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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 694.0k Views 11 Watching
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    • CrazyGC Offline
      CrazyG Moderators
      last edited by CrazyG

      I'm pushing a massive update today. Changelog

      Updated a ton of images, credit to Hepps (base tiles still in progress)
      Changed to 12 sided dice and updated unit stats accordingly
      Castles now take two turns to build
      Spain and France both start with a half castle
      Removed a few Habsburg units
      Added more Ottoman cities and navies
      Added a couple Russian units
      Denmark now starts with Holstein
      Added clarifications and corrections to game notes

      General_ZodG 1 Reply Last reply Reply Quote 1
      • General_ZodG Offline
        General_Zod Moderators @CrazyG
        last edited by General_Zod

        @crazyg I thought Russia was holding it's own in our game. Sweden was buff only because Denmark got diced on key battles.

        I was playing Poland-Lithunia +Sweden, so my perspective on that area was decent.

        But lets try it.

        Other changes sound cool, I can't wait for the new hepps map to be completed. I was jonesing for multi today. But slave driver president made me work, lol.

        1 Reply Last reply Reply Quote 0
        • CrazyGC Offline
          CrazyG Moderators
          last edited by

          Its officially updated and can be downloaded. It will register as a new map as soon as a git admin approves me.

          I have not updated any of the names because I wanted to get this up in time for the Sunday multiplayer. I do appreciate everyone who volunteered help for this, I certainly will implement that later.

          redrumR 1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin @CrazyG
            last edited by

            @crazyg Merged should be able to update from in game. If you either @ me here or it the github PR then I can make sure to take a look next time 🙂

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1
            • CrazyGC Offline
              CrazyG Moderators
              last edited by

              Hepps pointed out an issue with the convoy icon, it should be fixed

              CrazyGC 1 Reply Last reply Reply Quote 0
              • CrazyGC Offline
                CrazyG Moderators @CrazyG
                last edited by

                @crazyg
                It is not fixed. I do not understand what the issue is. Where are convoy files supposed to be stored? This isn't documented in the PoS file (that I can find)

                My local version works, but the downloaded version fails. Everything is identical as far as I can tell

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @CrazyG
                  last edited by

                  @crazyg Look at the POS folders.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  CrazyGC 1 Reply Last reply Reply Quote 0
                  • CrazyGC Offline
                    CrazyG Moderators @Hepps
                    last edited by

                    @hepps
                    I copied the PoS folder style, and its working on this computer.

                    However, when I download it on my other computer, its not working. Anyways I ran an update that has convoy flags turned off, I downloaded it and it appears to work.

                    redrumR 2 Replies Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @CrazyG
                      last edited by

                      @crazyg Not following what the issue is. Are you not seeing convoy zone images or something?

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      General_ZodG 1 Reply Last reply Reply Quote 1
                      • General_ZodG Offline
                        General_Zod Moderators @redrum
                        last edited by General_Zod

                        @CrazyG @Hepps

                        I think the territory values is symbol is fancy and all if zoomed way in but its very intrusive. It should not overlap unit like that. Can we use something more basic functional style for next update.

                        This version isn't working for me at my zoom preferences, 50%zoom, 87%units. Villages, castles got huge too, can no longer see the qty values well enough to play. Bigger units is not better imo. They only clutter the map more. I really preferred previous unit proportions.

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @CrazyG
                          last edited by

                          @crazyg The problem isn't the location but the name. You need to use "_convoy" (all lower case) not "_Convoy". It probably works when you have it non-zipped because you are using a non-case sensitive OS.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          CrazyGC 1 Reply Last reply Reply Quote 3
                          • CrazyGC Offline
                            CrazyG Moderators @redrum
                            last edited by

                            @redrum
                            Its fixed in the most recent update.

                            Hepps has reported that you need to delete the folder when you download again or it updates incorrectly. Any ideas why?

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @CrazyG
                              last edited by

                              @crazyg It doesn't appear to be fixed to me. I assume you want this image to appear in the 2 italian convoy zones: https://github.com/triplea-maps/house_of_habsburg/blob/master/map/Venetian Trade Route icon.png

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • General_ZodG Offline
                                General_Zod Moderators
                                last edited by

                                @CrazyG @redrum I don't see hoh on the bot map list today.

                                1 Reply Last reply Reply Quote 0
                                • CrazyGC Offline
                                  CrazyG Moderators
                                  last edited by

                                  Is there a way I can update what is on the bots, or do I need to ask permission from someone else?

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @CrazyG
                                    last edited by

                                    @crazyg Pras usually has been doing it but others could be given access and instructions to do it.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    prastleP 1 Reply Last reply Reply Quote 0
                                    • prastleP Offline
                                      prastle Moderators Admin @redrum
                                      last edited by

                                      @redrum @CrazyG the problem is it is about 1/2 hr to update a bot server and it has to be emptied of players. I actually did all this today in the test lobby for Gen Zod with the SG server. I can update the rest of the lobby servers slowly during the week. Ideally it would be nice if a method could be developed that was faster when only updating one map is needed.

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                      prastleP 1 Reply Last reply Reply Quote 0
                                      • prastleP Offline
                                        prastle Moderators Admin @prastle
                                        last edited by

                                        @CrazyG The CA bots were empty so I was able to update those ones tonight glhf!

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        CrazyGC 1 Reply Last reply Reply Quote 0
                                        • CrazyGC Offline
                                          CrazyG Moderators @prastle
                                          last edited by

                                          @prastle
                                          Thanks.

                                          If I hold off on further updating the images for a while, can we use that savegame work around people used to do? Like I can just post a savegame on here, one person downloads it, then opens the savegame in a bot? As long as everyone has the visuals downloaded it should work, right?

                                          This should work for smaller XML updates?

                                          redrumR prastleP 3 Replies Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @CrazyG
                                            last edited by

                                            @crazyg Yeah, you can use a save game to test XML only changes. As the save game includes the entire XML for everyone and each player just needs to have the base map and images.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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