TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Image Icons

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    228 Posts 12 Posters 215.3k Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • redrumR Offline
      redrum Admin @Frostion
      last edited by redrum

      @frostion Responses:

      1. There are a few cases it still flickers but given that I'm planning to move much of what's in the bottom bar to a top bar, I'm not planning to sink any more time into adjusting its layout.
      2. Would it be better to just remove the resources left from the actions and operations window now that they are in the bottom bar? Otherwise if I fix it, its going to be the same information as the bottom bar minus the incomes. Here is what it looks like leaving it and enhancing it:
        0_1521308441640_76dc2f56-f6ed-4d85-b402-1877c30ca208-image.png

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 1
      • FrostionF Offline
        Frostion Admin
        last edited by Frostion

        @redrum I would say that the Actions and Operations window, small as it is, could just have its resource display removed. No need to have the same info two places on the same screen. No reason I can think of.

        Edit: On the other side, just like in the purchase screen, it is kind of convenient to have the information close by, not forcing the player to look elsewhere or a totally different place when evaluating if any actions are worth paying for.

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Frostion
          last edited by

          @frostion Yeah, after enhancing it, I had the same feeling. Gonna go ahead and just remove it as if play testing proves otherwise we can always add it back in easily.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 1
          • B Offline
            beelee
            last edited by beelee

            Just got done with the next update and started a playtest. I'm pretty much assimilated to the new icons and movement indicator. I like it 🙂

            Anyway, I have some "convoy zones" and was wondering if additional info could be added showing what they convoy.

            0_1522034676798_Screenshot from 2018-03-25 22-17-57.png

            Idk if that would be a problem for maps that use a lot of different resources or not but it'd be cool if the highlighted part in the screenshot would show up to the right of the PU icon on the bottom bar.

            Just a thought 🙂

            Or maybe a convoy icon with the PU amount since TT names can be pretty long or multiple TTs

            redrumR 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @redrum
              last edited by

              @redrum For the Oil, Manpower, Leadership, Food I prefer the second images, currently listed. Namely:



              This one I don't actually think about leadership, looking at it:

              It makes me think about the experience of the units; so maybe "Experience".
              For example, in case you get "Experience" by destroying TUV, and use it to upgrade units.
              Leadership, instead, makes me think about a fuel cost to move units.

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @beelee
                last edited by

                @beelee Things that involve multiple territories for certain income are more aligned to NOs rather than individual territory information. Otherwise if you have multiple NOs that involve 1 territory, it would get to complex to display at the bottom like that.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @redrum
                  last edited by

                  @redrum right on thanks

                  General_ZodG 1 Reply Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators @beelee
                    last edited by

                    @beelee

                    I like where your going with the new convoys/blockades in the Atlantic and else where. I'm looking at a something similar as an option for my Big World 3 map.

                    The main obstacle I see is that the submarine dynamic as it exists in most maps does not favor the subs. And the Germans and Italians most likely can not successfully operate a surface fleet in the Atlantic. Thus the Atlantic may not see much naval action if at all.

                    Are you giving subs anything to help overcome this potential problem?

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @General_Zod
                      last edited by

                      @general_zod Thanks general
                      I'm using a HouseRule/Tech for subs. So, different than the 1 DD shuts down endless subs. Goes like:
                      0_1522127181278_Screenshot from 2018-03-27 00-02-11.png

                      So far they seem to be working out pretty good. Biggest concern is an unbeatable sub spam. Think a person can find some sort of combination to make it work. I find it a lot more fun : )

                      Test games have a real "battle of the Atlantic" to them so far. 🙂 Pacific see's some mid late game pressure on Japan.

                      Well...anyway : ) Back to testing

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @beelee
                        last edited by beelee

                        @beelee might try "TransportC8 D1 (already available) " if subs get out of Line. Seems ok so far though, ( U-Boats just took a beating as I type this ) but
                        "Those Boys been in Dry Dock too Long". : )
                        With a C5 DD it'd no longer be the Fodder Unit. Also, just noticed, if a DD is fired on in CM while going to another SZ, You cannot move through that zone in NCM due to it have been being in a "Combat Zone".

                        Another boost for the DD : )

                        Oops ! Sorry just realized probably not the right spot for this : )

                        1 Reply Last reply Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better đź’—

                        Register Login
                        • 1
                        • 2
                        • 3
                        • 4
                        • 5
                        • 6
                        • 7
                        • 8
                        • 11
                        • 12
                        • 6 / 12
                        • First post
                          Last post
                        Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums