Round: 21
          
              Reinforcing - DanubeAxis
                  DanubeAxis collect 0 PUs; end with 12 PUs
          
              Counter Intelligence Operations - VichyFrance
                  VichyFrance collect 0 PUs; end with 10 PUs
          
              Research Technology - Germany
                  Trigger germanaTAL: Germany gains access to AdvancedLogistics
                      Germany rolls : 1/1 hits, 0,00 expected hits
                  Germany removing all Technology Tokens after successful research.
                  Germany discover AdvancedLogistics
          
              Combat Move - Germany
                  Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                  1 germanInfantry moved from Vologda to Archangel
                  2 germanFighters moved from Volgarod to Archangel
                  2 germanFighters moved from Stalingrad to Smolensk
                  2 germanFighters moved from Eastern Finland to Smolensk
                  2 germanInfantrys moved from Voronezh to Smolensk
                  1 germanStrategicBomber moved from Volgarod to Moscow
                  5 germanStrategicBombers moved from Eastern Finland to Moscow
                  1 germanFighter moved from Volgarod to Moscow
                  1 germanFighter moved from Volgarod to Moscow
                  2 germanFighters moved from Volgarod to Moscow
                  2 germanAlpineInfantrys, 4 germanArtillerys, 1 germanCombatEngineer and 3 germanInfantrys moved from Eastern Iran to Uzbek
                  2 germanAdvancedFighters moved from Eastern Germany to Eastern France
                  3 germanNavalFighters moved from Northern Germany to Eastern France
                  2 germanAdvancedNavalFighters and 1 germanNavalFighter moved from Western Germany to Eastern France
                  2 germanFighters moved from Southern Germany to Eastern France
                  1 germanFighter and 2 germanNavalFighters moved from Paris to Eastern France
                  1 germanFighter and 2 germanNavalFighters moved from Vichy France to Eastern France
                  2 germanInfantrys moved from Southern Germany to Eastern France
                  1 germanInfantry moved from Southern Germany to Eastern France
                  1 germanHeavyTank moved from Eastern Finland to Western Karelia
                  1 germanInfantry moved from Kola Penninsula to Murmansk
                  1 germanArtillery moved from Eastern Finland to Murmansk
                  1 germanTank moved from Eastern Finland to Western Karelia
                  1 germanAdvancedSubmarine and 7 germanSubmarines moved from 132 Sea Zone to 146 Sea Zone
                  2 germanTanks moved from Western Egypt to Anglo Egyptian Sudan
                  2 germanInfantrys moved from Al Kufrah to Western Egypt
          
