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    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • prastleP Offline
      prastle Moderators Admin @heppsisuarus
      last edited by

      @heppsisuarus hehe i will upvote a heppisaurus
      sadly it doesn't tie to your alter ego πŸ™‚

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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      • H Offline
        heppsisuarus
        last edited by

        Definitely medium.

        I have some recommendations as to the overall presentation of all the info.... but alas I am a (relatively) far away from home and cannot draw the pictures that would otherwise be said by a thousand words.

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        • FrostionF Offline
          Frostion Admin
          last edited by Frostion

          I also say "Quantity then medium"
          But could you you then please try to enlarge the quantity font 1 or 2 seizes so that they fit the picure size a bit more? (Absolutely not to a degree that makes a single resource cost line take up more vertical space.) (Edit: Maybe all the text in the entire window should be enlarged by 1 or 2) (Edit 2: Then you could perhaps remove the extra "space" you made between the unit and numbers, but we would have to see.)

          Also, I would already advocate for the bottom bar of the purchase screen to not remove the resource texts. I would recommend it be displayed as something similar to:

          10 PUsπŸ’², 5 Food πŸ—, 7 Wood 🌲
          or
          10 πŸ’²(PUs), 5 πŸ— (Food), 7 🌲 (Wood)

          This is because I think that it may be good to have at least one place that reminds the player what the icons actually symbolize. We wouldn't like to have player in chats and forums beginning to call fuel "drums", PUs "cash", Food "Apples" or "Steaks" ... calling the resources what they see in the icons instead of the real definitions. I don't think explanations in the notes would be sufficient and we cant expect player to intentionally use the tooltips to investigate what the icons represent. I think the real resource definition should be repeatedly and visually printed into the player's mind.

          (Be advised that I am not a psychologist ... But I still think that I got a point πŸ˜…)

          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

          General_ZodG redrumR CrazyGC 3 Replies Last reply Reply Quote 0
          • General_ZodG Offline
            General_Zod Moderators @Frostion
            last edited by

            @frostion That seems reasonable. The new players will have a reference without searching. Also I think the typical noob doesn't even know tool tips exist.

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            • redrumR Offline
              redrum Admin @Frostion
              last edited by

              @frostion Yeah, I think leaving the resource text alongside the icon at the bottom of the purchase window makes sense. If I leave the "medium" size at 24x24 then yeah there is really no reason not to increase the quantity font size a bit. Though what I'd like to try 16x16 and 20x20 to see if those still look pretty good while saving a bit of vertical space.

              If anyone wants to upload 16x16 and 20x20 versions of the Civil War resources that would save me a bit of time πŸ™‚

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH 1 Reply Last reply Reply Quote 0
              • CrazyGC Offline
                CrazyG Moderators @Frostion
                last edited by CrazyG

                @frostion said in Image Icons:

                This is because I think that it may be good to have at least one place that reminds the player what the icons actually symbolize. We wouldn't like to have player in chats and forums beginning to call fuel "drums", PUs "cash", Food "Apples" or "Steaks" ... calling the resources what they see in the icons instead of the real definitions. I don't think explanations in the notes would be sufficient and we cant expect player to intentionally use the tooltips to investigate what the icons represent. I think the real resource definition should be repeatedly and visually printed into the player's mind.

                In civ 5, its very common for players to call production "hammers", to call science "beakers", so this is definently a thing.

                Can I ask a quesiton about PUs real quick. Are we pretty much stuck with that as the default resource because of old code? Anyway to rename it, at least for appearances? I would much rather have a map spending gold or something

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                • FrostionF Offline
                  Frostion Admin
                  last edited by

                  Yea, I hope we are able to create a full set of the standard Icons in good quality? Is it @Hepps who is the keeper if the original artwork?

                  @redrum We see in you example pictures how it looks when a unit cost 4 different resources. I would think going larger that 16 might be too much as the whole row of unit/cost display is expanded in hight. But no harm in trying ☺

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                  • HeppsH Offline
                    Hepps Moderators @redrum
                    last edited by

                    @redrum Still need those resized images?

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Hepps
                      last edited by

                      @hepps Yes, please. I think at least posting a few screenshots with 16x16 and 20x20 is probably worth the time. I'm fairly sure we have consensus that 12x12 icons are useless.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      HeppsH 1 Reply Last reply Reply Quote 1
                      • HeppsH Offline
                        Hepps Moderators @redrum
                        last edited by

                        @redrum So then what are we thinking 16 x 16, 20 x 20 and 48 x 48?

