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    Crazy Europe: House of Habsburg

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    • Hepps
      Hepps Moderators @CrazyG last edited by

      @crazyg You are in good hands.

      1 Reply Last reply Reply Quote 0
      • Hepps
        Hepps Moderators last edited by Hepps

        0_1519962746807_Crazy Europe Denmark.png

        Not sure if the union of Denmark-Norway is a faction... but did that butter churn just move... cause if it did.

        And if the English aren't to busy killing each other and decide to get in on the action.

        0_1519963952906_Crazy Europe England.png

        And... but of course.... we can not forget the French....

        0_1519965382650_Crazy Europe France.png

        General_Zod 1 Reply Last reply Reply Quote 0
        • General_Zod
          General_Zod Moderators @Hepps last edited by

          @CrazyG

          Here's a couple decent version for Poland-Lithuania.

          0_1519965089421_polish_lithuanian_commonwealth.png

          0_1519965098717_Herb_Rzeczypospolitej_Obojga_Narodow.svg.png

          1 Reply Last reply Reply Quote 0
          • General_Zod
            General_Zod Moderators last edited by General_Zod

            I think Austria was not a sole powerhouse of Europe at this time frame. A more appropriate name should be used. This name gives impression Austria will win the war or that Austria is the sole nation to defeat.

            CrazyG 1 Reply Last reply Reply Quote 0
            • CrazyG
              CrazyG Moderators @General_Zod last edited by CrazyG

              I'll look to update the flags, thanks for the images guys. Denmark-Norway is in the game! The British aren't, I figured the Brits (and the Germans) get enough face time so I left them out.

              @general_zod
              There is no nation named Austria. Austria, Czechslovakia, Spain, the Netherlands, part of Italy, and part of France are all controlled by the same nation, the Habsburg monarchy. Its the most powerful nation in income and army size, but the Ottomans aren't that far behind.

              1 Reply Last reply Reply Quote 0
              • C
                Cernel Moderators @CrazyG last edited by

                @crazyg
                Names changes suggestions, if it is the early XVII century, in my order of preference, left to right:
                crossbow->crossbowmen (but, really, from 1600 there should be none; they are almost extinct)
                musketmen->musketeers
                cannon->cannons
                horsemen->harquebusiers/petronels
                knights->cuirassiers/gendarmes/reiters/lancers
                navy->ships (or man-of-wars and barques, if you split military and transport)
                castle is a touch too medieval, and I remember you gave some good suggestions for this time in Age of Tribes

                1 Reply Last reply Reply Quote 0
                • C
                  Cernel Moderators @CrazyG last edited by

                  @crazyg The main things that come to my mind right away are:

                  1. Genova and Venice were mortal enemies.
                  2. Prussia as a player.
                  3. Nogay Horde as a player.

                  I realise that in a 1v1 it is hard to get all in, especially Genova and Venice.

                  alkexr 1 Reply Last reply Reply Quote 0
                  • alkexr
                    alkexr @Cernel last edited by

                    @cernel Prussia wasn't yet a thing: http://www.zum.de/whkmla/histatlas/germany/brandenbg16181740.gif

                    C 1 Reply Last reply Reply Quote 0
                    • C
                      Cernel Moderators @alkexr last edited by

                      @alkexr There is continuity between the lands of the Teutonic Order and Prussia; I would also add Brandenburg, as part of it, even if the game starting a few decades before that union, but just call it Prussia, for game's sake.

                      alkexr 1 Reply Last reply Reply Quote 0
                      • Hepps
                        Hepps Moderators last edited by

                        Since it is 'Crazy Europe' ... will there be mad kings that have erratic support attachments? Maybe having positive support attachments for troops one turn and negative ones the next turn? 😃 😉

                        CrazyG 1 Reply Last reply Reply Quote 1
                        • alkexr
                          alkexr @Cernel last edited by

                          @cernel "By 1643–44, the developing army numbered only 5,500 troops, including 500 musketeers in Frederick William's bodyguard." https://en.wikipedia.org/wiki/Prussian_Army#Creation_of_the_army
                          Even the Transylvanian army (6000) was larger in the Thirty Years' War: https://en.wikipedia.org/wiki/Thirty_Years'_War
                          Prussia started becoming a non-negligible power around the time of the War of Austrian Succession and the Seven Years' War (after 1740).

                          C 1 Reply Last reply Reply Quote 1
                          • C
                            Cernel Moderators @alkexr last edited by

                            @alkexr The Teutonic Knights were very small in numbers too.

                            1 Reply Last reply Reply Quote 0
                            • redrum
                              redrum Admin last edited by

                              Might want to at least let the map be released and play it a bit before getting too carried away with suggestions 🙂

                              1 Reply Last reply Reply Quote 4
                              • CrazyG
                                CrazyG Moderators @Hepps last edited by

                                When choosing what nations to add and what alliance I was mostly looking at the borders created. Looking at the map, England is either enemies with France and basically only attacks France, or is allies with France and only raids the Habsburgs. It seemed to me that England would play the same way every time, so I left him out. The existing nations all have enemies in a few directions so they can explore different options. As for adding someone like Brandenburg, my questions who will Brandenburg end up fighting? Do they spend three turns conquering neutrals? If so I'm going to leave them out.

                                1 Reply Last reply Reply Quote 1
                                • CrazyG
                                  CrazyG Moderators last edited by

                                  I just successfully downloaded the game from the experimental section. If anyone plays it, please post here! I'd love to get feedback and savegames

                                  redrum C 2 Replies Last reply Reply Quote 2
                                  • redrum
                                    redrum Admin @CrazyG last edited by

                                    @crazyg I like the overall concept. I think the biggest drawbacks are:

                                    1. The map image is pretty rough with very thick territory lines.
                                    2. Gameplay and the unit set are very simplistic.

                                    Seems like there are some interesting potential concepts around coastal areas and the overall alliances seem pretty interesting.

                                    CrazyG 1 Reply Last reply Reply Quote 0
                                    • CrazyG
                                      CrazyG Moderators @redrum last edited by

                                      @redrum
                                      The map image itself was designed for a very complex WW1 map, but I decided to publish something much simpler as part of the learning curve (f*ck triggers)

                                      The two big cool things of the map are castles and villages. Castles stop 5 enemy units from attacking, which causes a lot of interesting interactions. First of all, you literally have to have 6 units in range to take a castle, which I love. It really helps defenders control more territory through actual defense. It also drastically reduces the amount of times you have to use the battlecalculator.

                                      Villages are interesting two. Especially between Russia and Poland, the early turns have a lot of thought put into taking villages and using them up before my enemy can. I plan to add more villages and make significant changes to the unit set up after more feedback

                                      1 Reply Last reply Reply Quote 0
                                      • CrazyG
                                        CrazyG Moderators last edited by CrazyG

                                        Some planned territory changes. Hepps has expressed interest in assisting me in making this map less ugly.

                                        Swedish coast- I want to extend the coastal zone (light blue) so it meets the northern sea zone.
                                        0_1520092577416_01.png

                                        Southern Turkish coast- Combine these two sea zones.
                                        0_1520092584221_02.png

                                        Southern France- combine the two red territories into a single territory. Combine the two orange ones.
                                        0_1520092588800_03.png

                                        Spanish coast- extend the coastal zone so it meets the northern sea zone. However, it shouldn't connect to that small land territory.
                                        0_1520092601378_04.png

                                        Northern France- extend this coast so that it touches this territory.
                                        0_1520092606167_05.png

                                        Netherlands- I already drew the changes. Extend the coast so it borders the southern most territory of the Netherlands. Slightly redraw so that the Western most territory of Belgium no longer borders the Netherlands.
                                        0_1520092642857_06.png

                                        French-Belgian Border- Make this territory larger, so that it bordered the Belgian coast, while the French coastal territory no longer bordered inland Belgium.
                                        0_1520092648005_07.png
                                        This has the four changes within France highlighted, including the two already mentioned. Two new territories in inland France. I have tested a German-French war briefly, currently France can create a strong 4 territory line and hold it easily. I'm confident that adding these two territories will create more a dynamic movement situation.
                                        0_1520092652919_08.png

                                        The Baltic Sea- I want the coastal zone in the South to border the sea zone in the East. I did it in the picture by moving the dividing line.
                                        0_1520092678682_09.png

                                        Hepps General_Zod 3 Replies Last reply Reply Quote 2
                                        • Hepps
                                          Hepps Moderators @CrazyG last edited by Hepps

                                          @crazyg Ok the process has begun.

                                          Here is a look at how the base tiles shall change....

                                          BEFORE
                                          0_1520097523125_Before.png

                                          AFTER
                                          0_1520097540539_After.png

                                          Then after the fact... this will allow for more freedom to make the relief tiles much much better.

                                          1 Reply Last reply Reply Quote 3
                                          • General_Zod
                                            General_Zod Moderators @CrazyG last edited by General_Zod

                                            @crazyg I haven't played yet. But this map is so large, it is saying to me. Need faster units. So some suggestions are.

                                            1. Make all foot soldiers 2 movement.

                                            2. If 2 movement is too much for you. Maybe add horse pulled wagons for foot soldiers which allow them the 2 movement.

                                            3. Make all cavalry at 3 movement.

                                            4. If all cavalry at 3 is too much maybe consider adding a new light cavalry unit which moves at 3. Or make the horsemen, light cavalry, thus moving at 3.

                                            5. Artillery might need a horse drawn version too if you make any increases.

                                            6. On a side note, this would be a great size for a trains maps.

                                            CrazyG 1 Reply Last reply Reply Quote 0
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