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    TWW 2.7.7.2 - lalapalooza & redrum (Allies) vs wirkey (Axis)

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    • wirkeyW Offline
      wirkey Moderators
      last edited by

      TripleA Turn Summary: Thailand round 21

      TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

      Game History

      Round: 21
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 11 PUs
      
          Research Technology - Japan
              Trigger japaneseaTAAA: Japan gains access to AdvancedAntiAircraft
                  Japan rolls : 1/1 hits, 0,00 expected hits
              Japan removing all Technology Tokens after successful research.
              Japan discover ImprovedTacticalBombers
      
          Combat Move - Japan
              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
              2 japaneseFighters and 1 japaneseInfantry moved from Manchuria to Chahar
              2 japaneseFighters and 2 japaneseInfantrys moved from Manchuria to Peking
              2 japaneseFighters and 3 japaneseNavalFighters moved from Manchuria to Hong Kong
              2 japaneseAirTransports and 2 japaneseParatroopers moved from Kyushu Shikoku to Hong Kong
              2 japaneseNavalFighters moved from Shanghai to Hong Kong
              1 japaneseNavalFighter moved from Shanghai to Hong Kong
              2 japaneseFighters moved from Shanghai to Hong Kong
              2 japaneseFighters moved from Tokyo to Fo Kien
              1 japaneseInfantry moved from Anhwei to Kwangtung
              2 japaneseTacticalBombers moved from Shanghai to Kwangtung
              9 japaneseNavalFighters moved from Shanghai to Fo Kien
              4 japaneseNavalFighters moved from Japan to Fo Kien
              1 japaneseInfantry moved from Shanghai to Fo Kien
      
          Combat - Japan
              Battle in Kwangtung
                  Japan attack with 1 japaneseInfantry and 2 japaneseTacticalBombers
                  China defend with 1 Flagpole and 1 chineseInfantry
                      Japan roll dice for 1 japaneseInfantry and 2 japaneseTacticalBombers in Kwangtung, round 2 : 1/1 hits, 1,17 expected hits
                      China roll dice for 1 chineseInfantry in Kwangtung, round 2 : 0/1 hits, 0,25 expected hits
                      1 chineseInfantry owned by the China lost in Kwangtung
                  Japan win, taking Kwangtung from China with 1 japaneseInfantry and 2 japaneseTacticalBombers remaining. Battle score for attacker is 3
                  Casualties for China: 1 chineseInfantry
              Battle in Hong Kong
                  Japan attack with 2 japaneseAirTransports, 4 japaneseFighters, 6 japaneseNavalFighters and 2 japaneseParatroopers
                  Usa defend with 1 americanInfantry; Britain defend with 1 Flagpole
                      Japan roll dice for 2 japaneseAirTransports, 4 japaneseFighters, 6 japaneseNavalFighters and 2 japaneseParatroopers in Hong Kong, round 2 : 4/1 hits, 3,83 expected hits
                      Britain roll dice for 1 americanInfantry in Hong Kong, round 2 : 1/1 hits, 0,42 expected hits
                      1 japaneseParatrooper owned by the Japan and 1 americanInfantry owned by the Usa lost in Hong Kong
                  Japan win, taking Hong Kong from Britain with 2 japaneseAirTransports, 4 japaneseFighters, 6 japaneseNavalFighters and 1 japaneseParatrooper remaining. Battle score for attacker is -1
                  Casualties for Usa: 1 americanInfantry
                  Casualties for Japan: 1 japaneseParatrooper
              Battle in Chahar
                  Japan attack with 2 japaneseFighters and 1 japaneseInfantry
                  China defend with 1 Flagpole and 1 chineseInfantry
                      Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Chahar, round 2 : 1/1 hits, 1,17 expected hits
                      China roll dice for 1 chineseInfantry in Chahar, round 2 : 0/1 hits, 0,25 expected hits
                      1 chineseInfantry owned by the China lost in Chahar
                  Japan win, taking Chahar from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3
                  Casualties for China: 1 chineseInfantry
              Battle in Peking
                  Japan attack with 2 japaneseFighters and 2 japaneseInfantrys
                  China defend with 1 Flagpole and 1 chineseArtillery
                      Japan roll dice for 2 japaneseFighters and 2 japaneseInfantrys in Peking, round 2 : 1/1 hits, 1,17 expected hits
                      China roll dice for 1 chineseArtillery in Peking, round 2 : 0/1 hits, 0,33 expected hits
                      1 chineseArtillery owned by the China lost in Peking
                  Japan win, taking Peking from China with 2 japaneseFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 4
                  Casualties for China: 1 chineseArtillery
              Battle in Fo Kien
                  Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 13 japaneseNavalFighters
                  China defend with 1 Flagpole and 1 chineseInfantry
                      Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 13 japaneseNavalFighters in Fo Kien, round 2 : 7/1 hits, 7,50 expected hits
                      China roll dice for 1 chineseInfantry in Fo Kien, round 2 : 1/1 hits, 0,25 expected hits
                      1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Fo Kien
                  Japan win with 2 japaneseFighters and 13 japaneseNavalFighters remaining. Battle score for attacker is 0
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for China: 1 chineseInfantry
      
