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    Large Middle Earth queries

    Scheduled Pinned Locked Moved Bug Reports
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    • alkexrA Offline
      alkexr @Hepps
      last edited by

      @hepps That didn't make it to this list since it does not directly affect gameplay. I didn't forget it, don't worry 🙂

      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

      HeppsH 1 Reply Last reply Reply Quote 2
      • HeppsH Offline
        Hepps Moderators @alkexr
        last edited by

        @alkexr Fine what about the questionable support mechanics? Were those already corrected?

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 0
        • M Offline
          mattbarnes
          last edited by

          Can I just say again: it's a fantastic map? So intriguingly complex.

          1 Reply Last reply Reply Quote 3
          • M Offline
            mattbarnes
            last edited by

            Hey - one more game mechanic observation: after I foolishly lost Rivendell, my Eagles no longer repair at the end of my High Elf turn. Is that deliberate?

            alkexrA 1 Reply Last reply Reply Quote 0
            • alkexrA Offline
              alkexr @mattbarnes
              last edited by

              @mattbarnes I think this is an engine thing, ask @redrum
              In any case, at this point I'm sufficiently fed up with all the problems around capitals that I will simply not use capitals in the next version. It's not like you would want to give up your capital even if it was just a normal territory.

              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

              1 Reply Last reply Reply Quote 0
              • M Offline
                mattbarnes
                last edited by

                No problem, I'll ask Redrum. However, I'm interested in your intent as creator: I'm playing PvP and find myself with non-repairing Eagles. Should we consider it a game error and Edit each round to correct this, or should we just accept the game as it is?

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @mattbarnes
                  last edited by

                  @mattbarnes Whether you control your capital I don't think influences whether your units repair to my knowledge. Do you have the save game?

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  M 1 Reply Last reply Reply Quote 0
                  • M Offline
                    mattbarnes @redrum
                    last edited by

                    @redrum Yep, here it is.0_1527063152473_M&M1.tsvg

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @mattbarnes
                      last edited by

                      @mattbarnes I don't think that is the right save game as I see them repairing in the 4th round...

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        mattbarnes
                        last edited by

                        Sorry. This one: 0_1527150174137_M&M2.tsvg

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @mattbarnes
                          last edited by

                          @mattbarnes @alkexr So the engine behavior is correct as this map is using this repair property:

                          				<property name="Two HitPoint Units Require Repair Facilities" value="true" editable="false">
                          					<boolean/>
                          				</property>
                          

                          And eagle units are defined as repairing themselves:

                          					<attachment name="unitAttachment" attachTo="eagle" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                          						<option name="isAir" value="true"/>
                          						<option name="movement" value="8"/>
                          						<option name="hitPoints" value="2"/>
                          						<option name="repairsUnits" value="1:eagle"/>						
                                                                          <option name="attack" value="4"/>
                          						<option name="attackRolls" value="2"/>
                          						<option name="defense" value="3"/>
                          						<option name="defenseRolls" value="2"/>
                                              </attachment>
                          

                          This means if the player that owns the eagles loses their capital then the eagles won't be repaired as for 'repair facilities' to function for units the unit owner must control at least one of their capitals. Whether that is what @alkexr intended is a different question and I'm guessing that the use of that property and units repaired themselves was done for some other reason and this is probably a side effect since it isn't mentioned in the notes.

                          Here is the code snippet and explanation for reference:

                                  // Damaged units can only be repaired by facilities if the unit owner controls their capital
                                  if (!TerritoryAttachment.doWeHaveEnoughCapitalsToProduce(damagedUnit.getOwner(), damagedUnit.getData())) {
                                    return false;
                                  }
                          

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          alkexrA 1 Reply Last reply Reply Quote 0
                          • alkexrA Offline
                            alkexr @redrum
                            last edited by

                            @redrum Aww. That means I either have to

                            • accept that eagles don't repair after losing capital 😒
                            • accept that by repairing 2 out of 3 hitpoints a turn dragons and mumakil are crazy op 😰
                            • create 1px x 1px capital provinces in the top left edge of the map for every player, disconnected from everything 😱

                            I guess I can always just make dragons and oliphants even more expensive. At least it will feel good to 🚂 steamroll with them 😉

                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                            redrumR HeppsH 2 Replies Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin @alkexr
                              last edited by

                              @alkexr Oh, you are using the facilities repair to get around that regular repair always heals all HP. While I generally don't like more properties this might be a case where a property like "Repair Facilities Don't Require Capital Ownership". I think your options 1 & 3 are reasonable as well if something like that isn't added.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • HeppsH Offline
                                Hepps Moderators @alkexr
                                last edited by

                                @alkexr Or you could just remove the requirement for facilities.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Hepps
                                  last edited by redrum

                                  @hepps That would be choice 2 and cause the 3 HP units to potentially heal 2 HP in 1 turn. Probably the worst option as then they are crazy OP.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @redrum
                                    last edited by

                                    @redrum Ahhh forgot about the three HP units.

                                    Then the secondary hypothetical capitals would work perfectly.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 0
                                    • M Offline
                                      mattbarnes
                                      last edited by

                                      In the short term, should I assume that the non-repairing Eagles are unintended and therefore use Edit to correct, or do I just accept that "the game is the game" for now?

                                      alkexrA 1 Reply Last reply Reply Quote 0
                                      • alkexrA Offline
                                        alkexr @mattbarnes
                                        last edited by

                                        @mattbarnes Non-repairing eagles are clearly unintended. But it's up to you and whomever you're playing with to decide how you handle the situation. The intended rule is "repair", the game-enforced rule is "don't repair", you have to decide which is more important to you.

                                        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                        1 Reply Last reply Reply Quote 0
                                        • M Offline
                                          mattbarnes
                                          last edited by

                                          Hey one more minor point for your list, in case you want to hear it: it appears as though ships can travel up the river through Tharbad, even if the town is in enemy hands. Presumably not intended?

                                          alkexrA 1 Reply Last reply Reply Quote 0
                                          • M Offline
                                            mattbarnes
                                            last edited by

                                            Still loving the game, by the way.

                                            1 Reply Last reply Reply Quote 0

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