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    TWW 2.7.7.2 - lalapalooza & redrum (Allies) vs wirkey (Axis)

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    • wirkeyW Offline
      wirkey Moderators
      last edited by

      TripleA Turn Summary: Finland round 21

      TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

      Game History

      Round: 21
      
          Reinforcing - DanubeAxis
              DanubeAxis collect 0 PUs; end with 12 PUs
      
          Counter Intelligence Operations - VichyFrance
              VichyFrance collect 0 PUs; end with 10 PUs
      
          Research Technology - Germany
              Trigger germanaTAL: Germany gains access to AdvancedLogistics
                  Germany rolls : 1/1 hits, 0,00 expected hits
              Germany removing all Technology Tokens after successful research.
              Germany discover AdvancedLogistics
      
          Combat Move - Germany
              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
              1 germanInfantry moved from Vologda to Archangel
              2 germanFighters moved from Volgarod to Archangel
              2 germanFighters moved from Stalingrad to Smolensk
              2 germanFighters moved from Eastern Finland to Smolensk
              2 germanInfantrys moved from Voronezh to Smolensk
              1 germanStrategicBomber moved from Volgarod to Moscow
              5 germanStrategicBombers moved from Eastern Finland to Moscow
              1 germanFighter moved from Volgarod to Moscow
              1 germanFighter moved from Volgarod to Moscow
              2 germanFighters moved from Volgarod to Moscow
              2 germanAlpineInfantrys, 4 germanArtillerys, 1 germanCombatEngineer and 3 germanInfantrys moved from Eastern Iran to Uzbek
              2 germanAdvancedFighters moved from Eastern Germany to Eastern France
              3 germanNavalFighters moved from Northern Germany to Eastern France
              2 germanAdvancedNavalFighters and 1 germanNavalFighter moved from Western Germany to Eastern France
              2 germanFighters moved from Southern Germany to Eastern France
              1 germanFighter and 2 germanNavalFighters moved from Paris to Eastern France
              1 germanFighter and 2 germanNavalFighters moved from Vichy France to Eastern France
              2 germanInfantrys moved from Southern Germany to Eastern France
              1 germanInfantry moved from Southern Germany to Eastern France
              1 germanHeavyTank moved from Eastern Finland to Western Karelia
              1 germanInfantry moved from Kola Penninsula to Murmansk
              1 germanArtillery moved from Eastern Finland to Murmansk
              1 germanTank moved from Eastern Finland to Western Karelia
              1 germanAdvancedSubmarine and 7 germanSubmarines moved from 132 Sea Zone to 146 Sea Zone
              2 germanTanks moved from Western Egypt to Anglo Egyptian Sudan
              2 germanInfantrys moved from Al Kufrah to Western Egypt
      
          Combat - Germany
              Air Battle in Moscow
                  Germany attacks with 10 units heading to Moscow
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Moscow
                      AntiAircraftGun fire in Moscow : 2/0 hits, 2,00 expected hits
                  2 germanStrategicBombers killed by AntiAircraftGun
                  Bombing raid in Moscow rolls: 7 and causes: 7 damage to unit: russianAirfield
                  Bombing raid in Moscow rolls: 6,9,5 and causes: 18 damage to unit: russianFactory
                  Bombing raid in Moscow causes 25 damage total.  Damaged units is as follows: russianAirfield = 7, russianFactory = 18
                      1 russianFactory owned by the Russia lost in Moscow
              Battle in Murmansk
                  Germany attack with 1 germanArtillery and 1 germanInfantry
                  Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                      Germany roll dice for 1 germanArtillery and 1 germanInfantry in Murmansk, round 2 : 1/1 hits, 0,42 expected hits
                      Russia roll dice for 1 britishInfantry in Murmansk, round 2 : 1/1 hits, 0,33 expected hits
                      1 britishInfantry owned by the Britain and 1 germanInfantry owned by the Germany lost in Murmansk
                  Germany win, taking Murmansk from Russia with 1 germanArtillery remaining. Battle score for attacker is 0
                  Casualties for Britain: 1 britishInfantry
                  Casualties for Germany: 1 germanInfantry
              Battle in Uzbek
                  Germany attack with 2 germanAlpineInfantrys, 4 germanArtillerys, 1 germanCombatEngineer and 3 germanInfantrys
                  Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                      Germany roll dice for 2 germanAlpineInfantrys, 4 germanArtillerys, 1 germanCombatEngineer and 3 germanInfantrys in Uzbek, round 2 : 2/1 hits, 2,33 expected hits
                      Russia roll dice for 1 britishInfantry in Uzbek, round 2 : 0/1 hits, 0,25 expected hits
                      1 britishInfantry owned by the Britain lost in Uzbek
                  Germany win, taking Uzbek from Russia with 2 germanAlpineInfantrys, 4 germanArtillerys, 1 germanCombatEngineer and 3 germanInfantrys remaining. Battle score for attacker is 3
                  Casualties for Britain: 1 britishInfantry
              Battle in Western Karelia
                  Germany attack with 1 germanHeavyTank and 1 germanTank
                  Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                      Germany roll dice for 1 germanHeavyTank and 1 germanTank in Western Karelia, round 2 : 1/1 hits, 0,92 expected hits
                      Russia roll dice for 1 britishInfantry in Western Karelia, round 2 : 1/1 hits, 0,33 expected hits
                  Units damaged: 1 germanHeavyTank owned by the Germany
                      1 britishInfantry owned by the Britain lost in Western Karelia
                  Germany win, taking Western Karelia from Russia with 1 germanHeavyTank and 1 germanTank remaining. Battle score for attacker is 3
                  Casualties for Britain: 1 britishInfantry
              Battle in Eastern France
                  Germany attack with 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 4 germanFighters, 3 germanInfantrys and 8 germanNavalFighters
                  ExiledAllies defend with 1 Flagpole; Britain defend with 4 britishInfantrys
                      Germany roll dice for 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 4 germanFighters, 3 germanInfantrys and 8 germanNavalFighters in Eastern France, round 2 : 7/1 hits, 6,67 expected hits
                      ExiledAllies roll dice for 4 britishInfantrys in Eastern France, round 2 : 1/1 hits, 1,33 expected hits
                      4 britishInfantrys owned by the Britain and 1 germanInfantry owned by the Germany lost in Eastern France
                  Germany win, taking Eastern France from ExiledAllies with 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 4 germanFighters, 2 germanInfantrys and 8 germanNavalFighters remaining. Battle score for attacker is 9
                  Casualties for Britain: 4 britishInfantrys
                  Casualties for Germany: 1 germanInfantry
              Battle in Archangel
                  Germany attack with 2 germanFighters and 1 germanInfantry
                  Russia defend with 1 Flagpole and 1 russianParatrooper
                      Germany roll dice for 2 germanFighters and 1 germanInfantry in Archangel, round 2 : 1/1 hits, 0,83 expected hits
                      Russia roll dice for 1 russianParatrooper in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                      1 russianParatrooper owned by the Russia lost in Archangel
                  Germany win, taking Archangel from Russia with 2 germanFighters and 1 germanInfantry remaining. Battle score for attacker is 4
                  Casualties for Russia: 1 russianParatrooper
              Battle in Smolensk
                  Germany attack with 4 germanFighters and 2 germanInfantrys
                  Russia defend with 1 Flagpole and 1 russianInfantry
                      Germany roll dice for 4 germanFighters and 2 germanInfantrys in Smolensk, round 2 : 3/1 hits, 2,33 expected hits
                      Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 1/1 hits, 0,25 expected hits
                      1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Smolensk
                  Germany win, taking Smolensk from Russia with 4 germanFighters and 1 germanInfantry remaining. Battle score for attacker is 0
                  Casualties for Germany: 1 germanInfantry
                  Casualties for Russia: 1 russianInfantry
              Cleaning up after air battles
      
