Crazy Europe: House of Habsburg
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I updated a new BETA version today. Changelog
-Unit set up drastically changed
-Venice made weaker, Poland made stronger
-Far more villages than before
-Some territory values changed-Crossbows removed
-Horsemen removed
-Muskets now give enemy pikemen or knights -1 attack, -1 defense
I call this "suppress", its supposed to be the opposite of support.
-Knights -1 attack
-Pikemen get +1 defense if the enemy has a knight (1:1 ratio)
Its flavorful and helps make the pikemen more interestingCastles can now be placed anywhere, max of one per territory (as originally intented)
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@crazyg As a heads up, if you want players to be prompted that there is a new download version available then you need to just increment the entry in the yaml file: https://github.com/triplea-game/triplea/blob/master/triplea_maps.yaml
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@crazyg I like it C to the G.
Big map. Lots of room to play. Just muddled around with it for a short while but my initial reaction is that I like the relative purchasing power verses vast expanse of territory.
Needs more play time before getting too wound up about starting units and placements and what-not. Glad you are trying to get the European community to help with the naming. Smart move. I shall fill out a portion of the Google Doc with the historic locations of Hepplonia and its vassal states when I have some time.
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@hepps lol at the Heppalonia

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@crazyg I named some areas I feel confident about. Note that the names are for the Habsburg map only, some of them would be inaccurate or offensive for a WWI map.
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@crazyg As a work around C to the G.... Some of the islands that have the connecting lines can be solved with some creative changes in how you have drawn the shallows....

For instance this simple change does not alter the functionality of the game.... but eliminates the need for a connecting line.... while allowing you to keep the naming convention of Sea Zone 182 or something more creative like Coasts of Rhodes.... rather than 182SZ .... which of course makes no sense in the English language (This naming convention should have never been implemented in the first place as it is so abnormal)
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I just updated from depot, it doesn't seem to have the new changes.
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Just wondering about the suppressing fire. This would require unique units for each nation, to do what your describing. Otherwise a friendly musketeer will suppress his own pikes and knights.
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You shoulda changed horsemen into a light cavalry option.
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@general_zod Good point Zod.
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@alkexr
I appreciate it. Those are the areas I didn't have clue what accurate names would be@Hepps
Isn't there another way around the lines? That does work but it looks a bit odd. TWW has true islands, right?@General_Zod
No it doesn't suppress friendlies, only enemies. I played several rounds today and it was working as intended. I tested the download, Venice is missing a city but everything else seemed in order. -
@crazyg said in Crazy Europe: House of Habsburg:
@Hepps
Isn't there another way around the lines? That does work but it looks a bit odd. TWW has true islands, right?Yes but to achieve this we had to use the deplorable ##SZ mechanic. Which has bothered me from day 1.
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@crazyg The version I just downloaded from depot even has horsemen. Never mind, it was loading old from memory, I had to reselect map.
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I'm not a developer, but couldn't we just take the code that enables the SZ thing to work, copy it and give it a different condition? Possibly an XML enabled condition?
Just swapping the order of those Sea Zones would be a big task, and then it wouldn't match the land (I've actually starting liking the current naming scheme because it makes it easy to find where a territory is)
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@CrazyG Ah ok, I forgot about the faction attribute. Scratch the earlier post.
So I'm down for a multi of this today if anyone else interested.
Regarding the naming scheme. When I saw it, I thought it would make names easier too. It's not so tragic to leave them as is.
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@general_zod
Post the save here if you can. I would join, but the timezones didn't work out -
@crazyg off topic but can you see the admin forum now?
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@crazyg or just the bunker?
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@CrazyG I believe I added support for sea territories beginning or ending with "Sea Zone" a while back. I'd suggest testing it out and let me know if it doesn't work as expected.
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@redrum Not often that I find a man truly sexy.... but you my friend... are just that.
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@crazyg said in Crazy Europe: House of Habsburg:
@Hepps
Isn't there another way around the lines? That does work but it looks a bit odd. TWW has true islands, right?With no other decorations or indicators.... yes it looks odd. But it can be made to look very sensible.... (Bear in mind both of these are very rudimentary renderings). Once all the re-design of the base tiles is done then more decorative efforts can be done.

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@hepps In this case wouldn't it be easier/cleaner to just extent the vertical line below the island straight up?
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