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    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • redrumR Offline
      redrum Admin @Hepps
      last edited by

      @hepps Good point. Though I might argue the flags would actually look better as 24x24 to give a bit of space around it as it looks squished. Thoughts?

      Images look good though maybe a lighter blue for the tech beaker?

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      HeppsH 2 Replies Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @redrum
        last edited by

        @redrum Personally I prefer the larger. Since those additional 6 pixels in height allow for much better images.

        0_1518900908598_Tech icon 24p.png

        "A joyous heart sours with the burden of expectation"
        Hepster

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Hepps
          last edited by

          @hepps I'm open to testing it out with both 24x24 and 32x32 versions. You can actually do it right now with the latest pre-release. It shouldn't restrict image sizes.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by

            @redrum Here is a quick example...

            PU 24 x 24
            0_1518901084434_PU resource icon 24p.png

            PU 32 x 32
            0_1518901100431_PU resource icon 32.png

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @redrum
              last edited by

              @redrum Oh I am already there. 😃

              "A joyous heart sours with the burden of expectation"
              Hepster

              General_ZodG 1 Reply Last reply Reply Quote 0
              • General_ZodG Offline
                General_Zod Moderators @Hepps
                last edited by General_Zod

                @hepps @redrum In general, the map space should be the priority.

                So that being said. If the flag in right corner is 24x24 will the bar height reduce or is the bar height fixed?

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @General_Zod
                  last edited by Hepps

                  @general_zod While I am a big proponent of saving space... the idea of shrinking the images means it would break every existing map in the repository. Every last map would have to have its flags redone.

                  that was why I was asking if we could use all of the available space we are already using.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  General_ZodG 1 Reply Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators @Hepps
                    last edited by

                    @hepps I'm not proposing it be shrunk in the assets folder. Just wondering if a map can be customized with their own images and save space for the map itself.

                    1 Reply Last reply Reply Quote 1
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      Not sure exactly how the height of the bar is handled. You can try adding smaller or larger flags to see what happens.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • wc_sumptonW Online
                        wc_sumpton
                        last edited by

                        I'm thinkin' IMOA... what little thought I have left. That the 24x24 look nice.

                        1 Reply Last reply Reply Quote 0
                        • wc_sumptonW Online
                          wc_sumpton
                          last edited by

                          One more thought, ToolTips?

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @wc_sumpton
                            last edited by

                            @wc_sumpton Already added tooltips to the resource icons.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            wc_sumptonW 1 Reply Last reply Reply Quote 2
                            • wc_sumptonW Online
                              wc_sumpton @redrum
                              last edited by

                              @redrum Yu' my hero!

                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee
                                last edited by

                                @redrum just checked out the new icon bar, looks cool. Nice job, however I see saved games don't work on it. Are you going to have two tripleas while you transition to the new one ?

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @beelee
                                  last edited by

                                  @beelee Save games worked fine for me. If you have a save game that causes an error, please upload it.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @redrum
                                    last edited by

                                    @redrum here's what i get:

                                    0_1518923113814_Screenshot from 2018-02-17 21-03-40.png

                                    idk if a save will work because I haven't updated at git yet. I'd have to send the new xml as well

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @beelee
                                      last edited by

                                      @beelee I think there was a pre-release build or 2 that had a versioning issue. Can you try downloading the latest pre-release now and re-load the save: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.8866

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @redrum
                                        last edited by

                                        @redrum yea 8870 is working : )

                                        1 Reply Last reply Reply Quote 0
                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by

                                          I think it one of the most important aspects here is to keep some sort of artistic uniformity and style, so that one resource picture does not look cartoon-like and another one looks realistic. Hepps line of pictures are in my mind nice looking and a good standard starting point that could go along with WW maps as well as other themed maps from other eras and universes. Mapmakers can then choose to use other images if they want/need.

                                          Another aspect is colors. I would say that most professional games try to keep the resource colors of the most used resources distinctive and different. Like Yellow Gold, Green Food (Apple), Brown Wood (Lumber) or a color scheme like Yellow Gold, Red Meat, Green Tre/Wood. I would say that TripleA should think about what the most used resourses are, maybe PUs, Tech-tokens, Fuel etc. should be kept distinctively different.

                                          I would also advocate for 32x32 as max size. If pictures were larger, then they should at least not expand the bottom bar. This is kind of the way the unit pictures work in the battle window, which is fine imho. I also think it is fine with 32x32 flags that fill out the bar. Players are free to make the flags, and also the resource pictures with transparent outlines and space if they want. They could just make them somewhere between tiny and 32x32. Mapmakers should be able to have a bit larger pictures than 24x24 at least. I would also support if Hepps presented us with a new line of standard resource pictures that were in size between 24x24 and 32x32 🙂

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          1 Reply Last reply Reply Quote 4
                                          • HeppsH Offline
                                            Hepps Moderators
                                            last edited by

                                            This is fun and exciting!

                                            Did a little tooling around....

                                            0_1518970397723_Resource example.png

                                            This will be such a cool feature!!!

                                            I agree with @Frostion that a simplified colour system would be ideal for the standardized resources we package with the engine. Of course each individual map maker can customize to suit their own tastes.... but keeping the "stock" images to a generally accepted standard is a great idea.

                                            One thing we could consider is doing away with the silly little "x" before the first resource in the purchase window... I really don't think there is any question as to what the resource counts mean in there. The "x" just seems to be an unnecessary redundancy that occupies space.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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