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    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • H Offline
      heppsisuarus @prastle
      last edited by

      @prastle I am an unabashed junkie. I feel neither remorse nor shame.... just feed the addiction.

      redrumR prastleP 2 Replies Last reply Reply Quote 3
      • redrumR Offline
        redrum Admin @heppsisuarus
        last edited by

        @heppsisuarus But apparently can't remember his regular password...

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 1
        • prastleP Offline
          prastle Moderators Admin @heppsisuarus
          last edited by

          @heppsisuarus hehe i will upvote a heppisaurus
          sadly it doesn't tie to your alter ego πŸ™‚

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

          1 Reply Last reply Reply Quote 0
          • H Offline
            heppsisuarus
            last edited by

            Definitely medium.

            I have some recommendations as to the overall presentation of all the info.... but alas I am a (relatively) far away from home and cannot draw the pictures that would otherwise be said by a thousand words.

            1 Reply Last reply Reply Quote 0
            • FrostionF Offline
              Frostion Admin
              last edited by Frostion

              I also say "Quantity then medium"
              But could you you then please try to enlarge the quantity font 1 or 2 seizes so that they fit the picure size a bit more? (Absolutely not to a degree that makes a single resource cost line take up more vertical space.) (Edit: Maybe all the text in the entire window should be enlarged by 1 or 2) (Edit 2: Then you could perhaps remove the extra "space" you made between the unit and numbers, but we would have to see.)

              Also, I would already advocate for the bottom bar of the purchase screen to not remove the resource texts. I would recommend it be displayed as something similar to:

              10 PUsπŸ’², 5 Food πŸ—, 7 Wood 🌲
              or
              10 πŸ’²(PUs), 5 πŸ— (Food), 7 🌲 (Wood)

              This is because I think that it may be good to have at least one place that reminds the player what the icons actually symbolize. We wouldn't like to have player in chats and forums beginning to call fuel "drums", PUs "cash", Food "Apples" or "Steaks" ... calling the resources what they see in the icons instead of the real definitions. I don't think explanations in the notes would be sufficient and we cant expect player to intentionally use the tooltips to investigate what the icons represent. I think the real resource definition should be repeatedly and visually printed into the player's mind.

              (Be advised that I am not a psychologist ... But I still think that I got a point πŸ˜…)

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

              General_ZodG redrumR CrazyGC 3 Replies Last reply Reply Quote 0
              • General_ZodG Offline
                General_Zod Moderators @Frostion
                last edited by

                @frostion That seems reasonable. The new players will have a reference without searching. Also I think the typical noob doesn't even know tool tips exist.

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Frostion
                  last edited by

                  @frostion Yeah, I think leaving the resource text alongside the icon at the bottom of the purchase window makes sense. If I leave the "medium" size at 24x24 then yeah there is really no reason not to increase the quantity font size a bit. Though what I'd like to try 16x16 and 20x20 to see if those still look pretty good while saving a bit of vertical space.

                  If anyone wants to upload 16x16 and 20x20 versions of the Civil War resources that would save me a bit of time πŸ™‚

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • CrazyGC Offline
                    CrazyG Moderators @Frostion
                    last edited by CrazyG

                    @frostion said in Image Icons:

                    This is because I think that it may be good to have at least one place that reminds the player what the icons actually symbolize. We wouldn't like to have player in chats and forums beginning to call fuel "drums", PUs "cash", Food "Apples" or "Steaks" ... calling the resources what they see in the icons instead of the real definitions. I don't think explanations in the notes would be sufficient and we cant expect player to intentionally use the tooltips to investigate what the icons represent. I think the real resource definition should be repeatedly and visually printed into the player's mind.

                    In civ 5, its very common for players to call production "hammers", to call science "beakers", so this is definently a thing.

                    Can I ask a quesiton about PUs real quick. Are we pretty much stuck with that as the default resource because of old code? Anyway to rename it, at least for appearances? I would much rather have a map spending gold or something

                    1 Reply Last reply Reply Quote 2
                    • FrostionF Offline
                      Frostion Admin
                      last edited by

                      Yea, I hope we are able to create a full set of the standard Icons in good quality? Is it @Hepps who is the keeper if the original artwork?

