Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Crazy Europe: House of Habsburg

    Maps & Mods
    11
    453
    423306
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • CrazyG
      CrazyG Moderators @wc_sumpton last edited by

      @wc_sumpton
      Updates from here will be just missing connections or XML errors. I won't touch balance again without discussion and feedback.

      1 Reply Last reply Reply Quote 0
      • W
        wc_sumpton last edited by

        @CrazyG
        Sorry I don't mean to be behind the curve on the playtesting. Game balance and history are not my forte. But I do like to dabble in the xml, and getting things to work as I think they should. To that effort I reformate xml's, removing spaces, re-tabbing and adding comments. No one see these xml's, I've done plenty. That way when I see an idea, I can try to implement it quickly, to understand a way of doing something.

        With HoH, I've added bombard as another tech after Naval Cannons, two-turn build ships, and some others. Only in a effort to figure out how to do it.

        When I have an idea that seem easy to do, and may help (like the counters at the bottom of the screen). Then I share. If they are not wanted, of if someone thinks I getting pushy. I'll step back and quick. No harm no foul. (I added a AI check system to my copy of Iron War so that the computer didn't have to worry about resources. And its still sitting on my computer.) But I learn, and to me that is what counts.

        So again I am sorry. I do cut the unitInitialize out and replace whenever I see an update. I'll try and be better.

        Cheers...

        CrazyG 1 Reply Last reply Reply Quote 1
        • CrazyG
          CrazyG Moderators @wc_sumpton last edited by

          @wc_sumpton
          No need to apologize, I appreciate anyone who takes the time to look at my map.

          I had the same idea with bombardment. The current tech model isn't intended to be final, just a starting point. Eventually I would like a tree that unlocks as you play. The end goal might for all units to get 3 buffs so the tech icons can be put to full use.

          W 1 Reply Last reply Reply Quote 0
          • W
            wc_sumpton @CrazyG last edited by

            @crazyg
            Adding bombard would put a fourth buff on Navy. Where @Hepps at when you need him, you need another slice for that pie!! :smiling_face_with_open_mouth_closed_eyes:

            Cheers...

            CrazyG 1 Reply Last reply Reply Quote 1
            • CrazyG
              CrazyG Moderators @wc_sumpton last edited by

              @wc_sumpton
              I was thinking the bombard would count as an attack buff, replacing naval cannons. I'm not a huge fan of just +1 attack or +1 defense buffs, I would rather give units new abilities.

              1 Reply Last reply Reply Quote 2
              • Hepps
                Hepps Moderators last edited by

                Still a lot of missing connections and wrong connections.

                But the new set up is a dramatic change.

                Have I mentioned before what a great WWI scenario this would make? 😉

                CrazyG 1 Reply Last reply Reply Quote 0
                • CrazyG
                  CrazyG Moderators @Hepps last edited by

                  @hepps
                  I have a half way done WW1 thing, but I want to get a grip on this first.

                  I've fixed bad connections in Sweden. Send me any others you find.

                  My testing is showing that Sweden is now favored over Denmark in a true 1v1, so how much Sweden invests in fighting Russia should be a good source of variety.

                  Hepps 1 Reply Last reply Reply Quote 2
                  • Hepps
                    Hepps Moderators @CrazyG last edited by

                    @crazyg I was just kidding. Got see this through to the finish line now.

                    1 Reply Last reply Reply Quote 0
                    • Hepps
                      Hepps Moderators last edited by

                      @CrazyG Quick check update...

                      Missing connections

                      SZ 127<-> SZ 134

                      Connections needing to be removed

                      France 06 <-> Belgium 06
                      Netherlands 04 <-> Belgium 01
                      SZ 128 <-> SZ 109

                      Just what I checked this morning. But I had still noticed issues with Eastern Turkey and some still missing connections in that area.

                      1 Reply Last reply Reply Quote 0
                      • CrazyG
                        CrazyG Moderators last edited by

                        I found a file on my computer with all these missing connections. At some point, I think I updating with the wrong file and removed them.

