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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 221.3k Views 10 Watching
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    • General_ZodG Offline
      General_Zod Moderators @Hepps
      last edited by General_Zod

      @hepps @redrum
      Having control over colors of numbers might be helpful. A map maker could chose colors that pop and or don't blend with backgrounds as much.

      As fuel number goes, the brackets seems like they not needed. Maybe just use the / to divide or a -. Although I understand the brackets imply minus too. The fuel image is weird too. Again different colors may work well instead of images . Just game notes would need to specify what colors are if changed from default or if multiple fuel resources are used.

      Or a letter in place of image. eg 2/4/F1/F2 or 2/4-f1-f2 or 2/4/-f1/-f2

      HeppsH 1 Reply Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators @General_Zod
        last edited by Hepps

        @general_zod Consistency from game to game is probably very desirable for the main components of gameplay.

        If you start allowing map makers to start changing the colours of things like movement used, movement outstanding, fuel cost, unit quantities etc... it would probably lead to a great deal of issues for players trying to learn/play different maps if each individual map had its own hard coded presets.

        Potentially adding this type of customization would be best executed by adding the other display categories to the "View Tab" in a game under the "Edit map Font and Color" window.

        That way once a player set all the parameters it would be consistent game over game. The map maker could then make recommendations in the game notes specifying what he feels is the best settings based on the map design, while still allowing the player to decide what is preferable based on individual taste.

        "A joyous heart sours with the burden of expectation"
        Hepster

        General_ZodG 1 Reply Last reply Reply Quote 1
        • General_ZodG Offline
          General_Zod Moderators @Hepps
          last edited by General_Zod

          @hepps Yeah, that works too. As long as can choose colors for each number.

          Btw, I do like your canvas idea, a semi transparent might be nice. But in addition to above.

          1 Reply Last reply Reply Quote 2
          • redrumR Offline
            redrum Admin @Hepps
            last edited by

            @hepps @General_Zod Anything is possible...

            No Transparency
            0_1519757328955_45193786-6bc8-46b8-81f5-0c9a03800fb9-image.png

            Some Transparency
            0_1519757236215_da211e14-09ab-4db3-b2a6-2c2992121316-image.png

            More Transparency
            0_1519757408243_40562acb-af56-47b3-b55c-bc3310c305ca-image.png

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            HeppsH 1 Reply Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators @redrum
              last edited by

              @redrum Not sure semi transparency is the way to go... just seems to add more muddiness. Since this would only during the movement itself I would recommend a solid background.

              "A joyous heart sours with the burden of expectation"
              Hepster

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Hepps
                last edited by redrum

                @hepps Yeah. From the samples I took, I would agree that solid looks the best.

                Thoughts on colors, size, etc for either the "canvas" or movement/fuel numbers?

                Other Suggestions:

                1. Probably better to always display the max movement number (the blue one). It seems that if you move further than your max then it disappears.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @redrum
                  last edited by Hepps

                  @redrum Yah, when you move beyond the units max range the blue number disappears and is replaced by am "X" icon which appears to have a fixed placement relative to the cursor location (down X pixels and right by x pixels) rather than relative to the location of the move number (yellow number) which continues to be displayed and who's placement is relative to the horizontal plain from where the unit originated (if you are moving above the original location of the unit the number is displayed above the transparent unit.... if you are moving below the original location of the unit the number is displayed below the transparent unit). Ideally that red X icon would be placed in lieu of the blue number... relative to the yellow number... rather than relative to the cursor location on the screen.

                  As far as colours.... I am indifferent. I have no issue with the current colour scheme.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • FrostionF Offline
                    Frostion Admin
                    last edited by

                    That background gery was a great idea @Hepps , and really incredible that @redrum could just make it happen like that 😄 I like the idea about the fuel(s) used are displayed as icons. And no transparency seems best.

                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                    HeppsH 1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @Frostion
                      last edited by

                      @frostion Who is this "gery" you speak of? 😃 😉

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      FrostionF 1 Reply Last reply Reply Quote 1
                      • General_ZodG Offline
                        General_Zod Moderators
                        last edited by

                        Yeah the solid canvas looks cool too. Also nicer with less stuff going on the canvas.