              Combat - Germany
                  Air Battle in Moscow
                      Germany attacks with 10 units heading to Moscow
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Moscow
                          AntiAircraftGun fire in Moscow : 2/0 hits, 2,00 expected hits
                      2 germanStrategicBombers killed by AntiAircraftGun
                      Bombing raid in Moscow rolls: 7 and causes: 7 damage to unit: russianAirfield
                      Bombing raid in Moscow rolls: 6,9,5 and causes: 18 damage to unit: russianFactory
                      Bombing raid in Moscow causes 25 damage total.  Damaged units is as follows: russianAirfield = 7, russianFactory = 18
                          1 russianFactory owned by the Russia lost in Moscow
                  Battle in Murmansk
                      Germany attack with 1 germanArtillery and 1 germanInfantry
                      Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                          Germany roll dice for 1 germanArtillery and 1 germanInfantry in Murmansk, round 2 : 1/1 hits, 0,42 expected hits
                          Russia roll dice for 1 britishInfantry in Murmansk, round 2 : 1/1 hits, 0,33 expected hits
                          1 britishInfantry owned by the Britain and 1 germanInfantry owned by the Germany lost in Murmansk
                      Germany win, taking Murmansk from Russia with 1 germanArtillery remaining. Battle score for attacker is 0
                      Casualties for Britain: 1 britishInfantry
                      Casualties for Germany: 1 germanInfantry
                  Battle in Uzbek
                      Germany attack with 2 germanAlpineInfantrys, 4 germanArtillerys, 1 germanCombatEngineer and 3 germanInfantrys
                      Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                          Germany roll dice for 2 germanAlpineInfantrys, 4 germanArtillerys, 1 germanCombatEngineer and 3 germanInfantrys in Uzbek, round 2 : 2/1 hits, 2,33 expected hits
                          Russia roll dice for 1 britishInfantry in Uzbek, round 2 : 0/1 hits, 0,25 expected hits
                          1 britishInfantry owned by the Britain lost in Uzbek
                      Germany win, taking Uzbek from Russia with 2 germanAlpineInfantrys, 4 germanArtillerys, 1 germanCombatEngineer and 3 germanInfantrys remaining. Battle score for attacker is 3
                      Casualties for Britain: 1 britishInfantry
                  Battle in Western Karelia
                      Germany attack with 1 germanHeavyTank and 1 germanTank
                      Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                          Germany roll dice for 1 germanHeavyTank and 1 germanTank in Western Karelia, round 2 : 1/1 hits, 0,92 expected hits
                          Russia roll dice for 1 britishInfantry in Western Karelia, round 2 : 1/1 hits, 0,33 expected hits
                      Units damaged: 1 germanHeavyTank owned by the Germany
                          1 britishInfantry owned by the Britain lost in Western Karelia
                      Germany win, taking Western Karelia from Russia with 1 germanHeavyTank and 1 germanTank remaining. Battle score for attacker is 3
                      Casualties for Britain: 1 britishInfantry
                  Battle in Eastern France
                      Germany attack with 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 4 germanFighters, 3 germanInfantrys and 8 germanNavalFighters
                      ExiledAllies defend with 1 Flagpole; Britain defend with 4 britishInfantrys
                          Germany roll dice for 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 4 germanFighters, 3 germanInfantrys and 8 germanNavalFighters in Eastern France, round 2 : 7/1 hits, 6,67 expected hits
                          ExiledAllies roll dice for 4 britishInfantrys in Eastern France, round 2 : 1/1 hits, 1,33 expected hits
                          4 britishInfantrys owned by the Britain and 1 germanInfantry owned by the Germany lost in Eastern France
                      Germany win, taking Eastern France from ExiledAllies with 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 4 germanFighters, 2 germanInfantrys and 8 germanNavalFighters remaining. Battle score for attacker is 9
                      Casualties for Britain: 4 britishInfantrys
                      Casualties for Germany: 1 germanInfantry
                  Battle in Archangel
                      Germany attack with 2 germanFighters and 1 germanInfantry
                      Russia defend with 1 Flagpole and 1 russianParatrooper
                          Germany roll dice for 2 germanFighters and 1 germanInfantry in Archangel, round 2 : 1/1 hits, 0,83 expected hits
                          Russia roll dice for 1 russianParatrooper in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                          1 russianParatrooper owned by the Russia lost in Archangel
                      Germany win, taking Archangel from Russia with 2 germanFighters and 1 germanInfantry remaining. Battle score for attacker is 4
                      Casualties for Russia: 1 russianParatrooper
                  Battle in Smolensk
                      Germany attack with 4 germanFighters and 2 germanInfantrys
                      Russia defend with 1 Flagpole and 1 russianInfantry
                          Germany roll dice for 4 germanFighters and 2 germanInfantrys in Smolensk, round 2 : 3/1 hits, 2,33 expected hits
                          Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 1/1 hits, 0,25 expected hits
                          1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Smolensk
                      Germany win, taking Smolensk from Russia with 4 germanFighters and 1 germanInfantry remaining. Battle score for attacker is 0
                      Casualties for Germany: 1 germanInfantry
                      Casualties for Russia: 1 russianInfantry
                  Cleaning up after air battles
          
