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    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • FrostionF Offline
      Frostion Admin
      last edited by

      @redrum I like the 20x20, I just wish we could see the same preview with 1 size larger font instead of bold font. πŸ˜‰

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Frostion
        last edited by redrum

        @frostion Ask and thou shall receive:

        20x20 with larger font quantity
        0_1519162057875_99e52ad5-d99b-4734-b0fa-290af6f5800c-image.png

        24x24 with larger font quantity
        0_1519162217867_5690cc02-d91f-4730-a8e3-1a3622e4d700-image.png

        Dragon War @ 24x24 with larger font quantity
        0_1519163117132_24ecc51b-63f9-43ac-8cf2-2fa7ffbdadf1-image.png

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 1
        • FrostionF Offline
          Frostion Admin
          last edited by Frostion

          Nice. I like the β€œ20x20 with larger font quantity” For me at least it seems to represent a good balanced display.

          Here are Dragon War 20x20 icon.

          I will try to make some Iron War icons and post them for you to test. I will include some 20x20 also.

          0_1519162984264_DragonWar20x20.zip

          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

          redrumR 1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin @Frostion
            last edited by redrum

            @frostion Yeah, only thing that worries me is font size inconsistency and whether that opens up a can of worms. But to be fair good UI design often uses different size fonts/images to highlight different areas. My initial guy reaction is either 16x16 with normal size font or 20x20 with larger font.

            DW Pre-Icons (Death By Text!)
            0_1519163251013_25a919d6-21a7-4ac8-a283-4e2d0583cdfd-image.png

            DW 20x20 larger font quantity
            0_1519163392425_57bb0419-388e-4288-a423-74b327c3ab3e-image.png

            DW 16x16 larger font quantity
            0_1519163454720_c96e9de3-3e5c-4153-9026-aa6e5f23fb18-image.png

            DW 16x16
            0_1519163499394_69d9d99e-762d-4b4f-93ad-1ed860bb2fe6-image.png

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1
            • FrostionF Offline
              Frostion Admin
              last edited by

              The 16x16 with normal font also looks good, but the icons are on the verge of being unrecognizable.

              Taking the civil war version in mind, I am still for β€œ20x20 larger font quantity”.

              I am eager to know what other people think.

              Did the first work for Iron War icon set, but you will have to wait about 22 hours till I finish them 😜 Good night!

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by redrum

                So for now going with the 20x20 and larger font, I adjusted some spacing and now enforce resource ordering based on the XML to get the following:

                Dragon War
                0_1519172099101_d30ef3d2-c3c1-4d5e-9971-5be5ed709799-image.png

                Civil War
                0_1519171891791_068bc02e-1609-41fd-8e00-446c40a90acc-image.png

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                HeppsH 1 Reply Last reply Reply Quote 2
                • HeppsH Offline
                  Hepps Moderators @redrum
                  last edited by

                  @redrum I think you found the sweet spot. All looks great!

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    Alright, I think we'll go with the 20x20 with larger font for the purchase window. Next up is resource bar!

                    20x20
                    0_1519183959421_9708ad4a-8eaf-4295-af34-3f737e5b2229-image.png

                    24x24
                    0_1519184083162_78e37eb7-6eb2-47ce-8fb3-3d5ccf0f4e90-image.png

                    28x28
                    0_1519183992458_472c7133-fbdc-48d1-b5c9-9842c1bd668d-image.png

                    32x32
                    0_1519184035877_1aa102a8-fa1c-41c9-a736-3657571b16c1-image.png

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    HeppsH prastleP 2 Replies Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @redrum
                      last edited by

                      @redrum Would probably be best to show the examples with the entire window... maybe with the purchase window open at the same time. Since a comparison is an important part of the concept.

                      We have to bear in mind that the quality of the resource image is also a factor. I did the larger images quickly by expanding the existing images... which yields blurry results without a great deal more work. So it is important to evaluate the sizes based on how they work comparatively rather than on the quality of the icons themselves.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

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                      • prastleP Offline
                        prastle Moderators Admin @redrum
                        last edited by

                        @redrum sexy πŸ™‚

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by redrum

                          @Hepps Good point. Here are screenshots with purchase window open. After we narrow it down I can try some different font sizes as well. I also need to fix the right part of the bottom bar so its height scales with the rest.

