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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 220.9k Views 10 Watching
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    • redrumR Offline
      redrum Admin @Hepps
      last edited by

      @hepps Yeah, if fuelFlatCost=1 then a fighter there and back would be 1. If you had fuelCost=1 then a fighter there and back would be 2.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 2
      • FrostionF Offline
        Frostion Admin
        last edited by Frostion

        This sounds good ☺
        What is the reason behind the viewpoint that moving fighters to newly build carriers is outdated and should not be used?
        Has it ever been an official rule in an A&A board game?
        Is it because of a "free" fighter movement? If so, could there not just be restrictions on movement, allowing only fighters with at least 1 move left to move, and if placement can be done before CM and NCM, then it will also use 1 move of its total round moves?

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Frostion
          last edited by

          @frostion Yeah, the free movement is strange and unintuitive IMO. It was part of some of the early A&A games. It tends to be better to allow fighters to end movement where you are placing a carrier than landing them then allowing the free move to the carrier. If no A&A game ever had done that then I don't think anyone would ever have said 'I wish we could add a rule to land fighters then allow them a free move if I build a carrier'.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          General_ZodG 1 Reply Last reply Reply Quote 1
          • General_ZodG Offline
            General_Zod Moderators @redrum
            last edited by

            @redrum

            Are you removing that move fighter to new carrier property?

            I'm just wondering if it that property can be used creatively in other yet in undeveloped maps. In a way that has nothing to do with acc. It might come in handy yet.

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @General_Zod
              last edited by

              @general_zod No, I'm just not adding fuel cost support for it. So that 'free' move will cost 0 fuel.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @redrum
                last edited by

                @redrum Free'r than before?!?! Get em while their hot!

                "A joyous heart sours with the burden of expectation"
                Hepster

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Hepps
                  last edited by

                  @hepps More free the better? But yeah doesn't cost move points or fuel. Its magic!

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @redrum
                    last edited by

                    @redrum It was magic before... now its low carbon foot print magic. 😃

                    "A joyous heart sours with the burden of expectation"
                    Hepster

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                    • redrumR Offline
                      redrum Admin
                      last edited by redrum

                      Here are some initial screenshots of scrambling with fuel. The scramble window shows 'estimated' fuel cost of both defending/returning. If the fighters die then they aren't charged returning fuel for "fuelCost". This is using Global 40 with fighters having:

                      	  <option name="fuelFlatCost" value="PUs" count="4"/>
                      	  <option name="fuelCost" value="PUs" count="1"/>
                      

                      No Fighters Selected
                      0_1521254122751_c1278080-6235-41ba-a64f-733f4bf5e799-image.png

                      UK Fighter Selected
                      0_1521254161671_75a55420-c997-4237-808d-cb8125da84db-image.png

                      UK and French Fighters Selected
                      0_1521254195544_7db21a06-840c-46ab-87b9-f3475f89c57d-image.png

                      Not Enough Fuel for Scramble
                      0_1521257323195_c2bafd2e-0a41-40b0-965b-59826070237f-image.png

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      prastleP 1 Reply Last reply Reply Quote 1
                      • prastleP Offline
                        prastle Moderators Admin @redrum
                        last edited by

                        @redrum magic only is you

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                        1 Reply Last reply Reply Quote 1
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          Here is the PR: https://github.com/triplea-game/triplea/pull/3292

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 2
                          • FrostionF Offline
                            Frostion Admin
                            last edited by Frostion

                            The above screenshots need the favicon in the top right, not a java icon 😁

                            Edit: @General_Zod @redrum Good that the option to move fighters to new carriers is not removed. The option is critical to the Star Wars maps, an option implemented per request from players to prevent new fleets from being taken out immediately by long range fighters.

                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Frostion
                              last edited by redrum

                              @frostion Good catch. There was a bug (probably been around forever) that caused the TripleA icon not to appear and for scramble window to not close if you exited the game. Both are fixed in the PR now.

                              Yeah, no plan to remove that property as it would break lots of maps and A&A die hards would be up in arms 🙂 I would say there are probably better ways to prevent new carriers from being taken out too easily. I would recommend some combination of these properties instead as they are more intuitive:

                                  <property name="Produce fighters on carriers" value="true" editable="false">
                                    <boolean/>
                                  </property>
                                  <property name="Produce new fighters on old carriers" value="true" editable="false">
                                    <boolean/>
                                  </property>
                                  <property name="Land existing fighters on new carriers" value="true" editable="false">
                                    <boolean/>
                                  </property>
                              

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              prastleP 1 Reply Last reply Reply Quote 1
                              • prastleP Offline
                                prastle Moderators Admin @redrum
                                last edited by prastle

                                @redrum JP bots were empty and the lobby is slow atm. If you and Dan are done with your latest engine/fuel update we could add it to jp bots just a thought. I stopped all JP bots for now.

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                redrumR 1 Reply Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin @prastle
                                  last edited by

                                  @prastle Yeah, the latest PR is now merged and can be tested with this pre-release: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.9859. Feel free to spin it up on a few bots if you want to test it out.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  prastleP 1 Reply Last reply Reply Quote 1
                                  • prastleP Offline
                                    prastle Moderators Admin @redrum
                                    last edited by prastle

                                    @redrum kk Japan and NewJersy bots run the latest pre and have maps updated

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    1 Reply Last reply Reply Quote 0

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