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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • FrostionF Offline
      Frostion Admin
      last edited by Frostion

      This is great and speedy process. I just have couple of questions/concerns.

      In maps that make use of many resources, some of the resources might be player specific, alliance specific or indented to be used “in the background” for technical reasons. Like in Iron War where there are resources like Kamikaze pilots, Commissars, Colonial Troops and so on, not accessible to all players, and if the player somehow obtain the resources anyway, then they are normally removed by triggers, at least before purchase step. A map like Star Trek has a Borg specific resource like Assimilation.

      This has been compatible with the engine, since players are not shown their current 0 amount of every single resource in the purchase window. Like for instance Iron War Germany is shown like “You have 30 PUs, 20 SS, 2 Fuel, 6 Iron left” in the purchase window. They are not shown that they don’t have Kamikaze pilots. And the federation in Star Trek does not see that they dont have “Assimilation”.

      I can see that your preview bars show all resources, also the 0 ones, and I imagine that the bars would also want to show resources soon obtained like “Manpower 0 (+3)”. And this is probably for the best (actually showing even though the player has 0 at the moment) as many maps and players would have important resources used up but still want the important info about some resources on the way.

      So my suggestion would be to have an XML option/setting that could specify who specific resourses are relevant to, meaning who would have them displayed in the bottom of the screen. Maybe like:

      <resourceList>
          <resource name="PUs"/>
          <resource name="Iron"/>
          <resource name="Fuel"/>
          <resource name="CR" relevantOnlyTo="France:British-Colonies:Italy:British-India:French-Colonies:KNIL"/>
          <resource name="SS" relevantOnlyTo="Germany"/>
          <resource name="Pilot" relevantOnlyTo="Japan"/>
          <resource name="Officials" relevantOnlyTo="USSR"/>
      </resourceList>
      

      I guess it could be like ShownOnlyTo, ShownTo, relevantOnlyTo, notRelevantTo or something like that, maybe even with NoOne and ALL value. The primary idea is just to be to be able to hide the resource from the bar from some/all players. Would it be possible?

      I know it might seem as a pretty map specific request, but the more flexibility and the more uses the engine might offer in regards to resources, I would imagine that we might see other maps also desiring some resources hidden.

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      1 Reply Last reply Reply Quote 3
      • wc_sumptonW Offline
        wc_sumpton @redrum
        last edited by

        @redrum Would it be possible to make different directories under resources, like with units, where different players could would be presented with a different icon. In US: A, resources are used to limit the amount of certain unit types. ie... IUs for InfantryUnits... Then the Western Player would see an orange IUs and Southern would see a blue IUs

        And I like @Frostion idea also!!

        Cheers...

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        • prastleP Offline
          prastle Moderators Admin @Hepps
          last edited by

          @hepps gigglez

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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          • redrumR Offline
            redrum Admin
            last edited by redrum

            @Frostion Starting to think you're a mind reader... I was thinking pretty much exactly the same thing. Initially was thinking just a boolean parameter but as you pointed out I realized that there are a number of maps where resources are only used by certain nations.

            My thought was "isDisplayedFor" which either has a list of players or NONE (default is its shown to all).

            Example:

            <resourceList>
                <resource name="PUs"/>
                <resource name="Iron"/>
                <resource name="Fuel"/>
                <resource name="CR" isDisplayedFor="France:British-Colonies:Italy:British-India:French-Colonies:KNIL"/>
                <resource name="SS" isDisplayedFor="Germany"/>
                <resource name="Pilot" isDisplayedFor="Japan"/>
                <resource name="Officials" isDisplayedFor="USSR"/>
                <resource name="HiddenResource" isDisplayedFor="NONE"/>
            </resourceList>
            

            @wc_sumpton It would be possible (like unit images) though I don't think there are a ton of maps that would use different icons per player for the same resource. Probably low priority for now.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            wc_sumptonW 1 Reply Last reply Reply Quote 3
            • wc_sumptonW Offline
              wc_sumpton @redrum
              last edited by

              @redrum That quite all right sir. I understand.