          Non Combat Move - Germany
              Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
              Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
              Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
              Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
              Trigger germanProd: Germany has 1 Material placed in Berlin
              1 germanInfantry moved from Tula to Volgarod
              1 germanInfantry moved from Voronezh to Tula
              2 germanInfantrys moved from Kharkov to Voronezh
              1 germanHeavyTank and 2 germanMobileArtillerys moved from Pskov to Voronezh
              2 germanArtillerys moved from Belorussia to Orel Kursk
              1 germanHeavyTank moved from Eastern Finland to Lativa Estonia
              3 Trucks and 3 germanAntiAirGuns moved from Eastern Finland to Leningrad
              3 Trucks moved from Leningrad to Eastern Finland
              3 Trucks and 3 germanAntiAirGuns moved from Eastern Finland to Leningrad
              3 germanAntiTankGuns, 5 germanArtillerys, 1 germanCombatEngineer, 2 germanHeavyArtillerys, 2 germanHeavyTanks, 31 germanInfantrys, 3 germanMobileArtillerys and 3 germanTanks moved from Eastern Finland to Leningrad
              3 Trucks and 3 germanInfantrys moved from Southern Caucasus to Volgarod
              3 Trucks moved from Volgarod to Southern Caucasus
              15 germanInfantrys moved from Caucasus to Stalingrad
              3 Trucks moved from Vichy France to Rome
              3 Trucks and 3 germanAntiAirGuns moved from Rome to Northern Italy
              1 Truck and 1 germanInfantry moved from Romania to Vichy France
              1 germanInfantry moved from Vichy France to Paris
              1 germanTank moved from Northern Italy to Paris
              3 germanInfantrys moved from Northern Italy to Vichy France
              1 Material and 1 germanAirTransport moved from Berlin to Paris
              4 germanFighters moved from Eastern France to Paris
              2 germanAdvancedNavalFighters and 2 germanNavalFighters moved from Eastern France to Paris
              4 germanNavalFighters moved from Eastern France to Vichy France
              2 germanAdvancedFighters and 2 germanNavalFighters moved from Eastern France to Northern Germany
              1 germanInfantry moved from Southern Germany to Western Germany
              1 germanAirTransport moved from Paris to Berlin
              1 germanAirTransport and 1 germanParatrooper moved from Northern Germany to Paris
              1 germanAirTransport moved from Paris to Northern Germany
              1 germanAirTransport moved from Austria to Northern Germany
              2 germanInfantrys moved from Romania to Northern Yugoslavia
              1 germanTransport moved from 56 Sea Zone to 55 Sea Zone
              2 germanInfantrys moved from Romania to 55 Sea Zone
              2 germanInfantrys and 1 germanTransport moved from 55 Sea Zone to 56 Sea Zone
              2 germanInfantrys moved from 56 Sea Zone to Caucasus
              1 germanInfantry moved from Volgarod to Vologda
              2 germanFighters moved from Archangel to Volgarod
              2 germanFighters moved from Smolensk to Belorussia
              2 germanFighters moved from Smolensk to Belorussia
              2 germanFighters moved from Moscow to Stalingrad
              2 germanFighters and 4 germanStrategicBombers moved from Moscow to Volgarod
              1 germanHeavyTank moved from Volgarod to Voronezh
              2 germanHeavyTanks moved from Eastern Iran to Singkiang
      
          Purchase Units - Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Germany from Northern Germany: 2 germanInfantrys
              EDIT: Adding units owned by Germany to Eastern Germany: 2 germanInfantrys
              EDIT: Turning off Edit Mode
              Germany buy 1 Truck, 1 germanAirfield, 3 germanAntiAirGuns, 2 germanArtillerys, 1 germanHeavyTank, 10 germanInfantrys and 6 germanParatroopers; Remaining resources: 0 techTokens; 0 PUs; 
      
          Place Units - Germany
              1 germanInfantry and 3 germanParatroopers placed in Northern Germany
              Units in Paris being upgraded or consumed: 1 Material
              1 germanAirfield and 4 germanInfantrys placed in Paris
              3 germanInfantrys placed in Southern Caucasus
              2 germanArtillerys placed in Belorussia
              3 germanAntiAirGuns and 1 germanHeavyTank placed in Eastern Germany
              1 germanParatrooper placed in Berlin
              2 germanParatroopers placed in Austria
              2 germanInfantrys placed in Kharkov
              1 Truck placed in Western Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Germany from Western Germany: 2 germanArtillerys
              EDIT: Adding units owned by Germany to Northern Germany: 2 germanArtillerys
              EDIT: Turning off Edit Mode
      
          Activate Technology - Germany
              Germany activating AdvancedLogistics
              Trigger germanAL2: Setting transportCapacity to 4 for unitAttachment attached to germanAirTransport
              Trigger germanAL3: Setting maxScrambleCount to 4 for unitAttachment attached to germanAirfield
              Trigger germanAL1: Setting transportCapacity to 7 for unitAttachment attached to germanTransport
      
          Turn Complete - Germany
              Germany collect 80 PUs; end with 80 PUs
              Units generate 12 techTokens; Germany end with 12 techTokens
      
          Purchase Units - VichyFrance
              VichyFrance buy 1 germanAntiAirGun and 2 germanInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - VichyFrance
              1 germanAntiAirGun and 2 germanInfantrys placed in Vichy France
      
          Turn Complete - VichyFrance
              VichyFrance collect 10 PUs; end with 10 PUs
              Some Units in Vichy France change ownership: 1 germanAntiAirGun and 2 germanInfantrys
      
          Purchase Units - DanubeAxis
              DanubeAxis buy 3 Trucks and 2 germanInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - DanubeAxis
              2 germanInfantrys placed in Romania
              3 Trucks placed in Hungary Slovakia
      
