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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 220.9k Views 10 Watching
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    • wc_sumptonW Offline
      wc_sumpton @redrum
      last edited by

      @redrum Fabulous
      That's it, one word... well maybe two Absolutely

      Cheers...

      1 Reply Last reply Reply Quote 0
      • FrostionF Offline
        Frostion Admin
        last edited by Frostion

        r@redrum
        Looks good. I guess if you were to display both what you have and what you get, it could be like:
        PUs: 54 (+37) Lumber: 19 (+9) Food: 23 (+13)
        or
        πŸ’²54 (+37) 🌲 19 (+9) πŸ— 23 (+13)

        It would be cool if there were icons, maybe only icons if the map folder had a directory called resources and there were 24x24 pixel pictures with the corresponding names. Like the way PU markers and territory names work.

        As I mentioned before, I am pretty sure that I once saw a map directory called "resources" in a map I downloaded. But I would guess that the engine never really supported this resource display thing. But I think I have found the old forum thread that discussed the option of displaying territory production. I do think that it makes much more sense to display total resources that can be spent and be collected: http://tripleadev.1671093.n2.nabble.com/Multiple-resources-working-soon-tp7058897p7167455.html
        Seems like hepster was also involved in the previous project πŸ˜‰

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        HeppsH General_ZodG 2 Replies Last reply Reply Quote 2
        • General_ZodG Offline
          General_Zod Moderators @redrum
          last edited by

          @redrum I like with names. Will leave room for about 10 or 12 resources.

          1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @Frostion
            last edited by Hepps

            @frostion The resource folder was made so that the rendering could be done.... but the feature never really got to completion.

            "A joyous heart sours with the burden of expectation"
            Hepster

            prastleP 1 Reply Last reply Reply Quote 0
            • prastleP Offline
              prastle Moderators Admin @Hepps
              last edited by

              @hepps kinda upset i cant upvote it 10 times

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

              B 1 Reply Last reply Reply Quote 0
              • General_ZodG Offline
                General_Zod Moderators @Frostion
                last edited by

                @frostion I like your version too, more informative. Btw there is a resources folder in the tripleA assests folder, not sure if that's what your looking for.

                1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @prastle
                  last edited by

                  @prastle I threw another one in for ya pras : )

                  prastleP 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    Wow, I put a few images on the screen and get like 10 replies in 5 minutes πŸ™‚

                    @Frostion Taking my thunder but yes adding resource income is the next step. And yes if you look at Civil War it already has a "resources" folder with icons that I'm using. There are also a few defaults including in the engine.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    wc_sumptonW 1 Reply Last reply Reply Quote 0
                    • prastleP Offline
                      prastle Moderators Admin @beelee
                      last edited by

                      @beelee thanks bee

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      1 Reply Last reply Reply Quote 1
                      • wc_sumptonW Offline
                        wc_sumpton @redrum
                        last edited by

                        @redrum Can't reand antdk type t thahaghs fas....

                        cherf...

                        1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators
                          last edited by

                          I don't think anyone is interested in this. πŸ˜ƒ

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          prastleP 1 Reply Last reply Reply Quote 0
                          • prastleP Offline
                            prastle Moderators Admin @Hepps
                            last edited by

                            @hepps smart ass

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @prastle
                              last edited by

                              @prastle lol

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators
                                last edited by Hepps

                                Fuel enhancements are sexy and will make this aspect of Triple A truly incredible. The horizon is bright with the light of a new day.

                                My name is Hepster and I approve this message.

                                Brought to you by the organization for personal assistants for map makers.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                prastleP 1 Reply Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  Initial PR for the enhancements: https://github.com/triplea-game/triplea/pull/3013

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  wc_sumptonW 1 Reply Last reply Reply Quote 1
                                  • FrostionF Offline
                                    Frostion Admin
                                    last edited by Frostion

                                    This is great and speedy process. I just have couple of questions/concerns.

                                    In maps that make use of many resources, some of the resources might be player specific, alliance specific or indented to be used β€œin the background” for technical reasons. Like in Iron War where there are resources like Kamikaze pilots, Commissars, Colonial Troops and so on, not accessible to all players, and if the player somehow obtain the resources anyway, then they are normally removed by triggers, at least before purchase step. A map like Star Trek has a Borg specific resource like Assimilation.