              Hear that @Hepps I'm a low priority...

              'It's @Hepps season! It's @Hepps season! And I be hunten' som' @redrum !

              But yes I really do understand... 😉

              Cheers...

              prastleP 1 Reply Last reply Reply Quote 1
              • prastleP Offline
                prastle Moderators Admin @wc_sumpton
                last edited by

                @wc_sumpton Hehe Gigglez!

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                1 Reply Last reply Reply Quote 1
                • redrumR Offline
                  redrum Admin
                  last edited by

                  The initial changes to display the resource amounts are now in the pre-release: https://github.com/triplea-game/triplea/releases

                  Testing and feedback welcome.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 2
                  • redrumR Offline
                    redrum Admin
                    last edited by redrum

                    PR for adding "isDisplayedFor" XML resource property: https://github.com/triplea-game/triplea/pull/3015

                      <resourceList>
                        <resource name="techTokens" isDisplayedFor="NONE"/>
                        <resource name="PUs" isDisplayedFor="Union"/>
                        <resource name="Manpower" isDisplayedFor="Confederate"/>
                        <resource name="Supplies" isDisplayedFor="Union:Confederate"/>
                        <resource name="Industry"/>
                        <resource name="Leadership"/>
                      </resourceList>
                    

                    Confederate:
                    0_1518901988088_933c993f-c3a9-40e1-b195-a7005d16734c-image.png

                    Union:
                    0_1518902023732_675951a2-ceed-4650-8f7b-0c1581ec4989-image.png

                    @Frostion FYI, I was doing some testing on various maps and noticed the resource icons in dragon war are on the larger size: https://github.com/triplea-maps/dragon_war/tree/master/map/resources. You probably want to scale those down 🙂

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 3
                    • FrostionF Offline
                      Frostion Admin
                      last edited by Frostion

                      @redrum
                      I will have to test this on all my maps, and I will want to make new small resource png's in the appropriate sizes. As the flag picture in the bottom right corner is 32x32, is this the max size of the resource pictures? I guess that the bar has a fixed seize, so that the bar does not expand if the pictures are too big, right?

                      As for Dragon War, the pictures that are named ???_large.png are used in the purchase screen. Are you telling me that they are also used in the bar? I would have thought that the maybe too small 12x12 pictures called Wood.png, Food.png, Metal.png and PUs.png would be used in the bar.

                      I will test this new pre-release when I got time. Dunno when that is. Maybe within a few days.

                      PS: Funny that we both thought about the player specific resources in nearly the same way 😁

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Frostion
                        last edited by

                        @frostion From my testing, there is no limit on the bar height but the right portion of the bar where the flag is doesn't scale with the rest of the bar so looks funny if they are too tall. So right now, I think 32x32 would be the max that looks decent though all the defaults that I tested with are 24x24.

                        Right now I'm pulling in the *_large resources images as the engine standard is regular are 12x12 and *_large are 24x24. The 12x12 are way too small looking. Not sure about the purchase screen. Are you specifying which images it pulls in or does it choose those ones? If so probably need to consider having 3 standard sizes.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1
                        • FrostionF Offline
                          Frostion Admin
                          last edited by Frostion

                          @redrum
                          I have tested and confirmed that the purchase screen pulls the _large.png version. And because of this, the large version should be able to be unit size. I guess the best size for the bottom bar is 24x24 and up to 32x32. The reason why the small resource pictures are tiny in Dragon War is because I really didn't know at the time what those pictures were for, and then I just made them 12x12 as this was the size I saw in another map dir 🙄 (I still don't know what these small pictures are used for. Please enlighten me.)

                          The only two maps I made that uses resources are Dragon War and Star Trek. Both maps have tiny 10x10/12x12 resource pictures plus larger "_large.png" versions for the purchase screen. I will probably make 24x24 versions of resources for all my maps.

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Frostion
                            last edited by

                            @frostion Looking at the code, it appears only the *_large version is used and the regular version isn't referenced anywhere.

