TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    "Place in Any Territory"

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    10 Posts 4 Posters 3.0k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • W Offline
      wc_sumpton
      last edited by

      This property works only if the territory is owned by the player placing the units. Maybe should be reworded to "Place in Any Owned Territory".
      The feature I would like to see is "Place in Any Unoccupied Territory". This would allow the Americans in my mod 'UNDER SIEGE: America' to place units behind enemy lines, a feature that is in the 'original' board game.

      Food for thought. Thanks

      Cheers...

      1 Reply Last reply Reply Quote 0
      • General_ZodG Offline
        General_Zod Moderators
        last edited by General_Zod

        I think we are stuck with badly named properties for now. Since we don't wanna break existing maps. But we should leave comments on forum in a central location as to discoveries like yours. So then the keepers of the sacred POS2.xml can expand description once verified.

        General_ZodG 1 Reply Last reply Reply Quote 0
        • General_ZodG Offline
          General_Zod Moderators @General_Zod
          last edited by General_Zod

          I made a new topic for that.

          Map Making Reference Guide, POS2.xml - Suggestions & Discoveries Corner:
          https://forums.triplea-game.org/topic/576/map-making-reference-guide-pos2-xml-suggestions-discoveries-corner

          W 1 Reply Last reply Reply Quote 2
          • W Offline
            wc_sumpton @General_Zod
            last edited by

            @general_zod Thank you.

            E 1 Reply Last reply Reply Quote 0
            • E Offline
              erik542 @wc_sumpton
              last edited by

              @wc_sumpton

              Red Sun Over China and Domination 1901 have similar mechanics. I believe they just put invisible factories every where since they lack much of the features we have now.

              W 1 Reply Last reply Reply Quote 0
              • W Offline
                wc_sumpton @erik542
                last edited by

                @erik542 Good Idea, but in my case I don't think this would work. What I would like to do is allow Placement into unoccupied enemy controlled territories, blocking movement and behind the lines attack, but allow the original controller retain control of the unoccupied territories that were not placed into, for movement purposes.

                But again thanks for the idea!!!

                Cheers...

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @wc_sumpton
                  last edited by

                  @wc_sumpton You might be able to trigger changing the enemy territories to yours so you are able to purchase units in them then trigger them back. Potentially similar to how L&L is handled in TWW.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  W 1 Reply Last reply Reply Quote 0
                  • W Offline
                    wc_sumpton @redrum
                    last edited by

                    @redrum Thanks for the heads up! Checking other map like TWW for ideas...

                    L&L you say...

                    Cheers...

                    General_ZodG 1 Reply Last reply Reply Quote 0
                    • General_ZodG Offline
                      General_Zod Moderators @wc_sumpton
                      last edited by General_Zod

                      @wc_sumpton

                      If the territories were fixed its easy enough. As @redrum described in L&L for TWW.

                      However, you will need to have conditions and triggers for all possible territories. Checking for ownership and unit presence and then trigger a change in ownership, keeping track of which territory you change ownership, so it can be returned to proper owner. You need to decide if the payoff is worth the effort.

                      Or something controlled by the players themselves, via a user action. This will eliminate many, many lines of code. But the players will have to be sure to follow your rules. If you try to make it engine enforced, your back to many lines of code.

                      W 1 Reply Last reply Reply Quote 0
                      • W Offline
                        wc_sumpton @General_Zod
                        last edited by

                        @general_zod Yup, I think you see what I'm talking about. ATM my plan is to check some other possibilities, but I'm not going to make any big changes right now.

                        Thanks for you input.

                        Cheers...

                        1 Reply Last reply Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1 / 1
                        • First post
                          Last post
                        Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums