Crazy Europe: House of Habsburg
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@crazyg As I said, I tend to think that Cyprus city would need a castle too, but, in the first rounds, the Ottomans really want to focus as much as possible against the Habsburg; so whatever distraction is probably good for Franco.
I do believe that if Rhodes have a castle, then Ottoman would never try to invest for taking it, but I don't see this as a problem. Not sure about Crete, instead.
I suggest adding your referring map to the first post.
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Update pushed- just missing connections (Hepps list and others)
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@crazyg One little thing you may want to consider...
Add a default sound property setting

Sound.Default.Folder=classical
or
Sound.Default.Folder=preindustrial
Not that I don't love the sound of tanks blitzing during a cavalry charge... but these sounds might feel slightly more.... authentic.

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@hepps Definitely preindustrial, my suggestion.
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@hepps
Updating now -
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@CrazyG
One last connection problem: France 08 to France 18 should be changed to France 08 to France 15Cheers...
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@wc_sumpton said in Crazy Europe: House of Habsburg:
One last connection problem
Somehow I doubt its the last

Big update just put out there. Changelog:
Connections added and removed.Balance changes: Anti-Alliance was found too weak, especially France.
France's starting unit positions dramatically changed. More units in the center and more knights. The goal is to give flexibility on where to attack
Spain slightly weaker
Denmark slightly weaker
Sweden slightly stronger
Some units moved on the Hasburg-Ottoman front. -
@crazyg
Maybe this can make you day:

Beginning France turn. Please look at the resources...
The count (1 halfcastle and 13 villages) tell the France player how many of these items that can be bought this turn. The 13 villages is the number of territories that have villages not the number of villages.Looks interesting...
Cheers...
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@wc_sumpton
Very interesting.I see you are modding your own XML locally. If you can, download the newer version and take a glance at the unit set up. Everyone found a France weak, so I've changed up the starting units a lot.
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@wc_sumpton
Updates from here will be just missing connections or XML errors. I won't touch balance again without discussion and feedback. -
@CrazyG
Sorry I don't mean to be behind the curve on the playtesting. Game balance and history are not my forte. But I do like to dabble in the xml, and getting things to work as I think they should. To that effort I reformate xml's, removing spaces, re-tabbing and adding comments. No one see these xml's, I've done plenty. That way when I see an idea, I can try to implement it quickly, to understand a way of doing something.With HoH, I've added bombard as another tech after Naval Cannons, two-turn build ships, and some others. Only in a effort to figure out how to do it.
When I have an idea that seem easy to do, and may help (like the counters at the bottom of the screen). Then I share. If they are not wanted, of if someone thinks I getting pushy. I'll step back and quick. No harm no foul. (I added a AI check system to my copy of Iron War so that the computer didn't have to worry about resources. And its still sitting on my computer.) But I learn, and to me that is what counts.
So again I am sorry. I do cut the unitInitialize out and replace whenever I see an update. I'll try and be better.
Cheers...
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@wc_sumpton
No need to apologize, I appreciate anyone who takes the time to look at my map.I had the same idea with bombardment. The current tech model isn't intended to be final, just a starting point. Eventually I would like a tree that unlocks as you play. The end goal might for all units to get 3 buffs so the tech icons can be put to full use.
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@wc_sumpton
I was thinking the bombard would count as an attack buff, replacing naval cannons. I'm not a huge fan of just +1 attack or +1 defense buffs, I would rather give units new abilities. -
Still a lot of missing connections and wrong connections.
But the new set up is a dramatic change.
Have I mentioned before what a great WWI scenario this would make?

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@hepps
I have a half way done WW1 thing, but I want to get a grip on this first.I've fixed bad connections in Sweden. Send me any others you find.
My testing is showing that Sweden is now favored over Denmark in a true 1v1, so how much Sweden invests in fighting Russia should be a good source of variety.
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@crazyg I was just kidding. Got see this through to the finish line now.
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@CrazyG Quick check update...
Missing connections
SZ 127<-> SZ 134
Connections needing to be removed
France 06 <-> Belgium 06
Netherlands 04 <-> Belgium 01
SZ 128 <-> SZ 109Just what I checked this morning. But I had still noticed issues with Eastern Turkey and some still missing connections in that area.
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I keep trying to keep up with those changes, but they are coming very fast!