          Turn Complete - DanubeAxis
              DanubeAxis collect 12 PUs; end with 12 PUs
              Units Change Ownership
                  Some Units in Hungary Slovakia change ownership: 3 Trucks
                  Some Units in Romania change ownership: 2 germanInfantrys
      
          Turn Complete - Finland
      

      Combat Hit Differential Summary :

      ExiledAllies : -0,33
      Germany rolls : : 1,00
      AntiAircraftGun fire in Moscow : : 0,00
      Germany : 1,50
      Russia : 1,50
      

      Savegame

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Russia round 21

        TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

        Game History

        Round: 21
        
            Research Technology - Russia
                Russia spend 0 on tech rolls
                Russia removing all Technology Tokens after successful research.
                Russia discover AdvancedAntiTank
        
            Combat Move - Russia
                Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                1 russianInfantry moved from Novgorod to Pskov
                      Russia take Pskov from Germany
                1 russianInfantry moved from Novgorod to Eastern Karelia
                      Russia take Eastern Karelia from Germany
                1 russianInfantry moved from Moscow to Novgorod
                2 russianInfantrys moved from Moscow to Smolensk
                2 russianInfantrys moved from Moscow to Vologda
                1 russianAirTransport and 1 russianParatrooper moved from Moscow to Archangel
                2 russianFighters moved from Moscow to Vologda
                1 russianFighter and 1 russianTacticalBomber moved from Moscow to Archangel
                1 russianFighter moved from Moscow to Smolensk
                1 russianStrategicBomber moved from Moscow to Archangel
        
            Combat - Russia
                Battle in Archangel
                    Russia attack with 1 russianAirTransport, 1 russianFighter, 1 russianParatrooper, 1 russianStrategicBomber and 1 russianTacticalBomber
                    Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia win, taking Archangel from Germany with 1 russianAirTransport, 1 russianFighter, 1 russianParatrooper, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                    Casualties for Germany: 1 germanInfantry
                Battle in Smolensk
                    Russia attack with 1 russianFighter and 2 russianInfantrys
                    Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia win, taking Smolensk from Germany with 1 russianFighter and 2 russianInfantrys remaining. Battle score for attacker is 3
                    Casualties for Germany: 1 germanInfantry
                Battle in Vologda
                    Russia attack with 2 russianFighters and 2 russianInfantrys
                    Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia win, taking Vologda from Germany with 2 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 0
                    Casualties for Germany: 1 germanInfantry
                    Casualties for Russia: 1 russianInfantry
        
            Non Combat Move - Russia
                Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger russianAP2: Russia has 1 Material placed in Moscow
                Trigger russianProd1: Russia has 1 Material placed in Moscow
                2 russianFighters moved from Vologda to Moscow
                1 russianFighter moved from Smolensk to Moscow
                1 russianAirTransport, 1 russianFighter, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Archangel to Moscow
        
            Purchase Units - Russia
                Russia repair damage of 7x russianAirfield; Remaining resources: 0 techTokens; 39 PUs; 
                Russia buy 3 russianCombatEngineers and 1 russianParatrooper; Remaining resources: 0 techTokens; 23 PUs; 
        
            Place Units - Russia
                3 russianCombatEngineers and 1 russianParatrooper placed in Moscow
        
            Activate Technology - Russia
                Russia activating AdvancedAntiTank
                Trigger russianAdvAT: Setting attackAA to 4 for unitAttachment attached to russianAntiTankGun
                Trigger russianAdvAT: Setting defense to 5 for unitAttachment attached to russianAntiTankGun
                Trigger russianAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:italianMech.Infantry:italianTank:italianHeavyTank:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to russianAntiTankGun
        
            Turn Complete - Russia
                Russia collect 15 PUs; end with 38 PUs
                Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 41 PUs
                Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 44 PUs
                Units generate 3 techTokens; Russia end with 3 techTokens
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • wirkeyW Offline
          wirkey Moderators
          last edited by

          TripleA Turn Summary: Thailand round 21

          TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

          Game History

          Round: 21
          
              Training Troops - Manchuria
                  Manchuria collect 0 PUs; end with 11 PUs
          
              Research Technology - Japan
                  Trigger japaneseaTAAA: Japan gains access to AdvancedAntiAircraft
                      Japan rolls : 1/1 hits, 0,00 expected hits
                  Japan removing all Technology Tokens after successful research.
                  Japan discover ImprovedTacticalBombers
          
              Combat Move - Japan
                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                  2 japaneseFighters and 1 japaneseInfantry moved from Manchuria to Chahar
                  2 japaneseFighters and 2 japaneseInfantrys moved from Manchuria to Peking
                  2 japaneseFighters and 3 japaneseNavalFighters moved from Manchuria to Hong Kong
                  2 japaneseAirTransports and 2 japaneseParatroopers moved from Kyushu Shikoku to Hong Kong
                  2 japaneseNavalFighters moved from Shanghai to Hong Kong
                  1 japaneseNavalFighter moved from Shanghai to Hong Kong
                  2 japaneseFighters moved from Shanghai to Hong Kong
                  2 japaneseFighters moved from Tokyo to Fo Kien
                  1 japaneseInfantry moved from Anhwei to Kwangtung
                  2 japaneseTacticalBombers moved from Shanghai to Kwangtung
                  9 japaneseNavalFighters moved from Shanghai to Fo Kien
                  4 japaneseNavalFighters moved from Japan to Fo Kien
                  1 japaneseInfantry moved from Shanghai to Fo Kien
          
              Combat - Japan
                  Battle in Kwangtung
                      Japan attack with 1 japaneseInfantry and 2 japaneseTacticalBombers
                      China defend with 1 Flagpole and 1 chineseInfantry
                          Japan roll dice for 1 japaneseInfantry and 2 japaneseTacticalBombers in Kwangtung, round 2 : 1/1 hits, 1,17 expected hits
                          China roll dice for 1 chineseInfantry in Kwangtung, round 2 : 0/1 hits, 0,25 expected hits
                          1 chineseInfantry owned by the China lost in Kwangtung
                      Japan win, taking Kwangtung from China with 1 japaneseInfantry and 2 japaneseTacticalBombers remaining. Battle score for attacker is 3
                      Casualties for China: 1 chineseInfantry
                  Battle in Hong Kong
                      Japan attack with 2 japaneseAirTransports, 4 japaneseFighters, 6 japaneseNavalFighters and 2 japaneseParatroopers
                      Usa defend with 1 americanInfantry; Britain defend with 1 Flagpole
                          Japan roll dice for 2 japaneseAirTransports, 4 japaneseFighters, 6 japaneseNavalFighters and 2 japaneseParatroopers in Hong Kong, round 2 : 4/1 hits, 3,83 expected hits
                          Britain roll dice for 1 americanInfantry in Hong Kong, round 2 : 1/1 hits, 0,42 expected hits
                          1 japaneseParatrooper owned by the Japan and 1 americanInfantry owned by the Usa lost in Hong Kong
                      Japan win, taking Hong Kong from Britain with 2 japaneseAirTransports, 4 japaneseFighters, 6 japaneseNavalFighters and 1 japaneseParatrooper remaining. Battle score for attacker is -1
                      Casualties for Usa: 1 americanInfantry
                      Casualties for Japan: 1 japaneseParatrooper
                  Battle in Chahar
                      Japan attack with 2 japaneseFighters and 1 japaneseInfantry
                      China defend with 1 Flagpole and 1 chineseInfantry
                          Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Chahar, round 2 : 1/1 hits, 1,17 expected hits
                          China roll dice for 1 chineseInfantry in Chahar, round 2 : 0/1 hits, 0,25 expected hits
                          1 chineseInfantry owned by the China lost in Chahar
                      Japan win, taking Chahar from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3
                      Casualties for China: 1 chineseInfantry
                  Battle in Peking
                      Japan attack with 2 japaneseFighters and 2 japaneseInfantrys
                      China defend with 1 Flagpole and 1 chineseArtillery
                          Japan roll dice for 2 japaneseFighters and 2 japaneseInfantrys in Peking, round 2 : 1/1 hits, 1,17 expected hits
                          China roll dice for 1 chineseArtillery in Peking, round 2 : 0/1 hits, 0,33 expected hits
                          1 chineseArtillery owned by the China lost in Peking
                      Japan win, taking Peking from China with 2 japaneseFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 4
                      Casualties for China: 1 chineseArtillery
                  Battle in Fo Kien
                      Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 13 japaneseNavalFighters
                      China defend with 1 Flagpole and 1 chineseInfantry
                          Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 13 japaneseNavalFighters in Fo Kien, round 2 : 7/1 hits, 7,50 expected hits
                          China roll dice for 1 chineseInfantry in Fo Kien, round 2 : 1/1 hits, 0,25 expected hits
                          1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Fo Kien
                      Japan win with 2 japaneseFighters and 13 japaneseNavalFighters remaining. Battle score for attacker is 0
                      Casualties for Japan: 1 japaneseInfantry
                      Casualties for China: 1 chineseInfantry
          
