TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 687.7k Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      Cernel Moderators @CrazyG
      last edited by

      Uhm, I was thinking about the Turkish straits myself, sorry. For the Kerch Strait, that is too wide to matter for this timeline. Still I would agree having that sea border. Seems the most natural way to draw it.

      1 Reply Last reply Reply Quote 0
      • CrazyGC Offline
        CrazyG Moderators @Hepps
        last edited by

        @hepps
        I agree

        @Cernel
        Connections added in the newest version.

        C 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators
          last edited by

          Sea of Azov changes done.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators @CrazyG
            last edited by

            @crazyg Also, on the other hand, you may want to consider having canals dynamics for 184-190-191.
            This is a tuff one, as canals are very strong, and it may overvalue the ability to close the straits at that time, but the Turks were indeed able to do something the like, with very big cannons.
            A compromise might be to require having both sides to block sea movement, but that would be not that right, either, as you just need to a 1 side to put a big cannon on it and shoot at the ships passing through.
            On this matter, I really don't know; as having a canal would be too much, as the Venetians were able to pass the Dardanelles, despite the Turks having both sides, but having nothing is too little.
            The correct way to do it would be to invest in costly stuff to block sea movement from the shores of a strait, and getting a sort of AA shot for it each time a hostile ships tries to pass through; but, as we all know, that is not supported.

            1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators
              last edited by

              Ok so a bit more work than I had hoped for.

              France is now done with a couple other isolated areas...

              0_1520115294080_France done.png

              France before...

              0_1520115327380_France Before.png

              Taking a break and will get back to it later.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 5
              • HeppsH Offline
                Hepps Moderators
                last edited by

                Making more head way.... but as I was zooming out to get a glimpse of the overall picture something dawned on me....

                since the Sea Zones are square.... and the Land territories are all jagged.... would make sense to visually differentiate the Coastal Waters by making them rounded.

                0_1520128367245_France coastal suggestion.png

                Let me know.... since I have to re-draw them either way.

                "A joyous heart sours with the burden of expectation"
                Hepster

                CrazyGC redrumR 2 Replies Last reply Reply Quote 1
                • CrazyGC Offline
                  CrazyG Moderators @Hepps
                  last edited by

                  @hepps
                  I agree. They were supposed to be rounded from the beginning, if you wanted to remove things like the pointy bits they sometimes have (the french picture has one) it would make sense too

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Hepps
                    last edited by

                    @hepps The rounded ones look better but then it makes me want the land territories to be a bit more rounded as well.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 1
                    • CrazyGC Offline
                      CrazyG Moderators
                      last edited by

                      I'm a beggar, and therefore can't be a chooser, but I agree with redrum, the rounder shapes just look better in general

                      1 Reply Last reply Reply Quote 0
                      • CrazyGC Offline
                        CrazyG Moderators
                        last edited by

                        I want to begin the process of changing the names, and I'm asking the members of TripleA for help.

                        If you are knowledgable about a certain area of Europe, please offer name suggestions in this google doc.
                        https://docs.google.com/spreadsheets/d/1WlcjYfF2-p46yBz3kq2y_9RWWMQZBztyXeZi7zi2rJI/edit?usp=sharing

                        Put your name at the top of a column and offer suggestions. You can offer more than one if you like. I'm in favor of well known names, even if they aren't quite historically correct.
                        I put a few up, which are primarily major cities.