                      @redrum We see in you example pictures how it looks when a unit cost 4 different resources. I would think going larger that 16 might be too much as the whole row of unit/cost display is expanded in hight. But no harm in trying ☺

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                      • HeppsH Offline
                        Hepps Moderators @redrum
                        last edited by

                        @redrum Still need those resized images?

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Hepps
                          last edited by

                          @hepps Yes, please. I think at least posting a few screenshots with 16x16 and 20x20 is probably worth the time. I'm fairly sure we have consensus that 12x12 icons are useless.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH 1 Reply Last reply Reply Quote 1
                          • HeppsH Offline
                            Hepps Moderators @redrum
                            last edited by

                            @redrum So then what are we thinking 16 x 16, 20 x 20 and 48 x 48?

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Hepps
                              last edited by

                              @hepps I'm just focusing on the small resource icon at the moment but here are my thoughts:

                              • Small - either 16x16, 20x20, 24x24 - used for areas with text like purchase costs
                              • Medium - either 24x24, 28x28, 32x32 - used for bottom bar, other main UI areas
                              • Large - 48x48? I think that is the most used unit image size? - used when displaying them as a 'unit'

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              HeppsH 1 Reply Last reply Reply Quote 1
                              • HeppsH Offline
                                Hepps Moderators @redrum
                                last edited by Hepps

                                @redrum Yah that looks ideal. Allows for some individual customization.

                                I'll work on those for you now that I am home.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Hepps
                                  last edited by

                                  @hepps Right, though I'd like to pick the 'best' and make that what we include in the engine for each size as well as our 'recommendation' to map makers.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  HeppsH 1 Reply Last reply Reply Quote 1
                                  • HeppsH Offline
                                    Hepps Moderators @redrum
                                    last edited by

                                    @redrum I just moved a few things around and included the resources as a 32 x 32 size image, increased the font for the quantity to 16 and made it bold.

                                    0_1519158112873_Snap.png

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by redrum

                                      Alright so here are some options with other image sizes. My initial thoughts is I prefer 16/20 over the 24 as they seem identifiable but don't take up as much space. No real preference on not bold vs bold as I think bold looks better but then it makes me starting wondering what else should be bold πŸ™‚

                                      16x16
                                      0_1519160311515_42dd8caf-e372-4d3a-b150-599d877496a8-image.png

                                      20x20
                                      0_1519160389848_066402ed-dbf9-44b7-86f4-278a90c96ea7-image.png

                                      16x16 with Bold Quantity
                                      0_1519161034991_fd060da1-9d95-43a6-9e7d-2518fcab6feb-image.png

                                      20x20 with Bold Quantity
                                      0_1519160964858_f92b7860-0a85-4961-addc-cdb98c6b532a-image.png

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by

                                        @Hepps - Hmmm … I don’t think I like the bold resource numbers. And I think it’s a little β€œoff” having the units and the resource cost pictures almost the same size. its all just a bit too much.

                                        Anyway @redrum here is a collection of Dragon War pictures that you can play around with. Also there is an XML of Dragon War where the players start out with a random bunch of resources, making them able to purchase from round 1. I contains unit size, 32, 24 and 16.

                                        Mind you that these pictures, unlike the standard TripleA resource pictures, have a yellow backdrop and more transparent space around them. That also goes for the smaller pictures. I have not made a β€œclean” version. I might do that. You so you know that a Dragon war 16x16 might not give the same impression as a standard TripleA picture 16x16.

                                        0_1519161178942_DragonWarResources.zip

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by

                                          @redrum I like the 20x20, I just wish we could see the same preview with 1 size larger font instead of bold font. πŸ˜‰

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Frostion
                                            last edited by redrum

                                            @frostion Ask and thou shall receive:

                                            20x20 with larger font quantity
                                            0_1519162057875_99e52ad5-d99b-4734-b0fa-290af6f5800c-image.png

                                            24x24 with larger font quantity
                                            0_1519162217867_5690cc02-d91f-4730-a8e3-1a3622e4d700-image.png

                                            Dragon War @ 24x24 with larger font quantity
                                            0_1519163117132_24ecc51b-63f9-43ac-8cf2-2fa7ffbdadf1-image.png

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 1

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