Subcategories
-
53 Topics421 Posts
-
5 Votes3 Posts3k Views
-
5 Votes4 Posts5k Views
-
2 Votes20 Posts8k Views
-
7 Votes8 Posts3k Views
-
1 Votes1 Posts3k Views
-
3 Votes1 Posts2k Views
-
3 Votes2 Posts2k Views
-
4 Votes15 Posts6k Views
-
6 Votes118 Posts93k Views
-
0 Votes87 Posts48k Views
-
2 Votes43 Posts24k Views
-
2 Votes26 Posts194 Views
-
3 Votes38 Posts9k Views
-
2 Votes18 Posts336 Views
-
1 Votes17 Posts3k Views
-
0 Votes7 Posts101 Views
-
1 Votes25 Posts418 Views
-
1 Votes6 Posts85 Views
-
2 Votes4 Posts96 Views
-
3 Votes23 Posts716 Views
Recent Posts
-
I am not sure that this is true. I recently played the mod https://axisandallies.fandom.com/wiki/WWIIv3_1941_UK_Factory in which the British starts with an unplaced factory. The AI places it in Persia.
This is done through the bid process. Zero out the British bid and the factory will never be placed by the British AI player.
The engine does violate the rules for placing factories.
Cheers...
-
@wc_sumpton
Give the AI a Factory it will not Place it (it will place units). It will only Place a Factory that it has decided it needs, even though it might have a lot them to place.I am not sure that this is true. I recently played the mod https://axisandallies.fandom.com/wiki/WWIIv3_1941_UK_Factory in which the British starts with an unplaced factory. The AI places it in Persia.
-
@wc_sumpton
To the genius that is wc_sumpton, Thank you, Thank you!
Im almost excited by this revelation
That "placementAnyTerritory" value="true"
Should work the way it does, now the AI armed with this, will be a much tougher opponent. muhahah ðĪŠ
-
Give the AI a Factory it will not Place it (it will place units). It will only Place a Factory that it has decided it needs, even though it might have a lot them to place.
The AI uses the same rules for placing a purchased unit/factory that a Human player does. The rules only change when the AI attempts to place non-purchased/held/given units/factories.
For S&G add the following to GCD:
<!-- Player Rules --> <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"> <option name="placementAnyTerritory" value="true"/> </attachment>Let the AI play a few rounds, more than 2. Save the game and then reload with Human players and inspect the history. Check purchase with placement.
The AI is now placing the factories!
Most of the units have "requiresUnits". Even with "placementAnyTerritory", "requiresUnits" still has to be fulfilled to place units.
Using "placementAnyTerritory" allows the AI player, not a Human player, to place units into newly captured territories. There are also some side effects to how the AI purchases units, it may in fact stop purchasing altogether.Cheers...