Large Middle Earth queries
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@hepps Teach a man to slaughter cattle then...
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@redrum Even when I open the file in Paint and choose JPEG... it still reverts the image back to a JPG.
God this is frustrating.
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This is the image.
After some reading it appears JPEG is an old file extension. Why is the smallMap still using this exclusively?
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I fugured it out. You can convert a JPG into a JPEG by saving over the original JPEG image.
But it was all for not since the intended outcome was far less than desirable.
Here is what I was hoping to do....

Here is what happens when you place an image with details in the smallMap....

Since the fill colour for territory owner ship has zero opacity... it simply over writes the image. Thereby making it impossible to dress up the small map.
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@hepps Sounds like someone wants a new feature request...
I don't think there is any reasoning behind only supporting .jpeg and not .jpg for smallMap. Should put a bug report in for that and it should be easy to fix.
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@redrum said in Large Middle Earth queries:
@hepps Sounds like someone wants a new feature request...
I was just trying to explain what I was doing. I don't really thing the mini map is much of a priority. I was just testing whether or not I could dress it up.
I don't think there is any reasoning behind only supporting .jpeg and not .jpg for smallMap. Should put a bug report in for that and it should be easy to fix.
Sounds good. I think its warranted since it happens often.
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@redrum Personally, I don't like the idea of supporting redundant extensions. I'd advice, when stuff is redundant, choosing and supporting only one, either JPG or JPEG only.
Of course, the best solution would be supporting only PNG and changing all minimap in the repository to PNG, but I guess not feasibly worthwhile.
I see that the problem is that some utilities oblige you to save in "jpg", not "jpeg". GIMP allows either. -
@cernel I can open either with the software to maipulate the image. Problem is saving them.
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So, to summarize my advice is:
1st best) Supporting only PNG and mass changing repository to PNG.
2nd best) Adding support for PNG, while keeping a deprecated support for JPEG (but not JPG).
In any case, I'm not a fan of supporting like both JPEG and JPG, in the moment no real difference.
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@hepps Here is the PR to allow .jpg and .png for small maps: https://github.com/triplea-game/triplea/pull/3452
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@redrum GAM
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@hepps If you were going to define say a property in map.properties for the small map transparency what would you like that to look like? Like a decimal from 0.0 (transparent) to 1.0 (opaque)? Any other small map properties that would be of use?
0.3 alpha transparency

Regular (1.0)

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@redrum Ummm... let me think.
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@redrum Being able to set the window frame colour?
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@Hepps gonna learn your secrets...

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@alkexr Does this mean I don't have to do the map?
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@hepps Nice try

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@alkexr lol. Damn it!
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@redrum I'm quite certain that, as long as they know it, all mapmakers will use png, now on. So supporting jpg or jpeg is relevant only for backward compatibility, and they are all jpeg, now.
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@cernel Probably true though unless you'd like to volunteer to update all the existing maps then it will probably stay supporting jpg/jpeg forever

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