              Non Combat Move - Germany
                  Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                  Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                  Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                  Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                  Trigger germanProd: Germany has 1 Material placed in Berlin
                  1 germanInfantry moved from Tula to Volgarod
                  1 germanInfantry moved from Voronezh to Tula
                  2 germanInfantrys moved from Kharkov to Voronezh
                  1 germanHeavyTank and 2 germanMobileArtillerys moved from Pskov to Voronezh
                  2 germanArtillerys moved from Belorussia to Orel Kursk
                  1 germanHeavyTank moved from Eastern Finland to Lativa Estonia
                  3 Trucks and 3 germanAntiAirGuns moved from Eastern Finland to Leningrad
                  3 Trucks moved from Leningrad to Eastern Finland
                  3 Trucks and 3 germanAntiAirGuns moved from Eastern Finland to Leningrad
                  3 germanAntiTankGuns, 5 germanArtillerys, 1 germanCombatEngineer, 2 germanHeavyArtillerys, 2 germanHeavyTanks, 31 germanInfantrys, 3 germanMobileArtillerys and 3 germanTanks moved from Eastern Finland to Leningrad
                  3 Trucks and 3 germanInfantrys moved from Southern Caucasus to Volgarod
                  3 Trucks moved from Volgarod to Southern Caucasus
                  15 germanInfantrys moved from Caucasus to Stalingrad
                  3 Trucks moved from Vichy France to Rome
                  3 Trucks and 3 germanAntiAirGuns moved from Rome to Northern Italy
                  1 Truck and 1 germanInfantry moved from Romania to Vichy France
                  1 germanInfantry moved from Vichy France to Paris
                  1 germanTank moved from Northern Italy to Paris
                  3 germanInfantrys moved from Northern Italy to Vichy France
                  1 Material and 1 germanAirTransport moved from Berlin to Paris
                  4 germanFighters moved from Eastern France to Paris
                  2 germanAdvancedNavalFighters and 2 germanNavalFighters moved from Eastern France to Paris
                  4 germanNavalFighters moved from Eastern France to Vichy France
                  2 germanAdvancedFighters and 2 germanNavalFighters moved from Eastern France to Northern Germany
                  1 germanInfantry moved from Southern Germany to Western Germany
                  1 germanAirTransport moved from Paris to Berlin
                  1 germanAirTransport and 1 germanParatrooper moved from Northern Germany to Paris
                  1 germanAirTransport moved from Paris to Northern Germany
                  1 germanAirTransport moved from Austria to Northern Germany
                  2 germanInfantrys moved from Romania to Northern Yugoslavia
                  1 germanTransport moved from 56 Sea Zone to 55 Sea Zone
                  2 germanInfantrys moved from Romania to 55 Sea Zone
                  2 germanInfantrys and 1 germanTransport moved from 55 Sea Zone to 56 Sea Zone
                  2 germanInfantrys moved from 56 Sea Zone to Caucasus
                  1 germanInfantry moved from Volgarod to Vologda
                  2 germanFighters moved from Archangel to Volgarod
                  2 germanFighters moved from Smolensk to Belorussia
                  2 germanFighters moved from Smolensk to Belorussia
                  2 germanFighters moved from Moscow to Stalingrad
                  2 germanFighters and 4 germanStrategicBombers moved from Moscow to Volgarod
                  1 germanHeavyTank moved from Volgarod to Voronezh
                  2 germanHeavyTanks moved from Eastern Iran to Singkiang
          
              Purchase Units - Germany
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germany from Northern Germany: 2 germanInfantrys
                  EDIT: Adding units owned by Germany to Eastern Germany: 2 germanInfantrys
                  EDIT: Turning off Edit Mode
                  Germany buy 1 Truck, 1 germanAirfield, 3 germanAntiAirGuns, 2 germanArtillerys, 1 germanHeavyTank, 10 germanInfantrys and 6 germanParatroopers; Remaining resources: 0 techTokens; 0 PUs; 
          
              Place Units - Germany
                  1 germanInfantry and 3 germanParatroopers placed in Northern Germany
                  Units in Paris being upgraded or consumed: 1 Material
                  1 germanAirfield and 4 germanInfantrys placed in Paris
                  3 germanInfantrys placed in Southern Caucasus
                  2 germanArtillerys placed in Belorussia
                  3 germanAntiAirGuns and 1 germanHeavyTank placed in Eastern Germany
                  1 germanParatrooper placed in Berlin
                  2 germanParatroopers placed in Austria
                  2 germanInfantrys placed in Kharkov
                  1 Truck placed in Western Germany
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germany from Western Germany: 2 germanArtillerys
                  EDIT: Adding units owned by Germany to Northern Germany: 2 germanArtillerys
                  EDIT: Turning off Edit Mode
          
              Activate Technology - Germany
                  Germany activating AdvancedLogistics
                  Trigger germanAL2: Setting transportCapacity to 4 for unitAttachment attached to germanAirTransport
                  Trigger germanAL3: Setting maxScrambleCount to 4 for unitAttachment attached to germanAirfield
                  Trigger germanAL1: Setting transportCapacity to 7 for unitAttachment attached to germanTransport
          
              Turn Complete - Germany
                  Germany collect 80 PUs; end with 80 PUs
                  Units generate 12 techTokens; Germany end with 12 techTokens
          
              Purchase Units - VichyFrance
                  VichyFrance buy 1 germanAntiAirGun and 2 germanInfantrys; Remaining resources: 0 PUs; 
          
              Place Units - VichyFrance
                  1 germanAntiAirGun and 2 germanInfantrys placed in Vichy France
          
              Turn Complete - VichyFrance
                  VichyFrance collect 10 PUs; end with 10 PUs
                  Some Units in Vichy France change ownership: 1 germanAntiAirGun and 2 germanInfantrys
          
              Purchase Units - DanubeAxis
                  DanubeAxis buy 3 Trucks and 2 germanInfantrys; Remaining resources: 0 PUs; 
          
              Place Units - DanubeAxis
                  2 germanInfantrys placed in Romania
                  3 Trucks placed in Hungary Slovakia
          
              Turn Complete - DanubeAxis
                  DanubeAxis collect 12 PUs; end with 12 PUs
                  Units Change Ownership
                      Some Units in Hungary Slovakia change ownership: 3 Trucks
                      Some Units in Romania change ownership: 2 germanInfantrys
          
              Turn Complete - Finland
          

          Combat Hit Differential Summary :

          ExiledAllies : -0,33
          Germany rolls : : 1,00
          AntiAircraftGun fire in Moscow : : 0,00
          Germany : 1,50
          Russia : 1,50
          

          Savegame

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Russia round 21

            TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

            Game History

            Round: 21
            
                Research Technology - Russia
                    Russia spend 0 on tech rolls
                    Russia removing all Technology Tokens after successful research.
                    Russia discover AdvancedAntiTank
            
                Combat Move - Russia
                    Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                    1 russianInfantry moved from Novgorod to Pskov
                          Russia take Pskov from Germany
                    1 russianInfantry moved from Novgorod to Eastern Karelia
                          Russia take Eastern Karelia from Germany
                    1 russianInfantry moved from Moscow to Novgorod
                    2 russianInfantrys moved from Moscow to Smolensk
                    2 russianInfantrys moved from Moscow to Vologda
                    1 russianAirTransport and 1 russianParatrooper moved from Moscow to Archangel
                    2 russianFighters moved from Moscow to Vologda
                    1 russianFighter and 1 russianTacticalBomber moved from Moscow to Archangel
                    1 russianFighter moved from Moscow to Smolensk
                    1 russianStrategicBomber moved from Moscow to Archangel
            
                Combat - Russia
                    Battle in Archangel
                        Russia attack with 1 russianAirTransport, 1 russianFighter, 1 russianParatrooper, 1 russianStrategicBomber and 1 russianTacticalBomber
                        Germany defend with 1 Flagpole and 1 germanInfantry
                        Russia win, taking Archangel from Germany with 1 russianAirTransport, 1 russianFighter, 1 russianParatrooper, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                        Casualties for Germany: 1 germanInfantry
                    Battle in Smolensk
                        Russia attack with 1 russianFighter and 2 russianInfantrys
                        Germany defend with 1 Flagpole and 1 germanInfantry
                        Russia win, taking Smolensk from Germany with 1 russianFighter and 2 russianInfantrys remaining. Battle score for attacker is 3
                        Casualties for Germany: 1 germanInfantry
                    Battle in Vologda
                        Russia attack with 2 russianFighters and 2 russianInfantrys
                        Germany defend with 1 Flagpole and 1 germanInfantry
                        Russia win, taking Vologda from Germany with 2 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 0
                        Casualties for Germany: 1 germanInfantry
                        Casualties for Russia: 1 russianInfantry
            
                Non Combat Move - Russia
                    Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                    Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                    Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger russianAP2: Russia has 1 Material placed in Moscow
                    Trigger russianProd1: Russia has 1 Material placed in Moscow
                    2 russianFighters moved from Vologda to Moscow
                    1 russianFighter moved from Smolensk to Moscow
                    1 russianAirTransport, 1 russianFighter, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Archangel to Moscow
            
                Purchase Units - Russia
                    Russia repair damage of 7x russianAirfield; Remaining resources: 0 techTokens; 39 PUs; 
                    Russia buy 3 russianCombatEngineers and 1 russianParatrooper; Remaining resources: 0 techTokens; 23 PUs; 
            
                Place Units - Russia
                    3 russianCombatEngineers and 1 russianParatrooper placed in Moscow
            
                Activate Technology - Russia
                    Russia activating AdvancedAntiTank
                    Trigger russianAdvAT: Setting attackAA to 4 for unitAttachment attached to russianAntiTankGun
                    Trigger russianAdvAT: Setting defense to 5 for unitAttachment attached to russianAntiTankGun
                    Trigger russianAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:italianMech.Infantry:italianTank:italianHeavyTank:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to russianAntiTankGun
            
                Turn Complete - Russia
                    Russia collect 15 PUs; end with 38 PUs
                    Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 41 PUs
                    Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 44 PUs
                    Units generate 3 techTokens; Russia end with 3 techTokens
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • wirkeyW Offline
              wirkey Moderators
              last edited by

              TripleA Turn Summary: Thailand round 21

              TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

              Game History

              Round: 21
              
                  Training Troops - Manchuria
                      Manchuria collect 0 PUs; end with 11 PUs
              
                  Research Technology - Japan
                      Trigger japaneseaTAAA: Japan gains access to AdvancedAntiAircraft
                          Japan rolls : 1/1 hits, 0,00 expected hits
                      Japan removing all Technology Tokens after successful research.
                      Japan discover ImprovedTacticalBombers
              