                        alkexrA 1 Reply Last reply Reply Quote 0
                        • CrazyGC Offline
                          CrazyG Moderators
                          last edited by CrazyG

                          I updated a new BETA version today. Changelog

                          -Unit set up drastically changed
                          -Venice made weaker, Poland made stronger
                          -Far more villages than before
                          -Some territory values changed

                          -Crossbows removed
                          -Horsemen removed
                          -Muskets now give enemy pikemen or knights -1 attack, -1 defense
                          I call this "suppress", its supposed to be the opposite of support.
                          -Knights -1 attack
                          -Pikemen get +1 defense if the enemy has a knight (1:1 ratio)
                          Its flavorful and helps make the pikemen more interesting

                          Castles can now be placed anywhere, max of one per territory (as originally intented)

                          redrumR HeppsH C 3 Replies Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @CrazyG
                            last edited by

                            @crazyg As a heads up, if you want players to be prompted that there is a new download version available then you need to just increment the entry in the yaml file: https://github.com/triplea-game/triplea/blob/master/triplea_maps.yaml

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 1
                            • HeppsH Offline
                              Hepps Moderators @CrazyG
                              last edited by Hepps

                              @crazyg I like it C to the G.

                              Big map. Lots of room to play. Just muddled around with it for a short while but my initial reaction is that I like the relative purchasing power verses vast expanse of territory.

                              Needs more play time before getting too wound up about starting units and placements and what-not. Glad you are trying to get the European community to help with the naming. Smart move. I shall fill out a portion of the Google Doc with the historic locations of Hepplonia and its vassal states when I have some time.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              prastleP 1 Reply Last reply Reply Quote 2
                              • prastleP Offline
                                prastle Moderators Admin @Hepps
                                last edited by

                                @hepps lol at the Heppalonia 🙂

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                1 Reply Last reply Reply Quote 0
                                • alkexrA Offline
                                  alkexr @CrazyG
                                  last edited by

                                  @crazyg I named some areas I feel confident about. Note that the names are for the Habsburg map only, some of them would be inaccurate or offensive for a WWI map.

                                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                  1 Reply Last reply Reply Quote 2
                                  • HeppsH Offline
                                    Hepps Moderators @CrazyG
                                    last edited by Hepps

                                    @crazyg As a work around C to the G.... Some of the islands that have the connecting lines can be solved with some creative changes in how you have drawn the shallows....

                                    0_1520176247767_Solution.png

                                    For instance this simple change does not alter the functionality of the game.... but eliminates the need for a connecting line.... while allowing you to keep the naming convention of Sea Zone 182 or something more creative like Coasts of Rhodes.... rather than 182SZ .... which of course makes no sense in the English language (This naming convention should have never been implemented in the first place as it is so abnormal)

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 0
                                    • General_ZodG Offline
                                      General_Zod Moderators
                                      last edited by

                                      @CrazyG

                                      I just updated from depot, it doesn't seem to have the new changes.

                                      1. Just wondering about the suppressing fire. This would require unique units for each nation, to do what your describing. Otherwise a friendly musketeer will suppress his own pikes and knights.

                                      2. You shoulda changed horsemen into a light cavalry option.

                                      HeppsH 1 Reply Last reply Reply Quote 1
                                      • HeppsH Offline
                                        Hepps Moderators @General_Zod
                                        last edited by

                                        @general_zod Good point Zod.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 0
                                        • CrazyGC Offline
                                          CrazyG Moderators
                                          last edited by CrazyG

                                          @alkexr
                                          I appreciate it. Those are the areas I didn't have clue what accurate names would be

                                          @Hepps
                                          Isn't there another way around the lines? That does work but it looks a bit odd. TWW has true islands, right?

                                          @General_Zod
                                          No it doesn't suppress friendlies, only enemies. I played several rounds today and it was working as intended. I tested the download, Venice is missing a city but everything else seemed in order.

                                          HeppsH General_ZodG 3 Replies Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @CrazyG
                                            last edited by

                                            @crazyg said in Crazy Europe: House of Habsburg:

                                            @Hepps
                                            Isn't there another way around the lines? That does work but it looks a bit odd. TWW has true islands, right?

                                            Yes but to achieve this we had to use the deplorable ##SZ mechanic. Which has bothered me from day 1.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            CrazyGC General_ZodG 2 Replies Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 22
                                            • 23
                                            • 5 / 23
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums