Crazy Europe: House of Habsburg
-
@crazyg Little something I doodled last night while waiting for some stuff to load...

-
@hepps
Looks like I have a new profile picture -
@crazyg lol
-
@crazyg BTW did you get the upload issues resolved?
-
@hepps
ITs in process now -
@CrazyG
Its me again. Looks like the march tech work real good.
France is getting all the techs with the free techTokens, but it look like the other players are miss theirs, and at 5000 a token, France should be the easy winner. LoLCheers...
-
I have to set a price for techTokens or I get errors., I made them 5,000 so people couldn't buy them. All players should get 12 tokens (enough for a tech guaranteed) on turns 1,3,5,7, etc. I'm working on a fix, you can edit them until then if you want to play
-
@crazyg
No problem. I just added a players line so that each player will receive the 12 tokens during the France turn. Just thought I would let you know. (I use the same method in I:USA as to setting the purchase price of tokens very high so they can not be purchased. Then granting enough tokens with LL to insure a win)Cheers...
-
That is what I meant to do before, its fixed now.
I added to the game notes, fixed those connections, and removed the extra XML.
BTW, did you play until round 3 (when you noticed the tech wasn't working for all nations?). If so, let me see the savegame if you don't mind. I'm working on balance and starting unit positions.
-
@crazyg
Nice. No did not get to round 3 was playing France in second round when I noticed that I could move 3 spaces with the units on France 08. Thought that might be bugged and started digging around to find out why.Going to try a game soon.
Cheers...
P.S. I was thinking about moving the Tech Activation step to after the Combat step, that way the bonus Movements will start when granted, but the Attack bonus will still be delayed until the next round. Your thoughts? (Also relabeled 0.7 to "with Technologies" so that I can compare 0.5 (baseline) with the new tech.) -
I uploaded a (hopefully) fixed version. The old version isn't there anymore (I want everyone playing with technology)
@wc_sumpton
I think that currently march is probably the best tech. I don't really want it available to use turn 1 because it makes a lot of players able to rush certain positions before the other guy can react (for example Russia's turn 1 is really different if he already has march). I think it coming online on turn 2 is fine.Unless you feel its underwhelming? I think the extra movement on infantry or cannons is really valuable for almost everyone except maybe Italian States. I don't think it needs to activate a turn earlier.
-
@crazyg
The way that it is coded, the player does not need to take march on the first turn. All tech are available, which I think is good, a player can decide which best suits their style of play. I'm just giving you some 'food for thought'. Giving the bonus movement on the turn that it is granted does give some advantage to that player, which may force other player into rethinking which tech to take. If Habsburg Monarchy took Heavy Cannons on turn 1, would get them on turn 2, would the Russian still want march on turn 1?Just thinking out loud.
Cheers...
-
@wc_sumpton
Maybe you are right. I just think the 5 big land powers will always want march. On turn 3 you can take whatever techs. Sort of how in TWW, certain nations have to pick special warfare. You just need that mobility, your other techs have lots of flexibility. I think Sweden and Denmark have a lot of options too. -
@crazyg
Just ran a quick AI with me playing France and Habsburg Monarchy. None of the AI players chose any of the march options. France took march and Habsburg Monarchy took Iron Horseshoes. On turn 2 all player were 'Marching' and could move their knights 3 spaces. I checked the game history. So there is something wrong with the turn on/off switches for the bonus movements.Will check more and let you know.
Cheers...
-
@wc_sumpton
I'm looking at the triggers and I cannot figure out why this would be the case. This is really beginning to get annoying -
@crazyg
Your deactivate triggers are set to 'after:xxx_Battle' and they have a condition on them: try this:<attachment name="triggerAttachmentDeactivateMoveBonus" attachTo="France" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentAlways"/> <option name="players" value="France:Habsburg_Monarchy:Ottoman_Empire:Poland-Lithuania:Russia:Denmark:Sweden"/> <option name="unitType" value="Pikemen:Musketmen:Cannon:Knights:Navy"/> <option name="unitProperty" value="givesMovement" count="-reset-"/> <option name="when" value="before:FranceCombatMove"/> <option name="when" value="before:Habsburg_MonarchyCombatMove"/> <option name="when" value="before:Ottoman_EmpireCombatMove"/> <option name="when" value="before:Italian_StatesCombatMove"/> <option name="when" value="before:Poland-LithuaniaCombatMove"/> <option name="when" value="before:RussiaCombatMove"/> <option name="when" value="before:DenmarkCombatMove"/> <option name="when" value="before:SwedenCombatMove"/> </attachment>This replaces all the deactivation triggers, will always happen, resets for all units and players.
The activation triggers happen before non-combatmove, after battle the reset has to come prior to combatmove. So the steps are reset all, it may have be set by a prior player, battle then set if player has the tech. Leave alone until next player to reset all.Hope this helps.
Cheers...
-
@wc_sumpton
You are a beautiful man -
@crazyg
40 years of marriage, my wife thinks so too!!!I use the same process in I:USA, so I knew what to look for. And moving the TechActivation did not help because of the step processes. So it can be left for last.
Cheers...
P.S. I did take the time to change some of the givesMovement to just movement and it seemed to work just fine, was wondering what was the problem you were having using a movement change with land units? The process is the same: Change all prior to combatMovement, change only the ones with tech prior to non-combatMovement. But you don't need all of the <step>s.
-
@wc_sumpton
Try this.
A pikemen attacks a territory, there is combat, he wins.If you change his movement to 2, he can move again (at least he could in my tests).
If you use bonusMovement, he cannot.
-
So................ in the current version Russia does not have a turn. This update has not been a good one. In the future, I will avoid pushing updates at 5 AM.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login