                  Combat Move - Japan
                      Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                      2 japaneseFighters and 1 japaneseInfantry moved from Manchuria to Chahar
                      2 japaneseFighters and 2 japaneseInfantrys moved from Manchuria to Peking
                      2 japaneseFighters and 3 japaneseNavalFighters moved from Manchuria to Hong Kong
                      2 japaneseAirTransports and 2 japaneseParatroopers moved from Kyushu Shikoku to Hong Kong
                      2 japaneseNavalFighters moved from Shanghai to Hong Kong
                      1 japaneseNavalFighter moved from Shanghai to Hong Kong
                      2 japaneseFighters moved from Shanghai to Hong Kong
                      2 japaneseFighters moved from Tokyo to Fo Kien
                      1 japaneseInfantry moved from Anhwei to Kwangtung
                      2 japaneseTacticalBombers moved from Shanghai to Kwangtung
                      9 japaneseNavalFighters moved from Shanghai to Fo Kien
                      4 japaneseNavalFighters moved from Japan to Fo Kien
                      1 japaneseInfantry moved from Shanghai to Fo Kien
              
                  Combat - Japan
                      Battle in Kwangtung
                          Japan attack with 1 japaneseInfantry and 2 japaneseTacticalBombers
                          China defend with 1 Flagpole and 1 chineseInfantry
                              Japan roll dice for 1 japaneseInfantry and 2 japaneseTacticalBombers in Kwangtung, round 2 : 1/1 hits, 1,17 expected hits
                              China roll dice for 1 chineseInfantry in Kwangtung, round 2 : 0/1 hits, 0,25 expected hits
                              1 chineseInfantry owned by the China lost in Kwangtung
                          Japan win, taking Kwangtung from China with 1 japaneseInfantry and 2 japaneseTacticalBombers remaining. Battle score for attacker is 3
                          Casualties for China: 1 chineseInfantry
                      Battle in Hong Kong
                          Japan attack with 2 japaneseAirTransports, 4 japaneseFighters, 6 japaneseNavalFighters and 2 japaneseParatroopers
                          Usa defend with 1 americanInfantry; Britain defend with 1 Flagpole
                              Japan roll dice for 2 japaneseAirTransports, 4 japaneseFighters, 6 japaneseNavalFighters and 2 japaneseParatroopers in Hong Kong, round 2 : 4/1 hits, 3,83 expected hits
                              Britain roll dice for 1 americanInfantry in Hong Kong, round 2 : 1/1 hits, 0,42 expected hits
                              1 japaneseParatrooper owned by the Japan and 1 americanInfantry owned by the Usa lost in Hong Kong
                          Japan win, taking Hong Kong from Britain with 2 japaneseAirTransports, 4 japaneseFighters, 6 japaneseNavalFighters and 1 japaneseParatrooper remaining. Battle score for attacker is -1
                          Casualties for Usa: 1 americanInfantry
                          Casualties for Japan: 1 japaneseParatrooper
                      Battle in Chahar
                          Japan attack with 2 japaneseFighters and 1 japaneseInfantry
                          China defend with 1 Flagpole and 1 chineseInfantry
                              Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Chahar, round 2 : 1/1 hits, 1,17 expected hits
                              China roll dice for 1 chineseInfantry in Chahar, round 2 : 0/1 hits, 0,25 expected hits
                              1 chineseInfantry owned by the China lost in Chahar
                          Japan win, taking Chahar from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3
                          Casualties for China: 1 chineseInfantry
                      Battle in Peking
                          Japan attack with 2 japaneseFighters and 2 japaneseInfantrys
                          China defend with 1 Flagpole and 1 chineseArtillery
                              Japan roll dice for 2 japaneseFighters and 2 japaneseInfantrys in Peking, round 2 : 1/1 hits, 1,17 expected hits
                              China roll dice for 1 chineseArtillery in Peking, round 2 : 0/1 hits, 0,33 expected hits
                              1 chineseArtillery owned by the China lost in Peking
                          Japan win, taking Peking from China with 2 japaneseFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 4
                          Casualties for China: 1 chineseArtillery
                      Battle in Fo Kien
                          Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 13 japaneseNavalFighters
                          China defend with 1 Flagpole and 1 chineseInfantry
                              Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 13 japaneseNavalFighters in Fo Kien, round 2 : 7/1 hits, 7,50 expected hits
                              China roll dice for 1 chineseInfantry in Fo Kien, round 2 : 1/1 hits, 0,25 expected hits
                              1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Fo Kien
                          Japan win with 2 japaneseFighters and 13 japaneseNavalFighters remaining. Battle score for attacker is 0
                          Casualties for Japan: 1 japaneseInfantry
                          Casualties for China: 1 chineseInfantry
              
                  Non Combat Move - Japan
                      Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                      Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                      Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                      Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                      1 japaneseAirTransport and 1 japaneseParatrooper moved from Kyushu Shikoku to Shanghai
                      1 japaneseAirTransport moved from Shanghai to Tokyo
                      1 japaneseInfantry moved from Korea to Manchuria
                      3 Trucks and 3 japaneseArtillerys moved from Manchuria to Shanghai
                      4 Trucks moved from Shanghai to Manchuria
                      2 japaneseFighters moved from Peking to Manchuria
                      2 japaneseFighters moved from Chahar to Manchuria
                      2 japaneseFighters moved from Hong Kong to Manchuria
                      2 japaneseNavalFighters moved from Fo Kien to Manchuria
                      1 Material and 1 japaneseAirTransport moved from Tokyo to Shanghai
                      2 japaneseAirTransports moved from Hong Kong to Shanghai
                      2 japaneseFighters moved from Fo Kien to Shanghai
                      3 japaneseNavalFighters moved from Fo Kien to Shanghai
                      1 japaneseNavalFighter moved from Fo Kien to Shanghai
                      2 japaneseFighters moved from Hong Kong to Shanghai
                      3 japaneseNavalFighters moved from Hong Kong to Shanghai
                      2 japaneseTacticalBombers moved from Kwangtung to Shanghai
                      2 japaneseNavalFighters moved from Hong Kong to Manchuria
                      1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo
                      1 Material and 1 Truck moved from Tokyo to Japan
                      1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo
                      1 japaneseNavalFighter moved from Hong Kong to Japan
                      2 japaneseNavalFighters moved from Fo Kien to Tokyo
                      1 japaneseNavalFighter moved from Fo Kien to Japan
                      2 japaneseNavalFighters moved from Fo Kien to Tokyo
                      1 japaneseNavalFighter moved from Fo Kien to Shanghai
                      1 japaneseNavalFighter moved from Fo Kien to Japan
                      1 japaneseAlpineInfantry and 3 japaneseInfantrys moved from Novosibirsk to Altay
                      2 Trucks and 2 japaneseInfantrys moved from Northern Kazahk to Altay
                      1 japaneseTank moved from Northern Kazahk to Altay
                      1 japaneseTank moved from Northern Kazahk to Altay
                      3 japaneseTanks moved from Northern Kazahk to Singkiang
                      3 Trucks moved from Novosibirsk to Urals
                      3 Trucks moved from Altay to Novosibirsk
                      1 japaneseAlpineInfantry moved from Kamchatka to Soviet Far East
                      1 japaneseInfantry moved from Altay to Singkiang
              
                  Purchase Units - Japan
                      Japan buy 1 japaneseAntiAirGun, 2 japaneseEntrenchments, 1 japaneseFortification, 10 japaneseInfantrys, 1 japaneseNavalFighter and 3 japaneseParatroopers; Remaining resources: 0 techTokens; 0 PUs; 
              
                  Place Units - Japan
                      Units in Tokyo being upgraded or consumed: 1 Material and 1 japaneseEntrenchment
                      1 japaneseFortification and 4 japaneseInfantrys placed in Tokyo
                      Units in Japan being upgraded or consumed: 1 Material
                      1 japaneseAntiAirGun, 1 japaneseEntrenchment and 1 japaneseNavalFighter placed in Japan
                      Units in Shanghai being upgraded or consumed: 1 Material
                      1 japaneseEntrenchment and 3 japaneseParatroopers placed in Shanghai
                      3 japaneseInfantrys placed in Kyushu Shikoku
                      3 japaneseInfantrys placed in Novosibirsk
                      Turning on Edit Mode
                      EDIT: Removing units owned by Japan from Tokyo: 1 japaneseNavalFighter
                      EDIT: Adding units owned by Japan to Japan: 1 japaneseNavalFighter
                      EDIT: Turning off Edit Mode
              
                  Activate Technology - Japan
                      Japan activating ImprovedTacticalBombers
                      triggerAttachmenjapaneseImpTB1: Setting attack to 7 for unitAttachment attached to japaneseTacticalBomber
                      triggerAttachmenjapaneseImpTB1: Setting airAttack to 4 for unitAttachment attached to japaneseTacticalBomber
                      triggerAttachmenjapaneseImpTB2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseTacticalBomber} with name:supportAttachmentTacBombImpjapanese
              