              Non Combat Move - Japan
                  Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                  Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                  1 japaneseAirTransport and 1 japaneseParatrooper moved from Kyushu Shikoku to Shanghai
                  1 japaneseAirTransport moved from Shanghai to Tokyo
                  1 japaneseInfantry moved from Korea to Manchuria
                  3 Trucks and 3 japaneseArtillerys moved from Manchuria to Shanghai
                  4 Trucks moved from Shanghai to Manchuria
                  2 japaneseFighters moved from Peking to Manchuria
                  2 japaneseFighters moved from Chahar to Manchuria
                  2 japaneseFighters moved from Hong Kong to Manchuria
                  2 japaneseNavalFighters moved from Fo Kien to Manchuria
                  1 Material and 1 japaneseAirTransport moved from Tokyo to Shanghai
                  2 japaneseAirTransports moved from Hong Kong to Shanghai
                  2 japaneseFighters moved from Fo Kien to Shanghai
                  3 japaneseNavalFighters moved from Fo Kien to Shanghai
                  1 japaneseNavalFighter moved from Fo Kien to Shanghai
                  2 japaneseFighters moved from Hong Kong to Shanghai
                  3 japaneseNavalFighters moved from Hong Kong to Shanghai
                  2 japaneseTacticalBombers moved from Kwangtung to Shanghai
                  2 japaneseNavalFighters moved from Hong Kong to Manchuria
                  1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo
                  1 Material and 1 Truck moved from Tokyo to Japan
                  1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo
                  1 japaneseNavalFighter moved from Hong Kong to Japan
                  2 japaneseNavalFighters moved from Fo Kien to Tokyo
                  1 japaneseNavalFighter moved from Fo Kien to Japan
                  2 japaneseNavalFighters moved from Fo Kien to Tokyo
                  1 japaneseNavalFighter moved from Fo Kien to Shanghai
                  1 japaneseNavalFighter moved from Fo Kien to Japan
                  1 japaneseAlpineInfantry and 3 japaneseInfantrys moved from Novosibirsk to Altay
                  2 Trucks and 2 japaneseInfantrys moved from Northern Kazahk to Altay
                  1 japaneseTank moved from Northern Kazahk to Altay
                  1 japaneseTank moved from Northern Kazahk to Altay
                  3 japaneseTanks moved from Northern Kazahk to Singkiang
                  3 Trucks moved from Novosibirsk to Urals
                  3 Trucks moved from Altay to Novosibirsk
                  1 japaneseAlpineInfantry moved from Kamchatka to Soviet Far East
                  1 japaneseInfantry moved from Altay to Singkiang
          
              Purchase Units - Japan
                  Japan buy 1 japaneseAntiAirGun, 2 japaneseEntrenchments, 1 japaneseFortification, 10 japaneseInfantrys, 1 japaneseNavalFighter and 3 japaneseParatroopers; Remaining resources: 0 techTokens; 0 PUs; 
          
              Place Units - Japan
                  Units in Tokyo being upgraded or consumed: 1 Material and 1 japaneseEntrenchment
                  1 japaneseFortification and 4 japaneseInfantrys placed in Tokyo
                  Units in Japan being upgraded or consumed: 1 Material
                  1 japaneseAntiAirGun, 1 japaneseEntrenchment and 1 japaneseNavalFighter placed in Japan
                  Units in Shanghai being upgraded or consumed: 1 Material
                  1 japaneseEntrenchment and 3 japaneseParatroopers placed in Shanghai
                  3 japaneseInfantrys placed in Kyushu Shikoku
                  3 japaneseInfantrys placed in Novosibirsk
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japan from Tokyo: 1 japaneseNavalFighter
                  EDIT: Adding units owned by Japan to Japan: 1 japaneseNavalFighter
                  EDIT: Turning off Edit Mode
          
              Activate Technology - Japan
                  Japan activating ImprovedTacticalBombers
                  triggerAttachmenjapaneseImpTB1: Setting attack to 7 for unitAttachment attached to japaneseTacticalBomber
                  triggerAttachmenjapaneseImpTB1: Setting airAttack to 4 for unitAttachment attached to japaneseTacticalBomber
                  triggerAttachmenjapaneseImpTB2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseTacticalBomber} with name:supportAttachmentTacBombImpjapanese
          
              Turn Complete - Japan
                  Japan collect 50 PUs; end with 50 PUs
                  Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 53 PUs
                  Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 56 PUs
                  Units generate 12 techTokens; Japan end with 12 techTokens
                  Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
          
              Purchase Units - Manchuria
                  Manchuria buy 2 japaneseAntiAirGuns and 1 japaneseInfantry; Remaining resources: 0 PUs; 
          
              Place Units - Manchuria
                  2 japaneseAntiAirGuns and 1 japaneseInfantry placed in Manchuria
          