          Non Combat Move - Japan
              Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
              Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
              1 japaneseAirTransport and 1 japaneseParatrooper moved from Kyushu Shikoku to Shanghai
              1 japaneseAirTransport moved from Shanghai to Tokyo
              1 japaneseInfantry moved from Korea to Manchuria
              3 Trucks and 3 japaneseArtillerys moved from Manchuria to Shanghai
              4 Trucks moved from Shanghai to Manchuria
              2 japaneseFighters moved from Peking to Manchuria
              2 japaneseFighters moved from Chahar to Manchuria
              2 japaneseFighters moved from Hong Kong to Manchuria
              2 japaneseNavalFighters moved from Fo Kien to Manchuria
              1 Material and 1 japaneseAirTransport moved from Tokyo to Shanghai
              2 japaneseAirTransports moved from Hong Kong to Shanghai
              2 japaneseFighters moved from Fo Kien to Shanghai
              3 japaneseNavalFighters moved from Fo Kien to Shanghai
              1 japaneseNavalFighter moved from Fo Kien to Shanghai
              2 japaneseFighters moved from Hong Kong to Shanghai
              3 japaneseNavalFighters moved from Hong Kong to Shanghai
              2 japaneseTacticalBombers moved from Kwangtung to Shanghai
              2 japaneseNavalFighters moved from Hong Kong to Manchuria
              1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo
              1 Material and 1 Truck moved from Tokyo to Japan
              1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo
              1 japaneseNavalFighter moved from Hong Kong to Japan
              2 japaneseNavalFighters moved from Fo Kien to Tokyo
              1 japaneseNavalFighter moved from Fo Kien to Japan
              2 japaneseNavalFighters moved from Fo Kien to Tokyo
              1 japaneseNavalFighter moved from Fo Kien to Shanghai
              1 japaneseNavalFighter moved from Fo Kien to Japan
              1 japaneseAlpineInfantry and 3 japaneseInfantrys moved from Novosibirsk to Altay
              2 Trucks and 2 japaneseInfantrys moved from Northern Kazahk to Altay
              1 japaneseTank moved from Northern Kazahk to Altay
              1 japaneseTank moved from Northern Kazahk to Altay
              3 japaneseTanks moved from Northern Kazahk to Singkiang
              3 Trucks moved from Novosibirsk to Urals
              3 Trucks moved from Altay to Novosibirsk
              1 japaneseAlpineInfantry moved from Kamchatka to Soviet Far East
              1 japaneseInfantry moved from Altay to Singkiang
      
          Purchase Units - Japan
              Japan buy 1 japaneseAntiAirGun, 2 japaneseEntrenchments, 1 japaneseFortification, 10 japaneseInfantrys, 1 japaneseNavalFighter and 3 japaneseParatroopers; Remaining resources: 0 techTokens; 0 PUs; 
      
          Place Units - Japan
              Units in Tokyo being upgraded or consumed: 1 Material and 1 japaneseEntrenchment
              1 japaneseFortification and 4 japaneseInfantrys placed in Tokyo
              Units in Japan being upgraded or consumed: 1 Material
              1 japaneseAntiAirGun, 1 japaneseEntrenchment and 1 japaneseNavalFighter placed in Japan
              Units in Shanghai being upgraded or consumed: 1 Material
              1 japaneseEntrenchment and 3 japaneseParatroopers placed in Shanghai
              3 japaneseInfantrys placed in Kyushu Shikoku
              3 japaneseInfantrys placed in Novosibirsk
              Turning on Edit Mode
              EDIT: Removing units owned by Japan from Tokyo: 1 japaneseNavalFighter
              EDIT: Adding units owned by Japan to Japan: 1 japaneseNavalFighter
              EDIT: Turning off Edit Mode
      
          Activate Technology - Japan
              Japan activating ImprovedTacticalBombers
              triggerAttachmenjapaneseImpTB1: Setting attack to 7 for unitAttachment attached to japaneseTacticalBomber
              triggerAttachmenjapaneseImpTB1: Setting airAttack to 4 for unitAttachment attached to japaneseTacticalBomber
              triggerAttachmenjapaneseImpTB2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseTacticalBomber} with name:supportAttachmentTacBombImpjapanese
      
          Turn Complete - Japan
              Japan collect 50 PUs; end with 50 PUs
              Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 53 PUs
              Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 56 PUs
              Units generate 12 techTokens; Japan end with 12 techTokens
              Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
      
          Purchase Units - Manchuria
              Manchuria buy 2 japaneseAntiAirGuns and 1 japaneseInfantry; Remaining resources: 0 PUs; 
      
          Place Units - Manchuria
              2 japaneseAntiAirGuns and 1 japaneseInfantry placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 11 PUs; end with 11 PUs
              Some Units in Manchuria change ownership: 2 japaneseAntiAirGuns, 2 japaneseCombatEngineers and 1 japaneseInfantry
      
          Turn Complete - Thailand
      

      Combat Hit Differential Summary :

      Japan rolls : : 1,00
      Japan : -0,83
      China : -0,08
      Britain : 0,58
      

      Savegame

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: China round 21

        TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

        Game History

        Round: 21
        
            Combat Move - China
                Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                1 chineseInfantry moved from Shansi to Shantung
                      China take Shantung from Japan
        
            Combat - China
        
            Non Combat Move - China
                Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                Trigger chineseProd1: China has 1 Material placed in Chungking
                4 chineseInfantrys moved from Kansu to Ningsia
                1 chineseCombatEngineer moved from Northern China to Ningsia
                1 Truck moved from Inner Mongolia to Chungking
                1 chineseInfantry moved from Inner Mongolia to Suiyuan
                1 chineseInfantry moved from Shensi to Shansi
                1 chineseInfantry moved from Shensi to Inner Mongolia
                1 chineseInfantry moved from Hunan to Shensi
                1 chineseInfantry moved from Kwangsi to Hunan
                1 chineseInfantry moved from French Indochina to Kwangsi
                3 chineseArtillerys moved from Chungking to Kansu
                2 chineseInfantrys moved from Kweichow to Hupeh
                1 Material and 1 Truck moved from Chungking to Hupeh
                1 Truck moved from Inner Mongolia to Chungking
                2 chineseTanks moved from Kansu to Shensi
                1 chineseAlpineInfantry moved from Hupeh to Kansu
                1 chineseMech.Infantry moved from Ningsia to Kansu
                1 chineseFighter moved from Eastern Szechwan to Hupeh
                1 chineseInfantry moved from Hupeh to Kansu
        
            Purchase Units - China
                Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                China buy 3 chineseArtillerys and 8 chineseInfantrys; Remaining resources: 0 techTokens; 0 PUs; 
        
            Place Units - China
                3 chineseArtillerys placed in Chungking
                2 chineseInfantrys placed in Kweichow
                2 chineseInfantrys placed in Hupeh
                2 chineseInfantrys placed in Shensi
                2 chineseInfantrys placed in Northern China
        
            Turn Complete - China
                China collect 30 PUs; end with 30 PUs
                Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 33 PUs
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Move Summary: Britain round 21

          TripleA Move Summary for game: Total World War: December 1941, version: 2.7.7.2

          Game History

          Round: 21
          
              Research Technology - Britain
                  Britain spend 0 on tech rolls
          
              Combat Move - Britain
                  Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                  Trigger LLabLL: Britain has 1 Pg placed in Labrador
                      1 britishFighter lost in Western Germany
                  1 britishInfantry moved from Northern Iran to Eastern Iran
                        Russia take Eastern Iran from Germany
                  11 britishAntiTankGuns, 18 britishArtillerys, 2 britishCombatEngineers, 2 britishFighters, 53 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 2 britishNavalFighters, 1 britishParatrooper, 1 britishStrategicBomber and 5 britishTanks moved from Cairo to Western Egypt
                  2 britishNavalFighters moved from 53 Sea Zone to Western Egypt
                  1 britishCombatEngineer moved from Crete to 53 Sea Zone
                  1 britishInfantry moved from Trans Jordan to 53 Sea Zone
                  1 britishBattleship, 1 britishCarrier, 1 britishCombatEngineer, 2 britishCruisers, 14 britishDestroyers, 1 britishInfantry and 1 britishTransport moved from 53 Sea Zone to 51 Sea Zone
                  1 britishSubmarine moved from 72 Sea Zone to 51 Sea Zone
                  1 britishCombatEngineer and 1 britishInfantry moved from 51 Sea Zone to Western Egypt
                  1 britishInfantry moved from Finland to Eastern Finland
                  2 britishAlpineInfantrys and 1 britishInfantry moved from Northern Finland to Murmansk
                  2 britishAlpineInfantrys, 4 britishAntiTankGuns, 21 britishArtillerys, 2 britishCombatEngineers, 58 britishInfantrys, 3 britishMarines, 11 britishParatroopers and 1 britishTank moved from Northern Finland to Eastern Finland
                  6 britishNavalFighters moved from 25 Sea Zone to Eastern France
                  4 britishNavalFighters moved from Norway to Eastern France
                  6 britishNavalFighters moved from Northern France to Eastern France
                  2 britishInfantrys moved from Northern France to Eastern France
                  1 britishAirTransport, 7 britishFighters and 1 britishParatrooper moved from Northern France to Berlin
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            @wirkey Scrambles and OOLs? It appears its time for the British to restore glory to the Empire!

