TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Large Middle Earth queries

    Scheduled Pinned Locked Moved Bug Reports
    131 Posts 9 Posters 94.0k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HeppsH Offline
      Hepps Moderators
      last edited by Hepps

      Here are the icons... perhaps it is best if you implement them as I am not sure how you would like to use them.

      0_1528294538576_Traits and Abilities icons.png

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 2
      • alkexrA Offline
        alkexr
        last edited by

        Development of 1.3 version on github: https://github.com/triplea-maps/large_middle_earth/tree/version-1.3
        For the first time, I will use github during development, not only for uploading the finished work. You can track the progress, download "unstable" versions for testing, give feedback or even contribute directly.

        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

        redrumR 1 Reply Last reply Reply Quote 4
        • redrumR Offline
          redrum Admin @alkexr
          last edited by

          @alkexr Wish I could up vote your post more than once. Though now you'll have to teach all the other mapmakers how to 🙂

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators @Hepps
            last edited by

            @hepps While not currently possible, aside from making an entire mapskin for it (which would anyway require going through the menu to click), it would be probably better if the user can switch between plain units and units with those things beside. My guess is that the best would be those details showing only for the units in the territory you have the mouse over.
            Also better considering them while having an 1 magnitude stack number.

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @Cernel
              last edited by Hepps

              @cernel Sure it possible. All you would have to do is to create 2 separate unit lists and put a user action in at the beginning of the game to decide if you want to use the unit set with icons... or without.

              "A joyous heart sours with the burden of expectation"
              Hepster

              alkexrA 1 Reply Last reply Reply Quote 0
              • alkexrA Offline
                alkexr @Hepps
                last edited by

                @hepps Don't forget to add a unit set for every language, too.

                Actually, with unit icons it wouldn't be unreasonable. I mean the details, not the languages.

                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @alkexr
                  last edited by

                  @alkexr Yeah it would be pretty easy given that most of it is just cut and past. You would probably only have to write like 5 new lines in the XML.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @alkexr
                    last edited by

                    @alkexr said in Large Middle Earth queries:

                    @hepps . Also, if you have ideas for better production / unit production pictograms, don't hold yourself back 🙂

                    You mean something like this?

                    0_1528384986491_Example 2.png

                    😃

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    redrumR alkexrA 2 Replies Last reply Reply Quote 2
                    • redrumR Offline
                      redrum Admin @Hepps
                      last edited by

                      @hepps Looks pretty good. Only drawback of the anvil is that the orange number doesn't pop out that much for the orange players.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @redrum
                        last edited by

                        @redrum That's ok. the Dwarves don't really stand a chance anyways. 😉

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators
                          last edited by

                          Perhaps this?

                          0_1528387908037_Example 3.png

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 1
                          • alkexrA Offline
                            alkexr @Hepps
                            last edited by

                            @hepps It's not intuitive to me why anvil is unit production and gold is PUs. Also, the orange numbers are a bit weird.
                            The background is just sooo cool tho. At this point I'm not entirely sure my plain font generated names can match this visual quality.

                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                            redrumR HeppsH 3 Replies Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @alkexr
                              last edited by

                              @alkexr I'd actually say most people associate PUs with money/gold/etc and unit production with hammers/anvil/etc. I think some of it is just other TBS games but it also makes some sense since you are 'collecting' PUs and then using that to determine where to 'produce/build' units/structures.

                              @Hepps Its definitely better with the background. I kind of like it and feels pretty intuitive to me. Its definitely much easier to comprehend and notice than the existing symbols.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @alkexr
                                last edited by

                                @alkexr Kinda to what Red just said... You have PU (Production Unit) and UP (Unit Production) on this map.

                                I figured the PU was meant to reflect economy... ie. Gold or currency.
                                While UP is meant to reflect arming and training men for an army.

                                I don't really care either way. Your map.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators
                                  last edited by

                                  Seemed to me the settlements didn't really pop enough given their importance within the game. So I added a little someth'n someth'n.

                                  0_1528393594006_Accentuated settlements.png

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 1
                                  • HeppsH Offline
                                    Hepps Moderators @alkexr
                                    last edited by

                                    @alkexr said in Large Middle Earth queries:

                                    The background is just sooo cool tho. At this point I'm not entirely sure my plain font generated names can match this visual quality.

                                    Perhaps something like this might be more suitable...

                                    0_1528405875854_Evolutionary rocking of the Kazbar.png

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    alkexrA 1 Reply Last reply Reply Quote 3
                                    • alkexrA Offline
                                      alkexr @Hepps
                                      last edited by

                                      @hepps I wish I could proc. gen. fancy font like that. But I'm stuck with the c# Font class 😞


                                      Anyway... reworked the territory effects. Now every unit has one single territory preference archetype, so no more matrix multiplication for you. "Light" is infantry without armor, "Heavy" is armored infantry, "Ranged" is ranged and siege category. The effects are more or less the same as they were before, but some changes may significantly affect gameplay.
                                      0_1528409978302_lmetaas_new_terreff.PNG

                                      Also, cavalry can now enter caves. It was a rather arbitrary rule, as flying units and siege engines could still enter. So the Witch-King can no longer lock himself out of Carn Dum. They still do get a severe penalty to att/def in caves.

                                      Further plans:

                                      • add 1 hit flying units: Crebain for Saruman and Ravens for the dwarves
                                      • High Elves will get Noldor Swordsman as an infantry unit

                                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                      1 Reply Last reply Reply Quote 2
                                      • HeppsH Offline
                                        Hepps Moderators
                                        last edited by

                                        Just doodling around.

                                        Here are some ideas to give the map a little more LOTR feel.

                                        0_1528473109213_Doodles.png

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        redrumR 1 Reply Last reply Reply Quote 1
                                        • redrumR Offline
                                          redrum Admin @Hepps
                                          last edited by

                                          @hepps One thing that is sorely missing is player flags. Looks like you might have added something for Dwarves already. If you open up the history panel you'll immediately see the problem.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          HeppsH alkexrA 2 Replies Last reply Reply Quote 1
                                          • HeppsH Offline
                                            Hepps Moderators @redrum
                                            last edited by

                                            @redrum 100% I mentioned the very same thing earlier in the thread.

                                            I just quickly insert a rough image for display purposes.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 7 / 7
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums