Subcategories

  • New game XML making tool!

    Pinned tools github
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    Update : fixed the capital input not appearing
  • 0 Base Map

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    HowardGraceH
    @cernel Thx for sharing!
  • Map Making Q&A

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    @cernel said in Map Making Q&A: I guess waiting for @LaFayette to come back? Is he back yet @LaFayette ?
  • Easter Eggs in actions Tab

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  • Question about trenches domination 1914 no mans land

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    VictoryFirstV
    @TheDog This is about being able to place sea mines in any sea zone as a player. My solution was to make a territory adjacent to every sea zone in the game, but that inadvertently made blockade sea zones also adjacent to these territories, allowing you to blockade every player with one blockade zone.
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    @VictoryFirst It might be playable, I'm not sure. The names and the placements were being constantly changed wiping out all my work everytime, so I quit working on it.
  • 2 Votes
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    TheDogT
    @pgsquig I am a non-graphic non-artist I use this https://greenfishsoftware.org/gfie.php Crop those images above, then paste them into greenfish and shrink them into 48x48px or 72x54px or whatever size you want.
  • HOWTO: Change Cost of Unit with Trigger

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    wc_sumptonW
    @GREGOREK said: Is a Frontier change the only way to change the cost of a unit? Define the unit multiple times with different names per cost, then use trigger to change the frontier or productionRule. Yes. Cheers...
  • Where can I find game.dtd?

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    @Panther Thanks!
  • Bombing Bonus Not Working

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    @VictoryFirst heh heh exit code 1
  • Map Ratings

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    RogerCooperR
    @Galloca You may want to checkout my thread, https://forums.triplea-game.org/topic/889/roger-s-scenario-thread/983. I discuss mods that I play vs the AI.
  • Error with maxConstructionsPerType

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    wc_sumptonW
    @RogerCooper I think the option you are looking for is "maxConstructionsPerTypePerTerr" as there no "maxConstructionsPerType". Cheers...
  • What determines the path that a unit takes

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    @wc_sumpton said: Have you tried switching around the connections. @victoryfirst this makes sense to me, so I'd try it, or look at how they're listed which would be the same thing. Idk though. I'd also try it because that's what wc suggested lol but Infantry usually show first in the purchase window in most games and they are usually listed first in UnitList and Unitattachment so maybe some sort of similiar thing is going on with the connections
  • New Maps Status Page - View Indexing Status of maps

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  • Default Settings for Mods

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  • TripleA 2026 with Java 25 & TripleA.vmoptions settings

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    ubernautU
    @drumstick919 @lafayette i’m wondering if this might have something to do with the new skin engine?
  • Tips of Map Making

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    TheDogT
    @schulz I mean, is there any difference between going with 48px and then zooming in on the map vs going with 54px and then zooming out? Because zoomed-out 54px looks better than zoomed-in 48px? Politicians answer. My logic goes like this, 2 & 4K screens have lots of pixels and as tech advances they will have more, this means that the standard 48x48px unit gets smaller and smaller on these screens, so now we need to draw the biggest unit icons we can and this is 54px high, width can be lots, lets say up to 96px wide. Another current hard parameter is 200% zoom. . How good is the AI in this map? I will make an outrageous claim and say 1941 Global Command Decision is the best AI you will play against. but I would say that wouldn't I. This map is written for solo play, Black_Elk & I spent ages play testing against the AI. The forum for GCD has 1.8 million views, so players must think its worth looking at. Also I like to think I know how the AI works, if that's possible, see here https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly . handling of upkeep Resources are calculated at the being of the players turn, thanks to wc_sumpton. This means losses and gains of TT/SZ and no of units is all done at the start of the players turn. . handling of terrain & weather It all appears to work as intended, play it and judge for yourself. . diplomacy Has not changed, its all still random, so 1941 GCD does not have any politics, its all scripted. However for FFA maps 1888A has "get impending winners", a set of triggers that forces the AI players to take a step closer to war/fighting the impending winners.
  • Rules interpretation for placement Human vs AI

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    wc_sumptonW
    @RogerCooper said: I am not sure that this is true. I recently played the mod https://axisandallies.fandom.com/wiki/WWIIv3_1941_UK_Factory in which the British starts with an unplaced factory. The AI places it in Persia. This is done through the bid process. Zero out the British bid and the factory will never be placed by the British AI player. The engine does violate the rules for placing factories. Cheers...
  • Screen Won't Center on Capital at Turn Start with Tech Off

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    VictoryFirstV
    @wc_sumpton @beelee @cernel @thedog As of 2.7.15606, capital centering should work again. Please retest if you can find the time.
  • Latest server parsing results

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    TheDogT
    @lafayette My changes for the following are still not refected; Uploaded a much smaller preview.png to 1888A_steam_and_steel, 2MB to 721KB, it is still not listed. shogun_advanced renamed Preview.png to preview.png where no image was shown before, hopefully that displays the image as expected. Please check and advise.

Recent Posts

  • Hello.
    I make a mod for the 1941 scenario with more nations (Fins, Greeces, Siamese, DanubeAxis, Egypts, NeutralAxis, NeutralAllies, NeutralNations, Baltics - Vichy France is replaced by NeutralAxis, south and central america by NeutralAllies) and i try to a Easter Egg in the game Sequence of Greeces:
    the combat move action must be renamed by the finnish words 'veturinkuljetaja kieriskelee pinaatissa' (it describes an railwayman that rolling in spinach), but i don't know, how.
    i think, with the actionstext.properties it works, but i don't know how i can make the keys for this.

    have one of you a idea for that problem?

    A totally beginner

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  • @TheDog This is about being able to place sea mines in any sea zone as a player. My solution was to make a territory adjacent to every sea zone in the game, but that inadvertently made blockade sea zones also adjacent to these territories, allowing you to blockade every player with one blockade zone.

    read more

  • @VictoryFirst

    Hi victory!

    I agree with you, its unfortunate but it is what it is!

    Thanks a lot for your time!šŸ‘

    ~Ramon

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  • I have not followed this.

    In 1941 GCD ,Winter units are placed as Allied units and then cause a movement terrain effect, would that be good enough? Or do you need damage?

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