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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 221.3k Views 10 Watching
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    • General_ZodG Offline
      General_Zod Moderators @Hepps
      last edited by General_Zod

      @hepps Yeah, that works too. As long as can choose colors for each number.

      Btw, I do like your canvas idea, a semi transparent might be nice. But in addition to above.

      1 Reply Last reply Reply Quote 2
      • redrumR Offline
        redrum Admin @Hepps
        last edited by

        @hepps @General_Zod Anything is possible...

        No Transparency
        0_1519757328955_45193786-6bc8-46b8-81f5-0c9a03800fb9-image.png

        Some Transparency
        0_1519757236215_da211e14-09ab-4db3-b2a6-2c2992121316-image.png

        More Transparency
        0_1519757408243_40562acb-af56-47b3-b55c-bc3310c305ca-image.png

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @redrum
          last edited by

          @redrum Not sure semi transparency is the way to go... just seems to add more muddiness. Since this would only during the movement itself I would recommend a solid background.

          "A joyous heart sours with the burden of expectation"
          Hepster

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Hepps
            last edited by redrum

            @hepps Yeah. From the samples I took, I would agree that solid looks the best.

            Thoughts on colors, size, etc for either the "canvas" or movement/fuel numbers?

            Other Suggestions:

            1. Probably better to always display the max movement number (the blue one). It seems that if you move further than your max then it disappears.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @redrum
              last edited by Hepps

              @redrum Yah, when you move beyond the units max range the blue number disappears and is replaced by am "X" icon which appears to have a fixed placement relative to the cursor location (down X pixels and right by x pixels) rather than relative to the location of the move number (yellow number) which continues to be displayed and who's placement is relative to the horizontal plain from where the unit originated (if you are moving above the original location of the unit the number is displayed above the transparent unit.... if you are moving below the original location of the unit the number is displayed below the transparent unit). Ideally that red X icon would be placed in lieu of the blue number... relative to the yellow number... rather than relative to the cursor location on the screen.

              As far as colours.... I am indifferent. I have no issue with the current colour scheme.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • FrostionF Offline
                Frostion Admin
                last edited by

                That background gery was a great idea @Hepps , and really incredible that @redrum could just make it happen like that 😄 I like the idea about the fuel(s) used are displayed as icons. And no transparency seems best.

                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                HeppsH 1 Reply Last reply Reply Quote 1
                • HeppsH Offline
                  Hepps Moderators @Frostion
                  last edited by

                  @frostion Who is this "gery" you speak of? 😃 😉

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  FrostionF 1 Reply Last reply Reply Quote 1
                  • General_ZodG Offline
                    General_Zod Moderators
                    last edited by

                    Yeah the solid canvas looks cool too. Also nicer with less stuff going on the canvas.

                    So a thought on the fuel figures. So if you stuck on 1/2(#) format. (which is ok, except need space after the 2, imo) Maybe for more consistency and enhanced clarity. Add the minus - sign (and space). eg 1/2 (-#). To be consistent since we the use a (+#) sign in resource info bar.

                    HeppsH 1 Reply Last reply Reply Quote 2
                    • HeppsH Offline
                      Hepps Moderators @General_Zod
                      last edited by

                      @general_zod Agree. If we are going to put a plus sign to indicate increases.... we should do the same for consumption and add a minus sign.

                      Good call.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 2
                      • FrostionF Offline
                        Frostion Admin @Hepps
                        last edited by

                        @hepps
                        Gery is an form of evil grey plankton:
                        0_1519766137207_Plankton_PNG.png I thought you were inspired by this plankton when you made the GREY background 😉

                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                        1 Reply Last reply Reply Quote 3
                        • redrumR Offline
                          redrum Admin
                          last edited by redrum

                          The following are some examples. Any thoughts?

                          0_1519766779006_18f719fa-b1c7-4034-b1d9-40df178a4edd-image.png

                          0_1519766812452_23a9db15-12c3-4179-ac7e-1d084d06bd8e-image.png

                          0_1519767096539_a92d236f-ee61-456b-a230-1f9ea2091433-image.png

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @redrum
                            last edited by Hepps

                            @redrum Thoughts? Yes I have many...

                            If the strength of an ant could be scaled to a human sized genetically enhanced breed of mule-octopus hybrid.... that feeds on carbon dioxide for energy.... we could solve a lot of the worlds problems.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Hepps
                              last edited by

                              @hepps Guess I should have been more specific... Any useful thoughts related to the above images showing resource fuel costs during unit movement?

                              Also here is a lighter gray canvas:
                              0_1519767417743_f80ad6fb-63bb-4eff-b464-ee690f837c29-image.png

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • FrostionF Offline
                                Frostion Admin
                                last edited by Frostion

                                @redrum
                                I have always wondered why the movement info text is so pixilated? Its like the rest of the game uses antialiasing with text, just not the movement text.

                                How will this colored text on light grey background look if the player uses another UI theme than SubstanceGraphite?
                                And is the grey background made up by fixed or resizable images? Or how? I can se the grey background with thin black outline also looks pixilated and not smooth and antialiased.

                                EDIT: Lighter grey looks better, as the red number is more readable on lighter grey.
                                EDIT 2: But at the same time, the yellow number is now a little less readable 😕

                                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                HeppsH redrumR 2 Replies Last reply Reply Quote 1
                                • HeppsH Offline
                                  Hepps Moderators @Frostion
                                  last edited by

                                  @frostion My intension when I suggested this was that the window generated would be part of the chosen UI rather than something we hard wire in as a graphic. I had just draw a box since.... well... I draw pretty pictures.... so that is what I do.

                                  And YES!!!!! For love of all that is holy.... be done with all things pixelated!!!!

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Frostion
                                    last edited by redrum

                                    @frostion Fair point. I don't really see any reason not to turn anti-aliasing on and no clue why it wasn't already. At this moment, I'm hard coding the color and the background is just a generated shape (not an image) so it is resizable. Images can be used for the background but it could be challenging to scale the image properly for say multiple resources or when a move is invalid and only displays the yellow number.

                                    And I agree that red appears poorly on the darker gray and yellow appears poorly on the lighter gray. Maybe something in between or change the text colors?

                                    Here is anti-aliased lighter gray example:
                                    0_1519768010880_1acf6203-7280-4a3d-b240-259e3bec3f58-image.png

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    HeppsH 1 Reply Last reply Reply Quote 1
                                    • HeppsH Offline
                                      Hepps Moderators @redrum
                                      last edited by

                                      @redrum Oh my f*@king lord... have I been looking at pixelated numbers for 10 years because some one didn't want to flip a switch?!?

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Hepps
                                        last edited by

                                        @hepps More or less... yes. I never really thought about it but now that I turned it on, it makes a huge difference.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        General_ZodG 1 Reply Last reply Reply Quote 1
                                        • General_ZodG Offline
                                          General_Zod Moderators @redrum
                                          last edited by General_Zod

                                          @redrum

                                          I'm in the no image camp at the moment, but everything else is great.

                                          Actually I do have one other suggestion, in addition to the letter instead of image. How do you guys feel about all the figures being same size.

                                          Also how does off white look as canvas color. That would be a color that almost never gets used as territory color?

                                          HeppsH 1 Reply Last reply Reply Quote 1
                                          • HeppsH Offline
                                            Hepps Moderators @General_Zod
                                            last edited by

                                            @general_zod Yes an off white would be ideal.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            1 Reply Last reply Reply Quote 1

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