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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 220.9k Views 10 Watching
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    • General_ZodG Offline
      General_Zod Moderators @redrum
      last edited by

      @redrum I like with names. Will leave room for about 10 or 12 resources.

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      • HeppsH Offline
        Hepps Moderators @Frostion
        last edited by Hepps

        @frostion The resource folder was made so that the rendering could be done.... but the feature never really got to completion.

        "A joyous heart sours with the burden of expectation"
        Hepster

        prastleP 1 Reply Last reply Reply Quote 0
        • prastleP Offline
          prastle Moderators Admin @Hepps
          last edited by

          @hepps kinda upset i cant upvote it 10 times

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

          B 1 Reply Last reply Reply Quote 0
          • General_ZodG Offline
            General_Zod Moderators @Frostion
            last edited by

            @frostion I like your version too, more informative. Btw there is a resources folder in the tripleA assests folder, not sure if that's what your looking for.

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            • B Offline
              beelee @prastle
              last edited by

              @prastle I threw another one in for ya pras : )

              prastleP 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                Wow, I put a few images on the screen and get like 10 replies in 5 minutes πŸ™‚

                @Frostion Taking my thunder but yes adding resource income is the next step. And yes if you look at Civil War it already has a "resources" folder with icons that I'm using. There are also a few defaults including in the engine.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                W 1 Reply Last reply Reply Quote 0
                • prastleP Offline
                  prastle Moderators Admin @beelee
                  last edited by

                  @beelee thanks bee

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                  • W Offline
                    wc_sumpton @redrum
                    last edited by

                    @redrum Can't reand antdk type t thahaghs fas....

                    cherf...

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                    • HeppsH Offline
                      Hepps Moderators
                      last edited by

                      I don't think anyone is interested in this. πŸ˜ƒ

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      prastleP 1 Reply Last reply Reply Quote 0
                      • prastleP Offline
                        prastle Moderators Admin @Hepps
                        last edited by

                        @hepps smart ass

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @prastle
                          last edited by

                          @prastle lol

                          "A joyous heart sours with the burden of expectation"
                          Hepster

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                          • HeppsH Offline
                            Hepps Moderators
                            last edited by Hepps

                            Fuel enhancements are sexy and will make this aspect of Triple A truly incredible. The horizon is bright with the light of a new day.

                            My name is Hepster and I approve this message.

                            Brought to you by the organization for personal assistants for map makers.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            prastleP 1 Reply Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin
                              last edited by

                              Initial PR for the enhancements: https://github.com/triplea-game/triplea/pull/3013

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              W 1 Reply Last reply Reply Quote 1
                              • FrostionF Offline
                                Frostion Admin
                                last edited by Frostion

                                This is great and speedy process. I just have couple of questions/concerns.

                                In maps that make use of many resources, some of the resources might be player specific, alliance specific or indented to be used β€œin the background” for technical reasons. Like in Iron War where there are resources like Kamikaze pilots, Commissars, Colonial Troops and so on, not accessible to all players, and if the player somehow obtain the resources anyway, then they are normally removed by triggers, at least before purchase step. A map like Star Trek has a Borg specific resource like Assimilation.

                                This has been compatible with the engine, since players are not shown their current 0 amount of every single resource in the purchase window. Like for instance Iron War Germany is shown like β€œYou have 30 PUs, 20 SS, 2 Fuel, 6 Iron left” in the purchase window. They are not shown that they don’t have Kamikaze pilots. And the federation in Star Trek does not see that they dont have β€œAssimilation”.

                                I can see that your preview bars show all resources, also the 0 ones, and I imagine that the bars would also want to show resources soon obtained like β€œManpower 0 (+3)”. And this is probably for the best (actually showing even though the player has 0 at the moment) as many maps and players would have important resources used up but still want the important info about some resources on the way.

                                So my suggestion would be to have an XML option/setting that could specify who specific resourses are relevant to, meaning who would have them displayed in the bottom of the screen. Maybe like:

                                <resourceList>
                                    <resource name="PUs"/>
                                    <resource name="Iron"/>
                                    <resource name="Fuel"/>
                                    <resource name="CR" relevantOnlyTo="France:British-Colonies:Italy:British-India:French-Colonies:KNIL"/>
                                    <resource name="SS" relevantOnlyTo="Germany"/>
                                    <resource name="Pilot" relevantOnlyTo="Japan"/>
                                    <resource name="Officials" relevantOnlyTo="USSR"/>
                                </resourceList>
                                

                                I guess it could be like ShownOnlyTo, ShownTo, relevantOnlyTo, notRelevantTo or something like that, maybe even with NoOne and ALL value. The primary idea is just to be to be able to hide the resource from the bar from some/all players. Would it be possible?

                                I know it might seem as a pretty map specific request, but the more flexibility and the more uses the engine might offer in regards to resources, I would imagine that we might see other maps also desiring some resources hidden.

                                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                • W Offline
                                  wc_sumpton @redrum
                                  last edited by

                                  @redrum Would it be possible to make different directories under resources, like with units, where different players could would be presented with a different icon. In US: A, resources are used to limit the amount of certain unit types. ie... IUs for InfantryUnits... Then the Western Player would see an orange IUs and Southern would see a blue IUs

                                  And I like @Frostion idea also!!

                                  Cheers...

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                                  • prastleP Offline
                                    prastle Moderators Admin @Hepps
                                    last edited by

                                    @hepps gigglez

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by redrum

                                      @Frostion Starting to think you're a mind reader... I was thinking pretty much exactly the same thing. Initially was thinking just a boolean parameter but as you pointed out I realized that there are a number of maps where resources are only used by certain nations.

                                      My thought was "isDisplayedFor" which either has a list of players or NONE (default is its shown to all).

                                      Example:

                                      <resourceList>
                                          <resource name="PUs"/>
                                          <resource name="Iron"/>
                                          <resource name="Fuel"/>
                                          <resource name="CR" isDisplayedFor="France:British-Colonies:Italy:British-India:French-Colonies:KNIL"/>
                                          <resource name="SS" isDisplayedFor="Germany"/>
                                          <resource name="Pilot" isDisplayedFor="Japan"/>
                                          <resource name="Officials" isDisplayedFor="USSR"/>
                                          <resource name="HiddenResource" isDisplayedFor="NONE"/>
                                      </resourceList>
                                      

                                      @wc_sumpton It would be possible (like unit images) though I don't think there are a ton of maps that would use different icons per player for the same resource. Probably low priority for now.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      W 1 Reply Last reply Reply Quote 3
                                      • W Offline
                                        wc_sumpton @redrum
                                        last edited by

                                        @redrum That quite all right sir. I understand.

                                        Hear that @Hepps I'm a low priority...

                                        'It's @Hepps season! It's @Hepps season! And I be hunten' som' @redrum !

                                        But yes I really do understand... πŸ˜‰

                                        Cheers...

                                        prastleP 1 Reply Last reply Reply Quote 1
                                        • prastleP Offline
                                          prastle Moderators Admin @wc_sumpton
                                          last edited by

                                          @wc_sumpton Hehe Gigglez!

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          1 Reply Last reply Reply Quote 1
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            The initial changes to display the resource amounts are now in the pre-release: https://github.com/triplea-game/triplea/releases

                                            Testing and feedback welcome.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 2

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