                  Turn Complete - Japan
                      Japan collect 50 PUs; end with 50 PUs
                      Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 53 PUs
                      Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 56 PUs
                      Units generate 12 techTokens; Japan end with 12 techTokens
                      Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
              
                  Purchase Units - Manchuria
                      Manchuria buy 2 japaneseAntiAirGuns and 1 japaneseInfantry; Remaining resources: 0 PUs; 
              
                  Place Units - Manchuria
                      2 japaneseAntiAirGuns and 1 japaneseInfantry placed in Manchuria
              
                  Turn Complete - Manchuria
                      Manchuria collect 11 PUs; end with 11 PUs
                      Some Units in Manchuria change ownership: 2 japaneseAntiAirGuns, 2 japaneseCombatEngineers and 1 japaneseInfantry
              
                  Turn Complete - Thailand
              

              Combat Hit Differential Summary :

              Japan rolls : : 1,00
              Japan : -0,83
              China : -0,08
              Britain : 0,58
              

              Savegame

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: China round 21

                TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

                Game History

                Round: 21
                
                    Combat Move - China
                        Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                        1 chineseInfantry moved from Shansi to Shantung
                              China take Shantung from Japan
                
                    Combat - China
                
                    Non Combat Move - China
                        Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                        Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                        Trigger chineseProd1: China has 1 Material placed in Chungking
                        4 chineseInfantrys moved from Kansu to Ningsia
                        1 chineseCombatEngineer moved from Northern China to Ningsia
                        1 Truck moved from Inner Mongolia to Chungking
                        1 chineseInfantry moved from Inner Mongolia to Suiyuan
                        1 chineseInfantry moved from Shensi to Shansi
                        1 chineseInfantry moved from Shensi to Inner Mongolia
                        1 chineseInfantry moved from Hunan to Shensi
                        1 chineseInfantry moved from Kwangsi to Hunan
                        1 chineseInfantry moved from French Indochina to Kwangsi
                        3 chineseArtillerys moved from Chungking to Kansu
                        2 chineseInfantrys moved from Kweichow to Hupeh
                        1 Material and 1 Truck moved from Chungking to Hupeh
                        1 Truck moved from Inner Mongolia to Chungking
                        2 chineseTanks moved from Kansu to Shensi
                        1 chineseAlpineInfantry moved from Hupeh to Kansu
                        1 chineseMech.Infantry moved from Ningsia to Kansu
                        1 chineseFighter moved from Eastern Szechwan to Hupeh
                        1 chineseInfantry moved from Hupeh to Kansu
                
                    Purchase Units - China
                        Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                        China buy 3 chineseArtillerys and 8 chineseInfantrys; Remaining resources: 0 techTokens; 0 PUs; 
                
                    Place Units - China
                        3 chineseArtillerys placed in Chungking
                        2 chineseInfantrys placed in Kweichow
                        2 chineseInfantrys placed in Hupeh
                        2 chineseInfantrys placed in Shensi
                        2 chineseInfantrys placed in Northern China
                
                    Turn Complete - China
                        China collect 30 PUs; end with 30 PUs
                        Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 33 PUs
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Move Summary: Britain round 21

                  TripleA Move Summary for game: Total World War: December 1941, version: 2.7.7.2

                  Game History

                  Round: 21
                  
                      Research Technology - Britain
                          Britain spend 0 on tech rolls
                  
                      Combat Move - Britain
                          Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                          Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                          Trigger LLabLL: Britain has 1 Pg placed in Labrador
                              1 britishFighter lost in Western Germany
                          1 britishInfantry moved from Northern Iran to Eastern Iran
                                Russia take Eastern Iran from Germany
                          11 britishAntiTankGuns, 18 britishArtillerys, 2 britishCombatEngineers, 2 britishFighters, 53 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 2 britishNavalFighters, 1 britishParatrooper, 1 britishStrategicBomber and 5 britishTanks moved from Cairo to Western Egypt
                          2 britishNavalFighters moved from 53 Sea Zone to Western Egypt
                          1 britishCombatEngineer moved from Crete to 53 Sea Zone
                          1 britishInfantry moved from Trans Jordan to 53 Sea Zone
                          1 britishBattleship, 1 britishCarrier, 1 britishCombatEngineer, 2 britishCruisers, 14 britishDestroyers, 1 britishInfantry and 1 britishTransport moved from 53 Sea Zone to 51 Sea Zone
                          1 britishSubmarine moved from 72 Sea Zone to 51 Sea Zone
                          1 britishCombatEngineer and 1 britishInfantry moved from 51 Sea Zone to Western Egypt
                          1 britishInfantry moved from Finland to Eastern Finland
                          2 britishAlpineInfantrys and 1 britishInfantry moved from Northern Finland to Murmansk
                          2 britishAlpineInfantrys, 4 britishAntiTankGuns, 21 britishArtillerys, 2 britishCombatEngineers, 58 britishInfantrys, 3 britishMarines, 11 britishParatroopers and 1 britishTank moved from Northern Finland to Eastern Finland
                          6 britishNavalFighters moved from 25 Sea Zone to Eastern France
                          4 britishNavalFighters moved from Norway to Eastern France
                          6 britishNavalFighters moved from Northern France to Eastern France
                          2 britishInfantrys moved from Northern France to Eastern France
                          1 britishAirTransport, 7 britishFighters and 1 britishParatrooper moved from Northern France to Berlin
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    @wirkey Scrambles and OOLs? It appears its time for the British to restore glory to the Empire!