                                    This has been compatible with the engine, since players are not shown their current 0 amount of every single resource in the purchase window. Like for instance Iron War Germany is shown like β€œYou have 30 PUs, 20 SS, 2 Fuel, 6 Iron left” in the purchase window. They are not shown that they don’t have Kamikaze pilots. And the federation in Star Trek does not see that they dont have β€œAssimilation”.

                                    I can see that your preview bars show all resources, also the 0 ones, and I imagine that the bars would also want to show resources soon obtained like β€œManpower 0 (+3)”. And this is probably for the best (actually showing even though the player has 0 at the moment) as many maps and players would have important resources used up but still want the important info about some resources on the way.

                                    So my suggestion would be to have an XML option/setting that could specify who specific resourses are relevant to, meaning who would have them displayed in the bottom of the screen. Maybe like:

                                    <resourceList>
                                        <resource name="PUs"/>
                                        <resource name="Iron"/>
                                        <resource name="Fuel"/>
                                        <resource name="CR" relevantOnlyTo="France:British-Colonies:Italy:British-India:French-Colonies:KNIL"/>
                                        <resource name="SS" relevantOnlyTo="Germany"/>
                                        <resource name="Pilot" relevantOnlyTo="Japan"/>
                                        <resource name="Officials" relevantOnlyTo="USSR"/>
                                    </resourceList>
                                    

                                    I guess it could be like ShownOnlyTo, ShownTo, relevantOnlyTo, notRelevantTo or something like that, maybe even with NoOne and ALL value. The primary idea is just to be to be able to hide the resource from the bar from some/all players. Would it be possible?

                                    I know it might seem as a pretty map specific request, but the more flexibility and the more uses the engine might offer in regards to resources, I would imagine that we might see other maps also desiring some resources hidden.

                                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                    1 Reply Last reply Reply Quote 3
                                    • wc_sumptonW Offline
                                      wc_sumpton @redrum
                                      last edited by

                                      @redrum Would it be possible to make different directories under resources, like with units, where different players could would be presented with a different icon. In US: A, resources are used to limit the amount of certain unit types. ie... IUs for InfantryUnits... Then the Western Player would see an orange IUs and Southern would see a blue IUs

                                      And I like @Frostion idea also!!

                                      Cheers...

                                      1 Reply Last reply Reply Quote 0
                                      • prastleP Offline
                                        prastle Moderators Admin @Hepps
                                        last edited by

                                        @hepps gigglez

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by redrum

                                          @Frostion Starting to think you're a mind reader... I was thinking pretty much exactly the same thing. Initially was thinking just a boolean parameter but as you pointed out I realized that there are a number of maps where resources are only used by certain nations.

                                          My thought was "isDisplayedFor" which either has a list of players or NONE (default is its shown to all).

                                          Example:

                                          <resourceList>
                                              <resource name="PUs"/>
                                              <resource name="Iron"/>
                                              <resource name="Fuel"/>
                                              <resource name="CR" isDisplayedFor="France:British-Colonies:Italy:British-India:French-Colonies:KNIL"/>
                                              <resource name="SS" isDisplayedFor="Germany"/>
                                              <resource name="Pilot" isDisplayedFor="Japan"/>
                                              <resource name="Officials" isDisplayedFor="USSR"/>
                                              <resource name="HiddenResource" isDisplayedFor="NONE"/>
                                          </resourceList>
                                          

                                          @wc_sumpton It would be possible (like unit images) though I don't think there are a ton of maps that would use different icons per player for the same resource. Probably low priority for now.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          wc_sumptonW 1 Reply Last reply Reply Quote 3
                                          • wc_sumptonW Offline
                                            wc_sumpton @redrum
                                            last edited by

                                            @redrum That quite all right sir. I understand.

                                            Hear that @Hepps I'm a low priority...

                                            'It's @Hepps season! It's @Hepps season! And I be hunten' som' @redrum !

                                            But yes I really do understand... πŸ˜‰

                                            Cheers...

                                            prastleP 1 Reply Last reply Reply Quote 1

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