                        The problems all seem to be in the areas that we made changes to in the second wave of map creation.

                        I'm fixing now, will update sometime today. The update will only have connection fixes

                        Hepps 2 Replies Last reply Reply Quote 1
                        • Hepps
                          Hepps Moderators @CrazyG last edited by

                          @crazyg Funny you say that, because I remember already doing this exercise with you once before. 😃

                          Glad you were able to find the file. Should make our lives easier.

                          1 Reply Last reply Reply Quote 1
                          • Hepps
                            Hepps Moderators @CrazyG last edited by

                            @crazyg Also when you integrate the new file you may want to look at the connections in Sweden that surround Lakes Vanern & Vattern. there are several connections there that currently shouldn't exist.

                            CrazyG 1 Reply Last reply Reply Quote 0
                            • CrazyG
                              CrazyG Moderators @Hepps last edited by

                              @hepps
                              Those were also fixed in the old file

                              W 1 Reply Last reply Reply Quote 1
                              • W
                                wc_sumpton @CrazyG last edited by

                                @crazyg
                                Hope these will help you with the connection problems:
                                1_1531421604908_connections_new.txt 0_1531421604907_connections.txt
                                The connections file is the one with your latest download, removed and sorted. The other file is a new run from the polygons.txt file. All Sea Zones that have connections to land were marked with an 'x' prior to running so any that didn't connect were removed. Those were the only changes. Load both into notepad++ so that they can be compared side by side.

                                Hope this helps in your efforts.

                                Cheers...

                                1 Reply Last reply Reply Quote 1
                                • Hepps
                                  Hepps Moderators last edited by

                                  Don't know if this has come up... but @CrazyG what did you envision as the default way this game should played? Dice or Low Luck?

                                  CrazyG 1 Reply Last reply Reply Quote 0
                                  • CrazyG
                                    CrazyG Moderators @Hepps last edited by

                                    @hepps
                                    Dice. I have LL on as default for early testing purposes

                                    Hepps 1 Reply Last reply Reply Quote 1
                                    • Hepps
                                      Hepps Moderators @CrazyG last edited by

                                      @crazyg Good to know.

                                      1 Reply Last reply Reply Quote 1
                                      • W
                                        wc_sumpton last edited by

                                        @CrazyG
                                        One of the things that I really like about this map is the absents of clutter. With the amount of territories, leaving the names off makes this map seem 'roomier'. But I would think about adding the city names to give a feel of location.

                                        Also I would think about splitting up the 'Navy' unit into two different units. A Caravel used to transport troops and receive the movement tech. The other a Galleon that would attack like Cannon (two dice, and added to the supportAttachmentCastleRolls) and receive a bombard tech, but not movement.

                                        I would increase the transport cost of Knights and Cannon to 3 and set canInvadeOnlyFrom to none. The Caravel's transportCapacity could be set to 3 (maybe 4, or set it to 4 as a tech) and isCombatTransport to true.

                                        Any way to both you and @Hepps this is a very nice map.

                                        Cheers...

                                        Hepps CrazyG 2 Replies Last reply Reply Quote 0
                                        • Hepps
                                          Hepps Moderators @wc_sumpton last edited by

                                          @wc_sumpton This was all @CrazyG . I just drew some pretty pictures. The real beauty of this map is in its design.

                                          1 Reply Last reply Reply Quote 0
                                          • Frostion
                                            Frostion Admin last edited by

                                            If not splitting up the "Navy" unit, I would recommend the unit be renamed "Fleet". I feel it is more appropriate to say "I am attacking with two fleets" than say "I am attacking with two navies". A nation only has one navy as far as I know. 🤔

                                            C 1 Reply Last reply Reply Quote 3
                                            • 1
                                            • 2
                                            • 19
                                            • 20
                                            • 21
                                            • 22
                                            • 23
                                            • 22 / 23
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums