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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 693.9k Views 11 Watching
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    • C Offline
      Cernel Moderators @CrazyG
      last edited by

      @crazyg I'm in the lobby atm, but there are 13 people in total. Duno if you have time to play now.

      1 Reply Last reply Reply Quote 0
      • General_ZodG Offline
        General_Zod Moderators
        last edited by General_Zod

        @general_zod said in Crazy Europe: House of Habsburg:

        Just a side note the map looks great zoomed in. But for those who like to play zoomed out further. I suggest checking "show map blends" in addition to "show map details". This setting will give cleaner looking borders from a zoomed out perspective, imo.

        Just a reminder regarding zoomed out map image 70% or further. Try changing the settings" view->draw map border on top->low" versus medium or high. This gives a crisper border.

        Example 70% with medium.
        0_1525639120940_HOH_70_medium_001.PNG

        Example 70% with low.
        0_1525639139956_HOH_70_low_001.PNG

        1 Reply Last reply Reply Quote 2
        • CrazyGC Offline
          CrazyG Moderators
          last edited by

          I like that setting Zod.
          Have you played more games/ have any feedback?

          Just an update for everyone, technology is being added to this map. I think its going to help shake things up

          General_ZodG 1 Reply Last reply Reply Quote 1
          • General_ZodG Offline
            General_Zod Moderators @CrazyG
            last edited by

            @crazyg

            Nope, I had no luck getting a game going this past weekend.

            1 Reply Last reply Reply Quote 0
            • CrazyGC Offline
              CrazyG Moderators
              last edited by

              Here is a sneak peak of a very delayed update. I found some missing connections, and I'm adding technologies to the map. These should help speed the game up (especially March). See below

              March~ pikemen and muskets have 2 movement in the noncombat move phase only
              Horseshoes~ knights have 3 movement in NC only
              Horsedrawn Artillery~ artillery have 2 movement in NC only

              AccurateCannons~ cannons have +1 attack
              HeavyCannons~ cannons roll 3 dice but have -1 attack
              Hussars~ knights have +1 attack

              Sailing~ navies get +1 movement in NC only
              Naval Cannons~ Navies have +1 attack
              Ship of the Line~ Navies have +1 defense

              Quick question in case anyone else has tried this, what is the easiest way to give units +1 movement only in the noncombat move phase in a way that can be activated by tech?

              wc_sumptonW 1 Reply Last reply Reply Quote 3
              • wc_sumptonW Offline
                wc_sumpton @CrazyG
                last edited by

                @crazyg
                In Invasion USA, the Air units do something like this. Basically the movement for each unit has to be set prior to each combatMovement:

                <attachment name="triggerAttachmentEasternHumanBomber4CM" attachTo="Western" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                     <option name="conditions" value="conditionAttachmentEasternHumanPlayer"/>
                     <option name="unitType" value="bomber"/>
                     <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                     <option name="unitProperty" value="movement" count="4"/>
                     <option name="when" value="before:westernCombatMove"/>
                     <option name="when" value="before:easternCombatMove"/>
                     <option name="when" value="before:southernCombatMove"/>
                     <option name="when" value="before:northernCombatMove"/>
                     <option name="when" value="before:americanCombatMove"/>
                </attachment>
                

                You can add different units to the trigger as long as all unit have the same movement setting.

                Then you would use the same type of trigger to set the non-combat movement of those unit if the condition for that player is true. I would use a switch type condition which would be set by a tech by the player.

                I hope this is helpful.

                Cheers...

                CrazyGC 1 Reply Last reply Reply Quote 2
                • CrazyGC Offline
                  CrazyG Moderators @wc_sumpton
                  last edited by CrazyG

                  @wc_sumpton
                  I tried this way, but it doesn't seem to work for land units (it does work for air). If changing the movement of land units, it just doesn't change the movement. I found a way to do it by having the units give themselves bonus movement

                    <option name="givesMovement" value="1:Pikemen"/>
                  
                  HeppsH 1 Reply Last reply Reply Quote 3
                  • HeppsH Offline
                    Hepps Moderators @CrazyG
                    last edited by

                    @crazyg I assume you are just going to trigger that attachment during NCM moves.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    CrazyGC 1 Reply Last reply Reply Quote 0
                    • CrazyGC Offline
                      CrazyG Moderators @Hepps
                      last edited by

                      @hepps
                      Nothing else uses bonus movement, so I can just take it away from the combat move phase and add it to the NC phase using step properties

                      wc_sumptonW 2 Replies Last reply Reply Quote 0
                      • wc_sumptonW Offline
                        wc_sumpton @CrazyG
                        last edited by

                        @crazyg
                        No problem. I used it for air unit so never tried it with land units.

                        Cheers...

                        1 Reply Last reply Reply Quote 0
                        • wc_sumptonW Offline
                          wc_sumpton @CrazyG
                          last edited by

                          @CrazyG
                          If you leave the givesMovement as a unit property set to 1 then all units will receive this bonus. I thought you wanted to give it as a tech? You would still need triggers to increase/decrease the value only for those players that have the tech. Why would you use the step properties?

                          Just wondering...

                          Cheers...

                          CrazyGC 1 Reply Last reply Reply Quote 1
                          • CrazyGC Offline
                            CrazyG Moderators @wc_sumpton
                            last edited by CrazyG

                            @wc_sumpton
                            Yea I'm turning it on and off every turn using a trigger. Its the simplest way that I found.

                            The other way would be to make FrenchPikemen and OttomanPikemen different units (like in TWW), but the other method seemed like less work.

                            I wanted to make it so that a land unit which fights this turn doesn't get to move again, and givesMovement does that.

                            wc_sumptonW 1 Reply Last reply Reply Quote 4
                            • wc_sumptonW Offline
                              wc_sumpton @CrazyG
                              last edited by

                              @crazyg
                              Thank you for the reply. That was what I was thinking.

                              Cheers...

                              1 Reply Last reply Reply Quote 0
                              • CrazyGC Offline
                                CrazyG Moderators
                                last edited by

                                Update is being pushed soon. Change log:
                                Some missing connections added.
                                Some extra connections taken away.
                                Turn order changed. Makes the game faster, especially for play by email.
                                Some territory owners changed.

                                New Mechanic created: March. A unit with march can move more than 1 space, but only in the noncombat move phase. For example, pikemen with march can move 2 spaces, however they can still only move 1 space to enter combat. Units which enter combat do not receive the extra movement. March can be added to various units via techs.

                                New Tech List
                                March: Pikemen and Musketmen gain 1 march.
                                IronHorseshoes: Knights gain 1 march
                                Horsedrawn Artillery: Cannons gain 1 march

                                Tercio Formation: Musketmen gain +1 defense
                                HeavyCannons: Cannons roll 3 dice, but have -1 attack
                                Hussars: Knights gain +1 attack.

                                Improved Sailing: Navies gain 1 march.
                                NavalCannons: Navies gain +1 attack
                                Ship of the Line: Navies gain +1 defense

                                HeppsH 1 Reply Last reply Reply Quote 2
                                • HeppsH Offline
                                  Hepps Moderators @CrazyG
                                  last edited by Hepps

                                  @crazyg Chomping at the bit! Long awaited revisions to a great design.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 1
                                  • CrazyGC Offline
                                    CrazyG Moderators
                                    last edited by

                                    Update is on github

                                    wc_sumptonW 1 Reply Last reply Reply Quote 3
                                    • wc_sumptonW Offline
                                      wc_sumpton @CrazyG
                                      last edited by

                                      @crazyg
                                      May have found another connection problem:
                                      France 08 connects to the following France 16, France 17 and France 18.
                                      Also, to use the new tech I had to remove HouseofHabsburg0.5.xml from the games folder.

                                      Cheers...

                                      CrazyGC 1 Reply Last reply Reply Quote 0
                                      • CrazyGC Offline
                                        CrazyG Moderators @wc_sumpton
                                        last edited by

                                        @wc_sumpton
                                        Let me know how the techs work out for you.

                                        I think I'm doing something wrong on github because I know for certain that those connections were removed a long time ago. I double checked and in what I intended to upload there was only one XML.

                                        Anyone have advice on this?

                                        B HeppsH 2 Replies Last reply Reply Quote 0
                                        • B Offline
                                          beelee @CrazyG
                                          last edited by beelee

                                          @crazyg you should be able to check your changes with the compare button before you upload. Is just the xml different ? If so you should be able to remove the xml you don't want and add the new one.

                                          yea i just checked and your other xml is still in there. So at triplea/maps where your repo is you can edit it. i think you might need to do a new PR then, idk.

                                          1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @CrazyG
                                            last edited by

                                            @crazyg Little something I doodled last night while waiting for some stuff to load...

                                            0_1531144056880_CG.png

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            CrazyGC 1 Reply Last reply Reply Quote 2

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