              Turn Complete - Manchuria
                  Manchuria collect 11 PUs; end with 11 PUs
                  Some Units in Manchuria change ownership: 2 japaneseAntiAirGuns, 2 japaneseCombatEngineers and 1 japaneseInfantry
          
              Turn Complete - Thailand
          

          Combat Hit Differential Summary :

          Japan rolls : : 1,00
          Japan : -0,83
          China : -0,08
          Britain : 0,58
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: China round 21

            TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

            Game History

            Round: 21
            
                Combat Move - China
                    Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                    1 chineseInfantry moved from Shansi to Shantung
                          China take Shantung from Japan
            
                Combat - China
            
                Non Combat Move - China
                    Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                    Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                    Trigger chineseProd1: China has 1 Material placed in Chungking
                    4 chineseInfantrys moved from Kansu to Ningsia
                    1 chineseCombatEngineer moved from Northern China to Ningsia
                    1 Truck moved from Inner Mongolia to Chungking
                    1 chineseInfantry moved from Inner Mongolia to Suiyuan
                    1 chineseInfantry moved from Shensi to Shansi
                    1 chineseInfantry moved from Shensi to Inner Mongolia
                    1 chineseInfantry moved from Hunan to Shensi
                    1 chineseInfantry moved from Kwangsi to Hunan
                    1 chineseInfantry moved from French Indochina to Kwangsi
                    3 chineseArtillerys moved from Chungking to Kansu
                    2 chineseInfantrys moved from Kweichow to Hupeh
                    1 Material and 1 Truck moved from Chungking to Hupeh
                    1 Truck moved from Inner Mongolia to Chungking
                    2 chineseTanks moved from Kansu to Shensi
                    1 chineseAlpineInfantry moved from Hupeh to Kansu
                    1 chineseMech.Infantry moved from Ningsia to Kansu
                    1 chineseFighter moved from Eastern Szechwan to Hupeh
                    1 chineseInfantry moved from Hupeh to Kansu
            
                Purchase Units - China
                    Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                    China buy 3 chineseArtillerys and 8 chineseInfantrys; Remaining resources: 0 techTokens; 0 PUs; 
            
                Place Units - China
                    3 chineseArtillerys placed in Chungking
                    2 chineseInfantrys placed in Kweichow
                    2 chineseInfantrys placed in Hupeh
                    2 chineseInfantrys placed in Shensi
                    2 chineseInfantrys placed in Northern China
            
                Turn Complete - China
                    China collect 30 PUs; end with 30 PUs
                    Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 33 PUs
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Move Summary: Britain round 21

              TripleA Move Summary for game: Total World War: December 1941, version: 2.7.7.2

              Game History

              Round: 21
              
                  Research Technology - Britain
                      Britain spend 0 on tech rolls
              
                  Combat Move - Britain
                      Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                      Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                      Trigger LLabLL: Britain has 1 Pg placed in Labrador
                          1 britishFighter lost in Western Germany
                      1 britishInfantry moved from Northern Iran to Eastern Iran
                            Russia take Eastern Iran from Germany
                      11 britishAntiTankGuns, 18 britishArtillerys, 2 britishCombatEngineers, 2 britishFighters, 53 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 2 britishNavalFighters, 1 britishParatrooper, 1 britishStrategicBomber and 5 britishTanks moved from Cairo to Western Egypt
                      2 britishNavalFighters moved from 53 Sea Zone to Western Egypt
                      1 britishCombatEngineer moved from Crete to 53 Sea Zone
                      1 britishInfantry moved from Trans Jordan to 53 Sea Zone
                      1 britishBattleship, 1 britishCarrier, 1 britishCombatEngineer, 2 britishCruisers, 14 britishDestroyers, 1 britishInfantry and 1 britishTransport moved from 53 Sea Zone to 51 Sea Zone
                      1 britishSubmarine moved from 72 Sea Zone to 51 Sea Zone
                      1 britishCombatEngineer and 1 britishInfantry moved from 51 Sea Zone to Western Egypt
                      1 britishInfantry moved from Finland to Eastern Finland
                      2 britishAlpineInfantrys and 1 britishInfantry moved from Northern Finland to Murmansk
                      2 britishAlpineInfantrys, 4 britishAntiTankGuns, 21 britishArtillerys, 2 britishCombatEngineers, 58 britishInfantrys, 3 britishMarines, 11 britishParatroopers and 1 britishTank moved from Northern Finland to Eastern Finland
                      6 britishNavalFighters moved from 25 Sea Zone to Eastern France
                      4 britishNavalFighters moved from Norway to Eastern France
                      6 britishNavalFighters moved from Northern France to Eastern France
                      2 britishInfantrys moved from Northern France to Eastern France
                      1 britishAirTransport, 7 britishFighters and 1 britishParatrooper moved from Northern France to Berlin
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                @wirkey Scrambles and OOLs? It appears its time for the British to restore glory to the Empire!

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                wirkeyW 1 Reply Last reply Reply Quote 0
                • wirkeyW Offline
                  wirkey Moderators @redrum
                  last edited by

                  @redrum i'm out for today and only got my mobile phone. Can you tell me where to and what to scramble, including combat values?

                  redrumR 2 Replies Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @wirkey
                    last edited by

                    @wirkey Yeah, I can post details here in a bit. I think the only one that needs a scramble/OOL decision is Berlin! As the rest are obvious.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin @wirkey
                      last edited by

                      @wirkey Here is the Berlin situation:

                      Attackers (UK): 1 paratrooper, 1 air transport, 6 fighters (7 HP, 36 Power)
                      Defenders (Germany): 1 paratrooper, 1 air transport (1 HP, 4 Power)
                      Scramblers from Northern Germany: 2 naval fighters, 2 advanced fighters (4 HP, 24 Power)

                      Odds without scramblers: Attacker wins 100%, TUV ~10
                      Odds with scramblers: Attacker wins 98%, TUV ~25

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      wirkeyW 1 Reply Last reply Reply Quote 0
                      • wirkeyW Offline
                        wirkey Moderators @redrum
                        last edited by

                        @redrum guess, that's it now. I was under the impression that loaded airtransport move alone and would therefor be shot down by the surrounding AAs. GG

                        redrumR 2 Replies Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @wirkey
                          last edited by redrum

                          @wirkey I'm actually not 100% sure how fly over AA is supposed to work in TWW. From an engine perspective, it appears that each "group" of air units that fly over get shot at by all AA guns. So in this case with 3 AA @ 4, if you fly 1 plane at a time then they'd all die. If you fly 100 at once then 1 random one from the 100 dies. IMO, I think really the AA guns should only shoot once so in this case after all moves are made, the AA shoots one random plane down from all that have flown over the territory. Which since I only moved 1 group over is what happened anyway in this case.

                          I haven't ever seen anything where different types of air units (air transport vs fighter, etc) would fly and get fired on separately.

                          @Hepps Any thoughts on this?

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH wirkeyW 2 Replies Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @redrum
                            last edited by

                            @redrum In this the AA get 1 shot... regardless of how many units fly over.

                            AA Guns are confined to 1 shot at all times. There are no multiple shots anywhere on this map.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

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                            • redrumR Offline
                              redrum Admin @wirkey
                              last edited by

                              @Hepps Ok, that's what I thought as well. Really the engine needs to wait til all planes have flown over then roll but in this scenario the result would be the same since only 1 group of air units flew over.

                              @wirkey If you want, I can take the attack on Berlin back though I'd probably be able to take either Eastern Germany or Western Germany anyways. Let me know if you want me to adjust and continue or if you'd rather call it GG at this point.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • wirkeyW Offline
                                wirkey Moderators @redrum
                                last edited by

                                @redrum You are right about what it should be. Never doubted that. I just remember that you couldn't load airtransports with paras and move them together with other planes. And that would make a huge difference here 😉

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @wirkey
                                  last edited by

                                  @wirkey Why can't you move loaded Air Transports with other air units?

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  wirkeyW 1 Reply Last reply Reply Quote 0
                                  • wirkeyW Offline
                                    wirkey Moderators @Hepps
                                    last edited by

                                    @hepps I can now. I just had it somewhere in my brain that I couldn't.
                                    Maybe I confused it with the issue that you can't move a loaded airtransport to a rendezvous point and continue from there with other planes

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @wirkey
                                      last edited by

                                      @wirkey You are correct.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      wirkeyW 1 Reply Last reply Reply Quote 0
                                      • wirkeyW Offline
                                        wirkey Moderators @Hepps
                                        last edited by

                                        @hepps you mean about the rendezvous?

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @wirkey
                                          last edited by

                                          @wirkey Yes

                                          If they originate from the same terr. it is possible. Because of the transport though... you have to do your Air Trans moves completely in one move. So you cannot rendevous mid move.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          wirkeyW 1 Reply Last reply Reply Quote 0
                                          • wirkeyW Offline
                                            wirkey Moderators @Hepps
                                            last edited by

                                            @hepps so that is probably where I screwed it. Airtransport code wasn't changed in ages, i guess

                                            HeppsH 1 Reply Last reply Reply Quote 0

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