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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 221.3k Views 10 Watching
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    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by Hepps

      @redrum Yah, when you move beyond the units max range the blue number disappears and is replaced by am "X" icon which appears to have a fixed placement relative to the cursor location (down X pixels and right by x pixels) rather than relative to the location of the move number (yellow number) which continues to be displayed and who's placement is relative to the horizontal plain from where the unit originated (if you are moving above the original location of the unit the number is displayed above the transparent unit.... if you are moving below the original location of the unit the number is displayed below the transparent unit). Ideally that red X icon would be placed in lieu of the blue number... relative to the yellow number... rather than relative to the cursor location on the screen.

      As far as colours.... I am indifferent. I have no issue with the current colour scheme.

      "A joyous heart sours with the burden of expectation"
      Hepster

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      • FrostionF Offline
        Frostion Admin
        last edited by

        That background gery was a great idea @Hepps , and really incredible that @redrum could just make it happen like that 😄 I like the idea about the fuel(s) used are displayed as icons. And no transparency seems best.

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        HeppsH 1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @Frostion
          last edited by

          @frostion Who is this "gery" you speak of? 😃 😉

          "A joyous heart sours with the burden of expectation"
          Hepster

          FrostionF 1 Reply Last reply Reply Quote 1
          • General_ZodG Offline
            General_Zod Moderators
            last edited by

            Yeah the solid canvas looks cool too. Also nicer with less stuff going on the canvas.

            So a thought on the fuel figures. So if you stuck on 1/2(#) format. (which is ok, except need space after the 2, imo) Maybe for more consistency and enhanced clarity. Add the minus - sign (and space). eg 1/2 (-#). To be consistent since we the use a (+#) sign in resource info bar.

            HeppsH 1 Reply Last reply Reply Quote 2
            • HeppsH Offline
              Hepps Moderators @General_Zod
              last edited by

              @general_zod Agree. If we are going to put a plus sign to indicate increases.... we should do the same for consumption and add a minus sign.

              Good call.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 2
              • FrostionF Offline
                Frostion Admin @Hepps
                last edited by

                @hepps
                Gery is an form of evil grey plankton:
                0_1519766137207_Plankton_PNG.png I thought you were inspired by this plankton when you made the GREY background 😉

                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                1 Reply Last reply Reply Quote 3
                • redrumR Offline
                  redrum Admin
                  last edited by redrum

                  The following are some examples. Any thoughts?

                  0_1519766779006_18f719fa-b1c7-4034-b1d9-40df178a4edd-image.png

                  0_1519766812452_23a9db15-12c3-4179-ac7e-1d084d06bd8e-image.png

                  0_1519767096539_a92d236f-ee61-456b-a230-1f9ea2091433-image.png

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @redrum
                    last edited by Hepps

                    @redrum Thoughts? Yes I have many...

                    If the strength of an ant could be scaled to a human sized genetically enhanced breed of mule-octopus hybrid.... that feeds on carbon dioxide for energy.... we could solve a lot of the worlds problems.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Hepps
                      last edited by

                      @hepps Guess I should have been more specific... Any useful thoughts related to the above images showing resource fuel costs during unit movement?

                      Also here is a lighter gray canvas:
                      0_1519767417743_f80ad6fb-63bb-4eff-b464-ee690f837c29-image.png

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • FrostionF Offline
                        Frostion Admin
                        last edited by Frostion

                        @redrum
                        I have always wondered why the movement info text is so pixilated? Its like the rest of the game uses antialiasing with text, just not the movement text.

                        How will this colored text on light grey background look if the player uses another UI theme than SubstanceGraphite?
                        And is the grey background made up by fixed or resizable images? Or how? I can se the grey background with thin black outline also looks pixilated and not smooth and antialiased.

                        EDIT: Lighter grey looks better, as the red number is more readable on lighter grey.
                        EDIT 2: But at the same time, the yellow number is now a little less readable 😕

                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                        HeppsH redrumR 2 Replies Last reply Reply Quote 1
                        • HeppsH Offline
                          Hepps Moderators @Frostion
                          last edited by

                          @frostion My intension when I suggested this was that the window generated would be part of the chosen UI rather than something we hard wire in as a graphic. I had just draw a box since.... well... I draw pretty pictures.... so that is what I do.

                          And YES!!!!! For love of all that is holy.... be done with all things pixelated!!!!

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Frostion
                            last edited by redrum

                            @frostion Fair point. I don't really see any reason not to turn anti-aliasing on and no clue why it wasn't already. At this moment, I'm hard coding the color and the background is just a generated shape (not an image) so it is resizable. Images can be used for the background but it could be challenging to scale the image properly for say multiple resources or when a move is invalid and only displays the yellow number.

                            And I agree that red appears poorly on the darker gray and yellow appears poorly on the lighter gray. Maybe something in between or change the text colors?

                            Here is anti-aliased lighter gray example:
                            0_1519768010880_1acf6203-7280-4a3d-b240-259e3bec3f58-image.png

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            HeppsH 1 Reply Last reply Reply Quote 1
                            • HeppsH Offline
                              Hepps Moderators @redrum
                              last edited by

                              @redrum Oh my f*@king lord... have I been looking at pixelated numbers for 10 years because some one didn't want to flip a switch?!?

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Hepps
                                last edited by

                                @hepps More or less... yes. I never really thought about it but now that I turned it on, it makes a huge difference.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                General_ZodG 1 Reply Last reply Reply Quote 1
                                • General_ZodG Offline
                                  General_Zod Moderators @redrum
                                  last edited by General_Zod

                                  @redrum

                                  I'm in the no image camp at the moment, but everything else is great.

                                  Actually I do have one other suggestion, in addition to the letter instead of image. How do you guys feel about all the figures being same size.

                                  Also how does off white look as canvas color. That would be a color that almost never gets used as territory color?

                                  HeppsH 1 Reply Last reply Reply Quote 1
                                  • HeppsH Offline
                                    Hepps Moderators @General_Zod
                                    last edited by

                                    @general_zod Yes an off white would be ideal.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      @General_Zod @Hepps We can try off white. Suggestion on what RGB values that would be? Pretty sure the yellow will be pretty much invisible though.

                                      @General_Zod I can adjust all the text sizes to be the same and post that example.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      HeppsH 1 Reply Last reply Reply Quote 1
                                      • HeppsH Offline
                                        Hepps Moderators @redrum
                                        last edited by Hepps

                                        @redrum Well once you go to an off white design.... the idea of using Yellow might be a moot point.

                                        I have always felt that using colours common to nations is also not advisable.

                                        Orange might be a better choice since it is not commonly used in games as a national colour... as well as being in good contrast to off-white.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          Even lighter gray (not sure exactly what off white is considered) with a dark orange instead of yellow text:
                                          0_1519771249479_18ac459d-68da-4a20-a0b5-a052709c4a51-image.png

                                          Same but with same size text:
                                          0_1519771347501_f6d0c1a2-34e8-4c8f-bc94-e68692fda9da-image.png

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          General_ZodG 1 Reply Last reply Reply Quote 0
                                          • General_ZodG Offline
                                            General_Zod Moderators @redrum
                                            last edited by General_Zod

                                            @redrum Same size numbers look nice. 🙂

                                            Yeah the off white requires a color change in numbers. I guess grey is acceptable neutral color as well.

                                            1 Reply Last reply Reply Quote 1

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