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    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • redrumR Offline
      redrum Admin @redrum
      last edited by redrum

      Given that I'm starting to finally display resource icons, I thought it would be good to revisit at least the 2 which are displayed in many maps:

      • PUs - seems lower quality than many of the others?
        0_1518889538250_54fcf993-3cec-4471-b439-78a9de3a0203-image.png
      • techTokens - I like the beaker but maybe a different color (less neon green)? Blue?
        0_1518889501926_e4b4353b-aae5-4e98-adfe-845832591f83-image.png

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      HeppsH 2 Replies Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @redrum
        last edited by

        @redrum Yup. Some improvements are definitely possible. I shall share some of the back-up designs I have already worked on in anticipation of this very eventuality.

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @redrum
          last edited by

          @redrum Question... are we 100% set with 24 x 24 pixels?

          "A joyous heart sours with the burden of expectation"
          Hepster

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Hepps
            last edited by

            @hepps Not sure. That appears the size they are at the moment but not really sure why. That seems to be about the size they'd need to be in order to fit in the bottom bar. I'm open to considering making them larger or smaller if there is a good reason.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @redrum
              last edited by

              @redrum the reason I asked is because the national flags that we put in the far right bottom corner are 32 x 32. Since your new feature uses that same bar across the bottom of the window.... I just thought we could use images up to 32x 32. I know it doesn't seem like a lot of a difference.... but it really does improve the potential quality of the images we can create.

              He are some of the images I already had locked & loaded for this feature....

              PU 0_1518898045510_PU resource icon 24p.png

              Leadership 0_1518898064127_Leadership icon 24p.png

              Tech beaker 0_1518898084958_Tech icon 24p.png

              Tech Microscope 0_1518898123485_Research micro 24p.png

              Fuel Drums 0_1518898148140_Fuel drums 24p.png

              "A joyous heart sours with the burden of expectation"
              Hepster

              redrumR 1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin @Hepps
                last edited by

                @hepps Good point. Though I might argue the flags would actually look better as 24x24 to give a bit of space around it as it looks squished. Thoughts?

                Images look good though maybe a lighter blue for the tech beaker?

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                HeppsH 2 Replies Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @redrum
                  last edited by

                  @redrum Personally I prefer the larger. Since those additional 6 pixels in height allow for much better images.

                  0_1518900908598_Tech icon 24p.png

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Hepps
                    last edited by

                    @hepps I'm open to testing it out with both 24x24 and 32x32 versions. You can actually do it right now with the latest pre-release. It shouldn't restrict image sizes.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @redrum
                      last edited by

                      @redrum Here is a quick example...

                      PU 24 x 24
                      0_1518901084434_PU resource icon 24p.png

                      PU 32 x 32
                      0_1518901100431_PU resource icon 32.png

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @redrum
                        last edited by

                        @redrum Oh I am already there. 😃

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        General_ZodG 1 Reply Last reply Reply Quote 0
                        • General_ZodG Offline
                          General_Zod Moderators @Hepps
                          last edited by General_Zod

                          @hepps @redrum In general, the map space should be the priority.

                          So that being said. If the flag in right corner is 24x24 will the bar height reduce or is the bar height fixed?

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @General_Zod
                            last edited by Hepps

                            @general_zod While I am a big proponent of saving space... the idea of shrinking the images means it would break every existing map in the repository. Every last map would have to have its flags redone.

                            that was why I was asking if we could use all of the available space we are already using.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            General_ZodG 1 Reply Last reply Reply Quote 0
                            • General_ZodG Offline
                              General_Zod Moderators @Hepps
                              last edited by

                              @hepps I'm not proposing it be shrunk in the assets folder. Just wondering if a map can be customized with their own images and save space for the map itself.

                              1 Reply Last reply Reply Quote 1
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                Not sure exactly how the height of the bar is handled. You can try adding smaller or larger flags to see what happens.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • wc_sumptonW Offline
                                  wc_sumpton
                                  last edited by

                                  I'm thinkin' IMOA... what little thought I have left. That the 24x24 look nice.

                                  1 Reply Last reply Reply Quote 0
                                  • wc_sumptonW Offline
                                    wc_sumpton
                                    last edited by

                                    One more thought, ToolTips?

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @wc_sumpton
                                      last edited by

                                      @wc_sumpton Already added tooltips to the resource icons.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      wc_sumptonW 1 Reply Last reply Reply Quote 2
                                      • wc_sumptonW Offline
                                        wc_sumpton @redrum
                                        last edited by

                                        @redrum Yu' my hero!

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee
                                          last edited by

                                          @redrum just checked out the new icon bar, looks cool. Nice job, however I see saved games don't work on it. Are you going to have two tripleas while you transition to the new one ?

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @beelee
                                            last edited by

                                            @beelee Save games worked fine for me. If you have a save game that causes an error, please upload it.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            B 1 Reply Last reply Reply Quote 0

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