TWW 2.7.7.2 - lalapalooza & redrum (Allies) vs wirkey (Axis)
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TripleA Turn Summary: China round 21
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 21 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck 1 chineseInfantry moved from Shansi to Shantung China take Shantung from Japan Combat - China Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 4 chineseInfantrys moved from Kansu to Ningsia 1 chineseCombatEngineer moved from Northern China to Ningsia 1 Truck moved from Inner Mongolia to Chungking 1 chineseInfantry moved from Inner Mongolia to Suiyuan 1 chineseInfantry moved from Shensi to Shansi 1 chineseInfantry moved from Shensi to Inner Mongolia 1 chineseInfantry moved from Hunan to Shensi 1 chineseInfantry moved from Kwangsi to Hunan 1 chineseInfantry moved from French Indochina to Kwangsi 3 chineseArtillerys moved from Chungking to Kansu 2 chineseInfantrys moved from Kweichow to Hupeh 1 Material and 1 Truck moved from Chungking to Hupeh 1 Truck moved from Inner Mongolia to Chungking 2 chineseTanks moved from Kansu to Shensi 1 chineseAlpineInfantry moved from Hupeh to Kansu 1 chineseMech.Infantry moved from Ningsia to Kansu 1 chineseFighter moved from Eastern Szechwan to Hupeh 1 chineseInfantry moved from Hupeh to Kansu Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 3 chineseArtillerys and 8 chineseInfantrys; Remaining resources: 0 techTokens; 0 PUs; Place Units - China 3 chineseArtillerys placed in Chungking 2 chineseInfantrys placed in Kweichow 2 chineseInfantrys placed in Hupeh 2 chineseInfantrys placed in Shensi 2 chineseInfantrys placed in Northern China Turn Complete - China China collect 30 PUs; end with 30 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 33 PUs
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TripleA Move Summary: Britain round 21
TripleA Move Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 21 Research Technology - Britain Britain spend 0 on tech rolls Combat Move - Britain Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLabLL: Britain has 1 Pg placed in Labrador 1 britishFighter lost in Western Germany 1 britishInfantry moved from Northern Iran to Eastern Iran Russia take Eastern Iran from Germany 11 britishAntiTankGuns, 18 britishArtillerys, 2 britishCombatEngineers, 2 britishFighters, 53 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 2 britishNavalFighters, 1 britishParatrooper, 1 britishStrategicBomber and 5 britishTanks moved from Cairo to Western Egypt 2 britishNavalFighters moved from 53 Sea Zone to Western Egypt 1 britishCombatEngineer moved from Crete to 53 Sea Zone 1 britishInfantry moved from Trans Jordan to 53 Sea Zone 1 britishBattleship, 1 britishCarrier, 1 britishCombatEngineer, 2 britishCruisers, 14 britishDestroyers, 1 britishInfantry and 1 britishTransport moved from 53 Sea Zone to 51 Sea Zone 1 britishSubmarine moved from 72 Sea Zone to 51 Sea Zone 1 britishCombatEngineer and 1 britishInfantry moved from 51 Sea Zone to Western Egypt 1 britishInfantry moved from Finland to Eastern Finland 2 britishAlpineInfantrys and 1 britishInfantry moved from Northern Finland to Murmansk 2 britishAlpineInfantrys, 4 britishAntiTankGuns, 21 britishArtillerys, 2 britishCombatEngineers, 58 britishInfantrys, 3 britishMarines, 11 britishParatroopers and 1 britishTank moved from Northern Finland to Eastern Finland 6 britishNavalFighters moved from 25 Sea Zone to Eastern France 4 britishNavalFighters moved from Norway to Eastern France 6 britishNavalFighters moved from Northern France to Eastern France 2 britishInfantrys moved from Northern France to Eastern France 1 britishAirTransport, 7 britishFighters and 1 britishParatrooper moved from Northern France to Berlin
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@wirkey Scrambles and OOLs? It appears its time for the British to restore glory to the Empire!
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@redrum i'm out for today and only got my mobile phone. Can you tell me where to and what to scramble, including combat values?
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@wirkey Yeah, I can post details here in a bit. I think the only one that needs a scramble/OOL decision is Berlin! As the rest are obvious.
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@wirkey Here is the Berlin situation:
Attackers (UK): 1 paratrooper, 1 air transport, 6 fighters (7 HP, 36 Power)
Defenders (Germany): 1 paratrooper, 1 air transport (1 HP, 4 Power)
Scramblers from Northern Germany: 2 naval fighters, 2 advanced fighters (4 HP, 24 Power)Odds without scramblers: Attacker wins 100%, TUV ~10
Odds with scramblers: Attacker wins 98%, TUV ~25 -
@redrum guess, that's it now. I was under the impression that loaded airtransport move alone and would therefor be shot down by the surrounding AAs. GG
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@wirkey I'm actually not 100% sure how fly over AA is supposed to work in TWW. From an engine perspective, it appears that each "group" of air units that fly over get shot at by all AA guns. So in this case with 3 AA @ 4, if you fly 1 plane at a time then they'd all die. If you fly 100 at once then 1 random one from the 100 dies. IMO, I think really the AA guns should only shoot once so in this case after all moves are made, the AA shoots one random plane down from all that have flown over the territory. Which since I only moved 1 group over is what happened anyway in this case.
I haven't ever seen anything where different types of air units (air transport vs fighter, etc) would fly and get fired on separately.
@Hepps Any thoughts on this?
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@redrum In this the AA get 1 shot... regardless of how many units fly over.
AA Guns are confined to 1 shot at all times. There are no multiple shots anywhere on this map.
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@Hepps Ok, that's what I thought as well. Really the engine needs to wait til all planes have flown over then roll but in this scenario the result would be the same since only 1 group of air units flew over.
@wirkey If you want, I can take the attack on Berlin back though I'd probably be able to take either Eastern Germany or Western Germany anyways. Let me know if you want me to adjust and continue or if you'd rather call it GG at this point.
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@redrum You are right about what it should be. Never doubted that. I just remember that you couldn't load airtransports with paras and move them together with other planes. And that would make a huge difference here
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@wirkey Why can't you move loaded Air Transports with other air units?
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@hepps I can now. I just had it somewhere in my brain that I couldn't.
Maybe I confused it with the issue that you can't move a loaded airtransport to a rendezvous point and continue from there with other planes -
@wirkey You are correct.
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@hepps you mean about the rendezvous?
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@wirkey Yes
If they originate from the same terr. it is possible. Because of the transport though... you have to do your Air Trans moves completely in one move. So you cannot rendevous mid move.
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@hepps so that is probably where I screwed it. Airtransport code wasn't changed in ages, i guess
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@wirkey Hasn't been touched since Christ was a carpenter.
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@hepps so it's official: i suck
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