                        So a thought on the fuel figures. So if you stuck on 1/2(#) format. (which is ok, except need space after the 2, imo) Maybe for more consistency and enhanced clarity. Add the minus - sign (and space). eg 1/2 (-#). To be consistent since we the use a (+#) sign in resource info bar.

                        HeppsH 1 Reply Last reply Reply Quote 2
                        • HeppsH Offline
                          Hepps Moderators @General_Zod
                          last edited by

                          @general_zod Agree. If we are going to put a plus sign to indicate increases.... we should do the same for consumption and add a minus sign.

                          Good call.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 2
                          • FrostionF Offline
                            Frostion Admin @Hepps
                            last edited by

                            @hepps
                            Gery is an form of evil grey plankton:
                            0_1519766137207_Plankton_PNG.png I thought you were inspired by this plankton when you made the GREY background 😉

                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                            1 Reply Last reply Reply Quote 3
                            • redrumR Offline
                              redrum Admin
                              last edited by redrum

                              The following are some examples. Any thoughts?

                              0_1519766779006_18f719fa-b1c7-4034-b1d9-40df178a4edd-image.png

                              0_1519766812452_23a9db15-12c3-4179-ac7e-1d084d06bd8e-image.png

                              0_1519767096539_a92d236f-ee61-456b-a230-1f9ea2091433-image.png

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @redrum
                                last edited by Hepps

                                @redrum Thoughts? Yes I have many...

                                If the strength of an ant could be scaled to a human sized genetically enhanced breed of mule-octopus hybrid.... that feeds on carbon dioxide for energy.... we could solve a lot of the worlds problems.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Hepps
                                  last edited by

                                  @hepps Guess I should have been more specific... Any useful thoughts related to the above images showing resource fuel costs during unit movement?

                                  Also here is a lighter gray canvas:
                                  0_1519767417743_f80ad6fb-63bb-4eff-b464-ee690f837c29-image.png

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 1
                                  • FrostionF Offline
                                    Frostion Admin
                                    last edited by Frostion

                                    @redrum
                                    I have always wondered why the movement info text is so pixilated? Its like the rest of the game uses antialiasing with text, just not the movement text.

                                    How will this colored text on light grey background look if the player uses another UI theme than SubstanceGraphite?
                                    And is the grey background made up by fixed or resizable images? Or how? I can se the grey background with thin black outline also looks pixilated and not smooth and antialiased.

                                    EDIT: Lighter grey looks better, as the red number is more readable on lighter grey.
                                    EDIT 2: But at the same time, the yellow number is now a little less readable 😕

                                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                    HeppsH redrumR 2 Replies Last reply Reply Quote 1
                                    • HeppsH Offline
                                      Hepps Moderators @Frostion
                                      last edited by

                                      @frostion My intension when I suggested this was that the window generated would be part of the chosen UI rather than something we hard wire in as a graphic. I had just draw a box since.... well... I draw pretty pictures.... so that is what I do.

                                      And YES!!!!! For love of all that is holy.... be done with all things pixelated!!!!

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Frostion
                                        last edited by redrum

                                        @frostion Fair point. I don't really see any reason not to turn anti-aliasing on and no clue why it wasn't already. At this moment, I'm hard coding the color and the background is just a generated shape (not an image) so it is resizable. Images can be used for the background but it could be challenging to scale the image properly for say multiple resources or when a move is invalid and only displays the yellow number.

                                        And I agree that red appears poorly on the darker gray and yellow appears poorly on the lighter gray. Maybe something in between or change the text colors?

                                        Here is anti-aliased lighter gray example:
                                        0_1519768010880_1acf6203-7280-4a3d-b240-259e3bec3f58-image.png

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        HeppsH 1 Reply Last reply Reply Quote 1
                                        • HeppsH Offline
                                          Hepps Moderators @redrum
                                          last edited by

                                          @redrum Oh my f*@king lord... have I been looking at pixelated numbers for 10 years because some one didn't want to flip a switch?!?

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Hepps
                                            last edited by

                                            @hepps More or less... yes. I never really thought about it but now that I turned it on, it makes a huge difference.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            General_ZodG 1 Reply Last reply Reply Quote 1

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