Fuel Enhancements
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@frostion Yeah, the free movement is strange and unintuitive IMO. It was part of some of the early A&A games. It tends to be better to allow fighters to end movement where you are placing a carrier than landing them then allowing the free move to the carrier. If no A&A game ever had done that then I don't think anyone would ever have said 'I wish we could add a rule to land fighters then allow them a free move if I build a carrier'.
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Are you removing that move fighter to new carrier property?
I'm just wondering if it that property can be used creatively in other yet in undeveloped maps. In a way that has nothing to do with acc. It might come in handy yet.
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@general_zod No, I'm just not adding fuel cost support for it. So that 'free' move will cost 0 fuel.
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@redrum Free'r than before?!?! Get em while their hot!
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@hepps More free the better? But yeah doesn't cost move points or fuel. Its magic!
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@redrum It was magic before... now its low carbon foot print magic.
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Here are some initial screenshots of scrambling with fuel. The scramble window shows 'estimated' fuel cost of both defending/returning. If the fighters die then they aren't charged returning fuel for "fuelCost". This is using Global 40 with fighters having:
<option name="fuelFlatCost" value="PUs" count="4"/> <option name="fuelCost" value="PUs" count="1"/>
No Fighters Selected
UK Fighter Selected
UK and French Fighters Selected
Not Enough Fuel for Scramble
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@redrum magic only is you
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Here is the PR: https://github.com/triplea-game/triplea/pull/3292
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The above screenshots need the favicon in the top right, not a java icon
Edit: @General_Zod @redrum Good that the option to move fighters to new carriers is not removed. The option is critical to the Star Wars maps, an option implemented per request from players to prevent new fleets from being taken out immediately by long range fighters.
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@frostion Good catch. There was a bug (probably been around forever) that caused the TripleA icon not to appear and for scramble window to not close if you exited the game. Both are fixed in the PR now.
Yeah, no plan to remove that property as it would break lots of maps and A&A die hards would be up in arms I would say there are probably better ways to prevent new carriers from being taken out too easily. I would recommend some combination of these properties instead as they are more intuitive:
<property name="Produce fighters on carriers" value="true" editable="false"> <boolean/> </property> <property name="Produce new fighters on old carriers" value="true" editable="false"> <boolean/> </property> <property name="Land existing fighters on new carriers" value="true" editable="false"> <boolean/> </property>
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@redrum JP bots were empty and the lobby is slow atm. If you and Dan are done with your latest engine/fuel update we could add it to jp bots just a thought. I stopped all JP bots for now.
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@prastle Yeah, the latest PR is now merged and can be tested with this pre-release: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.9859. Feel free to spin it up on a few bots if you want to test it out.
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@redrum kk Japan and NewJersy bots run the latest pre and have maps updated