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Hepps
                          last edited by

                          @hepps I'm just focusing on the small resource icon at the moment but here are my thoughts:

                          • Small - either 16x16, 20x20, 24x24 - used for areas with text like purchase costs
                          • Medium - either 24x24, 28x28, 32x32 - used for bottom bar, other main UI areas
                          • Large - 48x48? I think that is the most used unit image size? - used when displaying them as a 'unit'

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH 1 Reply Last reply Reply Quote 1
                          • HeppsH Offline
                            Hepps Moderators @redrum
                            last edited by Hepps

                            @redrum Yah that looks ideal. Allows for some individual customization.

                            I'll work on those for you now that I am home.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Hepps
                              last edited by

                              @hepps Right, though I'd like to pick the 'best' and make that what we include in the engine for each size as well as our 'recommendation' to map makers.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              HeppsH 1 Reply Last reply Reply Quote 1
                              • HeppsH Offline
                                Hepps Moderators @redrum
                                last edited by

                                @redrum I just moved a few things around and included the resources as a 32 x 32 size image, increased the font for the quantity to 16 and made it bold.

                                0_1519158112873_Snap.png

                                "A joyous heart sours with the burden of expectation"
                                Hepster

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by redrum

                                  Alright so here are some options with other image sizes. My initial thoughts is I prefer 16/20 over the 24 as they seem identifiable but don't take up as much space. No real preference on not bold vs bold as I think bold looks better but then it makes me starting wondering what else should be bold πŸ™‚

                                  16x16
                                  0_1519160311515_42dd8caf-e372-4d3a-b150-599d877496a8-image.png

                                  20x20
                                  0_1519160389848_066402ed-dbf9-44b7-86f4-278a90c96ea7-image.png

                                  16x16 with Bold Quantity
                                  0_1519161034991_fd060da1-9d95-43a6-9e7d-2518fcab6feb-image.png

                                  20x20 with Bold Quantity
                                  0_1519160964858_f92b7860-0a85-4961-addc-cdb98c6b532a-image.png

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • FrostionF Offline
                                    Frostion Admin
                                    last edited by

                                    @Hepps - Hmmm … I don’t think I like the bold resource numbers. And I think it’s a little β€œoff” having the units and the resource cost pictures almost the same size. its all just a bit too much.

                                    Anyway @redrum here is a collection of Dragon War pictures that you can play around with. Also there is an XML of Dragon War where the players start out with a random bunch of resources, making them able to purchase from round 1. I contains unit size, 32, 24 and 16.

                                    Mind you that these pictures, unlike the standard TripleA resource pictures, have a yellow backdrop and more transparent space around them. That also goes for the smaller pictures. I have not made a β€œclean” version. I might do that. You so you know that a Dragon war 16x16 might not give the same impression as a standard TripleA picture 16x16.

                                    0_1519161178942_DragonWarResources.zip

                                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                    • FrostionF Offline
                                      Frostion Admin
                                      last edited by

                                      @redrum I like the 20x20, I just wish we could see the same preview with 1 size larger font instead of bold font. πŸ˜‰

                                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Frostion
                                        last edited by redrum

                                        @frostion Ask and thou shall receive:

                                        20x20 with larger font quantity
                                        0_1519162057875_99e52ad5-d99b-4734-b0fa-290af6f5800c-image.png

                                        24x24 with larger font quantity
                                        0_1519162217867_5690cc02-d91f-4730-a8e3-1a3622e4d700-image.png

                                        Dragon War @ 24x24 with larger font quantity
                                        0_1519163117132_24ecc51b-63f9-43ac-8cf2-2fa7ffbdadf1-image.png

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 1
                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by Frostion

                                          Nice. I like the β€œ20x20 with larger font quantity” For me at least it seems to represent a good balanced display.

                                          Here are Dragon War 20x20 icon.

                                          I will try to make some Iron War icons and post them for you to test. I will include some 20x20 also.

                                          0_1519162984264_DragonWar20x20.zip

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          redrumR 1 Reply Last reply Reply Quote 1
                                          • redrumR Offline
                                            redrum Admin @Frostion
                                            last edited by redrum

                                            @frostion Yeah, only thing that worries me is font size inconsistency and whether that opens up a can of worms. But to be fair good UI design often uses different size fonts/images to highlight different areas. My initial guy reaction is either 16x16 with normal size font or 20x20 with larger font.

                                            DW Pre-Icons (Death By Text!)
                                            0_1519163251013_25a919d6-21a7-4ac8-a283-4e2d0583cdfd-image.png

                                            DW 20x20 larger font quantity
                                            0_1519163392425_57bb0419-388e-4288-a423-74b327c3ab3e-image.png

                                            DW 16x16 larger font quantity
                                            0_1519163454720_c96e9de3-3e5c-4153-9026-aa6e5f23fb18-image.png

                                            DW 16x16
                                            0_1519163499394_69d9d99e-762d-4b4f-93ad-1ed860bb2fe6-image.png

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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