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            wirkeyW 1 Reply Last reply Reply Quote 0
            • wirkeyW Offline
              wirkey Moderators @redrum
              last edited by

              @redrum i'm out for today and only got my mobile phone. Can you tell me where to and what to scramble, including combat values?

              redrumR 2 Replies Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @wirkey
                last edited by

                @wirkey Yeah, I can post details here in a bit. I think the only one that needs a scramble/OOL decision is Berlin! As the rest are obvious.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin @wirkey
                  last edited by

                  @wirkey Here is the Berlin situation:

                  Attackers (UK): 1 paratrooper, 1 air transport, 6 fighters (7 HP, 36 Power)
                  Defenders (Germany): 1 paratrooper, 1 air transport (1 HP, 4 Power)
                  Scramblers from Northern Germany: 2 naval fighters, 2 advanced fighters (4 HP, 24 Power)

                  Odds without scramblers: Attacker wins 100%, TUV ~10
                  Odds with scramblers: Attacker wins 98%, TUV ~25

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  wirkeyW 1 Reply Last reply Reply Quote 0
                  • wirkeyW Offline
                    wirkey Moderators @redrum
                    last edited by

                    @redrum guess, that's it now. I was under the impression that loaded airtransport move alone and would therefor be shot down by the surrounding AAs. GG

                    redrumR 2 Replies Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @wirkey
                      last edited by redrum

                      @wirkey I'm actually not 100% sure how fly over AA is supposed to work in TWW. From an engine perspective, it appears that each "group" of air units that fly over get shot at by all AA guns. So in this case with 3 AA @ 4, if you fly 1 plane at a time then they'd all die. If you fly 100 at once then 1 random one from the 100 dies. IMO, I think really the AA guns should only shoot once so in this case after all moves are made, the AA shoots one random plane down from all that have flown over the territory. Which since I only moved 1 group over is what happened anyway in this case.

                      I haven't ever seen anything where different types of air units (air transport vs fighter, etc) would fly and get fired on separately.

                      @Hepps Any thoughts on this?

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      HeppsH wirkeyW 2 Replies Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @redrum
                        last edited by

                        @redrum In this the AA get 1 shot... regardless of how many units fly over.

                        AA Guns are confined to 1 shot at all times. There are no multiple shots anywhere on this map.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

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                        • redrumR Offline
                          redrum Admin @wirkey
                          last edited by

                          @Hepps Ok, that's what I thought as well. Really the engine needs to wait til all planes have flown over then roll but in this scenario the result would be the same since only 1 group of air units flew over.

                          @wirkey If you want, I can take the attack on Berlin back though I'd probably be able to take either Eastern Germany or Western Germany anyways. Let me know if you want me to adjust and continue or if you'd rather call it GG at this point.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • wirkeyW Offline
                            wirkey Moderators @redrum
                            last edited by

                            @redrum You are right about what it should be. Never doubted that. I just remember that you couldn't load airtransports with paras and move them together with other planes. And that would make a huge difference here 😉

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @wirkey
                              last edited by

                              @wirkey Why can't you move loaded Air Transports with other air units?

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              wirkeyW 1 Reply Last reply Reply Quote 0
                              • wirkeyW Offline
                                wirkey Moderators @Hepps
                                last edited by

                                @hepps I can now. I just had it somewhere in my brain that I couldn't.
                                Maybe I confused it with the issue that you can't move a loaded airtransport to a rendezvous point and continue from there with other planes

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @wirkey
                                  last edited by

                                  @wirkey You are correct.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  wirkeyW 1 Reply Last reply Reply Quote 0
                                  • wirkeyW Offline
                                    wirkey Moderators @Hepps
                                    last edited by

                                    @hepps you mean about the rendezvous?

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @wirkey
                                      last edited by

                                      @wirkey Yes

                                      If they originate from the same terr. it is possible. Because of the transport though... you have to do your Air Trans moves completely in one move. So you cannot rendevous mid move.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      wirkeyW 1 Reply Last reply Reply Quote 0
                                      • wirkeyW Offline
                                        wirkey Moderators @Hepps
                                        last edited by

                                        @hepps so that is probably where I screwed it. Airtransport code wasn't changed in ages, i guess

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @wirkey
                                          last edited by

                                          @wirkey Hasn't been touched since Christ was a carpenter.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          wirkeyW 1 Reply Last reply Reply Quote 0
                                          • wirkeyW Offline
                                            wirkey Moderators @Hepps
                                            last edited by

                                            @hepps so it's official: i suck

                                            redrumR 1 Reply Last reply Reply Quote 0

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