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    wirkeyW 1 Reply Last reply Reply Quote 0
                    • wirkeyW Offline
                      wirkey Moderators @redrum
                      last edited by

                      @redrum i'm out for today and only got my mobile phone. Can you tell me where to and what to scramble, including combat values?

                      redrumR 2 Replies Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @wirkey
                        last edited by

                        @wirkey Yeah, I can post details here in a bit. I think the only one that needs a scramble/OOL decision is Berlin! As the rest are obvious.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin @wirkey
                          last edited by

                          @wirkey Here is the Berlin situation:

                          Attackers (UK): 1 paratrooper, 1 air transport, 6 fighters (7 HP, 36 Power)
                          Defenders (Germany): 1 paratrooper, 1 air transport (1 HP, 4 Power)
                          Scramblers from Northern Germany: 2 naval fighters, 2 advanced fighters (4 HP, 24 Power)

                          Odds without scramblers: Attacker wins 100%, TUV ~10
                          Odds with scramblers: Attacker wins 98%, TUV ~25

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          wirkeyW 1 Reply Last reply Reply Quote 0
                          • wirkeyW Offline
                            wirkey Moderators @redrum
                            last edited by

                            @redrum guess, that's it now. I was under the impression that loaded airtransport move alone and would therefor be shot down by the surrounding AAs. GG

                            redrumR 2 Replies Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @wirkey
                              last edited by redrum

                              @wirkey I'm actually not 100% sure how fly over AA is supposed to work in TWW. From an engine perspective, it appears that each "group" of air units that fly over get shot at by all AA guns. So in this case with 3 AA @ 4, if you fly 1 plane at a time then they'd all die. If you fly 100 at once then 1 random one from the 100 dies. IMO, I think really the AA guns should only shoot once so in this case after all moves are made, the AA shoots one random plane down from all that have flown over the territory. Which since I only moved 1 group over is what happened anyway in this case.

                              I haven't ever seen anything where different types of air units (air transport vs fighter, etc) would fly and get fired on separately.

                              @Hepps Any thoughts on this?

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              HeppsH wirkeyW 2 Replies Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @redrum
                                last edited by

                                @redrum In this the AA get 1 shot... regardless of how many units fly over.

                                AA Guns are confined to 1 shot at all times. There are no multiple shots anywhere on this map.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

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                                • redrumR Offline
                                  redrum Admin @wirkey
                                  last edited by

                                  @Hepps Ok, that's what I thought as well. Really the engine needs to wait til all planes have flown over then roll but in this scenario the result would be the same since only 1 group of air units flew over.

                                  @wirkey If you want, I can take the attack on Berlin back though I'd probably be able to take either Eastern Germany or Western Germany anyways. Let me know if you want me to adjust and continue or if you'd rather call it GG at this point.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • wirkeyW Offline
                                    wirkey Moderators @redrum
                                    last edited by

                                    @redrum You are right about what it should be. Never doubted that. I just remember that you couldn't load airtransports with paras and move them together with other planes. And that would make a huge difference here 😉

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @wirkey
                                      last edited by

                                      @wirkey Why can't you move loaded Air Transports with other air units?

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      wirkeyW 1 Reply Last reply Reply Quote 0
                                      • wirkeyW Offline
                                        wirkey Moderators @Hepps
                                        last edited by

                                        @hepps I can now. I just had it somewhere in my brain that I couldn't.
                                        Maybe I confused it with the issue that you can't move a loaded airtransport to a rendezvous point and continue from there with other planes

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @wirkey
                                          last edited by

                                          @wirkey You are correct.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          wirkeyW 1 Reply Last reply Reply Quote 0
                                          • wirkeyW Offline
                                            wirkey Moderators @Hepps
                                            last edited by

                                            @hepps you mean about the rendezvous?

                                            HeppsH 1 Reply Last reply Reply Quote 0

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