                            I think it brings up the question of where should the "resource" images be displayed and what sizes make the most sense. I'd agree that we need at least a unit size version for places where its displayed with units (purchase/place/etc) and some version for the bottom bar.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • General_ZodG Offline
                              General_Zod Moderators
                              last edited by

                              I propose a section devoted to images in POS2.

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                "isDisplayedFor" XML property is now available in the latest pre-release. Looking to get resource income added next.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 3
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  Latest PR to add income to resource bar: https://github.com/triplea-game/triplea/pull/3035

                                  0_1519023302963_d0441ec9-3ed3-473c-95c2-cb723e6c0754-image.png

                                  For now, this only takes into account income from territories, units, and NOs. It ignores blockades, war bonds, triggers, relationship upkeep, and bonus income.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  B General_ZodG 2 Replies Last reply Reply Quote 2
                                  • B Offline
                                    beelee @redrum
                                    last edited by beelee

                                    @redrum right on Good stuff.
                                    Since you mentioned "Blockades" ( even though it's not taken into account ) It'd be cool to have "Convoy Zones" represented if/when it all happens : )

                                    Edit: Think I'm on the right thread. : ) Maybe already addressed but will one be able to turn off the bar if they want ?

                                    wc_sumptonW redrumR 2 Replies Last reply Reply Quote 0
                                    • wc_sumptonW Offline
                                      wc_sumpton @beelee
                                      last edited by

                                      @beelee Setting all your resources to 'isDisplayedFor'=NONE should do the trick thus the treat would be no resources displayed...

                                      Cheers...

                                      1 Reply Last reply Reply Quote 1
                                      • General_ZodG Offline
                                        General_Zod Moderators @redrum
                                        last edited by General_Zod

                                        @redrum

                                        Nice job so far.

                                        I have one more to add to your list, "createsResourcesList". Not sure if it will be taken into account as trigger.

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @beelee
                                          last edited by redrum

                                          @beelee I believe most maps that use convoy zones, have them treated as territory income not blockade but testing some of the maps and seeing if the income estimate matches what the player gets at the end of their turn would be helpful.

                                          @General_Zod "createsResourcesList" is what I mean by income from units so yes that is already taken into account. Triggers are only referring to actual "TriggerAttachments" that use resource/resourceCount.

                                          FYI. The main reason I'm ignoring blockades, war bonds, and triggers, is that I believe those have some kind of roll/chance option which means they aren't necessarily guaranteed income. If we are going to include those, we'd either need to assume worst possible rolls or average roll so that the amount would be consistent.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 2
                                          • LaFayetteL Offline
                                            LaFayette Admin
                                            last edited by

                                            @redrum I like the progress, please keep it up, it's a game changer for multi-resource maps. I've two suggestions for discussion/consideration

                                            Suggestion 1: right justify the economy display,

                                            Before:
                                            0_1519055684466_lonely.png

                                            On the near full screen above, the "34(+34)" PU indicator is pretty lonely and without context. I was thinking adding "Russians: 5(+34)" was maybe the way to go, to then realize we have exactly this same information on the right. Justifying the income label to the right groups the current turn information together.

                                            Example 1:
                                            0_1519054833030_moved_images.png

                                            or, example 2:
                                            0_1519055575524_second.png

                                            Here is what that would look like for civil war:
                                            Before:
                                            0_1519056249665_civil.png

                                            After:
                                            0_1519056260874_after.png

                                            With many resources, it is kinda nice to have the resources display centered. So three options:

                                            • always centered
                                            • always right justified
                                            • conditional, 1 or 2 resources is right justified, otherwise it is centered

                                            It'll be interesting to hear what the group thinks on this, I'm really torn between the options. I think for Civil War, centered is probably pretty clear, but with one lonely resource, the right justified gives context to the information and groups it, which I also like.

                                            Suggestion 2: split hover text between PU indicator and the expected income indicator

                                            So instead of it all being one hovertext, when the user hovers over the "+34" it'll say expected income (and perhaps would be a good place to note any things in calculation so the number is transparent)

                                            0_1519056473038_hover.png

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