                          20x20
                          0_1519184643013_36dd0b1c-7c7b-4610-84bd-0973bbab3fe9-image.png

                          24x24
                          0_1519184693964_b747aea4-d221-4cc6-b4f5-567f2d3fff54-image.png

                          28x28
                          0_1519184600332_0a6f07d7-0f44-4eae-8408-95c75ac8dcc6-image.png

                          32x32
                          0_1519184551066_fa0df392-c7d9-4b2a-be62-0306e6c3bce7-image.png

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @redrum
                            last edited by

                            @redrum 24 does it for me.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            prastleP 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin
                              last edited by

                              Here is 20x20 with larger font (same as purchase window):
                              0_1519185812237_71d3f6f3-6ae3-450f-a638-2a528f6e1d1d-image.png

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • prastleP Offline
                                prastle Moderators Admin @Hepps
                                last edited by

                                @hepps WHAT about the old blind guys?
                                πŸ™‚
                                24 is fine
                                bigger is better
                                πŸ˜‰

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                1 Reply Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin
                                  last edited by redrum

                                  Purchase window with A/D/M above unit image and larger font size:
                                  0_1519186248995_708f1575-479f-4c4b-a9af-2663b776494f-image.png

                                  DW:
                                  0_1519186688729_1948fa2b-f532-4869-8bfd-a410b8bbe3e1-image.png

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  prastleP 1 Reply Last reply Reply Quote 0
                                  • prastleP Offline
                                    prastle Moderators Admin @redrum
                                    last edited by

                                    @redrum all improvements are amazing! You guys pick what looks best to you. Don't forget I am an old colour blind bastd with spectacles πŸ™‚ either way all great stuff! TY for all the work @ all

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @prastle
                                      last edited by

                                      @prastle We will introduce a braille version for you when nano technology is incorporated into LCD screens.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 3
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by redrum

                                        With updated territory info in bottom left corner to use resources.

                                        CW
                                        0_1519189997302_cd48c153-6c1c-4b0d-8673-6252775a3075-image.png

                                        DW
                                        0_1519190056907_591fb498-6a54-4b8a-a689-f7dfc0a2bc25-image.png

                                        0_1519190858108_51ed068a-b7d7-412b-a933-c81c8e32f44b-image.png

                                        0_1519191826748_5bd4cca0-7a5c-40fc-a2c7-485ec5a809c6-image.png

                                        0_1519193680109_9025aba9-5770-4b29-8cba-7f7ff4f21703-image.png

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        prastleP 1 Reply Last reply Reply Quote 1
                                        • prastleP Offline
                                          prastle Moderators Admin @redrum
                                          last edited by

                                          @redrum i can read it and its a vast improvement from none. I just wish it was slightly larger. Even if all disagree. GREAT WORK! @ all

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          1 Reply Last reply Reply Quote 0
                                          • FrostionF Offline
                                            Frostion Admin
                                            last edited by Frostion

                                            @prastle Please tell what exactly you disagree with and what it does for the game experience. I think it is important as others might think the same. We might as well take any criticism up front, and we must not be carried away by ourselves.

                                            Also, I would say that the next stable release would be a kind of BETA in regards to reactions towards the resource icons. We will see what people think.

                                            @all This made me think! (about something specific πŸ˜‰). Maybe there should be a safeguard against maps using the icons if the maps icon set was not complete. Meaning if all the resources could not be displayed as icons, then the resource display would only be in text. No mixing of text and icons. It might look weird and unprofessional if mixed, and also give a bad impression about the use of icons.

                                            @redrum
                                            I don't like the territory effects being displayed as icons. First of all it would really challenge the mapmakers with figuring out how to symbolize them. Also, I think it would be best to challenge and inform players ONLY about the condition of resources being displayed as icons, something that player are probably used to from other games. Then when players see icons, they know it is something valuable that can be used to purchase and not anything else. Edit: If used, should the engine support a fixed set of territory effects with engine icons? What would the standard mountain terrain effect be, for example? (It would be weird to have an icon from the engine used for one terrain effect on one map and another effect on another map.)

                                            I like the 28x28. It safeguards against a mapmaker doing a 32x32 resource picture that has the icon picture's top and bottom touching the top and bottom of the bar. But I think it is also important to both allow, and in instructions state, that sizes up to 32x32 is possible. I could imagine a mapmaker using 32x32 or smaller maybe squared icons, with Maybe coloured backgrounds, as alternative to small symbols and transparency. Something that might not look bad if they fill out the bar leaving no space around the icons.

                                            In regards to sizes. I can see your concerns about font sizes not being consistent. It kind of looks strange to see the unit names in smaller font size than the count/numbers, both in the bars and by the units. Especially it might not look good if we had large numbers and large resource texts in place of icons if no icons were available. And even worse if we had large numbers and small text mixed with icons.

                                            Maybe you should try to post a preview with 16x16 purchase icons and 28x28 bar icons, with non-enlarged text? It will take up the least space, compress the windows the most, not look weird if icons are missing, and leave any text enlargement of UI (if needed) to future development projects. The reason I ask for 16x16 here, is because large icons alongside standard size text makes this unwanted looking mismatch. Also, if both the main window bottom bar and the purchase window bottom bar displays distinctively and large 28x28 icons, then the player's recognition of small 16x16 images might not be that hard. (It is here that colors of icons mean a lot πŸ˜‰) PS: I dont think that it is that problematic to have larger text in the bottom bars as long as all text there was the same size.

                                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                            HeppsH 1 Reply Last reply Reply Quote 0

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